XunAmarox Posted January 10, 2014 Posted January 10, 2014 Is there any word on a fixed SOS Light? The solution is simple: split the body UV in 2 maps: - one for the body + schlong (schlong where the feet/tail are) - one for feet + tail Then all you need to do is simply setup a new TXST with the new textures and specify them for feet/tails in the AAs.
b3lisario Posted January 10, 2014 Author Posted January 10, 2014 Is there any word on a fixed SOS Light? http://www.loverslab.com/topic/23944-sos-schlongs-of-skyrim/?p=608886
Sabres Posted January 10, 2014 Posted January 10, 2014 Anyone know why the animation of the penis in the futa mod works better than the sos by itself? The penis in the regular sos seems stiff and doesn't move much with the body. The position where the girl lays on her back on the guys stomach in a foreplay position his penis does not move its stiff. But the schlong on the female acts correctly.. I cant figure it out
Zorlond Posted January 10, 2014 Posted January 10, 2014 There's a ton of animations where the guy just lies there and the girl's doing all the heavy lifting in terms of animation quality. It's just how the animations were made. Pretty bad habit, but it's to be expected, and it's not SOS's fault.
XunAmarox Posted January 10, 2014 Posted January 10, 2014 Is there any word on a fixed SOS Light? http://www.loverslab.com/topic/23944-sos-schlongs-of-skyrim/?p=608886 It's a good step. Looks like the textures need to be fixed though, the UV seems a little off on the head of the cock and the skin probably needs to be 3d painted so it matches at the mound.
Setekh Posted January 10, 2014 Posted January 10, 2014 There's a ton of animations where the guy just lies there and the girl's doing all the heavy lifting in terms of animation quality. It's just how the animations were made. Pretty bad habit, but it's to be expected, and it's not SOS's fault. No, he means the 'elasticity' of the schlong itself. I've noticed the same issue myself. This change occurred after version 1.20 of Sexlab, I reported it in the bug forum but it seems it never got looked into. Sclongs are rigid and inflexible after 1.20 where as version 1.15b or earlier they have proper physics reaction to them which gives them better motion on many animations.
crusher Posted January 10, 2014 Posted January 10, 2014 Is there any word on a fixed SOS Light? http://www.loverslab.com/topic/23944-sos-schlongs-of-skyrim/?p=608886 It's a good step. Looks like the textures need to be fixed though, the UV seems a little off on the head of the cock and the skin probably needs to be 3d painted so it matches at the mound. yeah, I just use this: SoS - Light n Wet.7z parts from several places, and all the credit goes to whoever's parts they are. [i also use b3lisario's tutorial to increase size on skelly bones by 1.5 times. skelly not included] There's a ton of animations where the guy just lies there and the girl's doing all the heavy lifting in terms of animation quality. It's just how the animations were made. Pretty bad habit, but it's to be expected, and it's not SOS's fault. No, he means the 'elasticity' of the schlong itself. I've noticed the same issue myself. This change occurred after version 1.20 of Sexlab, I reported it in the bug forum but it seems it never got looked into. Sclongs are rigid and inflexible after 1.20 where as version 1.15b or earlier they have proper physics reaction to them which gives them better motion on many animations. I was wondering what was up, or not so up with SoS playing wonky lately.
VectorPlexus Posted January 10, 2014 Posted January 10, 2014 (I'm going to step in very quietly and try not to make too much noise) I would say that its a skeleton issue... here's my reasoning: both male, female, WW, VL, chickens who have multiple personality disorders that think they are rabbits, whatever, all use the exact same Havok animations males and females have both different skeletons, thus they may have different lag bone settings As a side note I'd also like to point out that many of you are using the last XPMS which is now SOS compatible, but it has "female" scaling proportions, which imo doesnt look good on males (well, not IMO at least). I never really looked into the lag bones to see if there's any difference between the two, but that could be it. As far as my involvement with SOS goes, I'm really appreciated that B3lisario accepted my invitation/gift to curate it, specially because at some point, I relayed all scripting to Smurf (who has gone completely MIA), and now I just look at it and I just get lost in the code. I'm still, however, relaying assets that were never released (WW and VL) to B3lisario, so he can implement them, as you might already seen some posts ago. Also... I'm available for helping with building new havok assets for other meshes/races/skeletons, I do require some things though: I need a readied schlongified skeleton of that race, with a proper located penis rig... like... having the schlong rig stick on the head, wont work xP I need both body/schlong meshes as ready as possible, and the schlong mesh properly located in relation to the skeleton rig and body mesh although not absolutely required, I do advise you to work both body and genitals as a 1 mesh, for better weights/seams/etc... If I have all this I can create new behaviour files and offset animations for anything, rather quickly (bare in mind though that I have my own projects going on, so I'll give those priority ofc)
Gayton Kerslut Posted January 11, 2014 Posted January 11, 2014 There is one problem I have with SoS. The problem is that is that I like it, and to that extent that when a new update with new stuff in it is coming out soon I stop wanting to play Skyrim until the update is out. I haven't played Skyrim in ages waiting for the werewolf update and now I'm impatient to get going again!
