Gray User Posted May 23, 2025 Author Posted May 23, 2025 NOTICE FOR MAY UPDATE: I do not know if May update will break this. Right now SFSE not updated and Pickysaurus say things that make me think all esp might have to be re-saved before will work. If you updated game and nothing works, you can follow directions here to rollback to version 1.14.74 https://www.nexusmods.com/starfield/mods/106?tab=posts 1
Bejda Posted May 30, 2025 Posted May 30, 2025 (edited) Hi, me again For the context i'm using MO2 but i presume i did everything right cause everything works perfect (well actually i have some issues with Robert's bodies dicks but maybe nothing to do with me using MO2 and anyway i'll come back into it later to not flood or make tldr posts). My present concern is i activate ForceUnequip as requirement for guards to unequip weapons on top of strip/register and dialogue, didn't test for now with guards as it wasn't my concern before i read about it about it/new feature appearead but it seems intersting, very demanded and working perfect from reports so greetings. My concern then is i play a female character and of course as described it unequip all slots so my female pc gets naked as usual but also loses her accessories during sex (not chargen base accessories like earrings but addtional ones from mods [gloves, necklace, glasses] ). Re-equip them after sex really doesn't bother me but not having my gloves (gloves are one of my especially kink lol) during sex makes me a little sad So more a question than a request as i can always deactivate ForceUnequip if it appears that guard's weapons thing doesn't bother me much but : Do you think there could be a female or male ForceUnequip (of course i can guess it would break female guards ForceUnequip feature) in addition to top or bottom choices. Just my little very personal concern huh, i have no idea if it's too much work to implement or if simply impossible. Edited May 30, 2025 by Bejda
Gray User Posted June 3, 2025 Author Posted June 3, 2025 On 5/30/2025 at 4:48 PM, Bejda said: Hi, me again For the context i'm using MO2 but i presume i did everything right cause everything works perfect (well actually i have some issues with Robert's bodies dicks but maybe nothing to do with me using MO2 and anyway i'll come back into it later to not flood or make tldr posts). My present concern is i activate ForceUnequip as requirement for guards to unequip weapons on top of strip/register and dialogue, didn't test for now with guards as it wasn't my concern before i read about it about it/new feature appearead but it seems intersting, very demanded and working perfect from reports so greetings. My concern then is i play a female character and of course as described it unequip all slots so my female pc gets naked as usual but also loses her accessories during sex (not chargen base accessories like earrings but addtional ones from mods [gloves, necklace, glasses] ). Re-equip them after sex really doesn't bother me but not having my gloves (gloves are one of my especially kink lol) during sex makes me a little sad So more a question than a request as i can always deactivate ForceUnequip if it appears that guard's weapons thing doesn't bother me much but : Do you think there could be a female or male ForceUnequip (of course i can guess it would break female guards ForceUnequip feature) in addition to top or bottom choices. Just my little very personal concern huh, i have no idea if it's too much work to implement or if simply impossible. I think I understand? If I do, you can turn off force unequip but leave on other option (I think I called it register/strip option). This will only take off armor, spacesuit and will re wear them at end. Right now, does not have separate option for each actor. It is good idea, but already so many options and long annoying menu. Maybe this will change if there is easy way to make this configure in game menus.
Bejda Posted June 4, 2025 Posted June 4, 2025 On 6/3/2025 at 3:01 AM, Gray User said: I think I understand? If I do, you can turn off force unequip but leave on other option (I think I called it register/strip option). This will only take off armor, spacesuit and will re wear them at end. Right now, does not have separate option for each actor. It is good idea, but already so many options and long annoying menu. Maybe this will change if there is easy way to make this configure in game menus. Yeah as i said i could just turn off force unequip for my little concern but i still didn't tested sex with armed/helmets wearing chars so dunno if i really "need" it so i'll see later but anyway it's my problem/choice After writing about Male/female distinction i thought for a little moment about distinction when force unequip between weapons&helmet and accessories but i guess it's even more work especially when i see that chargen jewels doesn't disappear on force unequip during sex scenes (earrings for me but should be the same with others chargen vanilla jewels) but only accessories (from mod on my side) unequiped during sex (gloves,necklace,glasses). Maybe vanilla jewels (or even from mod, i have some but didn't test) and accessories have have a built-in game more easy to handle (noob, no idea) but really don't bother with that and thks again.
