DeepBlueFrog Posted March 21, 2017 Author Posted March 21, 2017 > yps installed, 4.4.0 Yes... that version includes an old file from FNIS and nukes kneeling animations. Even after installing the new version of YPS, you should reinstall FNIS and start a new game to fix the problem.
scarebear2403 Posted March 21, 2017 Posted March 21, 2017 I posted my problem in one of the Devious Devices threat, no replies yet. I just downloaded the latest version of SD, I load a new save, the problem still persists. I think perhaps I should install an older version of Devious Devices to see if it will load even if that means I have to put up with bugs & incompatibilities. Try starting your game in stages: - first with only SexLab (no other mods), make sure SexLab is started from the menu, and save that game and quit - then load that game and enable only DeviousDevices and its dependencies, save that game and quit - Make sure DD is working on your game before adding more mods - then load that game and enable most SexLab mod but keep SD+ disabled, configure your mods and save - only then reload with SD+ enabled. Yes, I did that, I'm still stuck at step 2. I'm thinking about uninstalling the 3 Devious Devices & SD+ & reinstall them on MO (I install the devious devices & SD+ manually, but I manage & launch the mod with MO, do you think that could be the problem?) Installing mods manually while using MO is a bad idea and is probably the cause of your issues. If you want to try MO do it from a clean install or you will be in a world of hurt. STEP wiki and steam forums have guides for clean installing or you can just uninstall and delete everything then reinstall. Even on my ass internet takes about 1hr to download skyrim. When you are using MO everything needs to be handled within MO. The only files I have manually installed are a few dll's and bat files.
NisaK Posted March 21, 2017 Posted March 21, 2017 > yps installed, 4.4.0 Yes... that version includes an old file from FNIS and nukes kneeling animations. Even after installing the new version of YPS, you should reinstall FNIS and start a new game to fix the problem. Really? Good to know, I was going to hold off on updating yps until there was a version released that wasn't in alpha but I'll go ahead and update then reinstall fnis xxl.
DeepBlueFrog Posted March 21, 2017 Author Posted March 21, 2017 > yps installed, 4.4.0 Yes... that version includes an old file from FNIS and nukes kneeling animations. Even after installing the new version of YPS, you should reinstall FNIS and start a new game to fix the problem. Really? Good to know, I was going to hold off on updating yps until there was a version released that wasn't in alpha but I'll go ahead and update then reinstall fnis xxl. That was fixed in this version - v.5.0.1.2 - removed an erroneous file conflicting with your FNIS setup
NisaK Posted March 21, 2017 Posted March 21, 2017 > yps installed, 4.4.0 Yes... that version includes an old file from FNIS and nukes kneeling animations. Even after installing the new version of YPS, you should reinstall FNIS and start a new game to fix the problem. Really? Good to know, I was going to hold off on updating yps until there was a version released that wasn't in alpha but I'll go ahead and update then reinstall fnis xxl. That was fixed in this version - v.5.0.1.2 - removed an erroneous file conflicting with your FNIS setup I guess I was paying more attenting to the yellow text at the top of the page that said there was a fnis issue with 5.0.1.1 and assumed that meant only that version: Important Note: Version 5.0.1.1 (alpha) had a serious conflict with FNIS. Please use v.5.0.1.2 (alpha) instead. If you had installed 5.0.1.1 before, uninstall it and run FNIS again. Sorry for any trouble. Anywho, I updated to the latest already and reinstalled fnis. It looks like the animations are still behaving the way they did before (no kneeling/crawling when free, kneeling when enslaved). I'm not too worried about it as long as it's working when the character is enslaved but I thought you'd like to know because other people have been reporting problems with this feature and the more bug reports you have the easier it will be to find out what's happening.