crusher Posted January 11, 2014 Posted January 11, 2014 (I'm going to step in very quietly and try not to make too much noise) I would say that its a skeleton issue... here's my reasoning: Right you are. Just tested with regular SoS skelly and everything is back to normal, thanks for 'quietly' making noise. You da man. just using SoS light version with: SoS Skeleton at 1_3 Size.7z and all is back to normal. Glad to see you back, if only 'quietly'.
umbratotalus Posted January 11, 2014 Posted January 11, 2014 I have a couple of questions - 1) Is it just me, or is the cock supposed to have some jiggle-physics too? My character's schlong is just as concrete as though I was using Sundracon's or Favoredsoul's. The only thing that does move are the balls. Is that supposed to be like that? 2) Do you have uncircumcised meshes at least? I understand the whole "we can't animate the foreskin being pulled" thing, but really, unless you're using Sexlab or something like that (which a lot of people are, but I'm not), having an animated foreskin doesn't matter. It is really just aesthetics for me at the moment. If possible, would it be implemented as an addon like the current schlong options? 3) Is there anything new that has been made for SoS? New armor replacers, etc.? I only have what there is for this mod that is on Nexus, and I don't regularly check LL. Sorry, but this forum is TL;DR, so I apologise if these questions have been answered, at all. Thanks in advance for answering.
VectorPlexus Posted January 11, 2014 Posted January 11, 2014 I have a couple of questions - 1 - Besides the skeleton issue I already explained yesterday (which crusher seemed to confirm to be true) if you are using a different version from the one provided in SOS, the lag bones settings might have been changed in some SOS compatible Skeletons. Also, the lag bones are very dependent on machine performance. Better machines, will render smoother animations, and make the lag bones effects more visible. 2 - Nope. I had a friend that told me he would do it, but never did, and then I also didnt bothered, and finally I got "detached" form SOS. I'm planning on adding it later to the mod I'm developing atm, which is not SOS related, but still uses the same SOS Havok Assets and meshes. 3 - I have no idea.
Setekh Posted January 11, 2014 Posted January 11, 2014 (I'm going to step in very quietly and try not to make too much noise) I would say that its a skeleton issue... here's my reasoning: Right you are. Just tested with regular SoS skelly and everything is back to normal, thanks for 'quietly' making noise. You da man. just using SoS light version with: SoS Skeleton at 1_3 Size.7z and all is back to normal. Glad to see you back, if only 'quietly'. Interesting. I'm not sure why different Sexlab versions would cause this if it's the skeleton though. How would I go about fixing the issue for this skeleton? http://www.nexusmods.com/skyrim/mods/34438/?
superderp Posted January 11, 2014 Posted January 11, 2014 I'm having an interesting issue in which all male NPC underwear is clipping through their clothes. http://i.imgur.com/NdfxkQv.jpg Kinda neat, but not supposed to happen. Any thoughts?
VectorPlexus Posted January 11, 2014 Posted January 11, 2014 can be a whole bunch of things... but my first advice is maybe try reinstalling latest version of SKSE Also, still on those ppl having erection disfunctions: After talking a while with Setekh, I understood the problem a bit further and this is what might be happening: - When Ashal proposed me and Smurf to implement SOS support, he also asked for more bends which I did, since I had to revise the Havok assets anyway to give support to females, WWs, VLs, and whatever else could appear in the long term. - But then me and Smurf "disappeared" and I never got to release neither those assets, nor the WW and VL - Because Ashal implemented SexLab to use the future assets and animations, its quite possible that ppl having erection problems, might have an outdated SOS (from the time it was hosted on Nexus, 2.03.011) - When I handed SOS management to B3lisario, I also gave him the new havok assets, which many of you might not have yet. Solution: 1. Either install the last updated SOS version (2.03.015 I believe) or... 2. Since B3lisario already announced 2.04 to be out soon, you can wait for that one, and in the meantime get 2.03.015 and just use the required assets: - Everything within the Meshes/Auxbones folder (delete the SOS folder first) - Every schlong meshes (regular, average, muscular nifs)
b3lisario Posted January 11, 2014 Author Posted January 11, 2014 Update 2.04.001 Added suport for Werewolf race, with converted meshes and textures by VectorPlexus Bending keys: Added the flaccid state at the bottom position Fixed a bug where bending keys were not working just after a new game or when SOS runs for the first time Fixed an issue where changing the key bindings in the MCM menu was not working Fixed an issue with leftover scripts that lead to a wrong message when picking up any potion Uninstall your current version and install this one. Don't do a clean save. I've also added Mighty Beasts - Werewolf as an optional requirement. Use this for maximum compatibility with the included Werewolf schlongs as they were made for these Werewolf body meshes. When prompted for overwrite say yes, this is because I've included the werewolf skeleton in the main file to avoid any chance of CTD for those who doesn't want to use Mighty Beasts. Actually it doesn't matter if you replace it or not. In case of issues upload your papyrus log. Click here to download this file
Gayton Kerslut Posted January 11, 2014 Posted January 11, 2014 Thankyou for releasing it! I get to play skyrim again!
superderp Posted January 11, 2014 Posted January 11, 2014 can be a whole bunch of things... but my first advice is maybe try reinstalling latest version of SKSE Assuming you were responding to me, unfortunately, that didn't fix it.