manolo2899 Posted June 6, 2025 Posted June 6, 2025 Amazing mod! You are a genius! Any chance of adding the 2 female companions voice sounds to the scenes? Anyways 10/10 1
Gray User Posted June 9, 2025 Author Posted June 9, 2025 On 6/6/2025 at 7:28 AM, manolo2899 said: Amazing mod! You are a genius! Any chance of adding the 2 female companions voice sounds to the scenes? Anyways 10/10 Thank you ☺️ Probably not voices other than player for a long time. Each voice type is hours of manual adding each sound, and do not right now have more than 1 set of good sound anyway. If I get more set of sounds I like and have a lot of extra time, might add 'even tone female' and the two companion female voices. But long time before that would happen.
Martok73 Posted July 31, 2025 Posted July 31, 2025 On 5/23/2025 at 6:05 PM, Gray User said: NOTICE FOR MAY UPDATE: I do not know if May update will break this. Right now SFSE not updated and Pickysaurus say things that make me think all esp might have to be re-saved before will work. If you updated game and nothing works, you can follow directions here to rollback to version 1.14.74 https://www.nexusmods.com/starfield/mods/106?tab=posts So, for anyone that uses any mod that depends on the Real Time Form Patcher mod from Nexus, which are a surprisingly vast amount of mods that do and I use many mods that depend on RTFP to function, even if you update your mod to work with the current game version 1.15.216 please leave a version of this mod available to download for those of us that are stuck using 1.14.74 because RTFP may never get updated as the mod author has been MIA for a very very long time. On another completely unrelated note, the stripping option to Strip and Register then Re-Dress NPCs is not working at all for several mod added clothing items. I have noticed that when I change my companions cloths from their standard default outfit to anything added by a mod, they do not get naked and proceed to have sex with their cloths still on. Setting the Force Unequip fixes this issue, but afterwards I have to manually re-equip all of their gear, which can be somewhat immersion breaking unless you RP that you are not just helping them get undressed but are also helping them to get dressed, but I still find it abit annoying. So far NPCs that I have not changed their outfit at all, work just fine with the Strip/Register/ReDress option and will undress to have sex, then redress after it's over. Lastly I have a question about replacing the custom animation slots you have added. Specifically as to how to do it. There is a relatively new mod on Nexus that adds sex with npcs but there is no dialog options, just getting naked or using a hotkey, and it has no effect on companion affinity, and it loops forever until you stop it. My question is how do I take some of those animations and copy them into your custom slots you added so I can have more animations available thru the dialog and make my companions happy more immersively via your mod? This is the new mod I found on Nexus SnuSnuField that I would like to use a few of the animations here as dialog options.
