Jump to content

Sanguine Debauchery (SD+) (January 2025)


Recommended Posts

Posted
1 hour ago, Naps-On-Dirt said:

I noticed that Sanguine kept all my keys too.  I just stole them back with the console.  Select him when you have the console open and then type "openactorcontainer 1" and you can take your keys back.  Maybe gold too, I'm not sure.

Thank you, I tried to steal him but I can not sneak in the Dreamworld O.o is that intended?

Will try by console then...

 

I hope someone can still answer my other questions?

Is everything I don’t take back lost with the next enslavement?

Posted

@DeepBlueFrog

Quick question- is it normal for when being punished by your owner (i.e. you're put into a Zaz Pose and whipped like in a cage, or on a cross, etc.) for the pose to be interrupted when whipped?

 

Also, probably a stupid question, but is SD Patches compatible with SD+ 36a?

Posted
29 minutes ago, Huili said:

Can anyone share the file SD_Imortal_Fix.7z, the link from the faq has been removed.Thanks.

I don’t think that file is needed anymore.

Posted
7 minutes ago, caocaothedeciever said:

@DeepBlueFrog

Quick question- is it normal for when being punished by your owner (i.e. you're put into a Zaz Pose and whipped like in a cage, or on a cross, etc.) for the pose to be interrupted when whipped?

 

Also, probably a stupid question, but is SD Patches compatible with SD+ 36a?

SD patches is not compatible with any version after SD 3.0

 

Unfotunately, I haven’t found a way to prevent changes in poses while being whipped.

Posted
11 minutes ago, effrenatus said:

Thank you, I tried to steal him but I can not sneak in the Dreamworld O.o is that intended?

Will try by console then...

 

I hope someone can still answer my other questions?

Is everything I don’t take back lost with the next enslavement?

That is something I still have to fix. Anything you don’t take back remains in Sanguines inventory and eventually, should disappear if he is respawned.

Posted
5 hours ago, DeepBlueFrog said:

The problem is that SD in your game is not properly initialized, so all variables and scripts related to SD+ are not responsive.

 

You should try to get your new game / start procedure for SD+ as close as this checklist :

 

https://github.com/SkyrimLL/SDPlus/wiki/FAQ#q-what-is-the-proper-way-to-install-sd

 

It looks like a lot when you first ready it, but I have use this procedure every single time I am testing new games and I never had any issue with initialization of the mod.

I uninstalled SD following the uninstalation steps, installed the new version and started a new game. The same problem occurs. Very strange.
Here goes the Papyrus about this try, using a new game:

Papyrus.0.log

Posted
5 hours ago, DeepBlueFrog said:

Kneeling/Crawling should work outside of enslavement. Just use the up and down arrow keys by default (you should be able to remap the keys in the menu if they conflict with something else).

 

You also have a checkbox in the menu for SexLab Dialogues to disable creature enslavement and popup menu entierely.

When i press down nothing happens when i press up key it just says im already standing.

Posted
6 hours ago, Alexandra The Nord Queen said:

I uninstalled SD following the uninstalation steps, installed the new version and started a new game. The same problem occurs. Very strange.
Here goes the Papyrus about this try, using a new game:

Papyrus.0.log

Errors like these are severe errors pointing at missing files, or maybe mixed up versions, or badly installed or initialized mod.

 

[02/03/2018 - 07:52:37PM] Error: Unable to link types associated with function "ResetStanceOverrides" in state "" on object "_sdqs_fcts_constraints".
[02/03/2018 - 07:52:37PM] Error: Unable to link type of variable "::fctConstraints_var" on object "_sdqs_fcts_slavery"
[02/03/2018 - 07:52:37PM] Error: Unable to link type of property "fctConstraints" on object "_sdqs_fcts_slavery"
[02/03/2018 - 07:52:37PM] Error: Unable to link type of variable "::fctSlavery_var" on object "_sdmes_bound"
[02/03/2018 - 07:52:37PM] Error: Unable to link type of variable "::fctConstraints_var" on object "_sdmes_bound"
[02/03/2018 - 07:52:37PM] Error: Unable to link type of property "fctConstraints" on object "_sdmes_bound"
[02/03/2018 - 07:52:37PM] Error: Unable to link type of property "fctSlavery" on object "_sdmes_bound"
[02/03/2018 - 07:52:37PM] Error: Unable to link type of variable "::fctSlavery_var" on object "_sdqs_enslavement"
[02/03/2018 - 07:52:37PM] Error: Unable to link type of variable "::fctConstraints_var" on object "_sdqs_enslavement"
[02/03/2018 - 07:52:37PM] Error: Unable to link type of property "fctConstraints" on object "_sdqs_enslavement"
[02/03/2018 - 07:52:37PM] Error: Unable to link type of property "fctSlavery" on object "_sdqs_enslavement"
[02/03/2018 - 07:52:37PM] Error: Unable to link type of variable "::fctSlavery_var" on object "_sdqs_fcts_inventory"
[02/03/2018 - 07:52:37PM] Error: Unable to link type of property "fctSlavery" on object "_sdqs_fcts_inventory"
[02/03/2018 - 07:52:37PM] Error: Unable to link type of variable "::fctInventory_var" on object "_sdqfs_thugslave_01"
[02/03/2018 - 07:52:37PM] Error: Unable to link type of property "fctInventory" on object "_sdqfs_thugslave_01"

