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[Animation] NAF Seduce (updated 5/28/2026)


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Posted
14 hours ago, Gray User said:

 

You can console out by clicking actor and 'NAF stop' but this do not stop mod script so may re animate until script is run out. As said in description there is config cell that you can go to and set mod options like how many repeat for each stage (each repeat is one animation loop of 20 second)

I checked that out and I have it set to the minimum of 20 second repeat but the entire animation seem to run for like 3-4 minutes total regardless of how long i set those settings to. An exit function would be nice although I am not sure how hard that would be to implement. Thank you!

Posted
3 hours ago, l0ngdickj0hns0n said:

I checked that out and I have it set to the minimum of 20 second repeat but the entire animation seem to run for like 3-4 minutes total regardless of how long i set those settings to. An exit function would be nice although I am not sure how hard that would be to implement. Thank you!

 

This should not happen - if you have repeat set to 1 for each stage, should only run 60 second (1x20s for stage 1, 1x20s for stage 2, 1x20s for stage 3). I will check my copy again to see if script is taking that setting correct. 

Posted

@djay135 @Hoarforst

 

Ok. I have confirmation mod work as packaged, so maybe we can see what is wrong for you?

 

Esp is supported by starfield, just BGS is pushing esm because end user cannot modify it, so better for paid mods program. But it compress records in way that is not as stable for updating and I am tired of helping people troubleshoot crashes for multiple version when most users will not even say which version they have. 

 

I do not know about MO2. If you use mod organizer rather than install manually, I cannot say what is going wrong because I do not know that mod organizer is not causing problem like failing to let old script clear or whatever. 

 

Troubleshoot questions:

 

What does 'do not work' mean. Does it CTD, or not play animation and actors stand in place, or plays animation and no sound, or something else. (each of these have different possible cause)

 

What is your load order. 

 

Did you get update debug message in game when moving to new version? 

 

Does old version still work?

 

Posted
1 hour ago, Gray User said:

@djay135 @Hoarforst

 

Ok. I have confirmation mod work as packaged, so maybe we can see what is wrong for you?

 

Esp is supported by starfield, just BGS is pushing esm because end user cannot modify it, so better for paid mods program. But it compress records in way that is not as stable for updating and I am tired of helping people troubleshoot crashes for multiple version when most users will not even say which version they have. 

 

I do not know about MO2. If you use mod organizer rather than install manually, I cannot say what is going wrong because I do not know that mod organizer is not causing problem like failing to let old script clear or whatever. 

 

Troubleshoot questions:

 

What does 'do not work' mean. Does it CTD, or not play animation and actors stand in place, or plays animation and no sound, or something else. (each of these have different possible cause)

 

What is your load order. 

 

Did you get update debug message in game when moving to new version? 

 

Does old version still work?

 

Ok, I tried again and it seems work now. Maybe there is something wrong with other things sorry.

Posted

Hello, I have a problem where there is no sound during action. Has anyone encountered this problem and what could be the solution?

Posted
17 hours ago, Jokohono said:

Hello, I have a problem where there is no sound during action. Has anyone encountered this problem and what could be the solution?

 

Question:

 

Which version you install?

 

Do you see subtitle?

 

Do you use mod manager or manual install?

 

Can you send screenshot of data/sound/voice/ folder?

 

Are you using any mod that change player race or voicetype? (voice in game is set for each voice type, so if you are not player voicetype will not work)

Posted (edited)

I can't get the animation to stop, and even when i type in NAF Stop and click on the characters, the voice keeps playing..

Edited by Origamiboy
Posted
On 5/13/2025 at 5:45 AM, Origamiboy said:

I can't get the animation to stop, and even when i type in NAF Stop and click on the characters, the voice keeps playing..

 

Yes. Script still runs until all repeat have run (each repeat is 20 seconds). Please set how many repeat you want by going to testing room and using terminal as said in mod description. Thank you. 

Posted

I am having trouble getting this to worked. I've installed both the animation pack and seduce manually. I've gotten the pheremones via console command and have gotten the dialogue to pop up. The animation also plays when targeting the player. However after picking the dialogue options nothing happens.

Posted
On 5/16/2025 at 12:34 AM, MetZwerg said:

we need more custom slots... !!!