Gray User Posted August 6, 2025 Author Posted August 6, 2025 On 7/31/2025 at 5:24 AM, Martok73 said: So, for anyone that uses any mod that depends on the Real Time Form Patcher mod from Nexus, which are a surprisingly vast amount of mods that do and I use many mods that depend on RTFP to function, even if you update your mod to work with the current game version 1.15.216 please leave a version of this mod available to download for those of us that are stuck using 1.14.74 because RTFP may never get updated as the mod author has been MIA for a very very long time. On another completely unrelated note, the stripping option to Strip and Register then Re-Dress NPCs is not working at all for several mod added clothing items. I have noticed that when I change my companions cloths from their standard default outfit to anything added by a mod, they do not get naked and proceed to have sex with their cloths still on. Setting the Force Unequip fixes this issue, but afterwards I have to manually re-equip all of their gear, which can be somewhat immersion breaking unless you RP that you are not just helping them get undressed but are also helping them to get dressed, but I still find it abit annoying. So far NPCs that I have not changed their outfit at all, work just fine with the Strip/Register/ReDress option and will undress to have sex, then redress after it's over. Lastly I have a question about replacing the custom animation slots you have added. Specifically as to how to do it. There is a relatively new mod on Nexus that adds sex with npcs but there is no dialog options, just getting naked or using a hotkey, and it has no effect on companion affinity, and it loops forever until you stop it. My question is how do I take some of those animations and copy them into your custom slots you added so I can have more animations available thru the dialog and make my companions happy more immersively via your mod? This is the new mod I found on Nexus SnuSnuField that I would like to use a few of the animations here as dialog options. Good to know this. If NAF updates to new game version, I will try to leave one old version of this mod for those user who are not updating. For other things: Yes. Stripping depend on biped slot for clothings. Because register and redress option have to be for certain slots, it only work if mod uses normal clothing slots. If mod clothing uses other slots, user will have to use force unequip and manually redress npc. If there is ever mod configuration menu for SF, I will maybe put in Skyrim style menu to set which biped slots for strip/register/redress. To use custom mod slot, you need to go to NAF folder and replace animation that are there with custom animation (rename custom animation to have same file name, name convention is in readme and download description. NAF is file name based so replace must have exact same name and be in same file format and have same file extension). You can access custom animations from dialogue menu like others (Hiro wrote me nice dialogues that are distinct but not specific about what animation is so they can use for anything). This mod assume animation are 20 second long and should loop. If animation from other mod are different length or do not loop, it might show up strange.
Martok73 Posted August 6, 2025 Posted August 6, 2025 2 hours ago, Gray User said: Good to know this. If NAF updates to new game version, I will try to leave one old version of this mod for those user who are not updating. Awesome thank you. 2 hours ago, Gray User said: Yes. Stripping depend on biped slot for clothings. Because register and redress option have to be for certain slots, it only work if mod uses normal clothing slots. If mod clothing uses other slots, user will have to use force unequip and manually redress npc. If there is ever mod configuration menu for SF, I will maybe put in Skyrim style menu to set which biped slots for strip/register/redress Ok, good to know, and one can only dream. 2 hours ago, Gray User said: To use custom mod slot, you need to go to NAF folder and replace animation that are there with custom animation (rename custom animation to have same file name, name convention is in readme and download description. NAF is file name based so replace must have exact same name and be in same file format and have same file extension). You can access custom animations from dialogue menu like others (Hiro wrote me nice dialogues that are distinct but not specific about what animation is so they can use for anything). This mod assume animation are 20 second long and should loop. If animation from other mod are different length or do not loop, it might show up strange. So, the ones I'm looking at using are definitely looping, just not sure exactly how long they are, as they loop indefinitely until the player manually stops them. So, form this mod, the custom animations are just named custom something. For the other mod I want to take animations from to incorporate into this one they have different names, but are all the same file format. So I change the name of the animations I am copying from the other mod to custom whatever so the dialog options work correct?
remodel Posted August 8, 2025 Posted August 8, 2025 I'm confused. NAF has not been updated for the May 2025 Bethesda update and now August Update. How does this work? Instructions on download page say NAF is required. Did you fix it so it works with out NAF? If you did bravo but how do I install without NAF? You know Starfield is the only AAA RPG game I've come across where foundation mods are just left behind as the game is fixed over time. I have never seen a large AAA RPG, including Witcher 3, deploy without needing patches. This game has some serious potential for sex in different environments and the framework mods are not being updated so everything fails.
Martok73 Posted August 9, 2025 Posted August 9, 2025 21 hours ago, remodel said: I'm confused. NAF has not been updated for the May 2025 Bethesda update and now August Update. How does this work? Instructions on download page say NAF is required. Did you fix it so it works with out NAF? If you did bravo but how do I install without NAF? You know Starfield is the only AAA RPG game I've come across where foundation mods are just left behind as the game is fixed over time. I have never seen a large AAA RPG, including Witcher 3, deploy without needing patches. This game has some serious potential for sex in different environments and the framework mods are not being updated so everything fails. The 1.15.216 updated did nothing but break mods, and the 1.15.222 update made it worse, bugthesda can claim all they want but they are not "improving" the game, they are intentionally breaking free mods to push paid mods for the greedy cash grab. Many people that use mods did not update past 1.14.74, and if you want to use NAF, RTFP, and many other mods that have not, and may not ever be updated, then you have to be on 1.14.74, and if you are not, there are plenty of posts all over the internet on how to "downgrade" your install back so that your mods will work again.