Kazuya096 Posted January 11, 2014 Posted January 11, 2014 it is not a clean save needed to update? I've understood this correctly?
LukeDuke Posted January 11, 2014 Posted January 11, 2014 I'm using the newest available XP32 Maximum Skeleton [X.92X] is this will be any problem with new SOS version? & Thank you for great update! E: Is ''Subtle Male Skeleton'' mod included with SOS? They both have exactly the same file size so...
Sabres Posted January 11, 2014 Posted January 11, 2014 There's a ton of animations where the guy just lies there and the girl's doing all the heavy lifting in terms of animation quality. It's just how the animations were made. Pretty bad habit, but it's to be expected, and it's not SOS's fault. No, he means the 'elasticity' of the schlong itself. I've noticed the same issue myself. This change occurred after version 1.20 of Sexlab, I reported it in the bug forum but it seems it never got looked into. Sclongs are rigid and inflexible after 1.20 where as version 1.15b or earlier they have proper physics reaction to them which gives them better motion on many animations. I don't know if the posts after mine are directed towards this issue or not. I do know if I use the futa version by B3lisario the females penis works perfect. The males penis using the Vector Plexus normal is very stiff and doesn't move during small hip movments by the male. The same animation with the futa version it works as it should. Not sure what the issue is.
crusher Posted January 11, 2014 Posted January 11, 2014 (I'm going to step in very quietly and try not to make too much noise) I would say that its a skeleton issue... here's my reasoning: Right you are. Just tested with regular SoS skelly and everything is back to normal, thanks for 'quietly' making noise. You da man. just using SoS light version with: SoS Skeleton at 1_3 Size.7z and all is back to normal. Glad to see you back, if only 'quietly'. Interesting. I'm not sure why different Sexlab versions would cause this if it's the skeleton though. How would I go about fixing the issue for this skeleton? http://www.nexusmods.com/skyrim/mods/34438/? ..it's just my personal experience, but I was never able to get proper alignment when using anything other than the default/original SoS "Male" skelly. Trying Subtle Male skeleton, and as well other SoS compatible, left the schlong humping air. Though I'll have to bing/google how to/and then modify sword and shield position to back to get the skeleton that works best (with relevant equip animation)
VectorPlexus Posted January 11, 2014 Posted January 11, 2014 Assuming you were responding to me, unfortunately, that didn't fix it. Well, I'm not sure if SOS still has that Armor patch, but not using it OR using it in load order before another mod that also changes the same armor, would cause that. A dirty edit on the Armor Form, you have the character wearing from any other mod loaded after hat armor patch, would be enough to cause that. I suggest you check TESVEdit to see what mods might be doing it, and then Wrye Bash to create a bashed patch if neccessary. Or simply move the Armor Patch to be the last in your loading list I don't know if the posts after mine are directed towards this issue or not. I do know if I use the futa version by B3lisario the females penis works perfect. The males penis using the Vector Plexus normal is very stiff and doesn't move during small hip movments by the male. The same animation with the futa version it works as it should. Not sure what the issue is. IMO, that can only mean skeleton differences on the lag bones values. Try to temporarily replace whatever male skeleton you are using by the female one. If it fixes it, you can be sure if its the skeleton or not.
Sabres Posted January 11, 2014 Posted January 11, 2014 IMO, that can only mean skeleton differences on the lag bones values. Try to temporarily replace whatever male skeleton you are using by the female one. If it fixes it, you can be sure if its the skeleton or not. This is this file correct? \Data\Meshes\actors\character\character assets\skeleton.hkx replace and rename with \Data\Meshes\actors\character\character assets female\skeleton_female.hkx I tried this and it does the same thing, am I changing the wrong file? Or should I be switching skeletons from the SOS folders? I did backup my files by the way
XunAmarox Posted January 11, 2014 Posted January 11, 2014 Is there any word on a fixed SOS Light? http://www.loverslab.com/topic/23944-sos-schlongs-of-skyrim/?p=608886 It's a good step. Looks like the textures need to be fixed though, the UV seems a little off on the head of the cock and the skin probably needs to be 3d painted so it matches at the mound. yeah, I just use this: SoS - Light n Wet.7z parts from several places, and all the credit goes to whoever's parts they are. [i also use b3lisario's tutorial to increase size on skelly bones by 1.5 times. skelly not included] That doesn't actually include the fix. The schlong clips through the clothing. Thanks anyways though.
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