tantuu Posted January 13, 2014 Posted January 13, 2014 I just wanted to post this because i think it's very funny and also wanted to compliment the mod... I downgraded from SOS full to SOS light and now all my characters' penis's use the male body texture for the penis texture... probably an error on my part but, a funny looking error... the body is most of the shaft (hairy chest on the bottom) and then feet going down the sack... i kept it like that for a while because i thought it was hilarious. Great mod btw, makes immersion with adult mods much more possible... until i screw it up and give my players feetdicks. No help is needed... I just played around with some file names and fixed it myself.
aishiteru Posted January 13, 2014 Posted January 13, 2014 Secondly, and this got me earlier, if you're using a custom schlong like Scesmoon's hyper addon, it needs to be updated to work with the Werewolf. Otherwise, you'll have to go back to the default. Thanks for your support! CustomRaces caused my issues. Wereworf might not be compatible with MODNAME addon though I had added new forms of werewolf to MODNAME addon following former Vector's PDF instruction. My issues have been solved. 1) Keeping erection Once PC drinks average, regular, or muscular schlong portion then PC's schlong turns on to flaccid. Maybe, MODNAME's schlong can't work well when transforming back from werewolf to default race. 2) No schlong on werewolf Once PC drinks average, regular, or muscular schlong portion then PC transforms to werefolf. So, the werewolf can equip schlong.
Octopussy Posted January 13, 2014 Posted January 13, 2014 Is anyone continuing to work on the uncircumcised option? Just like the SoS creators themselves, I don't think anyone is up for the effort involved. The amount of vertices that would be needed and the complexity of the animations themselves would be absurd. But, if people are fine with it not retracting for erections then that is something I can add to the to-do list. IMO, that would be fine, retraction would be interesting, but CERTAINLY not "needed". It would be cool if an option was built into the SoS menu to set certain races to always be uncut (argonians, kajit).
Octopussy Posted January 13, 2014 Posted January 13, 2014 @ VectorPlexus: First, I'd like to whole-heartedly thank you for such a cool and essential mod, and for returning to update it. You are the man, man. I was hoping you might be able to make the "rank 1" regular penis shorter than the balls. It's pretty common for men (and she-men lol) to have this look when flaccid and it would be nice to see this represented in this amazing mod. I posted this in B3l's thread for SoS UNP but realized it would make more sense to post it here. If you or anyone else could make this happen that would be the shizz. Thank you!
rerun1983 Posted January 13, 2014 Posted January 13, 2014 I noticed that the werewolves - poor things - are kind of left hanging in some animations. Its just long enough for an air hump and that's it! I also noticed that "faction rank" doesn't transfer over if you're transforming into one either. Are these on the "to-do" list? Cheers for a great mod!
KestrelSky Posted January 14, 2014 Posted January 14, 2014 Is anyone continuing to work on the uncircumcised option? Just like the SoS creators themselves, I don't think anyone is up for the effort involved. The amount of vertices that would be needed and the complexity of the animations themselves would be absurd. But, if people are fine with it not retracting for erections then that is something I can add to the to-do list. IMO, that would be fine, retraction would be interesting, but CERTAINLY not "needed". It would be cool if an option was built into the SoS menu to set certain races to always be uncut (argonians, kajit). I in no way have the skills to even attempt such a thing, but if someone did perhaps it could work like the Nude Creatures mod, where in a flaccid state it uses one mesh that has a full foreskin/more beast race type anatomy, and then swaps out on erection to a SoS schlong to still have the erection animations. Crude, but it should theoretically work as far as I know. The problem is getting the meshes and integrating them with SoS. I vote +1, but I'm sure I'm in the minority.
