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Pervert – Immersive prostitution and harassment


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Posted
1 hour ago, msmfoster said:

Piper gets hostile, jostles me, and tears off my clothing which are all elements related to Provocative Perks, specifically Homewrecker. This never happened before, so I was curious if Pervert changed the groups she belongs to? I wonder if @spicydoritos has something to add? Effectively being with Piper is keeping hostility level high with Diamond City.

 

Piper is a part of the Diamond City faction by default.  If you have companions enabled in PVPK's MCM, she will behave like any other DC resident for Homewrecker. 

 

If by "hostility" you mean like a combat enemy, nothing in PVPK will cause that.  Sleeping with her will raise DC jealousy levels though.

Posted
2 hours ago, spicydoritos said:

 

Piper is a part of the Diamond City faction by default.  If you have companions enabled in PVPK's MCM, she will behave like any other DC resident for Homewrecker. 

 

If by "hostility" you mean like a combat enemy, nothing in PVPK will cause that.  Sleeping with her will raise DC jealousy levels though.

Answers that. I hadn't observed that behaviour before with her. Just gets challenging to have her as a companion if she keeps stripping your clothes out of jealousy... For herself. 

 

Thank you for clarifying! So far she hasn't knocked me out for a bit of rape play. 

Posted
2 hours ago, Madscout said:

@msmfoster LOL In 5 plus years I have never finished the game with any faction so far but would be interested in your "run-through".

I've done every ending. Railroad, Brotherhood of Steel, and Institute. I even did the coveted 'perfect' Minuteman ending where Railroad and Brotherhood of Steel are still alive and not hostile. 

 

This one would be a Minuteman-less ending. They were never reformed because they are still waiting for you to rescue them. Meanwhile my Sanctuary has 50+ settlers. 

 

I don't finish every run through. Sometimes the mods are so unstable you just can't keep going. 

 

I do intend to keep Pervert as a base mod. May not do Diamond Whore again, but it really enhances the playability. 

Posted
21 hours ago, msmfoster said:

I noticed that one john took me to his place and I received a warning that I was trespassing and they might get hostile if I lingered. Nothing major, but it did strike me as a bit weird. Didn't manage to screen cap the actual warning, but this might give you an idea what area it happened in.

 

Every so often a john will solicit my character, they go to a regular room (not the dungeon), and they return without fault. The message is that something like 'You managed to get away from your rapist.' Not sure what the trigger is.

 

Weird 'bug' which may not be Pervert related. Piper gets hostile, jostles me, and tears off my clothing which are all elements related to Provocative Perks, specifically Homewrecker. This never happened before, so I was curious if Pervert changed the groups she belongs to? I wonder if @spicydoritos has something to add? Effectively being with Piper is keeping hostility level high with Diamond City.

20250604115049_1.jpg

Thanx, interior ownership fixed!

Posted (edited)

@katrina.balanchuk

 I also did some checking in mcm, and there is a setting that will add only the baby and not add the wearable one. This setting lets you determine if npcs will also be holding newborns. I pick "Misc baby only" and you will not have 2 versions of the baby. Only a suggestion and depends on your play style.(Baby Option 1) FPE if set right, will produce pregnancy every time player becomes fertile. I mean every time, so if you want some regular body time, don't set that one.

Edited by Madscout
Posted

I was on the Prydwen and was approached. It warped me to 'His Place' which ended up on the main deck of the airship. Apparently sex in the main lounge and bar brings about a LOT of sightseers. I guess the doctor wanted to do a thorough physical.

 

Is this a bug or should there have been a room instead?

Posted (edited)
12 hours ago, msmfoster said:

I was on the Prydwen and was approached. It warped me to 'His Place' which ended up on the main deck of the airship. Apparently sex in the main lounge and bar brings about a LOT of sightseers. I guess the doctor wanted to do a thorough physical.

 

Is this a bug or should there have been a room instead?

Well prydwen is a kind of unique place, since this is military unit not a settlement. My idea was to create one room where higher ups can take you. In case a crewman wants to have some action he takes you below deck. Marker is placed just next to terminal with games and a lot of beer bottles, place crew use to let off some steam. This situation will atrract some onlookes, this is desired.

