srayesmanll Posted June 18, 2016 Posted June 18, 2016 Had a question on the latest version of this as I'm trying to get mod conflicts and load order correct in my MO. I assume this comes before XP32 Extended Skeleton correct? Do I need the SOSRacemenu plugin XP32 Extended gives? Also do all the optional esp's conflict in SoS or are they just there so I can assign different versions to different npcs? the XPMSE should ALWAYS be last installed (in MO, highest priority). The SOSRacemenu.esp is an empty esp that does nothing on it's own. However, if it is present in your load order, you can set the adjust the PC's (and only the PC's) schlong through Race Menu (genitals tab). If it is not present, then you use the normal adjustment through SOS's MCM. Either way, the NPC schlongs are only set through the SOS MCM. The schloing esp do not conflict with each other and allows variations. In the MCM you can control which races get which sclongs. Some schlong add-ons are race or gender specific - leito has a separate schlong pack with khajiit and argonian specific schlongs.
Shadowscale Posted June 18, 2016 Posted June 18, 2016 I want every male to have same size and same shape. How do i set the options in mcm? If you are only using the schlong options for males (yes, there are female ones available too) then at the general tab at the bottom is a set percent to 100% (if you use multiple different schlong SoS addons then go to the options after without leaving the MCM and set the others at 0% at the top for Schlong shape.
Hippeus Posted June 18, 2016 Posted June 18, 2016 Had a question on the latest version of this as I'm trying to get mod conflicts and load order correct in my MO. I assume this comes before XP32 Extended Skeleton correct? Do I need the SOSRacemenu plugin XP32 Extended gives? Also do all the optional esp's conflict in SoS or are they just there so I can assign different versions to different npcs? the XPMSE should ALWAYS be last installed (in MO, highest priority). The SOSRacemenu.esp is an empty esp that does nothing on it's own. However, if it is present in your load order, you can set the adjust the PC's (and only the PC's) schlong through Race Menu (genitals tab). If it is not present, then you use the normal adjustment through SOS's MCM. Either way, the NPC schlongs are only set through the SOS MCM. The schloing esp do not conflict with each other and allows variations. In the MCM you can control which races get which sclongs. Some schlong add-ons are race or gender specific - leito has a separate schlong pack with khajiit and argonian specific schlongs. So best to keep it above XPSME in MO left panel and have XPSME at the bottom for plugins then. Basically this is how my left panel looks for MO Realistic Force SoS - Schlongs of skyrim XPSME Edit: Also I've been reading how custom races can't have Schlongs properly but I've been working on updating Azel the Vampire Follower that is a custom race follower technically with the more enhanced textures and meshes provided by this mod. I know he'll have the hole in the crotch area problem till I assign him a dick in the mcm. Which actually fits like it should with the updated textures and meshes with no seams or anything. Question is should I put anything else in his character assets as well? I updated his skeleton with the newest version of XPSME as that was a year out of date. But not sure if I should do any of the other skeletons that SoS gives.
Hippeus Posted June 19, 2016 Posted June 19, 2016 Where can I find this tutorial to edit Azel correctly in CK. Cause the above that I did where copying and pasting files caused the perma-undie bug He looked great but not all the other males.
Shor Posted June 19, 2016 Posted June 19, 2016 I am trying (rather unsuccessfully) to add a race to (say) the sos-vectorplexus regular addon. When I am working in the CK I have the new race's esp loaded as well as the sos-VP reg addon, which is active. I add the race to the compatability flist, make 3 new race probabilityxx entries (the race has three types) and race size entries, add the new entries to their flst pages... It seems to all be good, in accordance with the pdf in the optional files about addons... BUT... Every time I try to load the game after making my edits, it claims that the esp is dirty, so won't load it. I have tried to make a brand new addon, and tried modifying the existing VectorPlexus addon, each with the same results. BTW, from TES5Edit's point of view, there is nothing to clean... Any suggestions? Anyone successfully added a race to SOS?
gebe237 Posted June 19, 2016 Posted June 19, 2016 Any suggestions? Anyone successfully added a race to SOS? I'm having a similar problem, same error. I posted here as I couldn't find the error solution online. Unfortunately I haven't had a response yet. What error is showing up in your Papyrus log?
Shor Posted June 19, 2016 Posted June 19, 2016 Any suggestions? Anyone successfully added a race to SOS? I'm having a similar problem, same error. I posted here as I couldn't find the error solution online. Unfortunately I haven't had a response yet. What error is showing up in your Papyrus log? SOS: dirty addon 'VectorPlexus Regular' settings collection content (26, 0, 29,29) I'm sure it means something to someone (that's probably not here)
johann7124 Posted June 19, 2016 Posted June 19, 2016 I am trying (rather unsuccessfully) to add a race to (say) the sos-vectorplexus regular addon. When I am working in the CK I have the new race's esp loaded as well as the sos-VP reg addon, which is active. I add the race to the compatability flist, make 3 new race probabilityxx entries (the race has three types) and race size entries, add the new entries to their flst pages... It seems to all be good, in accordance with the pdf in the optional files about addons... BUT... Every time I try to load the game after making my edits, it claims that the esp is dirty, so won't load it. I have tried to make a brand new addon, and tried modifying the existing VectorPlexus addon, each with the same results. BTW, from TES5Edit's point of view, there is nothing to clean... Any suggestions? Anyone successfully added a race to SOS? I think you will need to esmify your race plugin first as the CK removes masters that are not masters.