umbratotalus Posted January 14, 2014 Posted January 14, 2014 I'm in need of help. I downloaded the version 2.4 and it is the correct .zip, since it was the only one with 2.4.whatever.zip and installed it using NMM. However, NMM says that I only have version 2.3.010b for the .esm and version 2.3.0.15 for the .esp, and in game I have none of the new options or whatever that were in the changelog (if any) (also, I don't have any DLCs). Also, the cock jiggles a little when I jump, but it is basically just an elasticity jiggle, not a cock bouncing up and down jiggle, if you know what I mean. I only have the SOS download, v 2.4.0"whatever numbers go here", without the Mighty Beasts (because I'm uncertain about it's requirements) [edit] just saw there was two files, and downloaded the werewolf version, which I'm hoping doesn't require "Dragonborn". I even went so far as to completely clean install in my data folder of all my mods, and it still didn't do anything. If the cock bouncing issue is because of my computer not being powerful enough because everything I have is fine, but I will note that I have Enhanced Character edit.esp (because someone else mentioned it at one stage) am I perhaps in need of a new skeleton, or should the one provided be the only one I need? I'm so lost on this...
Rez Delnava Posted January 14, 2014 Posted January 14, 2014 *snip* I was hoping you might be able to make the "rank 1" regular penis shorter than the balls. It's pretty common for men (and she-men lol) to have this look when flaccid and it would be nice to see this represented in this amazing mod. That is something I'm looking into. I'm learning havok right now, and part of my larger to-do list is adding another flaccid state that emulates the look of the genitals when a guy first takes his pants off at the doctor's office--small, cold, shrunken and tight to the body, which should be a common occurrence in frosty Skyrim. The look can be emulated already though, using B3l's racemenu plugin (or adjusting the skeleton nodes in Nifskope if you're using SOS light). Adjust Genitals Base to around 0.65, Gen. Scrotum to around 1.35, Gen01 to 1.2, and Gen03 to 0.85. Fine-tune to taste. These are number I'm making up on the fly, but knowing what I do about the SOS skeleton, the result should be that the Gen Base scale brings everything up into the body, the scrotum scale should restore the testes to 95% of their original size, the Gen01 scale will restore girth to about 85% of original, and the Gen03 scale should reduce the overall length. Is anyone continuing to work on the uncircumcised option? Just like the SoS creators themselves, I don't think anyone is up for the effort involved. The amount of vertices that would be needed and the complexity of the animations themselves would be absurd. But, if people are fine with it not retracting for erections then that is something I can add to the to-do list. IMO, that would be fine, retraction would be interesting, but CERTAINLY not "needed". It would be cool if an option was built into the SoS menu to set certain races to always be uncut (argonians, kajit). I in no way have the skills to even attempt such a thing, but if someone did perhaps it could work like the Nude Creatures mod, where in a flaccid state it uses one mesh that has a full foreskin/more beast race type anatomy, and then swaps out on erection to a SoS schlong to still have the erection animations. Crude, but it should theoretically work as far as I know. The problem is getting the meshes and integrating them with SoS. I vote +1, but I'm sure I'm in the minority. The problem with that solution is that is would require yet another script to an already script heavy mod. *WARNING: TECHNICAL GIBBERISH AHEAD* Now I've been working with the SOS (and other's) skeleton for a year now, so maybe all the bones have gone to my head, but the ideal solution would be to add a new bone (three new bones actually, but I'll get to that) to the skeleton. The new bone would fork from [Gen05] (the bone second from the penis tip) and would rest just below and behind [Gen06] (the penis tip). The new bone [GenFS] would control foreskin. In the meshes, the foreskin would be almost 100% weighted to [GenFS] and the mesh would intentionally clip through the glans (which is weighted to [Gen06]). In the havok assets, in the flaccid state we would then set [Gen06] to a smaller scale, shrinking the glans to be within the foreskin. Then as the erect havok state is called, we slide [GenFS] back and scale it down (probably down to nothing, but if the mesh was done well we may still be able to have it visible). But keep in mind, I'm just learning Havok, so I don't know for certain if that is even possible (I assume it is because its a complex animation engine). Now the other two bones I mentioned would be for barbs and sheath, which are the two most popular requests for Khajiit phalli (very few requests for argonian phalli mods).