 

So there are two destinations, room and below deck public area.

 

If you ended up on main deck, thats a bug.

Edited by riveth
Posted
On 6/6/2025 at 11:06 PM, Madscout said:

@katrina.balanchuk

 I also did some checking in mcm, and there is a setting that will add only the baby and not add the wearable one. This setting lets you determine if npcs will also be holding newborns. I pick "Misc baby only" and you will not have 2 versions of the baby. Only a suggestion and depends on your play style.(Baby Option 1) FPE if set right, will produce pregnancy every time player becomes fertile. I mean every time, so if you want some regular body time, don't set that one.

Having 2 babys type at same time is not a problem, as mod looks for growing baby type in player inventory. Wearables and stillborn doesn't count. Adding growing baby via console command start quest and then you can check up with Geneva if new dialogue options pop up.

Posted
6 hours ago, riveth said:

Well prydwen is a kind of unique place, since this is military unit not a settlement. My idea was to create one room where higher ups can take you. In case a crewman wants to have some action he takes you below deck. Marker is placed just next to terminal with games and a lot of beer bottles, place crew use to let off some steam. This situation will atrract some onlookes, this is desired.

 

So there are two destinations, room and below deck public area.

 

If you ended up on main deck, thats a bug.

That's the problem with AAF and furniture finding. You can end up quite a distance away from where you triggered the sequence. 

 

You may be able to restrict search radius to force people to stay within that area (which is where they warped to). 

 

Who counts as the 'brass' for quarters? I'd guess the Doctor would count as a higher up?

 

Ever planned to bring Pervert to the institute? A good way to out the Health Care Division uniform to good use. besides given how elite they are, the only 'untouched' prewar female would be highly coveted. 

Posted
27 minutes ago, msmfoster said:

That's the problem with AAF and furniture finding. You can end up quite a distance away from where you triggered the sequence. 

 

You may be able to restrict search radius to force people to stay within that area (which is where they warped to). 

 

Who counts as the 'brass' for quarters? I'd guess the Doctor would count as a higher up?

 

Ever planned to bring Pervert to the institute? A good way to out the Health Care Division uniform to good use. besides given how elite they are, the only 'untouched' prewar female would be highly coveted. 

It doesn't diferentiate soldiers and brass, it's just up to your imagination. Idk if we can limit furniture scan radius for scenarios. Need to ask AwesomeSpas about it. 

 

I was thinking about other factions, but giving main plot that would be rather odd scenarios, dont you think? In brotherhood you are just another soldier. In the institute, you are their boss's mother and future leader, how to justify that?

Posted
2 hours ago, riveth said:

It doesn't diferentiate soldiers and brass, it's just up to your imagination. Idk if we can limit furniture scan radius for scenarios. Need to ask AwesomeSpas about it. 

 

I was thinking about other factions, but giving main plot that would be rather odd scenarios, dont you think? In brotherhood you are just another soldier. In the institute, you are their boss's mother and future leader, how to justify that?

I know certain mods allow you to alter search radius. In this case, I feel, it's very much warranted. 

 

I agree on your view of the Brotherhood, although there's strong hints that sexual partners are chosen. So prostitution could be seen as bad. 

 

Ultimately the open area and spectators sort of goes against Pervert's application elsewhere. I don't disagree with it, but it is inconsistent. 

 

You effectively crank the sexual reputation because the sex is public. 

 

 

Having finished the game with siding with the Institute, I don't necessarily think it's out of the realm of possibility. Most directors treat her as a tool, and I suspect that sex could become a vital tool to maintain balance. 

 

Besides if you are running Pervert, Sexual Harassment, TSEX and Provocative Perks, you can always assume the character is damaged. She won't stop being a nympho just because. 

 

Ultimately it could always be option not to have it available. 

 

 

On a side note, anyone notice that these settlements, vaults, and structure are all too small? The Prydwen is supposed to mobilise a division,  yet there aren't more than 40 bunks. 

 

Vault 81 would need to be significantly larger to be viable. Vault 111 makes no sense given the huge costs of such a deep vault for so small a population. 

