DeepBlueFrog Posted May 12, 2014 Author Posted May 12, 2014 Well, i uninstalled SD+ 2.0, installed SD+ 2.01, started a new game and everything seems to work normal, DA is no longer stealing my stuff and the related Quest won't start , but Sanguine will not take my stuff too. Do i need to enable stealing in the mcm menu of DA? It seems this Mod loves 1 Animation....AP Anal. My owner wants to rape me? He uses AP Anal. I work as a slavewhore and the "client" uses which animation? AP Anal. The only way to see different Animations is to dance for someone. With SD+ 2.0 my owner and everyone else used Animations from the "Aggressive" List, now it seems they all avoid this List and ignore most of the Animations of the "Normal" List. Then i entered the Dreamworld and i was gagged and bound, but the only piece of clothing which was removed were the gauntlets. Looked a bit strange, Sanguines new toy, bound and gagged and in full armor. I think I am going to just trash my attempt at filtering animations based on what the PC is wearing. It made sense to me that oral animations would be excluded if you are wearing a gag but that seems to be too confusing overall. And it also seems to be introducing issues between aggressive and normal animations as reported above. Maybe I will revisit that later. The clothing in Dreamworld is not new - the code only strips what is necessary for the few items Sanguine is adding. I left it that way to help moving around in case you are carrying a crapload of stuff and you need a backpack DD's animation filter is around 500 lines of code: A fair bit more involved than the one you added . I could expand it to support whatever other keywords you wanted, if you wanted to look at adding DD as a dependency. I know people have complained about too many requirements for SD but this kind of thing makes me lean more and more toward a hard integration between DD and SD. The more I think about it and the more it seems a light integration won't cut it.
Guest Posted May 12, 2014 Posted May 12, 2014 Death Alternative seems like a much more intrusive dependency than Devious Devices. Devious Devices does precisely nothing to your game unless you engage in the optional quests or run another mod that already has it as a dependency.+1 vote for dependency.
ssdd2014 Posted May 12, 2014 Posted May 12, 2014 Ok, suddenly now the punishment items are not appearing on my pc. the master keeps adding anal beads, gags but they are invisible! What can cause this?
dinomagick Posted May 12, 2014 Posted May 12, 2014 Anyone having an issue with being stuck 'blindfolded'? Everything is still black after being enslaved... Even with a new game. Or another mod that might cause this? I removed any mods that were listed in the conflicts and made sure I had all requirements. The only mod I had that caused a conflict was Location Damage.
ylenard Posted May 12, 2014 Posted May 12, 2014 I was having a strange bug, but I found a way around it. Whenever my PC ragdolled during the blackout, if the SD enslavement happened, the PC never got up. Instead the pc was stuck in a constant ragdoll. Easily worked around by setting DAYMOL animations to only use bleedout. Still, in case someone has a similar issue I thought I'd share.
Psych0Monk3y Posted May 12, 2014 Posted May 12, 2014 That's actually in the pdf and has already been mentioned several times here.