Octopussy Posted January 14, 2014 Posted January 14, 2014 The look can be emulated already though, using B3l's racemenu plugin (or adjusting the skeleton nodes in Nifskope if you're using SOS light). Did you mean to say SoS FULL? I was gonna switch to Bel's racemenu plugin version, which IIRC works with SoS Light, but I can't give up my ECE, which has sliders that are integral to my character. I wanted to switch before because someone had made a pretty convincing uncut cock via the sliders, but decided it wasn't for me. As far as Nifscope, i really have no idea what it is or how intensive it would be for a noob to learn, but if it gets me a smaller wiener it may be worth my trouble lol. It just seems a shame that as great as this mod is, little (read: normal) cocks get no love. As the average male is like 5.5" erect, and the smallest dick in the game is like 5" flaccid, lol. EDIT: k i've DL'd Nifskope, what file do i load? Will this change be global, or can i just change my PC?
KestrelSky Posted January 14, 2014 Posted January 14, 2014 *snip* I was hoping you might be able to make the "rank 1" regular penis shorter than the balls. It's pretty common for men (and she-men lol) to have this look when flaccid and it would be nice to see this represented in this amazing mod. That is something I'm looking into. I'm learning havok right now, and part of my larger to-do list is adding another flaccid state that emulates the look of the genitals when a guy first takes his pants off at the doctor's office--small, cold, shrunken and tight to the body, which should be a common occurrence in frosty Skyrim. The look can be emulated already though, using B3l's racemenu plugin (or adjusting the skeleton nodes in Nifskope if you're using SOS light). Adjust Genitals Base to around 0.65, Gen. Scrotum to around 1.35, Gen01 to 1.2, and Gen03 to 0.85. Fine-tune to taste. These are number I'm making up on the fly, but knowing what I do about the SOS skeleton, the result should be that the Gen Base scale brings everything up into the body, the scrotum scale should restore the testes to 95% of their original size, the Gen01 scale will restore girth to about 85% of original, and the Gen03 scale should reduce the overall length. Is anyone continuing to work on the uncircumcised option? Just like the SoS creators themselves, I don't think anyone is up for the effort involved. The amount of vertices that would be needed and the complexity of the animations themselves would be absurd. But, if people are fine with it not retracting for erections then that is something I can add to the to-do list. IMO, that would be fine, retraction would be interesting, but CERTAINLY not "needed". It would be cool if an option was built into the SoS menu to set certain races to always be uncut (argonians, kajit). I in no way have the skills to even attempt such a thing, but if someone did perhaps it could work like the Nude Creatures mod, where in a flaccid state it uses one mesh that has a full foreskin/more beast race type anatomy, and then swaps out on erection to a SoS schlong to still have the erection animations. Crude, but it should theoretically work as far as I know. The problem is getting the meshes and integrating them with SoS. I vote +1, but I'm sure I'm in the minority. The problem with that solution is that is would require yet another script to an already script heavy mod. *WARNING: TECHNICAL GIBBERISH AHEAD* Now I've been working with the SOS (and other's) skeleton for a year now, so maybe all the bones have gone to my head, but the ideal solution would be to add a new bone (three new bones actually, but I'll get to that) to the skeleton. The new bone would fork from [Gen05] (the bone second from the penis tip) and would rest just below and behind [Gen06] (the penis tip). The new bone [GenFS] would control foreskin. In the meshes, the foreskin would be almost 100% weighted to [GenFS] and the mesh would intentionally clip through the glans (which is weighted to [Gen06]). In the havok assets, in the flaccid state we would then set [Gen06] to a smaller scale, shrinking the glans to be within the foreskin. Then as the erect havok state is called, we slide [GenFS] back and scale it down (probably down to nothing, but if the mesh was done well we may still be able to have it visible). But keep in mind, I'm just learning Havok, so I don't know for certain if that is even possible (I assume it is because its a complex animation engine). Now the other two bones I mentioned would be for barbs and sheath, which are the two most popular requests for Khajiit phalli (very few requests for argonian phalli mods). I'd uh, be very in favor of such a thing. Skyrim can suck my scripts whichever way it would be done. Assuming we are sailing to fantasy land, for the Argonians I would think the majority of people who enjoy beast races would be ok with a sheath or keeping the normal schlong. Going anymore realistic would involve slits or cloacas or hemipenes and that, well, ain't my thing. *mutters* I don't spend hours dickering with a schlong mod to NOT see schlongs. Hmm it would probably be interesting to use on Werewolves too. I wish I could offer to help in some way, but I'm at preschool level when it comes to nifscope and blender. I just started figuring them out this weekend.