Gray User Posted August 11, 2025 Author Posted August 11, 2025 On 8/6/2025 at 1:30 PM, Martok73 said: Awesome thank you. Ok, good to know, and one can only dream. So, the ones I'm looking at using are definitely looping, just not sure exactly how long they are, as they loop indefinitely until the player manually stops them. So, form this mod, the custom animations are just named custom something. For the other mod I want to take animations from to incorporate into this one they have different names, but are all the same file format. So I change the name of the animations I am copying from the other mod to custom whatever so the dialog options work correct? That is correct. Just replace custom animation files that come with animation pack to the file you want to have instead and make file name exactly match custom animation file you are replacing. On 8/8/2025 at 12:37 PM, remodel said: I'm confused. NAF has not been updated for the May 2025 Bethesda update and now August Update. How does this work? Instructions on download page say NAF is required. Did you fix it so it works with out NAF? If you did bravo but how do I install without NAF? You know Starfield is the only AAA RPG game I've come across where foundation mods are just left behind as the game is fixed over time. I have never seen a large AAA RPG, including Witcher 3, deploy without needing patches. This game has some serious potential for sex in different environments and the framework mods are not being updated so everything fails. As @Martok73 said. Right now this mod (and all NAF mods) only work on version of game from before May update because NAF is not updated to work with May/August Starfield updates and mod that call custom animations will not work without NAF. Right now, not real problem because updates do not do anything important for PC user AFAIK. Because BGS game have very changed mods (more than other games) and sometimes only 1 person know how to make them, sometimes this happens and we wait. Hoping this problem can be fix by either NAF being updated, or some other way to call custom animation (but, then I may have to remake all animation in new format ☹️) before there is update that add something important to game. For now we wait and roll back to previous game version (instruction earlier in this thread and also other places on internet).
Bejda Posted August 13, 2025 Posted August 13, 2025 (edited) 08/13/09 post from Snapdragon2 (NAf) ; "Update 8/12/2025 [no idea what means this date..]: I finally dedicated a day to updating this mod. I got most of the way there - all of the vfunc hooks have been updated, and CommonLib is partially updated with IDs from the libxse fork. The partial updates have been pushed to the GitHub code repository. Remaining work that needs to be done: - Updating Call5 hooks. - Updating the address library database code to work with the new address library format. - Updating any IDs that aren't included in the libxse fork and/or any struct changes." With the little time he have and maybe the lot of additional work cause of Common.libs not updated/use libsxe fork (note that i have no idea about what i'm talking bout here lol) it's this line "- Updating any IDs that aren't included in the libxse fork and/or any struct changes." that makes me think that, athough i'm happy on 1.14.74, it will be just an update for latest Starfield versions without new features/way it works but it's for sure welcome huh. Edited August 13, 2025 by Bejda
Bejda Posted August 13, 2025 Posted August 13, 2025 (edited) Sorry about talking about another mod here but if some didn't noticed there's that very promising project appeared a week ago whose author seems very involded although no udpate for now but he's responsive in comments, give details/help and keeps us informed of progresses he makes : https://www.nexusmods.com/starfield/mods/14425 To get back to this here mod and current naf's behavior the problem is HumanRace j.son, i guess all is said in this mod's author comments : "If the face bones are the same, there are no means to solve that issue. It's totally in NAF's mechanics. If only it could support not only race-specific skeleton files but also mod-specific! ". The issue actually is if you have this mod and then his j.son file installed it breaks Snu and Seduce faces involved anims cause it adds those nodes: "faceBone_C_MouthPivot", "faceBone_C_LipsTop", "faceBone_C_LipsBottom", "faceBone_L_Cheek", "faceBone_R_Cheek", "faceBone_C_Chin", "faceBone_C_UnderChin" And when using along Snu or Seduce it makes chars lose mouths/jaws bones (chars ending up bith black/deformed mouth&jaws). But, if you let Snu j.son file overwrite the Ebanex mod you "only" don't have mouth opening on Ebanex blowjob scenes so, although it's a little sad cause it's great feature, if you don't freecam/zoom all around it can be already enough evocative and mainly doesn't totally break Snu and apprently Seduce too with "black jaws". I say apparently solves "black jaws" with Seduce too cause i was more