The rest of the errors just go downhill from there.

 

If you are using Mod Organizer, check the configuration. It could be using old files or missing files by mistakes.

 

Posted
2 hours ago, effrenatus said:

Ummmm... am I supposed to be able to leave the Dreamworld while enslaved by Sanguine and with him just follow me?

I mean... who`s the master here? ^^'

How exactly did you leave?

Posted
19 minutes ago, DeepBlueFrog said:

How exactly did you leave?

Don't wanna spoil... I activated... and landed in a basement. ;)

That other time when he followed me, that was after asking him to let me go. I just tried again and noticed, Sanguine did not follow me... I'm still enslaved and in his service and everything. The game does not complain that I am to far away or something; The "unstick" button brings me back to the Dreamworld.

 

Posted
42 minutes ago, effrenatus said:

Don't wanna spoil... I activated... and landed in a basement. ;)

That other time when he followed me, that was after asking him to let me go. I just tried again and noticed, Sanguine did not follow me... I'm still enslaved and in his service and everything. The game does not complain that I am to far away or something; The "unstick" button brings me back to the Dreamworld.

 

That's normal.

 

It's still a little quirky but one of the long term goals of the mod is for the player to become the companion of an NPC, to serve them and fight for them while questing across Skyrim, and that includes Sanguine :smile:

Posted
1 hour ago, DeepBlueFrog said:

That's normal.

 

It's still a little quirky but one of the long term goals of the mod is for the player to become the companion of an NPC, to serve them and fight for them while questing across Skyrim, and that includes Sanguine :smile:

Okay, thank you for your reply. :smile:

I just want to add: Maybe it would be nice if he follows me to the "real world" also if I am his slave (or maybe I can't leave while I am, as it seemes to be intended..). I understand I could go and harvest the "real" world for him and bring him presents be returning by "unstuck" button. But that feels like cheating.

Posted
38 minutes ago, effrenatus said:

Okay, thank you for your reply. :smile:

I just want to add: Maybe it would be nice if he follows me to the "real world" also if I am his slave (or maybe I can't leave while I am, as it seemes to be intended..). I understand I could go and harvest the "real" world for him and bring him presents be returning by "unstuck" button. But that feels like cheating.

It is not intended to leave Dreamworld while you are his slave on your first enslavement with him (triggered by the first set of dialogues). That was fixed in the beta version of the mod.

 

After that first scene, if you happen to be his slave again, only then you can leave dreamworld while he is your master and he should follow you.

Posted

So does this not work at all with ZAZ animation pack v8.0? I'm not sure that any mod I use actually requires v8.0 but I'm just too lazy to uninstall it and download and install v7.0...

 

EDIT: Also, how important is Death Alternative? I know it's not really required, but there was some mod I use that was incompatible with it so I am hesitant to download it.

Posted

I'd been using SDPlus 359 and upgraded to SDPlus 36a but when my slave gets used, free cam view is disabled even though free cam is enabled in SexLab.    Reverting to 359 fixed the issue. 

Posted
3 hours ago, DevilFIN said:

So does this not work at all with ZAZ animation pack v8.0? I'm not sure that any mod I use actually requires v8.0 but I'm just too lazy to uninstall it and download and install v7.0...

 

EDIT: Also, how important is Death Alternative? I know it's not really required, but there was some mod I use that was incompatible with it so I am hesitant to download it.

In theory, zaz 8 should be fine. It has not been officially tested, though.