KestrelSky Posted January 14, 2014 Posted January 14, 2014 The look can be emulated already though, using B3l's racemenu plugin (or adjusting the skeleton nodes in Nifskope if you're using SOS light). Did you mean to say SoS FULL? I was gonna switch to Bel's racemenu plugin version, which IIRC works with SoS Light, but I can't give up my ECE, which has sliders that are integral to my character. I wanted to switch before because someone had made a pretty convincing uncut cock via the sliders, but decided it wasn't for me. As far as Nifscope, i really have no idea what it is or how intensive it would be for a noob to learn, but if it gets me a smaller wiener it may be worth my trouble lol. It just seems a shame that as great as this mod is, little (read: normal) cocks get no love. As the average male is like 5.5" erect, and the smallest dick in the game is like 5" flaccid, lol. EDIT: k i've DL'd Nifskope, what file do i load? Will this change be global, or can i just change my PC? I took a chance and used the racemenu plugin with SoS full and didn't have any problems. You can definitely create a lot of interesting shapes.
Octopussy Posted January 14, 2014 Posted January 14, 2014 ok, i think i found the files, meshes/character assets/b3lisario UNP.... do i need to alter BOTH malegenitalsf files, _0 and _1? EDIT: crap, i edited both but saw no change I must be doing something wrong, or maybe I edited the wrong files, IDK....
Rez Delnava Posted January 14, 2014 Posted January 14, 2014 @Octopussy B3l has a tutorial for adjusting Nif skeleton nodes, complete with pictures in this thread about his addons Basically you'll load the skeleton found in the /meshes/actors/character/character assets/ folder in Nifskope, find the bones for male genitals (there are eight of the right now). The ones you want to adjust have a bone name [inbrackets]; don't adjust the lines called 'lag', you can mess up the havok animations. Manually adjusting the skeleton like this only works when using SoS Light or the Futa Equipable. SoS Full's scripts reset the scale to 1, basically ignoring the skeleton settings, on load to get the potions to work consistently. The change is global unless you have one of the unique character path mods installed and working. You may need to do a showracemenu to get changes you've made to show in an existing save. And please, please backup your save and any file you plan to change before proceeding. @kaytara I have considered 'internal' humanoid genitals for argonians where the penis and testes are hidden in a pelvic recess until the erection state is called. Thats of course way down the list. My main thing is more variety and more realism, so the alternate flaccid state is high on the list. Nifskope is easy and powerful, if not very intuitive. I've never liked Blender, its UI is... and you have to have 2 different versions of it installed to get much real work done. I'm relearning 3dsMax (yay free student version), and I'm still a lost puppy as far as Havok Tools go. So if you'd like to contribute, you're in similar company.
Octopussy Posted January 14, 2014 Posted January 14, 2014 @Octopussy B3l has a tutorial for adjusting Nif skeleton nodes, complete with pictures in this thread about his addons Manually adjusting the skeleton like this only works when using SoS Light or the Futa Equipable. SoS Full's scripts reset the scale to 1, basically ignoring the skeleton settings, on load to get the potions to work consistently. Awesome, thanks for the linky! Ahhh, so thats the issue. Would I be able to use SoS Light without using the racemenu plugin? Anything else I'd be losing by going to SoS Light besides the potions and Morning Wood? Any chance B3l's mod can be made to not make ALL women have cocks, maybe like half of them? I know that wasn't possible a few months back...