 

and does surrender use the custom slots too ?

 

Yes, surrender use same custom slots/file names. I will add more for next update. 

 

How many more?

Posted
2 hours ago, MetZwerg said:

how about 5 ?

to get my favorites from snusnufield in, and maybe i try to get some auctionhouse ones in..

 

 

I will up to 6 on next update. That way, multiple of 3 so I can assign equal amount of vanilla seduce animations. Might take time, will have to update annoying dialogues. 🙃

Posted (edited)

For information: I tested and the animations of Snusnu work on custom slots
but not those of auctionhouse the actors are nested in each other or one of the actor remains standing without moving 😉

Edited by looping
Posted

Is everyone just converting their esp's to esm's on their own? Or are you guys just rawdogging esps? Asking because all the other modding communities on nexus and discord have a lot to say about not putting esps into your loadorder

Posted
8 hours ago, friendbacchus said:

Is everyone just converting their esp's to esm's on their own? Or are you guys just rawdogging esps? Asking because all the other modding communities on nexus and discord have a lot to say about not putting esps into your loadorder

 

No rawdogging. I make the esps wear condom. 🙃

 

I have had no problems with mostly esp in load order. I left my mod as esp because they are not done yet, but what bad thing do the internet saw will happen from  esps?

Posted
9 hours ago, Gray User said:

 

No rawdogging. I make the esps wear condom. 🙃

 

I have had no problems with mostly esp in load order. I left my mod as esp because they are not done yet, but what bad thing do the internet saw will happen from  esps?

For sure, I figured it must be the case that you know what you're doing in this case and it must be that the strong reaction in other communities against it are on the presumption that it would be really bad for a bunch of amateur authors to be releasing haphazard esps.  I don't know enough about the backend of the engine and how it handles esms vs esps and small, med, full, etc to make that broad statement myself which is why I just wanted to address it. 

I'll try to learn more about what the specific concern is. Until then I'll defer to your track record and the fact that there's been nothing but good communication and positive feedback in your forums. Cheers.

I also couldn't resist the temptation to make a rawdogging analogy so, well done riposte with your own comment about wearing condoms :).

 

Posted
17 minutes ago, friendbacchus said:

For sure, I figured it must be the case that you know what you're doing in this case and it must be that the strong reaction in other communities against it are on the presumption that it would be really bad for a bunch of amateur authors to be releasing haphazard esps.  I don't know enough about the backend of the engine and how it handles esms vs esps and small, med, full, etc to make that broad statement myself which is why I just wanted to address it. 

I'll try to learn more about what the specific concern is. Until then I'll defer to your track record and the fact that there's been nothing but good communication and positive feedback in your forums. Cheers.

I also couldn't resist the temptation to make a rawdogging analogy so, well done riposte with your own comment about wearing condoms :).

 

 

Thank you 😊

 

I think there are limit to how many esp user can have (255?) but game probably not survive that much mod anyway. I think other big change that is different to other BGS games is now esm cannot be edited by end user without maybe corrupting game saves. This makes it good format for release of paid/protected mods that modder do not want changed or ripped off. My mods are not paid, and I want user to edit them if they like, so ¯\_(ツ)_/¯ 

 

Maybe in some years when mod is mostly done and not updating so much I will go back and release esm again but I think it was causing problem for users to update so often when it was esm and I could not troubleshoot because I think it is bad idea for me to load mod as an esp, then esm, then esp, then esm. 

Posted (edited)

@MetZwerg

 

New version uploaded. Have 6 animation slots for custom animation now. Tested some and did not find problem. Also need updated User Animation Pack to create extra file for animation slots. :)

 

@looping

 

Tried to way to force guard to put away gun. You must enable ForceUnequip stripping method from terminal in aaseducecell. There is warning that it may be weird to have both stripping method running, but I tried it and I think it work (made sure order of strippings is right in script also). 

 

This will also make guard remove helmets. Helmets and weapons do not automatic equip after sex, but I think will come back when actor reload or enter combat.(?)

Edited by Gray User
Posted (edited)

@Gray User

Thank you for the update and I will test immediately for the guard

 

Edit:
tested and great! the helmet and weapons is removed 😊

Edited by looping

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