 

Diamond City has less population than what I can put in Sanctuary, Starlight Drive In and Spectatcle Island. My standard dark tower settlements (three story long structure) fit 20 to 35 settlers). 

Posted (edited)
55 minutes ago, 3 Goblins in a Trenchcoat said:

It's most likely an issue on my end, but when I walk into Ivan's office for the first time, both him and James are dead. Absolute long shot, but does anyone have any idea what is causing it?

Quickes way to test any issues with this mod is to:

- Duplicate your profile in mod organizer, make savegames unique to profile. Dont copy any save games from previous profile

- find savegame just before leaving vault111 (nexus)

- start new game with this save

- wait for mods to load and then leave vault

- wait for rest of mods to activate

- coc dcbank01 - type this into console

 

Test pervert ;)

Edited by riveth
Posted
16 hours ago, msmfoster said:

I know certain mods allow you to alter search radius. In this case, I feel, it's very much warranted. 

 

I agree on your view of the Brotherhood, although there's strong hints that sexual partners are chosen. So prostitution could be seen as bad. 

 

Ultimately the open area and spectators sort of goes against Pervert's application elsewhere. I don't disagree with it, but it is inconsistent. 

 

You effectively crank the sexual reputation because the sex is public. 

 

 

Having finished the game with siding with the Institute, I don't necessarily think it's out of the realm of possibility. Most directors treat her as a tool, and I suspect that sex could become a vital tool to maintain balance. 

 

Besides if you are running Pervert, Sexual Harassment, TSEX and Provocative Perks, you can always assume the character is damaged. She won't stop being a nympho just because. 

 

Ultimately it could always be option not to have it available. 

 

 

On a side note, anyone notice that these settlements, vaults, and structure are all too small? The Prydwen is supposed to mobilise a division,  yet there aren't more than 40 bunks. 

 

Vault 81 would need to be significantly larger to be viable. Vault 111 makes no sense given the huge costs of such a deep vault for so small a population. 

 

Diamond City has less population than what I can put in Sanctuary, Starlight Drive In and Spectatcle Island. My standard dark tower settlements (three story long structure) fit 20 to 35 settlers). 

I agree scenes in main corridor is a no and I will look how to force them below deck. I wanted to give some variety by making this semi public, giving how crampy prydwen is. i consider adding toilets (seperate interior),  to prydwed as it doesent have one. This interior can be another destination.

 

As for institute i still have no logic excuse to make scenarios there. What stories should i punt into popups? 

 

Generally i have sh off for factions.

 

I also reccomend to use M.C.G  as an alternative to aaf spectators. ;)

 

Locations in FO4 are horribly small either to limitations of PC of that time or bethesda lazyness. Also look how bad dc interiors are ;)

Posted
44 minutes ago, riveth said:

As for institute i still have no logic excuse to make scenarios there. What stories should i punt into popups? 

 

If you're looking for reasons (excuses?), here are a few off the top of my head:

 

-Many people don't like you or trust you (they literally say it to your face in the vanilla game...).  Father forced them to allow access to the Institute but they would love to see you hazed, punished, or generally put in your place.

-There is a faction of Gen 3 synths trying to escape or even revolt (again, vanilla feature).  As future leader, you're a threat to them.

-The SRB thinks you're still a Railroad sympathizer.  Their secret interrogation methods involve a lot of drugs and violation.

-Some people in Bioscience want to breed you again, and if necessary, they'll do it by force.  Perhaps you'll birth another child as good as Father.

-Someone wants to expand the gorilla breeding program with some cross-species experiments.

-Supermutants in the FEV lab weren't completely destroyed, some were just hidden.  And to keep them happy, they need to be provided with "companionship".

-Gen 1 and 2 synths need to be calibrated for human intercourse before they're sent to the surface.

-The Institute is a closed society and most citizens see the same people their entire life.  Many would jump at the chance to have sex with someone new.  Maybe they're too excited to worry about whether you actually consented in the first place.

-Kidnapped surface dwellers are being used to test human sexual endurance, but it's hard to find volunteers to be their center of attention.

