Gray User Posted March 17, 2025 Author Posted March 17, 2025 On 3/16/2025 at 1:15 AM, zex4ever said: I have exactly the same problem 😅 but still a amazing mod... On 3/15/2025 at 1:36 PM, Vladel said: Hi All, I've finally gotten around to trying this out and when starting animations, my female character makes the moves but the guy just stands still. This is not good. What male body do you use? Can you animate male NPC using NAF in console to start animation (please see mod instructions)?
Vladel Posted March 17, 2025 Posted March 17, 2025 (edited) 2 hours ago, Gray User said: This is not good. What male body do you use? Can you animate male NPC using NAF in console to start animation (please see mod instructions)? I'm using the Robert S male body replacer and i did as you suggested and found that i cannot animate all NPCs, I can animate security (NPC's with PP) but not passersby. I just found out also how awkward the robert S body replacer is with needing to find a specifc suit to build an erection and somehow equip it on the NPC. I did however get the pheromone and use it on security and the guy was animated only sadly with a mr floppy until i was able to make the NPC equip an erection. Hopefully in time this all gets automated. Edited March 17, 2025 by Vladel
Gray User Posted March 18, 2025 Author Posted March 18, 2025 5 hours ago, Vladel said: I'm using the Robert S male body replacer and i did as you suggested and found that i cannot animate all NPCs, I can animate security (NPC's with PP) but not passersby. I just found out also how awkward the robert S body replacer is with needing to find a specifc suit to build an erection and somehow equip it on the NPC. I did however get the pheromone and use it on security and the guy was animated only sadly with a mr floppy until i was able to make the NPC equip an erection. Hopefully in time this all gets automated. I see. This is known behavior. Crowd NPC are not real, just floating heads with fake bodies attached. They do not animate, but real NPC will. For getting erection on Robert body, I recommend to replace the flaccid mesh with the erect mesh, then will always have erection.
regulf Posted March 22, 2025 Posted March 22, 2025 On 3/18/2025 at 2:24 AM, Gray User said: For getting erection on Robert body, I recommend to replace the flaccid mesh with the erect mesh, then will always have erection. No need to replacement. Open console and type "Help Horny". Find Horny Armor and add it to inventory with player.additem command. Use this armor when you need it
Vladel Posted March 25, 2025 Posted March 25, 2025 32 minutes ago, ulosus said: Stupid question. How do I stop the animations? Pretty sure it's NAF STOP
looping Posted March 30, 2025 Posted March 30, 2025 Hello I wanted to know if you could correct the mod on one point? Armed NPCs do not remove their weapons in the sex scene. Thank you
liquidxearo Posted March 30, 2025 Posted March 30, 2025 7 hours ago, looping said: Hello I wanted to know if you could correct the mod on one point? Armed NPCs do not remove their weapons in the sex scene. Thank you who when getting ready to have sex leaves there weapons on.? remove them
looping Posted March 31, 2025 Posted March 31, 2025 (edited) The guards with rifles in their hands do not remove them during sex Edited March 31, 2025 by looping
Vinccino Posted April 1, 2025 Posted April 1, 2025 Note: As of right now, NAF Seduce is incompatible with The Auction House, even if you temporarily enable TAH to access the Seduce test room. The scripts won't function, and in my case, the scripts don't seem to refresh mid save even when TAH is removed. On new game testing, installing both makes Seduce not function, but promptly removing TAH and loading that same new game makes Seduce work.
Gray User Posted April 4, 2025 Author Posted April 4, 2025 On 4/1/2025 at 1:29 AM, Vinccino said: Note: As of right now, NAF Seduce is incompatible with The Auction House, even if you temporarily enable TAH to access the Seduce test room. The scripts won't function, and in my case, the scripts don't seem to refresh mid save even when TAH is removed. On new game testing, installing both makes Seduce not function, but promptly removing TAH and loading that same new game makes Seduce work. That is annoying. But thank you for bringing up. I do not have TAH, so do not know why it would conflict. Questions: (it is ok if you don't have answer, but if you do, I might be able to know what is wrong) Are you using manual install or mod manager? What is load order? With game where seduce is broken, can you uninstall seduce, wait for 3 day, save, reinstall seduce and does it work? Does seduce debug print (when you install again, do you see debug print 'NAF seduce installing...' and like that?