DeepBlueFrog Posted March 21, 2017 Author Posted March 21, 2017 > yps installed, 4.4.0 Yes... that version includes an old file from FNIS and nukes kneeling animations. Even after installing the new version of YPS, you should reinstall FNIS and start a new game to fix the problem. Really? Good to know, I was going to hold off on updating yps until there was a version released that wasn't in alpha but I'll go ahead and update then reinstall fnis xxl. That was fixed in this version - v.5.0.1.2 - removed an erroneous file conflicting with your FNIS setup I guess I was paying more attenting to the yellow text at the top of the page that said there was a fnis issue with 5.0.1.1 and assumed that meant only that version: Important Note: Version 5.0.1.1 (alpha) had a serious conflict with FNIS. Please use v.5.0.1.2 (alpha) instead. If you had installed 5.0.1.1 before, uninstall it and run FNIS again. Sorry for any trouble. Anywho, I updated to the latest already and reinstalled fnis. It looks like the animations are still behaving the way they did before (no kneeling/crawling when free, kneeling when enslaved). I'm not too worried about it as long as it's working when the character is enslaved but I thought you'd like to know because other people have been reporting problems with this feature and the more bug reports you have the easier it will be to find out what's happening. If you are kneeling when enslaved, try remapping the up/down keys in SD+ menu to something else. You could be having a conflict with another mod mapping the same keys. Edit: and you are right, the error seems to have been only for that version 5.0,1,1
GregariousGibbon Posted March 21, 2017 Posted March 21, 2017 Really appreciate the last couple of updates, both in content and how quickly one came after the other. In particular the femdom option and master may wear stuff you give them. Now mistresses can actually be sexy! One question about replacing slave rags with custom clothes/armour, do you need to extract the .bsa, add the armour and then repack it? Do you plan on ever making SD able to detect loose clothes/armour files (if that is even possible) instead?
DeepBlueFrog Posted March 21, 2017 Author Posted March 21, 2017 Really appreciate the last couple of updates, both in content and how quickly one came after the other. In particular the femdom option and master may wear stuff you give them. Now mistresses can actually be sexy! One question about replacing slave rags with custom clothes/armour, do you need to extract the .bsa, add the armour and then repack it? Do you plan on ever making SD able to detect loose clothes/armour files (if that is even possible) instead? No need to repack the BSA file. Whatever you extract and customize locally will override what is in the BSA. Thanks for the comments. I get a kick of seeing the master equip some of the stuff I give him during my test games.
GregariousGibbon Posted March 22, 2017 Posted March 22, 2017 Really appreciate the last couple of updates, both in content and how quickly one came after the other. In particular the femdom option and master may wear stuff you give them. Now mistresses can actually be sexy! One question about replacing slave rags with custom clothes/armour, do you need to extract the .bsa, add the armour and then repack it? Do you plan on ever making SD able to detect loose clothes/armour files (if that is even possible) instead? No need to repack the BSA file. Whatever you extract and customize locally will override what is in the BSA. Thanks for the comments. I get a kick of seeing the master equip some of the stuff I give him during my test games. Awesome thanks!
way2co0l_2003 Posted March 25, 2017 Posted March 25, 2017 Ok, so an update. I finally went about trying to resolve the kneeling/crawling thing by rebuilding my modlist entirely and starting a new game. I'm pretty much running a barebones game with only performance mods (ENB, crash fixes, ect) in addition to all necessary dependencies (checked to ensure I'm using the most up to date versions) and still the kneel/crawl animations aren't working for me. I've tried remapping the keys and that didn't work for me either. It still makes me kneel when I'm enslaved, but I'm unable to use the keys to do so manually and I'm not sure what else I can do to try to figure it out at this point. :/
Levrette Posted March 25, 2017 Posted March 25, 2017 Ok, so an update. I finally went about trying to resolve the kneeling/crawling thing by rebuilding my modlist entirely and starting a new game. I'm pretty much running a barebones game with only performance mods (ENB, crash fixes, ect) in addition to all necessary dependencies (checked to ensure I'm using the most up to date versions) and still the kneel/crawl animations aren't working for me. I've tried remapping the keys and that didn't work for me either. It still makes me kneel when I'm enslaved, but I'm unable to use the keys to do so manually and I'm not sure what else I can do to try to figure it out at this point. :/ I'm not sure if this has been mentioned, but in order to use the stand/kneel/crawl you have to be wearing a "proper" collar (of the sort that enables the Strong hand to guide me dialogue option). As for load order, LOOT put SD+ at 84 of 140 enabled mods for me and it works just fine. I noticed that XPMSE.esp is actually below(after) sanguinesDebauchery.esp. That seems like the only mod I have that might interfere in any way with SD+ and might be the key to getting things working correctly. Maybe.