Posted

On a separate note, I noticed that a bunch of source files (psc) for vanilla scripts got packaged with the 0.2.0 version.  I assume this is accidental?  Compiled versions weren't present.

Posted
3 minutes ago, spicydoritos said:

On a separate note, I noticed that a bunch of source files (psc) for vanilla scripts got packaged with the 0.2.0 version.  I assume this is accidental?  Compiled versions weren't present.

Sorry, those files will be removed in next update from dev versions. I working on this at late hours and my brain isnt funtioning well :)

Posted
29 minutes ago, spicydoritos said:

 

If you're looking for reasons (excuses?), here are a few off the top of my head:

 

-Many people don't like you or trust you (they literally say it to your face in the vanilla game...).  Father forced them to allow access to the Institute but they would love to see you hazed, punished, or generally put in your place.

-There is a faction of Gen 3 synths trying to escape or even revolt (again, vanilla feature).  As future leader, you're a threat to them.

-The SRB thinks you're still a Railroad sympathizer.  Their secret interrogation methods involve a lot of drugs and violation.

-Some people in Bioscience want to breed you again, and if necessary, they'll do it by force.  Perhaps you'll birth another child as good as Father.

-Someone wants to expand the gorilla breeding program with some cross-species experiments.

-Supermutants in the FEV lab weren't completely destroyed, some were just hidden.  And to keep them happy, they need to be provided with "companionship".

-Gen 1 and 2 synths need to be calibrated for human intercourse before they're sent to the surface.

-The Institute is a closed society and most citizens see the same people their entire life.  Many would jump at the chance to have sex with someone new.  Maybe they're too excited to worry about whether you actually consented in the first place.

-Kidnapped surface dwellers are being used to test human sexual endurance, but it's hard to find volunteers to be their center of attention.

All excellent reasons why Pervert should exist within the Institute. Even from a character point of view, sex with someone without having to measure your Geiger counter is a big plus. 😁

 

Plenty of spaces to choose from (quarters with doors), the FEV lab area could even double up as the dungeon. They even have cells. 

 

If you ever integrate with Provocative Perks the Homewrecker perk could really make use of that lab. 

Posted
2 hours ago, riveth said:

Locations in FO4 are horribly small either to limitations of PC of that time or bethesda lazyness. Also look how bad dc interiors are ;)

 

 

I'm glad that it's just not me. You have more Gunners than you have residents in the two major communities. 🫤

 

Bethesda also got lazy with settlements. Who thinks that Jamaica Plain or Hangman's Alley are prime spots for a community? But Fairlines Estates is not? 

 

Anyways off topic! Thank you for all the work you are putting into this. 

Posted
4 hours ago, spicydoritos said:

 

If you're looking for reasons (excuses?), here are a few off the top of my head:

 

-Many people don't like you or trust you (they literally say it to your face in the vanilla game...).  Father forced them to allow access to the Institute but they would love to see you hazed, punished, or generally put in your place.

-There is a faction of Gen 3 synths trying to escape or even revolt (again, vanilla feature).  As future leader, you're a threat to them.

-The SRB thinks you're still a Railroad sympathizer.  Their secret interrogation methods involve a lot of drugs and violation.

-Some people in Bioscience want to breed you again, and if necessary, they'll do it by force.  Perhaps you'll birth another child as good as Father.

-Someone wants to expand the gorilla breeding program with some cross-species experiments.

-Supermutants in the FEV lab weren't completely destroyed, some were just hidden.  And to keep them happy, they need to be provided with "companionship".

-Gen 1 and 2 synths need to be calibrated for human intercourse before they're sent to the surface.

-The Institute is a closed society and most citizens see the same people their entire life.  Many would jump at the chance to have sex with someone new.  Maybe they're too excited to worry about whether you actually consented in the first place.

-Kidnapped surface dwellers are being used to test human sexual endurance, but it's hard to find volunteers to be their center of attention.

Those ideas are great, I really like them. Looks like my dislike towards instutute played a role here, that I couldn't find good excuse for scenarios :)
I'm definatelly going to write those down for future use.  :)
 

For now I need to focus on some problems with tsex and bugfixing. I planned to take some break from moding and actually try to play a game with this mod. I never had a chance to do this (apart of quick testing) so I'd like to see how good it's gonna blend with normal gameplay.