Guest Posted June 20, 2016 Posted June 20, 2016 MCM Settings crush each time after another load screen?! Have to import settings each time. Absolutely new issue.
kusai Posted June 20, 2016 Posted June 20, 2016 I'm having an issue were SOS is not applying/saving the revealed armor state for armors. I have SOS Full and SOS for females installed and I am trying to use some of Nisetanaka's bikini armors on Nexus ( http://www.nexusmods.com/skyrim/mods/72344/?) on a non-schlongified female character but you can not equip the bikini top and bottoms at the same time due to slot 52 being used by both SOS and Nisetanaka. People have reported that you can get around this by marking the bikini top as revealing in SOS, but every time I check the box, the setting doesn't take, the box remains unchecked when I come back to the menu. Has anyone else encountered this or have any suggestions?
kusai Posted June 20, 2016 Posted June 20, 2016 So, i was able to fix my issue. It seams like SOS only wants to let you mark an armor as revealing if you have a schlong equipped. So I added the UNP schlong to my character then was able to mark several armors as revealing after which I could successfully equip the bikini bottoms both with and without the schlong added.
Heyisforhorses Posted June 21, 2016 Posted June 21, 2016 Is there a mod/ some way so that when I loot a dead body's armor, they automatically equip underwear. Don't feel like seeing dicks every time I loot an armor off a dead body. Thanks.
homofoen1 Posted June 21, 2016 Posted June 21, 2016 For anyone who usrs Deadly Mutilation with SOS I made a patch for the male legs on dead spawnable males being weird. I also changed the underwear to be more inline with SOS: Deadly Mutilation SOS patch Do you still happen to have that patch file? Does anyone have the patch for deadly mutilation and sos to work ? Or is there even one? Would be really grateful for it!
Jezzerat Posted June 22, 2016 Posted June 22, 2016 Is there a mod/ some way so that when I loot a dead body's armor, they automatically equip underwear. Don't feel like seeing dicks every time I loot an armor off a dead body. Thanks. First of all, are you okay???
oufengyun Posted June 22, 2016 Posted June 22, 2016 I'm using the latest version and still there is a hole in the crotch for Snow elves, has this been fixed? Thanks!
Hernite Posted June 22, 2016 Posted June 22, 2016 I have been Looking for a solution to my problem with search and Google as well but nothing seems to apply. At first I had floating cocks so I made sure I had latest XP32 Extended Skeleton and SoS followed lower in MO. Reinstalled SoS to be sure. With a fresh game the underwear now stays on and test actors jerking air. I also ran loot and FNiS to be safe. Problem persist, so I would appreciate some useful advice.
Guest Posted June 23, 2016 Posted June 23, 2016 Once I run it through SKSE/MO the game gets stuck after "Bethesda" on the Skyrim logo. It just continues loading, puffing, but the volumes of smoke never appear, neither main menu does. This lunacy lasts until I quit it forcibly. Got this problem not so long ago. Couldn't find an answer. Hope my SOS signal won't be considered as entirely off-topic The only time I have seen this was a master I was missing. Has nothing to do with SOS, it was another mod that was missing a master (some patch file or other). However, instead of the normal crash after the logo, I got what you are seeing - smoke but no fire (I mean, MENU). The only way I found it was to load my mods in tes5Edit. It would stop loading at the mod with a missing master. Wrye Bash & Mod Organizer should normally show the missing master, but in my case they didn't. Only loading my mods in tes5Edit helped locate the problem. Here is my story. Finally I've found myself able to follow your advice. I've made some edits to my loadorder, as tes5edit pointed me to some errors. Moreover, I've recently succeed in using Loot and made some cleaning via tes5edit again. Well... all the same result when I try to start the game through MO/SKSE - Logo and nothing else. Meanwhile, Windows Task Manager tells me the Skyrim application is working. So I have to start the game the way I am used to. No options and MO benefits are available.
srayesmanll Posted June 23, 2016 Posted June 23, 2016 Once I run it through SKSE/MO the game gets stuck after "Bethesda" on the Skyrim logo. It just continues loading, puffing, but the volumes of smoke never appear, neither main menu does. This lunacy lasts until I quit it forcibly. Got this problem not so long ago. Couldn't find an answer. Hope my SOS signal won't be considered as entirely off-topic The only time I have seen this was a master I was missing. Has nothing to do with SOS, it was another mod that was missing a master (some patch file or other). However, instead of the normal crash after the logo, I got what you are seeing - smoke but no fire (I mean, MENU). The only way I found it was to load my mods in tes5Edit. It would stop loading at the mod with a missing master. Wrye Bash & Mod Organizer should normally show the missing master, but in my case they didn't. Only loading my mods in tes5Edit helped locate the problem. Here is my story. Finally I've found myself able to follow your advice. I've made some edits to my loadorder, as tes5edit pointed me to some errors. Moreover, I've recently succeed in using Loot and made some cleaning via tes5edit again. Well... all the same result when I try to start the game through MO/SKSE - Logo and nothing else. Meanwhile, Windows Task Manager tells me the Skyrim application is working. So I have to start the game the way I am used to. No options and MO benefits are available. Not sure what to tell you. It all works fine for me. For MO, I used the instruction at STEP for setting up MO and running all of the necessary applications through it: LOOT, WryeBash (for bashed patch), Tes5Edit. Even Bodyslide. Take a look there for more info (link in my sig). Sorry I couldn't help more.
johann7124 Posted June 24, 2016 Posted June 24, 2016 One of your mods has a null reference and is causing that issue.