into testing Snu lately but i just launched a Seduce scene where an actor put his hand on his mouth and it worked fine cause that alone (when Ebanex j.son file was the overwriting one then) produced the black jaws/bones missing with Snu on a similar scene (just an actor putting his hand on his mouth then). I tried, it was an advice on mod's description and author comments to merge all (NAF, Snu, and Ebanex) HumanRace.json files into one but it doesn't work. I did it well with notepad++/compare and checked an online j.son validator to check syntax which was ok. So back to "NAF not supporting specific mods skeleton files" i presume. Edit : Hope i'm clear enough lol that's not my speciality, if you want to use this new mod and keep using Snu and seduce let Snu .j.son overwrite Ebanex one, it's for sure way better to lose mouth opening on Ebanex oral scenes than totally breaking Snu or Seduce (but again didn't expectively test seduce except that hand to mouth scene situation i mentionned above) with deformed faces due to missing bones. Edit again : Actually to fix Seduce mod the same way as Snu put Ebanex above NAF so its HumanRace.json get overwritted by NAF one which is used by Seduce. Edited August 14, 2025 by Bejda
BiggiX1992 Posted August 17, 2025 Posted August 17, 2025 I've downloaded everything and after using the seduction pheromone and talking a NPC to a pose, they only get half naked and walking away to sit down or sleep and I only hear some moaning sounds... little disappointing. Are there some other mods with similiar (simple) functionalites which didn't requiere so many dependencies (or they are already in the pack) just to make sex with a random NPC's or at least with Andreja or Sarah?
Bejda Posted August 18, 2025 Posted August 18, 2025 On 8/17/2025 at 4:55 AM, BiggiX1992 said: I've downloaded everything and after using the seduction pheromone and talking a NPC to a pose, they only get half naked and walking away to sit down or sleep and I only hear some moaning sounds... little disappointing. Are there some other mods with similiar (simple) functionalites which didn't requiere so many dependencies (or they are already in the pack) just to make sex with a random NPC's or at least with Andreja or Sarah? If it's all animations/dialogue choices acting like this make sure you also installed the requested User animations pack . If it's only some dialogue/anims not lauching (some of the ones nears the end of dialogue iirc like "let me show hat i learned in.." it's cause the mod offers possibility to bring your own anilm/glb files to replace Custom Slots you'll see in user animations pack. Way to do this if needed is explained in description or comments. 1
Gray User Posted October 10, 2025 Author Posted October 10, 2025 (edited) On 8/16/2025 at 7:55 PM, BiggiX1992 said: I've downloaded everything and after using the seduction pheromone and talking a NPC to a pose, they only get half naked and walking away to sit down or sleep and I only hear some moaning sounds... little disappointing. Are there some other mods with similiar (simple) functionalites which didn't requiere so many dependencies (or they are already in the pack) just to make sex with a random NPC's or at least with Andreja or Sarah? Moaning sound means that you installed this mod correct probably. If animation do not play, it is because NAF is not installed right, or you did not install User Animation Pack (this must be copy/pasted into data folder like instruction say) or because you have May or August update of game and must roll back to earlier version (see link in this mod description), or wait for modder to update NAF. Because game does not have way to script call custom made animation, any mod that needs custom animation will require framework for that (and NAF is only framework right now for Starfield). Other dependencies are only the animation files (User Animation Pack), because I have multiple mod that use same animation, they are packed separate so that user aren't getting conflicts when they install this mod and NAF Surrender. Options are to install NAF, or wait for release of a way to edit and export default game animation files, which probably will never happen (even for other BGS game, it required very hard to find/expensive tools). Edited October 10, 2025 by Gray User
remodel Posted October 26, 2025 Posted October 26, 2025 Looking at the posted Nexus comments on the NAFSF mod, it doesn't look good. The original author said he he made progress 8/12/25 (4 months after update) and 2 months later responds to a post by aetherus saying he has working copy. And now here we are with some else saying they have a working copy. Are we being trolled? Catfished? Mocked? Not looking good for Starfield sex animation. Is Bethesda updates causing these massive failures on purpose? Hell, even Witcher 3 has good R rated native animations, though the polygons could be better. I'm on the fence right now about buying another Bethesda game or DLC, if this can't be fixed, this is frustrating.