 

DA is not a requirement.

Posted
55 minutes ago, Celedhring said:

I'd been using SDPlus 359 and upgraded to SDPlus 36a but when my slave gets used, free cam view is disabled even though free cam is enabled in SexLab.    Reverting to 359 fixed the issue. 

If you switched on a previous save, issues were inevitable. Try not to add, subtract, or upgrade mods once you have started a playthrough.

Posted
1 hour ago, Celedhring said:

I'd been using SDPlus 359 and upgraded to SDPlus 36a but when my slave gets used, free cam view is disabled even though free cam is enabled in SexLab.    Reverting to 359 fixed the issue. 

Try using the latest beta version with DD4.0 . It fixes the free cam issue.

Posted
On 04/02/2018 at 2:41 AM, DeepBlueFrog said:

Errors like these are severe errors pointing at missing files, or maybe mixed up versions, or badly installed or initialized mod.

 


[02/03/2018 - 07:52:37PM] Error: Unable to link types associated with function "ResetStanceOverrides" in state "" on object "_sdqs_fcts_constraints".
[02/03/2018 - 07:52:37PM] Error: Unable to link type of variable "::fctConstraints_var" on object "_sdqs_fcts_slavery"
[02/03/2018 - 07:52:37PM] Error: Unable to link type of property "fctConstraints" on object "_sdqs_fcts_slavery"
[02/03/2018 - 07:52:37PM] Error: Unable to link type of variable "::fctSlavery_var" on object "_sdmes_bound"
[02/03/2018 - 07:52:37PM] Error: Unable to link type of variable "::fctConstraints_var" on object "_sdmes_bound"
[02/03/2018 - 07:52:37PM] Error: Unable to link type of property "fctConstraints" on object "_sdmes_bound"
[02/03/2018 - 07:52:37PM] Error: Unable to link type of property "fctSlavery" on object "_sdmes_bound"
[02/03/2018 - 07:52:37PM] Error: Unable to link type of variable "::fctSlavery_var" on object "_sdqs_enslavement"
[02/03/2018 - 07:52:37PM] Error: Unable to link type of variable "::fctConstraints_var" on object "_sdqs_enslavement"
[02/03/2018 - 07:52:37PM] Error: Unable to link type of property "fctConstraints" on object "_sdqs_enslavement"
[02/03/2018 - 07:52:37PM] Error: Unable to link type of property "fctSlavery" on object "_sdqs_enslavement"
[02/03/2018 - 07:52:37PM] Error: Unable to link type of variable "::fctSlavery_var" on object "_sdqs_fcts_inventory"
[02/03/2018 - 07:52:37PM] Error: Unable to link type of property "fctSlavery" on object "_sdqs_fcts_inventory"
[02/03/2018 - 07:52:37PM] Error: Unable to link type of variable "::fctInventory_var" on object "_sdqfs_thugslave_01"
[02/03/2018 - 07:52:37PM] Error: Unable to link type of property "fctInventory" on object "_sdqfs_thugslave_01"

The rest of the errors just go downhill from there.

 

If you are using Mod Organizer, check the configuration. It could be using old files or missing files by mistakes.

 

How can I check in MO about old or missing files?

Posted
7 hours ago, jfraser said:

In theory, zaz 8 should be fine. It has not been officially tested, though.

 

DA is not a requirement.

Yes, I know DA is not an actual requirement. What I meant was, am I missing any, big or small, features in this mod when I'm not using DA?

Posted
1 minute ago, DevilFIN said:

Yes, I know DA is not an actual requirement. What I meant was, am I missing any, big or small, features in this mod when I'm not using DA?

Without DA, you would be missing a few features:

 

- chance of automatic enslavement when defeated in combat (you would have to manually surrender without DA)

- chance of teleport to Sanguine's Dreamworld on death (from traps for example)

- chance of various scenarios happening when you are in trouble (saved by a wandering mage, wake up at an inn, that sort of thing)

 

 

Posted

I experienced a complete system crash when using 359. So you know. It took a while. But after a while. It would shut down my computer. I don't know if it didn't completely uninstall but it causes a system crash.

Posted
1 hour ago, WarsunGames said:

I experienced a complete system crash when using 359. So you know. It took a while. But after a while. It would shut down my computer. I don't know if it didn't completely uninstall but it causes a system crash.

Similar thing happened to me once. It had nothing to do with mods. It took me a while and a few crashes to realize my video card was failing.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...