way2co0l_2003 Posted March 25, 2017 Posted March 25, 2017 I'm not sure if this has been mentioned, but in order to use the stand/kneel/crawl you have to be wearing a "proper" collar (of the sort that enables the Strong hand to guide me dialogue option). As for load order, LOOT put SD+ at 84 of 140 enabled mods for me and it works just fine. I noticed that XPMSE.esp is actually below(after) sanguinesDebauchery.esp. That seems like the only mod I have that might interfere in any way with SD+ and might be the key to getting things working correctly. Maybe. That's the first time I've heard that mentioned actually. Maybe it was mentioned before and I missed it. Anyway, I just installed DD-Equip in order to try to test it, but even with various collars on, I'm still unable to get it to work. I'm pretty sure the ones you can use through Equip would work, but maybe not. I'm pretty sure in my previous playthrough, I had the dialogue option for a strong hand and wasn't able to kneel manually, at least not until an enslavement occurred. I have yet to play into my barebones setup to actually test to get the actual dialogue choice for a strong hand in order to properly confirm it so that will be my next step. And yeah, I'm of course letting LOOT sort my order and running FNIS after every small change, even ones that shouldn't require it just to be on the safe side. EDIT: Just checked and the Equip setup did in fact equip a collar that led to that dialogue option, and yet I'm still unable to use the option manually. :/
DeepBlueFrog Posted March 25, 2017 Author Posted March 25, 2017 That's not correct - you can cycle between standing/kneeling/crawling without a collar and before or without being enslaved. if you cannot kneel manually but you are kneeling during slavery, that suggests to me the system does work but you have issues with your key mapping still. Can you share an error log just in case anything jumps at me?
way2co0l_2003 Posted March 25, 2017 Posted March 25, 2017 That's not correct - you can cycle between standing/kneeling/crawling without a collar and before or without being enslaved. if you cannot kneel manually but you are kneeling during slavery, that suggests to me the system does work but you have issues with your key mapping still. Can you share an error log just in case anything jumps at me? Will do shortly. Previously I tried rebuilding my mods from scratch but I'm thinking maybe there were some leftover remnants since several animations for mods I haven't reinstalled are still showing up in FNIS so I'm completely wiping my game, everything in the game directory, and reinstalling everything piece by piece so I'll get back to you once that's done. Not sure how to get a normal error log but I'll do a google search to figure it out.
Levrette Posted March 25, 2017 Posted March 25, 2017 Has it always been this way? I seem to remember not being able to change poses until I was enslaved (and obviously collared) and I just accepted that as how things worked. Will check now.... Okay, just started a new game to check. While I get the "kneeling" and "crawling" messages it does nothing while not wearing a collar. I consoled myself a DD collar, put it on, still did nothing to change my stance despite the messages. Ran out and found a passing nord and asked for a strong hand. Stripped, tattooed and made to kneel. Tried crawling "You are not allowed to crawl" (presumably because that would make no sense with my armbinder). Ran to a guard, got free, still wearing collar and can now freely cycle through stances. (Even after unlocking and removing the collar). The enslavement seems to be vital to getting the stand/kneel/crawl to work in my game.