Pinute Posted May 12, 2014 Posted May 12, 2014 Well, i uninstalled SD+ 2.0, installed SD+ 2.01, started a new game and everything seems to work normal, DA is no longer stealing my stuff and the related Quest won't start , but Sanguine will not take my stuff too. Do i need to enable stealing in the mcm menu of DA? It seems this Mod loves 1 Animation....AP Anal. My owner wants to rape me? He uses AP Anal. I work as a slavewhore and the "client" uses which animation? AP Anal. The only way to see different Animations is to dance for someone. With SD+ 2.0 my owner and everyone else used Animations from the "Aggressive" List, now it seems they all avoid this List and ignore most of the Animations of the "Normal" List. Then i entered the Dreamworld and i was gagged and bound, but the only piece of clothing which was removed were the gauntlets. Looked a bit strange, Sanguines new toy, bound and gagged and in full armor. I think I am going to just trash my attempt at filtering animations based on what the PC is wearing. It made sense to me that oral animations would be excluded if you are wearing a gag but that seems to be too confusing overall. And it also seems to be introducing issues between aggressive and normal animations as reported above. Maybe I will revisit that later. The clothing in Dreamworld is not new - the code only strips what is necessary for the few items Sanguine is adding. I left it that way to help moving around in case you are carrying a crapload of stuff and you need a backpack DD's animation filter is around 500 lines of code: A fair bit more involved than the one you added . I could expand it to support whatever other keywords you wanted, if you wanted to look at adding DD as a dependency. I know people have complained about too many requirements for SD but this kind of thing makes me lean more and more toward a hard integration between DD and SD. The more I think about it and the more it seems a light integration won't cut it. Serious question: who, who enjoys SD, is not going to have DDi installed already? I've finally finished my mod overhaul (I hit the 255 plugin limit and the merging and pruning and re-patching took a lot longer than I expected) and went straight to testing SD. I've only brushed the surface but from what I've done so far, this is by far the most stable version I've seen. I'm going to chance leaving it in my game and just playing on
TwistyReptile Posted May 12, 2014 Posted May 12, 2014 I'm gonna upload a vid to youtube to showcase my mod settings. https://www.youtube.com/watch?v=meRoSflGVcg&feature=youtu.be EDIT: So, as far as I can see there's nothing wrong with my game.. Look, I'm gonna have to be frank here, Skyrimll. A lot of people are having problems with this mod, not just a select handful, a considerable amount. This suggest that it's..well, not really ready to be released, not yet anyway. You're a good modder, hell, you're an excellent modder considering the resources you've used to create this but it's filled with massive bugs that results in CTD and other hilarious glitches, one being that when a player is being raped the NPC's involved stand up and the player walks up into the sky on a slope. Stairway to heaven. Lol. Sorry if I seem rude, this is just my honest opinion. Thanks for the video - that helps figuring out your settings. One thing I noticed is the Faction events in Defeat. They are set to 100% chance of happening. Set them to 0% and disable each event to be safe. These events are basically an attempt at doing what DA is also doing - a chance of something happening after defeat. In my tests, I found I got frequently stuck in one of these events instead of being enslaved. I would recommend you go over the settings in Defeat and only keep what is absolutely necessary for you and disable the rest to prevent complications. I understand the frustration but if I had to wait for this mod to be ready, you would still be playing the original version from Sept 2013. And if every modder in LL had to do the same, you wouldn't have much to play with at all The reality of it is that there is no way I would have the time or resources to test this mod in every possible situations. We (modders) are relying on bug reports from everybody to test the mod in real conditions next to other mods so we have to decide when a mod is stable enough to be released into the wild and see what happens next. There is just no other way. That's actually true. Yeah, I can see where you're coming from and thanks for watching my video and also thanks for being mature about my opinion. I'll get to work on the mod settings and I'll get back to you as soon as I can.
shinji72 Posted May 12, 2014 Posted May 12, 2014 I, for one, I'm a against a full DD dependency. Maybe I've got a lot of misconception about DD, so DD fans can explain me better. Actually anyway, and totally personal, chastity belts really don't turn me on... quite the opposite. I don't like very much the DD models or think they are too modern looking. More sadomaso stuff than what I feel would be raw enslavement in a medieaval/fantasy world. Why my captor would oblige my Pc in a chastity belt, which makes her sexuality out of reach and well safeguarded... shouldn't be the opposite? My Pc is getting enslaved quite often. I'm afraid with DD she will become too much incapacitated and ultimately frustrating. This is my cup of tea of course. Open to change idea... because I haven't really tested DD a lot.
