xboronx Posted May 8, 2014 Posted May 8, 2014 SD+ 2.0 includes improvements to begging among other things. Now the amounts depend on the NPC's disposition (Morality, Assistance, Confidence). Getting ready for a release in a couple of days, just in time for the weekend. Great news, the begging is fun I'm especially curious if there will be new random bad reactions when begging like guards occasionally confiscating your money or sometimes NPCs mocking you promising you some gold if you fuck them first and then they only give you 1 septim afterwards, saying something humiliating like "I've been generous, you aren't even worth this one septim, dirty beggar".
ssdd2014 Posted May 8, 2014 Posted May 8, 2014 I have a recurring weird problem.. my charater cannot sprint and walks really slowly after being enslaved for a while! Is this normal? Running FNIS does not fix this! PLS HElp!
pinky6225 Posted May 8, 2014 Posted May 8, 2014 I have a recurring weird problem.. my charater cannot sprint and walks really slowly after being enslaved for a while! Is this normal? Running FNIS does not fix this! PLS HElp! If your wearing chains they affect movement speed and some other skills as well.
threeddd33 Posted May 8, 2014 Posted May 8, 2014 - Brandings? I like the idea of a permanent marking, be it brand or tattoo, for masters faction, race or even occasionally named NPC's. I imagine it would be tough to have one for every named NPC, but those could be quest-ish type brands or tat's. Maybe make them only removable through some complicated process and have them so other NPCs react to them according to what the tattoo or brand is?
ssdd2014 Posted May 8, 2014 Posted May 8, 2014 I have a recurring weird problem.. my charater cannot sprint and walks really slowly after being enslaved for a while! Is this normal? Running FNIS does not fix this! PLS HElp! If your wearing chains they affect movement speed and some other skills as well. Oh, My bad! BUt now I have another problem - the whip animation is never showing. My character stays frozen during the whole scene! Any Ideas?
DeepBlueFrog Posted May 8, 2014 Author Posted May 8, 2014 I have a recurring weird problem.. my charater cannot sprint and walks really slowly after being enslaved for a while! Is this normal? Running FNIS does not fix this! PLS HElp! If your wearing chains they affect movement speed and some other skills as well. Oh, My bad! BUt now I have another problem - the whip animation is never showing. My character stays frozen during the whole scene! Any Ideas? That's fixed in the next version.
Lute Posted May 8, 2014 Posted May 8, 2014 When my companions get enslaved, only one of the gets renamed to "slave." Is there a way to apply this to all of them?
Aliris Posted May 9, 2014 Posted May 9, 2014 What I usually do/did for branding/tattooing is to keep a set of installed mods, and then whenever the "change your appearance" option came up while enslaved, I'd change something about them, changing the hairstyle, adding makeup, or even more subtle things like downcast eyes, altering the expression slightly to be. My only quibble would be that it's presently impossible to put piercings on while enslaved, since they're generally considered items, and any piercings tend to get forcibly removed by the scripts. Maybe there's no real way around it, but it would be a nice option to have.
Spacelordmothermother Posted May 9, 2014 Posted May 9, 2014 I'm getting a CTD on startup with this mod. Can anyone help out, please? EDIT: Here's my mods: Bare bones. Everything works, and it's a clean install of everything, and a fresh game. Everything works, right up to the point I activate SDPlus116, which results in CTD on startup.
DocClox Posted May 9, 2014 Posted May 9, 2014 Is that in load order? If so running BOSS or LOOT might help a lot. I'm pretty sure alphabetical isn't right
DeepBlueFrog Posted May 9, 2014 Author Posted May 9, 2014 I'm getting a CTD on startup with this mod. Can anyone help out, please? EDIT: Here's my mods: Bare bones. Everything works, and it's a clean install of everything, and a fresh game. Everything works, right up to the point I activate SDPlus116, which results in CTD on startup. Look at the Plugins tab and deactivate the add-ons for Frostfall, Dragonborn and Dawnguard since apparently you don't have the required mods for them. Edit: Thanks for the screenshot by the way. It helped me visualize what is wrong with NMM. The next version will have the add-ons in a separate zip file to avoid confusion.
