CliftonJD Posted June 4, 2015 Posted June 4, 2015   So does anything ever happen to your follower(s) or do they just run around behind you tied up the entire time and are ignored by everyone.  (Having stuff happen to them randomly, especially in groups would be nice to see)  With standard followers like Lydia if you become enslaved through DA, what happens to her is determined by your settings there. If you are enslaved through SD+, she finds herself in the same mess the player is, and I have seen her molested occasionally by Owners companions. Custom followers like Sofia just hang around and get in fights. Have also had Vilja change sides and join in tormenting the player.   If Sofia is present and have jopined in your training, she will enslave you again... and again "You thought you could walk free without me?"  They will act normally but as soon as you get a collar again (cursed loot really helps with this) she will claim you instantly  haven't noticed that with followers Yet, i have had slaves who were once owners do it, after that it seemed word got around to the slavves as they couldn't decide/determine who was mistress and who was the slave
stumpythegod Posted June 4, 2015 Posted June 4, 2015 Ive only soft searched for this issue, so it might have a solution already but I am unsure. So you have my apology for a potential repost.  I recently, like last week, cleared out Skyrim and did a full reinstall and redid / updated all my mods fresh. So I am confident its not a conflict with mods, because I am rather meticulous when going through them.  So the mod is working as intended. Everything is going great. Like honestly, its great I have no reason to complain and  I look forward to your planned up dates. Please keep up the good work.  But here is something that has me scratching my head. I think its more of a bug, however I think it might something you're already working on based a couple of things I read. Now, I got unlucky and became enslaved; and then I got marched all the way out to Swindlers Den. Now here is where the issues arise. My owner, likes to stop right inside the door way. He vanishes. If I follow him and try to go in, I get choked out. If I stay put I get choked out. He killed me via beatings one time.  I hate to cheat my way out of this situation, I really want to see the later tier stuff that your mod offers. I am just curious what you might recommend on how I get out of this rather unfavorable loop. :/  add: I was typing this post and when I tabbed back in, it finally let me into the cave. >< I will leave this up cause I don't know what fixed the issue. But somehow it worked for me. ??? <super confused, 3 attempts before I posted, tab post, bam fuck it worked.>Â
Golgo13 Posted June 4, 2015 Posted June 4, 2015 The parasites in SD+ are more of a proof of concept than anything else.  I set them up in SD+ because I have several functions there to make the test quick and easy for me.  My plan is to move them to SexLab Stories eventually (to go with the Brood Mother), and when I do that, they will have more comprehensive effects.  One effect I want to do in particular is a reverse pregnancy effect, where the belly and breasts grow immediately after infection and reduce size gradually as eggs and worms hatch out one by one over time.  I hope that they will still do what they do, now (except, provide the stimulation mentioned in the description). I've yet to find any mod for belly growth that isn't incomprehensible to me; so, that's part of the game that I just can't use. Any mod that incorporates may as well not exist to me.  And, for some reason, the way that I create my toons with Bodyslide ends up making breasts that grow separately from the overall body weight end up looking very freaky; so, I disable that simply because I dislike the result so much. Since insects don't breast feed, I have no problem justifying the lack of breast growth to myself, so long as I can't get it to look good, anyway.Â
jfraser Posted June 4, 2015 Posted June 4, 2015 Â The parasites in SD+ are more of a proof of concept than anything else. Â I set them up in SD+ because I have several functions there to make the test quick and easy for me. Â My plan is to move them to SexLab Stories eventually (to go with the Brood Mother), and when I do that, they will have more comprehensive effects. Â One effect I want to do in particular is a reverse pregnancy effect, where the belly and breasts grow immediately after infection and reduce size gradually as eggs and worms hatch out one by one over time. I hope that they will still do what they do, now (except, provide the stimulation mentioned in the description). I've yet to find any mod for belly growth that isn't incomprehensible to me; so, that's part of the game that I just can't use. Any mod that incorporates may as well not exist to me. Â And, for some reason, the way that I create my toons with Bodyslide ends up making breasts that grow separately from the overall body weight end up looking very freaky; so, I disable that simply because I dislike the result so much. Since insects don't breast feed, I have no problem justifying the lack of breast growth to myself, so long as I can't get it to look good, anyway. If you don't have a body with a scaling belly, you will still be okay using mods that grow the belly. You just won't see the effect.