Min Posted May 12, 2014 Posted May 12, 2014 I, for one, I'm a against a full DD dependency. Maybe I've got a lot of misconception about DD, so DD fans can explain me better. Actually anyway, and totally personal, chastity belts really don't turn me on... quite the opposite. I don't like very much the DD models or think they are too modern looking. More sadomaso stuff than what I feel would be raw enslavement in a medieaval/fantasy world. Why my captor would oblige my Pc in a chastity belt, which makes her sexuality out of reach and well safeguarded... shouldn't be the opposite? My Pc is getting enslaved quite often. I'm afraid with DD she will become too much incapacitated and ultimately frustrating. This is my cup of tea of course. Open to change idea... because I haven't really tested DD a lot. DD adds quite a bit more than chastity belts at this point. When the mod was young it was a chastity belt mod, though it's a rather full featured long-term-bondage implement mod at this point.
shinji72 Posted May 12, 2014 Posted May 12, 2014 I, for one, I'm a against a full DD dependency. Maybe I've got a lot of misconception about DD, so DD fans can explain me better. Actually anyway, and totally personal, chastity belts really don't turn me on... quite the opposite. DD adds quite a bit more than chastity belts at this point. When the mod was young it was a chastity belt mod, though it's a rather full featured long-term-bondage implement mod at this point. It is possible to toggle off via mcm the kind of bondage you don't like? When I tried i didn't seems like that....
gonkaotico Posted May 12, 2014 Posted May 12, 2014 My suggestion is that dragons can enslave you, and force you to be their dragon priest, maybe you could use Konahrik's Accoutrements - Dragon Priest Armory (http://steamcommunity.com/sharedfiles/filedetails/?id=129440822) to be the armour, as you do with the spriggan armour
Min Posted May 12, 2014 Posted May 12, 2014 I, for one, I'm a against a full DD dependency. Maybe I've got a lot of misconception about DD, so DD fans can explain me better. Actually anyway, and totally personal, chastity belts really don't turn me on... quite the opposite. DD adds quite a bit more than chastity belts at this point. When the mod was young it was a chastity belt mod, though it's a rather full featured long-term-bondage implement mod at this point. It is possible to toggle off via mcm the kind of bondage you don't like? When I tried i didn't seems like that.... Nope: DDi is a framework for bondage effects. It doesn't control what devices are put on you (That's up to other mods).
pinky6225 Posted May 12, 2014 Posted May 12, 2014 I, for one, I'm a against a full DD dependency. Maybe I've got a lot of misconception about DD, so DD fans can explain me better. Actually anyway, and totally personal, chastity belts really don't turn me on... quite the opposite. DD adds quite a bit more than chastity belts at this point. When the mod was young it was a chastity belt mod, though it's a rather full featured long-term-bondage implement mod at this point. It is possible to toggle off via mcm the kind of bondage you don't like? When I tried i didn't seems like that.... Off no not so I've noticed, so you can escape easily yes thats possible by altering the device difficulty before getting put into any devices. I usually run with it between 50 and a 100 so it won't go on the first attempt but it also won't take that long if i want out so you could just adjust this down. Besides having a dependancy so that SD can use DD's filter system doesn't mean you have to run around in a chastity belt on your PC
Pinute Posted May 12, 2014 Posted May 12, 2014 I, for one, I'm a against a full DD dependency. Maybe I've got a lot of misconception about DD, so DD fans can explain me better. Actually anyway, and totally personal, chastity belts really don't turn me on... quite the opposite. DD adds quite a bit more than chastity belts at this point. When the mod was young it was a chastity belt mod, though it's a rather full featured long-term-bondage implement mod at this point. It is possible to toggle off via mcm the kind of bondage you don't like? When I tried i didn't seems like that.... To me, the reason for integrating DDi into any mod is more about the scripting associated with the devices - this discussion came about as a solution to SkrimII's need to filter out animations that aren't compatible with gags and plugs. Using DDi devices would solve that nicely since, as min says, he's written some pretty robust code for just that and skyrimll wouldn't have to reinvent the wheel. Just beg skyrimll to not add chastity belts to his owner's repertoire!
mlkmlkmlk Posted May 12, 2014 Posted May 12, 2014 Hey guys so I just installed this mods and added death alternative (required correct?) anyways when i am defeated I blackscreen and I can move around, or hear me being raped but I cant see! I tried to save and reload IDK whats up, also I am teleported to where my save started me at or some random hut with a guys saying he found me and saved me Also if I do make it past the black screen I am raped and thrown to the ground, enslaved mission starts but I am frozen and unable to move, it plays the death sounds but I just sit there
dinomagick Posted May 12, 2014 Posted May 12, 2014 Hey guys so I just installed this mods and added death alternative (required correct?) anyways when i am defeated I blackscreen and I can move around, or hear me being raped but I cant see! I tried to save and reload IDK whats up, also I am teleported to where my save started me at or some random hut with a guys saying he found me and saved me I think it has something to do with Death Alternative... go in there and set it to Bleedout only, without Ragdoll... Works (sometimes), unless you get enslaved by Falmer then its blackscreen the wholeway through... havent figured out a workaround for that one.