DeepBlueFrog Posted March 25, 2017 Author Posted March 25, 2017 Has it always been this way? I seem to remember not being able to change poses until I was enslaved (and obviously collared) and I just accepted that as how things worked. Will check now.... Okay, just started a new game to check. While I get the "kneeling" and "crawling" messages it does nothing while not wearing a collar. I consoled myself a DD collar, put it on, still did nothing to change my stance despite the messages. Ran out and found a passing nord and asked for a strong hand. Stripped, tattooed and made to kneel. Tried crawling "You are not allowed to crawl" (presumably because that would make no sense with my armbinder). Ran to a guard, got free, still wearing collar and can now freely cycle through stances. (Even after unlocking and removing the collar). The enslavement seems to be vital to getting the stand/kneel/crawl to work in my game. That's odd.. I can cycle through the poses before enslavement in my test games. Are you sure you have the latest version?
way2co0l_2003 Posted March 25, 2017 Posted March 25, 2017 Ok, tried searching for a generic error log, and I think you mean papyrus log? I didn't think of that at first as I thought it only generated them on crash for debugging, didn't realize they were generated on normal exit too. So I'm going to assume that's what you're looking for. I just rebuilt the game from scratch, loaded my mods back in, sorted, FNIS, ect. Still unable to cycle between the stances. The Papyrus log is attached, and the spoiler shows my current LOOT sorted load order. Sorry to be a pain, but as it appears quite a few people do experience it, it might be helpful to narrow down the reason for it. It's really not the biggest deal in regards to gameplay. GameMode=SkyrimSkyrim.esm=1Update.esm=1Dawnguard.esm=1HearthFires.esm=1Dragonborn.esm=1Unofficial Skyrim Legendary Edition Patch.esp=1SexLab.esm=1Devious Devices - Assets.esm=1SexLabAroused.esm=1ZaZAnimationPack.esm=1Devious Devices - Integration.esm=1Devious Devices - Expansion.esm=1Schlongs of Skyrim - Core.esm=1HighResTexturePack01.esp=1HighResTexturePack02.esp=1HighResTexturePack03.esp=1Unofficial High Resolution Patch.esp=1Key20 - Chastity.esp=1ContinueGameNoCrash.esp=1dD - Realistic Ragdoll Force - Realistic.esp=1Devious Deviants.esp=1FNIS.esp=1FNISSexyMove.esp=1sanguinesDebauchery.esp=1Schlongs of Skyrim.esp=1SexLab_Dialogues.esp=1SOS - Shop.esp=1FNISspells.esp=1PuppetMaster.esp=1RaceMenu.esp=1RaceMenuMorphsUUNP.esp=1RaceMenuPlugin.esp=1SkyUI.esp=1SOS - Smurf Average Addon.esp=1SOSRaceMenu.esp=1XPMSE.esp=1Alternate Start - Live Another Life.esp=1Alternate Start - Live A Deviant Life.esp=1 Papyrus.0.log
DeepBlueFrog Posted March 25, 2017 Author Posted March 25, 2017 Ok, tried searching for a generic error log, and I think you mean papyrus log? I didn't think of that at first as I thought it only generated them on crash for debugging, didn't realize they were generated on normal exit too. So I'm going to assume that's what you're looking for. I just rebuilt the game from scratch, loaded my mods back in, sorted, FNIS, ect. Still unable to cycle between the stances. The Papyrus log is attached, and the spoiler shows my current LOOT sorted load order. Sorry to be a pain, but as it appears quite a few people do experience it, it might be helpful to narrow down the reason for it. It's really not the biggest deal in regards to gameplay. GameMode=Skyrim Skyrim.esm=1 Update.esm=1 Dawnguard.esm=1 HearthFires.esm=1 Dragonborn.esm=1 Unofficial Skyrim Legendary Edition Patch.esp=1 SexLab.esm=1 Devious Devices - Assets.esm=1 SexLabAroused.esm=1 ZaZAnimationPack.esm=1 Devious Devices - Integration.esm=1 