CliftonJD Posted June 4, 2015 Posted June 4, 2015 Ive only soft searched for this issue, so it might have a solution already but I am unsure. So you have my apology for a potential repost.  I recently, like last week, cleared out Skyrim and did a full reinstall and redid / updated all my mods fresh. So I am confident its not a conflict with mods, because I am rather meticulous when going through them.  So the mod is working as intended. Everything is going great. Like honestly, its great I have no reason to complain and  I look forward to your planned up dates. Please keep up the good work.  But here is something that has me scratching my head. I think its more of a bug, however I think it might something you're already working on based a couple of things I read. Now, I got unlucky and became enslaved; and then I got marched all the way out to Swindlers Den. Now here is where the issues arise. My owner, likes to stop right inside the door way. He vanishes. If I follow him and try to go in, I get choked out. If I stay put I get choked out. He killed me via beatings one time.  I hate to cheat my way out of this situation, I really want to see the later tier stuff that your mod offers. I am just curious what you might recommend on how I get out of this rather unfavorable loop. :/  add: I was typing this post and when I tabbed back in, it finally let me into the cave. >< I will leave this up cause I don't know what fixed the issue. But somehow it worked for me. ??? <super confused, 3 attempts before I posted, tab post, bam fuck it worked.> sounds like you're descibing script delay, the game should have proceeded, but couldn't get you and owner thru the door at the same time by pausing the game where you did you gave it the chance to catch up
Shazhar Posted June 4, 2015 Posted June 4, 2015 i had a CTD problem today with SD and Frostfall .. (and maybe ZAZ Anims) I DO NOT USE FROSTFALL !! ( and i am 99.99% sure il didnot installed any FF mods) 4 me it looks like it happens randomly (or maybenot,youneverknow  ) Why,because i could play 3-5 SexLAb animations without a CTD and than BAAM..First of all:  i had a Systemcrash and thatswhy i had to reinstall EVERYTHING.. WIN7, Skyrim etc.. before that crash everything worked fine.There was only 1Mod i installed a newer version  Zaz Animation Pack [2015-06-02] than i had on my old sys.Now i crash while SexlabAnimations, MilkMod and maybe more.. donno i started Skyrim from 0 and played maybe 2h. so if it helps i attach my loadorder and papyrus log.. i guess its a problem with SD or ZAZanim. LoadOrder_Skyrim_2015-06-04T17-54-00.txt Papyrus.0.log
Guest Posted June 4, 2015 Posted June 4, 2015 This is extremely minor, it's only a "Do you see this too?" question. OK in sanguine's realm, Alicia is supposed to be bound to a wheel, and one of the dremoras is on a rack, usually. But today I updated skse, and zaz animation pack, and fnis. That's a little like saying "I rewrote the bible", but anyway, Now Alicia and the woman in the rack are standing there holding one of their legs, as if they got shot and are applying pressure to their wound. Or maybe they're trying to look nonchalant. Â Â
DeepBlueFrog Posted June 4, 2015 Author Posted June 4, 2015 I did not test the latest zaz anim pack yet. Â I saw too many reports of issues with upgrades to the new version on the ZAP thread. Â CTDs and weird animations are not unexpected if you are using the very latest ZAP with SD+. Â I recommend sticking to the second to the last version of ZAP until I catch up.
Morferous Posted June 4, 2015 Posted June 4, 2015 I have been using the latest ZAP and SD+ with my test character. She wen't trough 3 enslavements (poor thing ), but I did not faced any unexpected CTDs on problems. Only thing that isn't there is MCM. That's a bit worrying.
