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Sanguine Debauchery enhanced: SD+ (January 2022)


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Is anyone else getting FNIS errors with the 20201225 version? It's the only thing throwing errors and my character just T-poses as a result.

 

Spoiler

>>Warning: \character\behaviors\FNIS_sanguinesDebauchery_Behavior.hkx not Skyrim SE compatible<<
Reading sanguinesDebauchery>>Warning: \character\animations\sanguinesDebauchery\SDFNISc000.hkx not Skyrim SE compatible<<
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I've been playing the mod for several days (and many in-game days) but I have yet to be taken to Dreamworld. Is there something that needs to be done to get there?

 

Also the default "\" key doesn't seem to do anything. I'm not using DAYMOYL - just SL Parasites.

 

MCM setting are untouched and still on defaults.

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16 minutes ago, Grey Cloud said:

I've been playing the mod for several days (and many in-game days) but I have yet to be taken to Dreamworld. Is there something that needs to be done to get there?

 

Also the default "\" key doesn't seem to do anything. I'm not using DAYMOYL - just SL Parasites.

 

MCM setting are untouched and still on defaults.

The "\" key should at least bring up a menu.

 

it is possible the mod is not properly initialized. You need to activate the mod, load the game, save, exit and load the game again to fully activate it.

 

Going to Dreamworld depends on several factors. See this page for details: https://github.com/SkyrimLL/SDPlus/wiki/SANGUINE_S-DREAMWORLD#getting-there

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Thanks.

6 minutes ago, DeepBlueFrog said:

You need to activate the mod, load the game, save, exit and load the game again to fully activate it.

Pretty sure I did all that as the rest of the mod seems to be doing its thing. Maybe because I loaded it into an ongoing test game rather than a new game. 

 

I'll try some of the tips for getting to Dreamworld. Sangers wont know what's hit him. ?

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Hi, i have installed SD and all of it's requirements and everything works just fine for SSE. The only problem i have after i surrender i get [SD] equipDeviceByString FAILED: LegCuffs the others like hands,collar etc. are working just fine. Anyone know a way to fix this problem ?

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Love the mod. Great work.

When my master puts me in a device (like a cage, or hanging by the wrists, etc.), they always proceed to whip me. This causes the whole apparatus to scoot backwards with every hit, and often causes my character to stagger and the apparatus completely disappears. I'll often end up scooting backwards into a corner while they whip me. It's a real bummer because I love the device bondage punishments but can't enjoy them. Is there a way to just disable whipping?

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23 minutes ago, 2generic said:

Love the mod. Great work.

When my master puts me in a device (like a cage, or hanging by the wrists, etc.), they always proceed to whip me. This causes the whole apparatus to scoot backwards with every hit, and often causes my character to stagger and the apparatus completely disappears. I'll often end up scooting backwards into a corner while they whip me. It's a real bummer because I love the device bondage punishments but can't enjoy them. Is there a way to just disable whipping?

 

I have two things on my to-do list on that point.

 

One is adding an option to disable whipping, and one is to find a solution that force the player in place and disable staggering effects during whipping to begin with.

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6 hours ago, DeepBlueFrog said:

 

I have two things on my to-do list on that point.

 

One is adding an option to disable whipping, and one is to find a solution that force the player in place and disable staggering effects during whipping to begin with.


Awesome! Would love either of those, but especially the first one. Also, just noticed you have a blog, gotta check that out!

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28 minutes ago, 2generic said:


Awesome! Would love either of those, but especially the first one. Also, just noticed you have a blog, gotta check that out!

 

My main blog is the Tumblr one. 

I need to clean up my LL blog and point to that one sometimes...

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1 hour ago, 2generic said:


You ought to post your 2020 setup at some point, unless you're still on the 2019 setup. I made the switch to SE and it isn't so bad, though a few random mods aren't updated for it.

 

You are right... I meant to post one at the start of the year but I missed it.

 

I will try to post one for 2021 then :)

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8 minutes ago, slaymike said:

Haven't checked here in a while, has anything new after the soul garden quest been added?

 

Not yet... I am finishing the main Parasites quest at the moment. 

Sanguine's quest will be next.

 

The next update to the mod, at the end of the month, will include tweaks to the soul garden.

I am thinking of sending the player back there at some point in the final chapter.