Rez Delnava Posted January 14, 2014 Posted January 14, 2014 I'd have to take a look at the UNP addon that you've been using to answer definitively, but I think it is for SoS Full only. I believe you can adjust the occurrence in the MCM menu, then in the addon's sub menu there should be an option for probability. There may also be an option in the main SoS options for transgender probability. B3l also has the Futa Equipable that I mentioned earlier; its fairly versatile and works with both SoS Light and SoS Full. The Racemenu sliders are an optional feature, both verions of SoS work with or without it. I just got called into work, so I'll take a look later (~4 hours from now) and postback.
Rez Delnava Posted January 14, 2014 Posted January 14, 2014 I'm back and I took a look. The SoS - B3lisario UNP addon is an addon for SoS Full, no light version possible without 100% schlonging every adult female permanently (since SoS Light has the schlong mesh attached to the body) The addon was setup to use the 'female gender' flag instead of the 'female transgender' flag. The former will run the schlongify script on the gender until every valid actor matching the gender flag has been schlonged (in this case the percentage to be schlonged is 10%, so the script runs 10 times, schlonging every female). In the latter, the schlongify script runs once, giving each nearby valid actor a 10% chance to be scholnged with that particular schlong. I've attached a different version of the UNP addon, this one with the gender flag set to female trans. with the probability still set to the default 10%, but that can be adjusted in the MCM. The problem is that the Transgender schlongify script may not be active; I don't know if VP or B3l got it working. You could set the probability to 50% and it might give 50% of females schlongs, or you could set the probability to 100% and have it schlong no females; I don't know, I'm not that well versed with papyrus. But, either way, this version will make it so that not 100% of females get schlonged, and you have the option of force-schlonging females by by drinking the UNP shape potion. SOS - B3lisario UNP Addon.7z
Durrie Posted January 14, 2014 Posted January 14, 2014 Hi guys, i tried to look for answer so there are two possible solutions i am blind or i am having very specific problem. When i toggle immersive FP my schlong is nothing but brown shape of a schlong. Anyone knows a solution for this? Thank you for answer
lurker333 Posted January 14, 2014 Posted January 14, 2014 So I think I'm having an issue like superderp is/was having. Except for me what happens when I load the game I don't get the schonglify message in the top left of the message and if I'm wearing a robes the brown underwear is clipping through my robes and when I take off the robes the underwear disappears and when I put the robes back on again my character's schlong clips through the robes(see the attachment). If try to switch to any other types of clothing it doesn't clip through but if I switch back to the original set of robes it clips through. Things to note: 1. This first started when I updated to the latest version of SoS 2. This is on a clean save I just started where the revealing SoS armors mod was never installed before 3. Also so far it only seems to happen on a pair of custom robes I made in the CK (Not sure why this would be the problem simply because all I changed about the robes was to put a custom enchantment on them and that's all) 4. This is the second time I've gotten this bug, the first time was when I tried updating to the the latest version of SoS, but shortly after reinstalled skyrim because I was having some issues with stability after uninstalling a different mod. I'll try and uninstall/reinstall SoS to see if it helps, but I thought I would post about this incase others were having this issue and maybe we can find a fix for it.
aishiteru Posted January 14, 2014 Posted January 14, 2014 The look can be emulated already though, using B3l's racemenu plugin (or adjusting the skeleton nodes in Nifskope if you're using SOS light). Adjust Genitals Base to around 0.65, Gen. Scrotum to around 1.35, Gen01 to 1.2, and Gen03 to 0.85. Fine-tune to taste. These are number I'm making up on the fly, but knowing what I do about the SOS skeleton, the result should be that the Gen Base scale brings everything up into the body, the scrotum scale should restore the testes to 95% of their original size, the Gen01 scale will restore girth to about 85% of original, and the Gen03 scale should reduce the overall length. I use full version of SOS 2.04 which is added racemenu addon. I can tweak Genital Base, Scrotum, and Erection with racemenu addon. But, in case of tweaking Genitals 1 to 6 I can't keep these tweakings so passing load screen such as fast tracel etc. somewhat makes the tweakings revert to the first. If PC equips muscular schlong and I tweak Genital 6, head of penis, of the PC a bit, then the tweak gets back on the track after loading screen. Why is here what happens?