WarsunGames Posted June 4, 2015 Posted June 4, 2015 I dont know if anyone has posted this.But i need a patch to use Immersive Speechcraft . instead of SLDialogues. Â
DeepBlueFrog Posted June 4, 2015 Author Posted June 4, 2015 I dont know if anyone has posted this.But i need a patch to use Immersive Speechcraft . instead of SLDialogues. That won't happen unless there is a way to extend immersive speechcraft. Â You should be able to run both side by side and disable what you don't want from Dialogues.
nooblet123 Posted June 4, 2015 Posted June 4, 2015 If you don't want enslavement to be a joke compared to original SD, change a bunch of kMaster.MoveTo( kSlave ) to kSlave.MoveTo( kMaster ) in _sdras_slave.psc    here If (kSlave.GetParentCell() == kMaster.GetParentCell())                   kSlave.MoveTo( kMaster )                   Else                      If ( (kMaster.GetParentCell().IsInterior()) && (kSlave.GetParentCell().IsInterior()) ) || ( (!kMaster.GetParentCell().IsInterior()) && (!kSlave.GetParentCell().IsInterior()) )                         kMaster.MoveTo( kSlave )                      ElseIf ( (kMaster.GetParentCell().IsInterior()) && (!kSlave.GetParentCell().IsInterior()) ) || ( (!kMaster.GetParentCell().IsInterior()) && (kSlave.GetParentCell().IsInterior()) )                         If ( ( !kMaster.HasLOS( kSlave )) || ( kMaster.GetSleepState() != 0 ) ) && (Utility.RandomInt(0,100)>80)                            ; Small chance to get away with using door while punished if master is not paying attention                            kMaster.MoveTo( kSlave )                         ElseIf ( fctOutfit.isPunishmentEquipped ( kSlave ))                            kSlave.MoveTo( kMaster )                         Else                         kMaster.MoveTo( kSlave )                      EndIf                   EndIf                                 EndIf                                 Game.FadeOutGame(false, true, 2.0, 20)                Utility.Wait( 1.0 )                Debug.MessageBox( "After being choked by the collar, you wake up next to your owner." )    Then you will be teleported back to the master and you won't be able to get free or even kill your owner by simply running to the nearest town while you have a choke collar equipped. Might have to look into electric collar too.....  "After being choked by the collar, you wake up next to your owner after you were dragged back." or something    ...............  don't forget to delete that file when you install new version of SD _sdras_slave.pex
Golgo13 Posted June 4, 2015 Posted June 4, 2015   The parasites in SD+ are more of a proof of concept than anything else.  I set them up in SD+ because I have several functions there to make the test quick and easy for me.  My plan is to move them to SexLab Stories eventually (to go with the Brood Mother), and when I do that, they will have more comprehensive effects.  One effect I want to do in particular is a reverse pregnancy effect, where the belly and breasts grow immediately after infection and reduce size gradually as eggs and worms hatch out one by one over time. I hope that they will still do what they do, now (except, provide the stimulation mentioned in the description). I've yet to find any mod for belly growth that isn't incomprehensible to me; so, that's part of the game that I just can't use. Any mod that incorporates may as well not exist to me.  And, for some reason, the way that I create my toons with Bodyslide ends up making breasts that grow separately from the overall body weight end up looking very freaky; so, I disable that simply because I dislike the result so much. Since insects don't breast feed, I have no problem justifying the lack of breast growth to myself, so long as I can't get it to look good, anyway. If you don't have a body with a scaling belly, you will still be okay using mods that grow the belly. You just won't see the effect.   Yeah, but, from an immersion point of view, it just bothers me when I know that the belly is supposed to expand in the mod, and the one on my toon doesn't just because I'm not technically skilled enough to figure out how to implement that.  It certainly doesn't seem as though it would be difficult to add additional effects to the existing parasites as an option for those who, for whatever reason, won't want to add a pregnancy mod. I wish that it were as simple to install a pregnant body for Skyrim as it used to be for Sexout; it seems that you almost need the skills of a mod developer to do it for Skyrim.  Â
spartan40 Posted June 5, 2015 Posted June 5, 2015 Could someone help me with a question. Â What should I set DA - death alternative settings to avoid the bleed out effect when my character is whipped? Any help would be appreciated.
