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[Animation] NAF Seduce (updated 5/28/2026)


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Posted
4 hours ago, Jon82 said:

I'm having issues with it giving affinity. I've raised it to 1 I think and I'm still not getting a affinity increase.

 

Yes. Affinity range is 1 to 1000+ and needs to be set higher than 1. You can console to show if affinity increase? Please check if increasing at all. Might just need to set bigger increase. 

Posted
On 12/16/2024 at 9:23 AM, Yugo said:

Update:  I tried it again on a different (stock) ship and got the same anomalies.  Both anomalies that I've found are related to objects that move (hatches that open/close and control panels that move back and forward).

That makes me believe perhaps I've got a conflict between NAF and another mod that might involve animations.  ? ? ?

 

I think this is solved now (version 0.3). Ship does not like moveto() function so I change to placeatme(). 

 

Please say if this worked? Ship that are already strange may not reset (but mine did after editing in shipbuilder) but hopefully with new version they do not break again. 

 

Posted
On 1/15/2025 at 5:43 AM, AceofWind said:

You're welcome. I have mine set to do 5 repeats on the first two stage and 1 for the final.

 

This should be solved now (version 0.3). Script was not accepting initial value set to loop counter (so was keeping old loop count, only running once each time because loop count was always higher than target).

 

Added to manually reset loop count to 0 so now it should run for number of loops that user sets rather than only running once each time. Please say if this work for you now :)

Posted
On 1/31/2025 at 12:17 PM, Gray User said:

 

This should be solved now (version 0.3). Script was not accepting initial value set to loop counter (so was keeping old loop count, only running once each time because loop count was always higher than target).

 

Added to manually reset loop count to 0 so now it should run for number of loops that user sets rather than only running once each time. Please say if this work for you now :)

Thanks for the update, I can confirm it's working for me now

Posted
On 2/2/2025 at 8:36 AM, leo123sex said:

Nothing happens when i choose a position.

 

Please read instruction at first page or on mod download page. You must have required mods installed and working also or nothing happen. You cannot install animation pack (required) using mod organizer because they are not default game animation files. 

 

If you have read instruction, please post verification that NAF is working (and what animation you were able to start).

Posted

First, thank you for doing this!

 

I am unable to get this to work at all:

  1. I installed (and reinstalled) NAF and its dependencies and verified install.
  2. I installed (and reinstalled) UAP manually and installed NAFSeduce via Vortex and verified install for both.
  3. I've tried launching Starfield via Vortex, via sfse_loader.exe, and via Steam.
  4. After loading save, I don't see the Seduction Pheromone as an option in the Pharma Lab station.
  5. I've opened the command console and entered "coc aaSeduceCell" but it just freezes for 2 sec then nothing happens.

Have I missed a step somewhere or am I doing something wrong?

topicinfos.png

terminals.png

scripts.png

Posted
19 hours ago, tacoking85 said:

First, thank you for doing this!

 

I am unable to get this to work at all:

  1. I installed (and reinstalled) NAF and its dependencies and verified install.
  2. I installed (and reinstalled) UAP manually and installed NAFSeduce via Vortex and verified install for both.
  3. I've tried launching Starfield via Vortex, via sfse_loader.exe, and via Steam.
  4. After loading save, I don't see the Seduction Pheromone as an option in the Pharma Lab station.
  5. I've opened the command console and entered "coc aaSeduceCell" but it just freezes for 2 sec then nothing happens.

 

 

Thank you for posting with detail - makes easier to help! I think those folders look ok

 

Things to check:

 

I think mod is not enabled. Even if everything is broken, game should still let you coc to test cell if it exist. I do not know vortex, but can you post load order (with thing that shows what mods are turned on)? (and, did you get esp or esm version of mod?)

 

Once coc to cell work, if animation do not play, I would test to see NAF install is good by open console, select player, type

NAF play bridge01bot.glb

If this does not work, it also mean that NAF or animation pack are not installed correct

 

 

Posted
On 2/15/2025 at 12:50 PM, Frozen0RE0 said:

hey @Gray User what am i doing wrong, downloaded it as it said, everything works till in comes to the animation, when i type in the console command it says it cant be found

 

 

This probably mean the required mods are not installed right. 

 

If you cannot COC to cell, this mod is not installed right. 