Devious Devices - Expansion.esm=1 Schlongs of Skyrim - Core.esm=1 HighResTexturePack01.esp=1 HighResTexturePack02.esp=1 HighResTexturePack03.esp=1 Unofficial High Resolution Patch.esp=1 Key20 - Chastity.esp=1 ContinueGameNoCrash.esp=1 dD - Realistic Ragdoll Force - Realistic.esp=1 Devious Deviants.esp=1 FNIS.esp=1 FNISSexyMove.esp=1 sanguinesDebauchery.esp=1 Schlongs of Skyrim.esp=1 SexLab_Dialogues.esp=1 SOS - Shop.esp=1 FNISspells.esp=1 PuppetMaster.esp=1 RaceMenu.esp=1 RaceMenuMorphsUUNP.esp=1 RaceMenuPlugin.esp=1 SkyUI.esp=1 SOS - Smurf Average Addon.esp=1 SOSRaceMenu.esp=1 XPMSE.esp=1 Alternate Start - Live Another Life.esp=1 Alternate Start - Live A Deviant Life.esp=1 If you are using MO, make sure you are actually using the latest version of SD+ in your profile. These messages here are telling me you are still using a very old version. I have disabled the SD patches for Dawnguard and Dragonborn a long time ago and I just disabled the SD addon for Frostfall as well. [03/24/2017 - 07:41:03PM] Testing for: SDpatch - dawnguard.esp [03/24/2017 - 07:41:03PM] ERROR: File "SDpatch - dawnguard.esp" does not exist or is not currently loaded. stack: <unknown self>.Game.GetFormFromFile() - "<native>" Line ? [_SD_mcm_001 (17092327)]._sd_configmenu.initMod() - "_SD_ConfigMenu.psc" Line 328 [_SD_mcm_001 (17092327)]._sd_configmenu.OnConfigInit() - "_SD_ConfigMenu.psc" Line 441 [_SD_mcm_001 (17092327)]._sd_configmenu.OnGameReload() - "SKI_ConfigBase.psc" Line 114 [_SD_mcm_001 (17092327)]._sd_configmenu.OnInit() - "SKI_ConfigBase.psc" Line 85 [03/24/2017 - 07:41:03PM] Testing for: SDpatch - dragonborn.esp [03/24/2017 - 07:41:03PM] ERROR: File "SDpatch - dragonborn.esp" does not exist or is not currently loaded. stack: <unknown self>.Game.GetFormFromFile() - "<native>" Line ? [_SD_mcm_001 (17092327)]._sd_configmenu.initMod() - "_SD_ConfigMenu.psc" Line 328 [_SD_mcm_001 (17092327)]._sd_configmenu.OnConfigInit() - "_SD_ConfigMenu.psc" Line 441 [_SD_mcm_001 (17092327)]._sd_configmenu.OnGameReload() - "SKI_ConfigBase.psc" Line 114 [_SD_mcm_001 (17092327)]._sd_configmenu.OnInit() - "SKI_ConfigBase.psc" Line 85 [03/24/2017 - 07:41:03PM] Testing for: SDpatch - frostfall.esp [03/24/2017 - 07:41:03PM] ERROR: File "SDpatch - frostfall.esp" does not exist or is not currently loaded. stack: <unknown self>.Game.GetFormFromFile() - "<native>" Line ? [_SD_mcm_001 (17092327)]._sd_configmenu.initMod() - "_SD_ConfigMenu.psc" Line 328 [_SD_mcm_001 (17092327)]._sd_configmenu.OnConfigInit() - "_SD_ConfigMenu.psc" Line 441 [_SD_mcm_001 (17092327)]._sd_configmenu.OnGameReload() - "SKI_ConfigBase.psc" Line 114 [_SD_mcm_001 (17092327)]._sd_configmenu.OnInit() - "SKI_ConfigBase.psc" Line 85 Also, you have a lot of these messages below that are failing on calls to Devious Devices. I think we already went over that (with you maybe?), but that is telling me something is messed up with your version of Devious Devices. Make sure you are using the latest versions of Devious Devices Assets, Devious Devices Integration AND Devious Devices Extension. [03/24/2017 - 07:43:24PM] warning: Assigning None to a non-object variable named "::temp7" stack: [zadQuest (0A00F624)].zadboundcombatscript.GetSecondaryAAState() - "zadBoundCombatScript.psc" Line 69 [zadQuest (0A00F624)].zadboundcombatscript.Remove_ABC() - "zadBoundCombatScript.psc" Line 153 [_SD_controller (17000D64)]._sdqs_fcts_constraints.ResetStanceOverrides() - "_sdqs_fcts_constraints.psc" Line 520 [_SD_controller (17000D64)]._sdqs_fcts_constraints.UpdateStanceOverrides() - "_sdqs_fcts_constraints.psc" Line 502 [alias _SDRA_player on quest _SD_controller (17000D64)]._sdras_player.OnUpdate() - "_SDRAS_player.psc" Line ?