pinky6225 Posted May 9, 2014 Posted May 9, 2014 I'm getting a CTD on startup with this mod. Can anyone help out, please? EDIT: Here's my mods: Bare bones. Everything works, and it's a clean install of everything, and a fresh game. Everything works, right up to the point I activate SDPlus116, which results in CTD on startup. Have you tried The skeleton of female models By Ning (Perfect 3-2) http://skyrim.nexusmods.com/mods/11064 on the ZazAnimation page? download and install that and then re-run FNIS with skeleton patch option ticked. Only difference i can see between what you have and myself (tho i have other mods installed as well) and i use NMM
pinguinlord Posted May 9, 2014 Posted May 9, 2014 SD+ 2.0 includes improvements to begging among other things. Now the amounts depend on the NPC's disposition (Morality, Assistance, Confidence). Getting ready for a release in a couple of days, just in time for the weekend. do you mean i wil release in the weekend or before the weekend? sorry for asking, english isnt my first language. i cant wait for the release.. your mod is great.
Guest Posted May 9, 2014 Posted May 9, 2014 Yes, we need to know whether we need to sit here and refresh this page repeatedly.
DeepBlueFrog Posted May 9, 2014 Author Posted May 9, 2014 We are coordinating a last couple of pieces. I will try to release the update around 11pm EST tonight.
Debaster Posted May 9, 2014 Posted May 9, 2014 So we should have Death Alternative installed for the new version of SD? I'm using Submit + Devious Devices and I think DA will conflict with Submit.
DeepBlueFrog Posted May 9, 2014 Author Posted May 9, 2014 Unfortunately yes - DA is required now. I am testing with Defeat. I haven't tried Submit yet. It seems Defeat is trying to do the same as DA with its post defeat scenarios so these are certainly a complication. Choices choices...
Spacelordmothermother Posted May 9, 2014 Posted May 9, 2014 As it turns out, I did indeed have the .esm's for dragonborn and frostfall checked. SD is working now. Thanks everyone.
shinji72 Posted May 9, 2014 Posted May 9, 2014 Unfortunately yes - DA is required now. I am testing with Defeat. I haven't tried Submit yet. It seems Defeat is trying to do the same as DA with its post defeat scenarios so these are certainly a complication. Choices choices... It's doing the same thing... but it's triggering in different moments. Like you can set Defeat to trigger from, say, health 50% to 10%. So it should not trigger at the same moment with DA. I don't know if there will still be conflict this way
Lute Posted May 9, 2014 Posted May 9, 2014 Sorry for repeating this, but I think the question got buried on the last page. What's the mechanic for changing companions' names to "Slave"? The mod seems to be arbitrarily giving companions these names, so some get renamed to "Slave" and some just keep their names. Is there a way to make this consistent or manually rename them? The master, for example, always gets renamed to "Owner."
Spacelordmothermother Posted May 9, 2014 Posted May 9, 2014 Does SD have any trouble running with the following?: - SOS - ZazPrisonOverhaul - Arachnophobia - EstrusChaurus - Sexlab Procreation
DeepBlueFrog Posted May 9, 2014 Author Posted May 9, 2014 Sorry for repeating this, but I think the question got buried on the last page. What's the mechanic for changing companions' names to "Slave"? The mod seems to be arbitrarily giving companions these names, so some get renamed to "Slave" and some just keep their names. Is there a way to make this consistent or manually rename them? The master, for example, always gets renamed to "Owner." That part will be rewritten soon.. I wouldn't spend too much time over it right now.
DeepBlueFrog Posted May 9, 2014 Author Posted May 9, 2014 Does SD have any trouble running with the following?: - SOS - Yes - ZazPrisonOverhaul - Yes except if you go to sleep in prison and end up in Sanguine's Dreamworld, you will be tagged as escaping your prison and will receive an increased bounty. Some call it a bug, me.. I call it treas... I mean, a feature. - Arachnophobia - Yes - EstrusChaurus - Yes.. it works very nicely with Falmer's enslavement - Sexlab Procreation - Not tried... I am using Beeing Female and it works fine with that one.
Spacelordmothermother Posted May 9, 2014 Posted May 9, 2014 Does SD have any trouble running with the following?: - SOS - Yes - ZazPrisonOverhaul - Yes except if you go to sleep in prison and end up in Sanguine's Dreamworld, you will be tagged as escaping your prison and will receive an increased bounty. Some call it a bug, me.. I call it treas... I mean, a feature. - Arachnophobia - Yes - EstrusChaurus - Yes.. it works very nicely with Falmer's enslavement - Sexlab Procreation - Not tried... I am using Beeing Female and it works fine with that one. Sorry Skyrimll, I'm a little dense. I was asking if those mods cause problems for SD, and possible crashes. I DO like the way you think.
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