DeepBlueFrog Posted May 12, 2014 Author Posted May 12, 2014 Hey guys so I just installed this mods and added death alternative (required correct?) anyways when i am defeated I blackscreen and I can move around, or hear me being raped but I cant see! I tried to save and reload IDK whats up, also I am teleported to where my save started me at or some random hut with a guys saying he found me and saved me I think it has something to do with Death Alternative... go in there and set it to Bleedout only, without Ragdoll... Works (sometimes), unless you get enslaved by Falmer then its blackscreen the wholeway through... havent figured out a workaround for that one. If you get a black screen after enslavement, try DA's menu option to reset Player effects. I will test Falmer enslavement.
bahamut2119 Posted May 12, 2014 Posted May 12, 2014 So i have now had time and the right situation happen to test what i mentioned in this post http://www.loverslab.com/topic/24042-sd-sanguine-debauchery-enhanced-2014-05-11/?p=781644 . It does appear that re install process works with this mod just fine altho i got bored quickly being enslaved and bit my masters neck killing him . God i love being a vampire with better vampires running .
Kalthen Posted May 13, 2014 Posted May 13, 2014 Tested sd+ 2.1 a bit (mostly with helga;) and I must say it works very well. Love, love the new bunkhouse... it just makes sense that she is in line with sanguine. And I am starting to like DD a lot ... no problems at all. Haven't tried Falmer... but they are not my thing in any case. Anyway... it is probably something you are working on... or is really hard to get around. But as soon as i leave to a outside area or any area that has to load before... my master/mistress does not follow because he/she is stuck in a routine. I've read about the the AI Package problem (helga is sadly probably one of them) Is every one on an AI? It is really easy to escape in cities or when you leave a dungeon. It used to be that they follow you more closely or at least sometimes catch up before the escape timer runs out. I once had an encounter in sd+ 1.16, where in my escape from inside mistwatch a master caught up to me before i even reached Blackwater Crossing. Hope you don't have to account for to many new compatibility requests...or silly observations like mine... the mod works just fine with the few mods i am running (i usually strip off every mod I don't actually need) looking forward to future updates.
mlkmlkmlk Posted May 13, 2014 Posted May 13, 2014 Also I am trying to use the patches for the mods I am running but the dont show up as being used in MCM section to the mod. I am running the addons part.
Paradox_of_Theseus Posted May 13, 2014 Posted May 13, 2014 After a couple of evenings of fiddling with some very basic issues, I can say I've narrowed down my personal issue to the interaction between Defeat and DA. Specifically, following the instructions laid out in the .PDF I can not get a "Defeat" scenario to trigger. In fact, so long as I am running Defeat I can not get a SD event to trigger either. My character will immediately fall down and I get the message about how I am unable to continue to fight, then I die and my previous save is reloaded. However, if I disable Defeat entirely and enable Submit, I can trigger the SD events. So something in Defeat is preventing me from going into the Bleed Out state. As per previous suggestions in this thread, I've disabled all of Defeat's events to prevent any conflict. I've also upped Defeats Threshold to trigger at 50% of Health, but nothing happens. The only thing that is sticking in my head is if the interaction has something to do with SkyRe or maybe Locational Damage. I'm wondering if delayed damage or slow ticking damage that is present in these mods is somehow killing my character before they get into the Bleed Out state (but only with Defeat).