way2co0l_2003 Posted March 25, 2017 Posted March 25, 2017 I'm using NMM, and definitely using the latest version of SD+358 as I just downloaded and installed it today. I don't even have any of the extras for SD, and haven't installed the frostfall patch at all. Not sure why it would say otherwise, or what could be wrong with my version of devious devices. I checked the latest version for each of the files today and they are up to date. I'm honestly confused. :/
DeepBlueFrog Posted March 25, 2017 Author Posted March 25, 2017 I'm using NMM, and definitely using the latest version of SD+358 as I just downloaded and installed it today. I don't even have any of the extras for SD, and haven't installed the frostfall patch at all. Not sure why it would say otherwise, or what could be wrong with my version of devious devices. I checked the latest version for each of the files today and they are up to date. I'm honestly confused. :/ Is this a new game or left overs from an old save?
way2co0l_2003 Posted March 25, 2017 Posted March 25, 2017 It's from a brand new game. And eh, I think I might have found part of the reason. I took the lazy path to restoring some of my mods without taking proper care. What I mean by that is I made changes to some of my SKSE files and base Skyrim preference files to go in line with some of my stability mods and tweaks, and rather than just going through the process again, I simply saved and repasted my entire SKSE folder afterwards thinking it would be harmless without realizing some of the things that were stored in it. I'm seeing frostfall items in there, which is probably including your patch. So that was just laziness on my part so I'm going to fix that now and see if it helps. Sorry for me being dumb.
way2co0l_2003 Posted March 25, 2017 Posted March 25, 2017 Ok, again sorry for that. Trying once again without any shortcuts. New game with nothing saved or copy/pasted. Still not working. I'll attach the new papyrus log. There should be absolutely no remnants from anything as the game was completely wiped once again without saving anything as I said. This is from a brand new game. Papyrus.0.log
bicobus Posted March 25, 2017 Posted March 25, 2017 Okay, this may be a NMM fuck up then. Try uninstalling your mods (mainly SD+), then go look in your data folder if all files are really gone. If a file is present in data/ and not linked to any mod, NMM will backup the file and restore it once your remove the mod that overwrite it. And it does that silently. Thus, don't install mods using different means but NMM and do verify that NMM really do it's job when weird errors arise.
way2co0l_2003 Posted March 25, 2017 Posted March 25, 2017 I'm confused. When cleaning my game, I disabled every single mod, uninstalled skyrim, personally deleted everything from the skyrim folder afterwards, and confirmed there was nothing there. Then I reinstalled the game and then skse and the mods listed in my loot order posted just a few messages back, and only those mods.If this is NMM reinstalling my old mods, even the ones I've previously uninstalled, how do I prevent it from doing that? EDIT: I'm not the most experienced at this obviously, but I'm looking through my data folder, meshes folders, SKSE folder, ect, and I'm not seeing anything that shouldn't be there. It's all looking pretty legit from what I can tell. Another EDIT: Just going to try deleting everything I can find for NMM and starting over that way to see if it clears it up.
bicobus Posted March 25, 2017 Posted March 25, 2017 Yeah no, it was just a possibility. The other one is that you may be confusing SD+ versions or lacking some weird dependency. The state of my game do not allow me to test the lastest SD+ yet, but if you are the only one having this specific issue it simply means that the problem is on your end. Could you take a screenshot of the NMM windows listing all the mods? Not the files, the mods.
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