 

 

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Hi @DeepBlueFrog,

 

I've just noticed that SD+ ships with custom skeletons for some creatures (dog, spriggan, ...) which seems to give them penises. There don't however seem to be any textures for them anywhere, neither in SD+ main archive nor in SDResources, so all I see in-game are those bright purple (missing texture) dicks.

 

It's not a big deal for me because I've deleted those skeletons anyway (not into creature stuff), but I wanted to leave a note here just in case this isn't a known thing or as-intended.

 

I'm looking forward to the continuation of Sanguine's story!

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2 hours ago, El_Duderino said:

Hi @DeepBlueFrog,

 

I've just noticed that SD+ ships with custom skeletons for some creatures (dog, spriggan, ...) which seems to give them penises. There don't however seem to be any textures for them anywhere, neither in SD+ main archive nor in SDResources, so all I see in-game are those bright purple (missing texture) dicks.

 

It's not a big deal for me because I've deleted those skeletons anyway (not into creature stuff), but I wanted to leave a note here just in case this isn't a known thing or as-intended.

 

I'm looking forward to the continuation of Sanguine's story!

 

From my own notes

Quote

Delete \Data\Meshes\Actors\Canine\ (possibly just dogCUTEHORNY.nif, or dogVEINYBIG.nif.) every time the mod updates.

 

Every time. I've mentioned this multiple times in this thread and DeepBlueFrog still hasn't either included textures or removed the models. While I delete the folder every time, it sneaks back in with every update.

 

Or you could try to work out which mod contains the textures for those models.

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1 hour ago, Balgin said:

 

From my own notes

 

Every time. I've mentioned this multiple times in this thread and DeepBlueFrog still hasn't either included textures or removed the models. While I delete the folder every time, it sneaks back in with every update.

 

Or you could try to work out which mod contains the textures for those models.

 

I never got around to it but they will be gone in the next update.

Those were modified skeletons, edited to bring their interaction point lower to the ground so that the player can talk to them while enslaved.

That was before severe issues blocked normal dialogues with creatures. Now that I use a more basic, custom menu for creatures, those meshes have become unnecessary.

 

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Hello. I was wondering if is possible to disable the random attempt of enslavement/submission by npcs/friendly creatures. I don't really like that happen with guards and temporary conjurations. It also seems to cause numerous conflicts with the mod itself (multiple attempts of slavery and submission during animation or slavery). Does anyone know if it's possible?

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11 minutes ago, zep said:

Hello. I was wondering if is possible to disable the random attempt of enslavement/submission by npcs/friendly creatures. I don't really like that happen with guards and temporary conjurations. It also seems to cause numerous conflicts with the mod itself (multiple attempts of slavery and submission during animation or slavery). Does anyone know if it's possible?

 

You can tune the amount of attacks or disable them completely using the SexLab Dialogues menu (Attack Probability).

 

 

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Hi there! (first post, yay)

 

I've been using SD+ for quite some time now on SSE and so far it hasn't created any problems. Honestly, it's a really high quality addition to the game, but there's one matter that's been bugging me lately.

 

I wanted to add some flavor to the game and installed Billy's animation pack. However, when my character gets enslaved non of the new aniamtions show up in the scene selection menu and I can't use them. I've tried working with other mods and turned off the filter in DD, as well as in ZAP. Nothing happened. I've also tried tweaking certain options in SexLab itself, but no matter what I change and in which mod, SD still gives me the same set of animations to choose from. A very limited set if I'm honest. And my character isn't even wearing anything. Any other devices except the collar.

 

So, is there a way to fix it? Thanks!

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36 minutes ago, Shurtugal056 said:

Hi there! (first post, yay)

 

I've been using SD+ for quite some time now on SSE and so far it hasn't created any problems. Honestly, it's a really high quality addition to the game, but there's one matter that's been bugging me lately.

 

I wanted to add some flavor to the game and installed Billy's animation pack. However, when my character gets enslaved non of the new aniamtions show up in the scene selection menu and I can't use them. I've tried working with other mods and turned off the filter in DD, as well as in ZAP. Nothing happened. I've also tried tweaking certain options in SexLab itself, but no matter what I change and in which mod, SD still gives me the same set of animations to choose from. A very limited set if I'm honest. And my character isn't even wearing anything. Any other devices except the collar.

 

So, is there a way to fix it? Thanks!

Do you have Sex Lab animation loader installed?

 

You need this so Sex Lab will register the new animations otherwise they will never play or show up. As for ZAP I only use this due to the requirements from some mods I use. I don't use it for anything in game. 

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