Gray User Posted April 4, 2025 Author Posted April 4, 2025 On 3/31/2025 at 4:50 AM, looping said: The guards with rifles in their hands do not remove them during sex I did not think of that. I will add function to holster weapon in next update. 🙂 1
Vinccino Posted April 4, 2025 Posted April 4, 2025 (edited) 41 minutes ago, Gray User said: That is annoying. But thank you for bringing up. I do not have TAH, so do not know why it would conflict. Questions: (it is ok if you don't have answer, but if you do, I might be able to know what is wrong) Are you using manual install or mod manager? What is load order? With game where seduce is broken, can you uninstall seduce, wait for 3 day, save, reinstall seduce and does it work? Does seduce debug print (when you install again, do you see debug print 'NAF seduce installing...' and like that? The author of TAH is also aware of the test room conflicting, and just released an update a few hours ago that should make the room accessible (haven't tested yet). However, I haven't tried waiting 3 days after uninstalling Seduce to see if the scripts would work. Last time, the drug wouldn't activate any of the effects it normally should (visual & scripting) while TAH was installed, but it did print the instllation to debug. I'm going to test both mods again in a bit (I use Vortex, and will try loading one or the other first). Edited April 4, 2025 by Vinccino 1
Vinccino Posted April 4, 2025 Posted April 4, 2025 (edited) The Auction House is now confirmed to be wholly compatible with NAF Seduce. Final Edit: Turns out Chattel in the Settled Systems was glitching significantly in my modded setup, creating a broken effect that essentially meant drugs (vanilla & modded) would not work because they would "fail to have an effect". Edited April 5, 2025 by Vinccino 1
looping Posted April 4, 2025 Posted April 4, 2025 16 hours ago, Gray User said: I did not think of that. I will add function to holster weapon in next update. 🙂 cool 🙂 i love your mod and can't wait to see new animations 😊 1
Gray User Posted April 10, 2025 Author Posted April 10, 2025 5 hours ago, dcp7010 said: Hello ! an update coming soon? thank you Probably 2-3 weeks. Want to make sure sound I added to NAF Seduce is working for end user. Then need to spend 4-5 hours adding it to this mod. Not hard if it works but very boring. 4
Gray User Posted April 29, 2025 Author Posted April 29, 2025 On 4/9/2025 at 11:12 AM, dcp7010 said: Hello ! an update coming soon? thank you Update posted. Please to let me know if it work with sound and things? This should also make PC and NPC holster weapon, but no promise will always work (AI behavior might override sheathweapon() function). 3
looping Posted April 29, 2025 Posted April 29, 2025 (edited) sound it's okay for the weapon it remove but comes back on Edited April 29, 2025 by looping 1
l0ngdickj0hns0n Posted April 29, 2025 Posted April 29, 2025 is there a button to exit the animation or do you just wait?
Gray User Posted April 30, 2025 Author Posted April 30, 2025 14 hours ago, l0ngdickj0hns0n said: is there a button to exit the animation or do you just wait? You can console out by clicking actor and 'NAF stop' but this do not stop mod script so may re animate until script is run out. As said in description there is config cell that you can go to and set mod options like how many repeat for each stage (each repeat is one animation loop of 20 second)
dcp7010 Posted April 30, 2025 Posted April 30, 2025 @Gray User Thank you for update for weapons it doesn't work they come back and I also noticed that any object held in the hand by NPCs remains in their hands for the sound it works well 🙂 2
Gray User Posted April 30, 2025 Author Posted April 30, 2025 8 hours ago, dcp7010 said: @Gray User Thank you for update for weapons it doesn't work they come back and I also noticed that any object held in the hand by NPCs remains in their hands for the sound it works well 🙂 That is good to know. Will try something else in fight with game AI next update. 1
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