 

If you cannot play animation from console, NAF is not installed right or you did not install User Animation Pack correct (you must manually copy file over, mod organizer do not recognize glb file)

Posted
On 2/11/2025 at 9:51 AM, Gray User said:

 

Thank you for posting with detail - makes easier to help! I think those folders look ok

 

Things to check:

 

I think mod is not enabled. Even if everything is broken, game should still let you coc to test cell if it exist. I do not know vortex, but can you post load order (with thing that shows what mods are turned on)? (and, did you get esp or esm version of mod?)

 

Once coc to cell work, if animation do not play, I would test to see NAF install is good by open console, select player, type

NAF play bridge01bot.glb

If this does not work, it also mean that NAF or animation pack are not installed correct

 

 

Ahh I am dumb, yeah, the mod was not enabled... works perfectly now! Thank you for the reply.

 

For anyone else with this problem and using Vortex, go to the Load Order and enable the NAFSeduce.esm (or .esp) plugin.

Posted
On 2/18/2025 at 10:46 AM, tacoking85 said:

Ahh I am dumb, yeah, the mod was not enabled... works perfectly now! Thank you for the reply.

 

For anyone else with this problem and using Vortex, go to the Load Order and enable the NAFSeduce.esm (or .esp) plugin.

 

That is ok. You are not first person to have that, you will not be last. I think most of question posts are from 'mod is not installed and enabled'. 

Posted
8 hours ago, Aelendil said:

I keep getting this when teleporting to aaSeduceCell when also installed together with Auctionhouse.

Schermafbeelding 2025-02-26 222923.png

 

That is not normal. Might be that both mods use same cell to do something? From other BGS games, there is a thing where if you clone a cell, it still sort of takes up same space in interior game world. I probably should move all my test cells. Maybe next release. For now, might have to disable Auctionhose to go to aaSeduceCell and set options, then re enable Auction house?

 

Posted
On 2/26/2025 at 4:05 PM, Maulrik said:

 Nice simple mod. Is there sound for it yet? Did I miss something?

 

You have not missed a thing. I just have not found time to go back and fight Wwise again to get soundbank to export (in old BGS games, sound was easy. In this one it is not). It is on my (long) list of thing to do as I have time. :)

Posted
On 2/10/2025 at 8:41 PM, tacoking85 said:

First, thank you for doing this!

 

I am unable to get this to work at all:

  1. I installed (and reinstalled) NAF and its dependencies and verified install.
  2. I installed (and reinstalled) UAP manually and installed NAFSeduce via Vortex and verified install for both.
  3. I've tried launching Starfield via Vortex, via sfse_loader.exe, and via Steam.
  4. After loading save, I don't see the Seduction Pheromone as an option in the Pharma Lab station.
  5. I've opened the command console and entered "coc aaSeduceCell" but it just freezes for 2 sec then nothing happens.

Have I missed a step somewhere or am I doing something wrong?

topicinfos.png

terminals.png

scripts.png

 

I noticed when using Vortex for Starfield, it wasn't deploying files or redeploying updated files correctly causing things not to work. I had to eventually move back to the MO2 Beta

Posted

for some reason the dialogue options simply will not appear. i can add pheromone, access the test cell, and activate animations on myself with console commands (referring to your troubleshooting post) but the dialogue options to initiate the animations do not appear at all...

Posted

Any chance you are trying it on an NPC with pending dialogue or an active quest?  Thinking their Dialogue where they try to give you a gift or if they expect a response.  Also not sure if its a crowd NPC they are supported targets.

Posted
On 3/1/2025 at 5:48 PM, gvin1232 said:

for some reason the dialogue options simply will not appear. i can add pheromone, access the test cell, and activate animations on myself with console commands (referring to your troubleshooting post) but the dialogue options to initiate the animations do not appear at all...

 

Thank you for trying instructions, that is very helpful!

 

This sound like quest scripts are not install correctly. Perhaps mod organizer did not install them? What are contents of folder: 

 

Data\Scripts\Fragments\TopicInfos

 

 

Posted
On 3/1/2025 at 6:15 PM, LLDDB22 said:

Any chance you are trying it on an NPC with pending dialogue or an active quest?  Thinking their Dialogue where they try to give you a gift or if they expect a response.  Also not sure if its a crowd NPC they are supported targets.

 

Good ideas, but probably not from me. I think this would need modify vanilla records (bad, makes conflict, might break quests). 

 

Crowd NPC are not human I think, just faces with some FX attached. This mod will not work on them. 

  • 2 weeks later...
Posted

Hi All, I've finally gotten around to trying this out and when starting animations, my female character makes the moves but the guy just stands still.

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