DeepBlueFrog Posted June 5, 2015 Author Posted June 5, 2015 Could someone help me with a question. Â What should I set DA - death alternative settings to avoid the bleed out effect when my character is whipped? Any help would be appreciated. Â Bleedout is key to the way DA works and cannot be removed. Â To help with bleeding out, the next version of SD will have reduced damages from being whipped.
fallen1 Posted June 5, 2015 Posted June 5, 2015 Â So does anything ever happen to your follower(s) or do they just run around behind you tied up the entire time and are ignored by everyone. Â (Having stuff happen to them randomly, especially in groups would be nice to see) Â With standard followers like Lydia if you become enslaved through DA, what happens to her is determined by your settings there. If you are enslaved through SD+, she finds herself in the same mess the player is, and I have seen her molested occasionally by Owners companions. Custom followers like Sofia just hang around and get in fights. Have also had Vilja change sides and join in tormenting the player. Â I assumed that would happen about the nonstandard followers, however it seems like nothing ever happens to the followers that actually become enslaved with you. It you be nice to have them treated like slaves more often, as I've been using this mods for a while and have yet to see a single thing happen. (maybe have them be punished along side you for your failures, and vis-a-vis.
CliftonJD Posted June 5, 2015 Posted June 5, 2015 I have been using the latest ZAP and SD+ with my test character. She wen't trough 3 enslavements (poor thing ), but I did not faced any unexpected CTDs on problems. Only thing that isn't there is MCM. That's a bit worrying. no mcm running for zaz means the mod prolly isn't doing anything, the register anims button is in there, without it the mod's useless
CliftonJD Posted June 5, 2015 Posted June 5, 2015 i had a CTD problem today with SD and Frostfall .. (and maybe ZAZ Anims) I DO NOT USE FROSTFALL !! ( and i am 99.99% sure il didnot installed any FF mods) 4 me it looks like it happens randomly (or maybenot,youneverknow  ) Why,because i could play 3-5 SexLAb animations without a CTD and than BAAM.. First of all:  i had a Systemcrash and thatswhy i had to reinstall EVERYTHING.. WIN7, Skyrim etc.. before that crash everything worked fine. There was only 1Mod i installed a newer version  Zaz Animation Pack [2015-06-02] than i had on my old sys. Now i crash while SexlabAnimations, MilkMod and maybe more.. donno i started Skyrim from 0 and played maybe 2h.  so if it helps i attach my loadorder and papyrus log.. i guess its a problem with SD or ZAZanim. LoadOrder_Skyrim_2015-06-04T17-54-00.txt Papyrus.0.log That's your problem, no frostfall mods, but you have frostfall sd patch SDpatch - frostfall.esp=1
jfraser Posted June 5, 2015 Posted June 5, 2015 If you don't want enslavement to be a joke compared to original SD, change a bunch of kMaster.MoveTo( kSlave ) to kSlave.MoveTo( kMaster ) in _sdras_slave.psc    here If (kSlave.GetParentCell() == kMaster.GetParentCell()) kSlave.MoveTo( kMaster ) Else If ( (kMaster.GetParentCell().IsInterior()) && (kSlave.GetParentCell().IsInterior()) ) || ( (!kMaster.GetParentCell().IsInterior()) && (!kSlave.GetParentCell().IsInterior()) ) kMaster.MoveTo( kSlave ) ElseIf ( (kMaster.GetParentCell().IsInterior()) && (!kSlave.GetParentCell().IsInterior()) ) || ( (!kMaster.GetParentCell().IsInterior()) && (kSlave.GetParentCell().IsInterior()) ) If ( ( !kMaster.HasLOS( kSlave )) || ( kMaster.GetSleepState() != 0 ) ) && (Utility.RandomInt(0,100)>80) ; Small chance to get away with using door while punished if master is not paying attention kMaster.MoveTo( kSlave ) ElseIf ( fctOutfit.isPunishmentEquipped ( kSlave )) kSlave.MoveTo( kMaster ) Else kMaster.MoveTo( kSlave ) EndIf EndIf EndIf Game.FadeOutGame(false, true, 2.0, 20) Utility.Wait( 1.0 ) Debug.MessageBox( "After being choked by the collar, you wake up next to your owner." )  Then you will be teleported back to the master and you won't be able to get free or even kill your owner by simply running to the nearest town while you have a choke collar equipped. Might have to look into electric collar too.....  "After being choked by the collar, you wake up next to your owner after you were dragged back." or something You must have a pretty old version of this mod. That has already been implemented - you cannot escape by running away or going to a town. Getting too far away doesn't drag you back to your master, it just blacks you out, at which point you get a message very similar to your suggested one.