DeepBlueFrog Posted May 13, 2014 Author Posted May 13, 2014 After a couple of evenings of fiddling with some very basic issues, I can say I've narrowed down my personal issue to the interaction between Defeat and DA. Specifically, following the instructions laid out in the .PDF I can not get a "Defeat" scenario to trigger. In fact, so long as I am running Defeat I can not get a SD event to trigger either. My character will immediately fall down and I get the message about how I am unable to continue to fight, then I die and my previous save is reloaded. However, if I disable Defeat entirely and enable Submit, I can trigger the SD events. So something in Defeat is preventing me from going into the Bleed Out state. As per previous suggestions in this thread, I've disabled all of Defeat's events to prevent any conflict. I've also upped Defeats Threshold to trigger at 50% of Health, but nothing happens. The only thing that is sticking in my head is if the interaction has something to do with SkyRe or maybe Locational Damage. I'm wondering if delayed damage or slow ticking damage that is present in these mods is somehow killing my character before they get into the Bleed Out state (but only with Defeat). It is very well possible. I ran into something similar with Requiem - somehow, negative values of Health in Requiem progress very slowly, to the point it takes forever to go from 0 buffer to -3xHealth buffer, making the PC in effect immortal. This kind of issue is not surprising since these mods are all trying to do something similar in different ways.
vandana.ghost Posted May 13, 2014 Posted May 13, 2014 I've notice some interesting bugs when SD+ tries to interact with Devious Devices, and Deviously Helpless. 1) If I have a Devious Devices collar on, and get Enslaved, I get endless "Housekeeping" messages trying to put my slave collar on over and over again. It doesn't break anything that I can see, but does get a bit monotonous. 2) If you have Deviously Helpless and you're enslaved with Devious Devices on, SD+ seems to want to compete with DH to see which mod gets to cause your captors to ravish you the most. It made for some wonky results, including preventing me from speaking to my owner for a while. Fortunately, DH is easy to disable temporarily (just a check-box in the MCM). 3) I've been enslaved multiple times now and I've never been able to get back any of my gear. In old SD+ you could get it back if you took out your master. Now, it all mysteriously vanishes. I'm given to believe that Death Alternative starts a "get your stuff back" quest, but I've never seen it. Also, your documentation mentions that Sanguine keeps some of your stuff in the Dreamworld, but I haven't been able to go back there short of trying to commit suicide (which is pretty hard with Death Alternatives / Enslavement Am I just missing something painfully obvious?
TwistyReptile Posted May 13, 2014 Posted May 13, 2014 I'm gonna upload a vid to youtube to showcase my mod settings. https://www.youtube.com/watch?v=meRoSflGVcg&feature=youtu.be EDIT: So, as far as I can see there's nothing wrong with my game.. Look, I'm gonna have to be frank here, Skyrimll. A lot of people are having problems with this mod, not just a select handful, a considerable amount. This suggest that it's..well, not really ready to be released, not yet anyway. You're a good modder, hell, you're an excellent modder considering the resources you've used to create this but it's filled with massive bugs that results in CTD and other hilarious glitches, one being that when a player is being raped the NPC's involved stand up and the player walks up into the sky on a slope. Stairway to heaven. Lol. Sorry if I seem rude, this is just my honest opinion. Thanks for the video - that helps figuring out your settings. One thing I noticed is the Faction events in Defeat. They are set to 100% chance of happening. Set them to 0% and disable each event to be safe. These events are basically an attempt at doing what DA is also doing - a chance of something happening after defeat. In my tests, I found I got frequently stuck in one of these events instead of being enslaved. I would recommend you go over the settings in Defeat and only keep what is absolutely necessary for you and disable the rest to prevent complications. I understand the frustration but if I had to wait for this mod to be ready, you would still be playing the original version from Sept 2013. And if every modder in LL had to do the same, you wouldn't have much to play with at all The reality of it is that there is no way I would have the time or resources to test this mod in every possible situations. We (modders) are relying on bug reports from everybody to test the mod in real conditions next to other mods so we have to decide when a mod is stable enough to be released into the wild and see what happens next. There is just no other way. Tried this..doesn't seem to work. Ugh. Thanks for the suggestion though. EDIT: It works..it just seems that you need to sleep first and then SD will properly work..
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now