If You have good excuses about far harbor locations or nuka world (never played this apart of JB mod ) that would be great to hear. :)


 

Posted

I find Far Harbor more plausible than the Institue and your original arguemens against it (mother of instituie dirctor plausible.

Only if there was a successful Coup against Father would a female SS be subject to any of those things

 

In Far Harbor you have the trappers, these are not exactly gentlmen and I imagine they would not be inclined to take No for an answer.

Posted

I had something happen to me three times at Bunker Hill, so I can safely say its a bug and it can be reproduced. I get solicited at Bunker Hill and they take me to their room, which happens to be the bunker at West Everett Estates. Every time that AAF triggers on the table it starts out fine (for less than a second). Shortly thereafter something goes wrong, and the couple is separated violently. 

 

This goes further off track when you are returned to your point of origin. Normally it's not within Bunker Hill and twice I've been underground or a structure, another time the screen was black.

 

The two shots provided are of separate instances with different partners. This does not occur if the armor bench is used as a target.

20250609161742_1.jpg

20250609155831_1.jpg

Posted
8 minutes ago, katrina.balanchuk said:

I find Far Harbor more plausible than the Institue and your original arguemens against it (mother of instituie dirctor plausible.

Only if there was a successful Coup against Father would a female SS be subject to any of those things

 

In Far Harbor you have the trappers, these are not exactly gentlmen and I imagine they would not be inclined to take No for an answer.

It depends how you want to look into it, Father stopped the cybernetics program that led to long life for Kellog, and clearly ruffles feathers by selecting the sole survivor. You can infer that some of them would be more than happy to knock the SS down a peg. They clearly don't respect her anyways, as Ayo so beautifully demonstrates with every conversation and tasking.

 

The Gen 3 synths either revere Father as a god, or are hiding their true intentions to not get their minds wiped. One one hand they might see being with the sole survivor as being one step closer to god, ensuring they don't get wiped, or hope to manipulate her to get what they want. In turn those who program the Synths could use them to compromise the sole survivor to get rid of her.

 

Again, if the character is damaged from life on the surface, as in being the Raider's Pet one time too many, then a lot of those elements would come out in day to day life. 

 

As for scenarios for Pervert and Far Harbour:

  • An alternate to The Captain's Dance where instead of killing a Mirelurk Queen (yawn) she has to be the last one standing in an orgy.
  • Dalton has an extra challenge for the Mainlander involving sexual trials with Gulpers.
  • Allen Lee really doesn't like mainlanders, but he could be convinced to give you a slight discount in exchange for public humiliation and free use.
  • Dalton sends you to kill the leader of the Trappers at the Lighthouse, but they know you are coming.
  • Big Bertha wants you to ready Echo Lake Lumber Yard for a settlement, but the local whack job threatens to kill anyone she sends, or puts a collar around your neck.
  • You go off with the Mariner to kill the Red Menance, discovering only that it's a tiny mire-lurk with a big red eye. But someone put it there for a reason... Sex dungeon?
  • Old Longfellow has land and a cabin and could be convinced to give you access to his workshop for a price.

As for Nuka World, I always clear the place of raiders. Some easy one would be:

  • The Hubologists and their sex cult.
  • The Grandchester Mystery Mansion and Sex Dungeon.
  • The Robco Battlezone with the Sex Bot arena under construction (featuring Servitrons).
Posted
On 6/8/2025 at 1:50 PM, riveth said:

It doesn't diferentiate soldiers and brass, it's just up to your imagination. Idk if we can limit furniture scan radius for scenarios. Need to ask AwesomeSpas about it. 

 

I was thinking about other factions, but giving main plot that would be rather odd scenarios, dont you think? In brotherhood you are just another soldier. In the institute, you are their boss's mother and future leader, how to justify that?

Easiest way to make it work is every named BOS gets a room and those day above Knight?

Posted

Hey I just found your mod and want to try it out but I have no idea how to start the scenarios. Do I need Sexual Harassment enabled to play it? Are there specific NPCs to talk to to start the scenarios? I'm a bit confused.

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