nooblet123 Posted June 5, 2015 Posted June 5, 2015  If you don't want enslavement to be a joke compared to original SD, change a bunch of kMaster.MoveTo( kSlave ) to kSlave.MoveTo( kMaster ) in _sdras_slave.psc    here If (kSlave.GetParentCell() == kMaster.GetParentCell()) kSlave.MoveTo( kMaster ) Else If ( (kMaster.GetParentCell().IsInterior()) && (kSlave.GetParentCell().IsInterior()) ) || ( (!kMaster.GetParentCell().IsInterior()) && (!kSlave.GetParentCell().IsInterior()) ) kMaster.MoveTo( kSlave ) ElseIf ( (kMaster.GetParentCell().IsInterior()) && (!kSlave.GetParentCell().IsInterior()) ) || ( (!kMaster.GetParentCell().IsInterior()) && (kSlave.GetParentCell().IsInterior()) ) If ( ( !kMaster.HasLOS( kSlave )) || ( kMaster.GetSleepState() != 0 ) ) && (Utility.RandomInt(0,100)>80) ; Small chance to get away with using door while punished if master is not paying attention kMaster.MoveTo( kSlave ) ElseIf ( fctOutfit.isPunishmentEquipped ( kSlave )) kSlave.MoveTo( kMaster ) Else kMaster.MoveTo( kSlave ) EndIf EndIf EndIf Game.FadeOutGame(false, true, 2.0, 20) Utility.Wait( 1.0 ) Debug.MessageBox( "After being choked by the collar, you wake up next to your owner." )  Then you will be teleported back to the master and you won't be able to get free or even kill your owner by simply running to the nearest town while you have a choke collar equipped. Might have to look into electric collar too.....  "After being choked by the collar, you wake up next to your owner after you were dragged back." or something You must have a pretty old version of this mod. That has already been implemented - you cannot escape by running away or going to a town. Getting too far away doesn't drag you back to your master, it just blacks you out, at which point you get a message very similar to your suggested one.  SDplus316 is too old? Maybe you didn't read the spoiler?
Shazhar Posted June 5, 2015 Posted June 5, 2015  i had a CTD problem today with SD and Frostfall .. (and maybe ZAZ Anims) I DO NOT USE FROSTFALL !! ( and i am 99.99% sure il didnot installed any FF mods) 4 me it looks like it happens randomly (or maybenot,youneverknow  ) Why,because i could play 3-5 SexLAb animations without a CTD and than BAAM.. First of all:  i had a Systemcrash and thatswhy i had to reinstall EVERYTHING.. WIN7, Skyrim etc.. before that crash everything worked fine. There was only 1Mod i installed a newer version  Zaz Animation Pack [2015-06-02] than i had on my old sys. Now i crash while SexlabAnimations, MilkMod and maybe more.. donno i started Skyrim from 0 and played maybe 2h.  so if it helps i attach my loadorder and papyrus log.. i guess its a problem with SD or ZAZanim. LoadOrder_Skyrim_2015-06-04T17-54-00.txt Papyrus.0.log That's your problem, no frostfall mods, but you have frostfall sd patch SDpatch - frostfall.esp=1  YES I have seen and solved the problem, while i was in a ,somekind of mindless state, i installed SDaddon too... now my 2 cents: As i have seen this problem with maaaannny mods the zip files have sometimes courious names like: "main 7.blabla" which gives no clue about what the heck it is. Maybe, and this is just an well-intentioned advice, name your Files with CLEAR text.. So sorry for this and thanks for your helps
jfraser Posted June 5, 2015 Posted June 5, 2015   If you don't want enslavement to be a joke compared to original SD, change a bunch of kMaster.MoveTo( kSlave ) to kSlave.MoveTo( kMaster ) in _sdras_slave.psc    here If (kSlave.GetParentCell() == kMaster.GetParentCell()) kSlave.MoveTo( kMaster ) Else If ( (kMaster.GetParentCell().IsInterior()) && (kSlave.GetParentCell().IsInterior()) ) || ( (!kMaster.GetParentCell().IsInterior()) && (!kSlave.GetParentCell().IsInterior()) ) kMaster.MoveTo( kSlave ) ElseIf ( (kMaster.GetParentCell().IsInterior()) && (!kSlave.GetParentCell().IsInterior()) ) || ( (!kMaster.GetParentCell().IsInterior()) && (kSlave.GetParentCell().IsInterior()) ) If ( ( !kMaster.HasLOS( kSlave )) || ( kMaster.GetSleepState() != 0 ) ) && (Utility.RandomInt(0,100)>80) ; Small chance to get away with using door while punished if master is not paying attention kMaster.MoveTo( kSlave ) ElseIf ( fctOutfit.isPunishmentEquipped ( kSlave )) kSlave.MoveTo( kMaster ) Else kMaster.MoveTo( kSlave ) EndIf EndIf EndIf Game.FadeOutGame(false, true, 2.0, 20) Utility.Wait( 1.0 ) Debug.MessageBox( "After being choked by the collar, you wake up next to your owner." )  Then you will be teleported back to the master and you won't be able to get free or even kill your owner by simply running to the nearest town while you have a choke collar equipped. Might have to look into electric collar too.....  "After being choked by the collar, you wake up next to your owner after you were dragged back." or something You must have a pretty old version of this mod. That has already been implemented - you cannot escape by running away or going to a town. Getting too far away doesn't drag you back to your master, it just blacks you out, at which point you get a message very similar to your suggested one.  SDplus316 is too old? Maybe you didn't read the spoiler?   No, that's the latest. But the suggestions you made implied otherwise. Either way, my point stands: your suggestions have already been implemented.
DeepBlueFrog Posted June 5, 2015 Author Posted June 5, 2015 @nooblet123 - I suppose I don't have to warn you (and others) of the risks of modifying scripts locally? Â In the case of 'moveto', I tried to reach a balance where it made sense to have the player moved to the master or the other way around. Â The original SD always kept the player next to the master, which led to too many situations where the player got stuck in an empty/boring area and had no other choice than die of cold, starvation or just plain boredom. Â Having the option to move the master to the player is vital to keep the mod playable. Â Now... is SD+ easier to escape than the original? Â probably yes in some situations. Â Hopefully, this will improve with future versions.
nooblet123 Posted June 5, 2015 Posted June 5, 2015   No, that's the latest. But the suggestions you made implied otherwise. Either way, my point stands: your suggestions have already been implemented.  I feel like I'm dividing by zero.........  @nooblet123 - I suppose I don't have to warn you (and others) of the risks of modifying scripts locally?  In the case of 'moveto', I tried to reach a balance where it made sense to have the player moved to the master or the other way around.  The original SD always kept the player next to the master, which led to too many situations where the player got stuck in an empty/boring area and had no other choice than die of cold, starvation or just plain boredom.  Having the option to move the master to the player is vital to keep the mod playable.  Now... is SD+ easier to escape than the original?  probably yes in some situations.  Hopefully, this will improve with future versions. What are the risks?  When you run away from the owner, the collar makes you black out and the owner is teleported to you, you continue running, the owner is teleported to you again, but you continue running, the owner is teleported to you again, ......., then you make it to the town gate/guards. Then either you talk to a guard to disable the collar and you're free. Or piss the owner off (who is nearby) to start whipping you and hide behind one of the npcs. The owner hits a npc and is killed by npcs/guards. Then you loot the key and you're free. That's how you escape with absolutely no effort.
DeepBlueFrog Posted June 5, 2015 Author Posted June 5, 2015 The risk is to have to reapply your changes on newly extracted scripts after each new update... Otherwise you increase the chances of crash from running old scripts on top of a new version.
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