Xatos Posted June 25, 2016 Posted June 25, 2016 I can't seem to control the size, I apparently have the SOS Racemenu plugin as when I use showracemenu there is a genitals tab with SOS erection but all that does is bend the direction, not increase/decrease size. Changing the stuff in the SOS MCM menu doesn't seem to help either. The SOS MCM menu doesn't even allow me to increase/decrease size to my PC manually, as it's blacked out.
Shor Posted June 25, 2016 Posted June 25, 2016 I am trying (rather unsuccessfully) to add a race to (say) the sos-vectorplexus regular addon. When I am working in the CK I have the new race's esp loaded as well as the sos-VP reg addon, which is active. I add the race to the compatability flist, make 3 new race probabilityxx entries (the race has three types) and race size entries, add the new entries to their flst pages... It seems to all be good, in accordance with the pdf in the optional files about addons... BUT... Every time I try to load the game after making my edits, it claims that the esp is dirty, so won't load it. I have tried to make a brand new addon, and tried modifying the existing VectorPlexus addon, each with the same results. BTW, from TES5Edit's point of view, there is nothing to clean... Any suggestions? Anyone successfully added a race to SOS? I think you will need to esmify your race plugin first as the CK removes masters that are not masters. Got it in one... And Thanks for that. The PDF that Vector Plexus left for us even alludes to that fact. I used xedit to change the flag, made my addon then unflagged my race. Good as gold.
kenny4221 Posted June 26, 2016 Posted June 26, 2016 So I'm trying to download this but whenever I do the download gets to where it's near done then just sits there. I've tested other files from the site and they downloaded fine but for some reason this one doesn't want to finish, it just gets to about 99.9% complete and then just sits there at 0mb/s and won't finish the download. Has anyone else had this issue? Tried both of the files that weren't the "lite" version and I get the same thing. Edit - After posting this I just let the download run for however long to see if it would ever complete and it finally gave me "Failed - Network Error", which is odd because I tested a few other mods and they downloaded perfectly fine.
mentalmike Posted June 26, 2016 Posted June 26, 2016 possible to make armor revealing only during sex?
Langmans Posted June 26, 2016 Posted June 26, 2016 After enabling SOS integration in SLA and reloading the save, I'm getting a CTD. Not sure if this is a problem with SLA, SOS, floppySOS or one of the other mods I'm using. papyrus, mo profile and crash log are here: http://www.loverslab.com/topic/63632-sos-integration-in-sla-triggers-ctd/?do=findComment&comment=1597465
WaxenFigure Posted June 27, 2016 Posted June 27, 2016 I can't seem to control the size, I apparently have the SOS Racemenu plugin as when I use showracemenu there is a genitals tab with SOS erection but all that does is bend the direction, not increase/decrease size. Changing the stuff in the SOS MCM menu doesn't seem to help either. The SOS MCM menu doesn't even allow me to increase/decrease size to my PC manually, as it's blacked out. If you can't control the size in the MCM Menu then you probably have the wrong skeleton. http://www.nexusmods.com/skyrim/mods/68000/? <-- The right skeleton If you have a custom race you may have to find the skeleton it uses and overwrite it with a copy of the right skeleton. So I'm trying to download this but whenever I do the download gets to where it's near done then just sits there. I've tested other files from the site and they downloaded fine but for some reason this one doesn't want to finish, it just gets to about 99.9% complete and then just sits there at 0mb/s and won't finish the download. Has anyone else had this issue? Tried both of the files that weren't the "lite" version and I get the same thing. Edit - After posting this I just let the download run for however long to see if it would ever complete and it finally gave me "Failed - Network Error", which is odd because I tested a few other mods and they downloaded perfectly fine. Sometimes it IS the network, sometimes it is the browser and sometimes it's the host. Since most people can download from here most of the time all I can really suggest is that you try both something different and try again. After enabling SOS integration in SLA and reloading the save, I'm getting a CTD. Not sure if this is a problem with SLA, SOS, floppySOS or one of the other mods I'm using. papyrus, mo profile and crash log are here: http://www.loverslab.com/topic/63632-sos-integration-in-sla-triggers-ctd/?do=findComment&comment=1597465 Take CTDs to here: http://www.loverslab.com/topic/46913-how-to-debug-ctd/?do=findComment&comment=1174832 But first be sure you are running this: http://www.loverslab.com/topic/56084-crash-fixes/
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