nIn nIn nIn Posted October 30, 2025 Posted October 30, 2025 On 10/27/2025 at 4:08 AM, remodel said: Is Bethesda updates causing these massive failures on purpose? script based mods use hooks into the exe to work their magic. When there is a game update, there is a new exe - which means the mod has to be updated to hook into the new exe. This has been the way since forever. Not just Starfield. And NO it's not Bethesda fucking with modders on purpose. It's just the nature of script based mods. Of course most script based mods have an active developer (eg the script extender team) but as soon as something like with NAF happens - it falls in a hole. As for the other people claiming to have a working version (and failing or refusing to share) - they could be trolling or just be selfish a holes. 1
BurgerBob7 Posted October 30, 2025 Posted October 30, 2025 On 10/26/2025 at 7:38 AM, remodel said: Looking at the posted Nexus comments on the NAFSF mod, it doesn't look good. The original author said he he made progress 8/12/25 (4 months after update) and 2 months later responds to a post by aetherus saying he has working copy. And now here we are with some else saying they have a working copy. Are we being trolled? Catfished? Mocked? Not looking good for Starfield sex animation. Is Bethesda updates causing these massive failures on purpose? Hell, even Witcher 3 has good R rated native animations, though the polygons could be better. I'm on the fence right now about buying another Bethesda game or DLC, if this can't be fixed, this is frustrating. Yeah i have a feeling we are being trolled just look at naf now the comments are wild.
remodel Posted November 3, 2025 Posted November 3, 2025 On 10/29/2025 at 8:20 PM, nIn nIn nIn said: It's just the nature of script based mods. Of course most script based mods have an active developer Yeah, I get what your saying, but this NAFSF mod is a DLL made with C++ with a scripting interface for modders. Bethesda changed the compiling instructions leading to this mess. It's kind of like the Skyrim AE compiler changes. I never saw an explanation why they needed to go that far. I suspect it's to support better CPU/GPU threading. Skyrim AE was updated for modern computers because the game's performance was suffering. These kind of updates need to stop to stabilize the mod community. Bug fixes fine, added content fine, compiler setup changes not fine.
mert26 Posted November 9, 2025 Posted November 9, 2025 Only can hear voices there is not starting animation so is it broken or ? any help ?
Gray User Posted November 27, 2025 Author Posted November 27, 2025 On 11/9/2025 at 8:10 AM, mert26 said: Only can hear voices there is not starting animation so is it broken or ? any help ? Hi. Please read this thread and mod description. NAF is used to play animations (no other way). NAF do not work on latest game version. You must roll game back to earlier version. I can not make new NAF. It is not my mod. Thanks. 1
Ohlala_ Chica Posted November 28, 2025 Posted November 28, 2025 (edited) Hello I rolled back NAF, ... every other NAF NSWF animation works (NAF Surrender, Gergel Ebanex, etc.) all work with animations.., but Seduce doesn't, ... I checked the files, are the animation files missing in version 0.5? should we download .04 or something? (finally got the ingrediencies to make the seduction potion.. and there are no animations.. but good sound sfx) edit only Gergel Ebanex seems to be working.. wonder if we need older Surrender and Seduce versions, if theyd work better with the downgraded version Edited November 29, 2025 by Ohlala_ Chica
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