Rez Delnava Posted January 14, 2014 Posted January 14, 2014 Re: Myself: I just spent 20 mins slaughtering a few hundred Grelod's to test to see if the trans schlongify script is active, and unfortunately it does not look like it. But for what its worth, the modified UNP addon I posted above is viable for manually schlonging females. Hi guys, i tried to look for answer so there are two possible solutions i am blind or i am having very specific problem. When i toggle immersive FP my schlong is nothing but brown shape of a schlong. Anyone knows a solution for this? Thank you for answer Thats a new one. I need to know some details: 1) SoS Full or Light 2) If SoS Light, have you patched to the latest version (or applied the fix that was posted a few pages back) 3) Just to clarify, are you using Immersive First Person View, or The Joy of Perspective, or something else? 4) If you are using IFPV, have you tried adjusting the nearby fade value in IFPV's MCM? 5) Any other details that might be helpful. 1. This first started when I updated to the latest version of SoS 2. This is on a clean save I just started where the revealing SoS armors mod was never installed before 3. Also so far it only seems to happen on a pair of custom robes I made in the CK (Not sure why this would be the problem simply because all I changed about the robes was to put a custom enchantment on them and that's all) 4. This is the second time I've gotten this bug, the first time was when I tried updating to the the latest version of SoS, but shortly after reinstalled skyrim because I was having some issues with stability after uninstalling a different mod. On point 2, is it a "clean" save that you've been playing awhile before "cleaning", or a new game that you started after updating? On #3, try to find a pair of base-game robes (preferably the robe you based your mod on) and see if the issue continues while wearing those. If the issue stops when wearing unedited robes, something went wrong in your mod; If the issue continues while wearing unedited robes (or happens when wearing anything else), something is wrong with the way SoS was installed. One debugging step I want you try as well, go into the MCM menu, select Vector Plexus Muscular from the list, then hit 'clean'. That will descholng the actor in the image. Then use a shape potion and reschlong. If the reschlonging fixes the issue, great; if not, lets get some more details.
lurker333 Posted January 14, 2014 Posted January 14, 2014 Ok I did what you said and I think it has to do with the mod I made myself, not sure why though. I used the clean option in the MCM menu like you said and that didn't help and I got a plain version of the robes and they didn't react the same way that my custom version did. So either I installed SoS incorrectly (I don't think I did) or my mod has some issue with it. Here is a link to the mod file I made: https://www.dropbox.com/s/1r42n6v932gpgsb/Archmage%20Enchantment%20Robes%202.rar If anyone wants to take a look at it and see if they can tell me what's wrong it with. When you download it just extract it and place the file in data folder and it should be in your game, and to get a copy of it just type "help archmage" and it should pop up as "Archmage College Robes" with the item code. Any help would be really appreciated.
Rez Delnava Posted January 14, 2014 Posted January 14, 2014 @Lurker The problem is one of SoS's more annoying 'features'. It considers almost all clothing and armor to 'revealing' by default, and that includes custom armors. Its a quick fix though, in your case. Just open the mod back up in your editor and add [slot 52] to the Biped Template along with the existing [body]. [slot 52] is sometimes called [body AddOn 9], [biped 52], or [secondary Pelvis] depending on what editor you're using. ...I really wish SOS handled it the otherway around; consider all ARMO entries to be concealing until proven otherwise, even if slot 52 is vacant.
davign Posted January 14, 2014 Posted January 14, 2014 Can someone please help me i am trying to download schlongs of skyrim but no luck it just doesnt seem to be downloading any file i seem to choose I tried to download from nexus mods but SOS has been hidden and or removed by user so is no longer available there and i just cant seem to download the Mod from here .. what am i doing wrong ? or can someone give alternative download link would greatly appreciate any version full that is not the light version thanks in advance
Durrie Posted January 14, 2014 Posted January 14, 2014 Re: Myself: I just spent 20 mins slaughtering a few hundred Grelod's to test to see if the trans schlongify script is active, and unfortunately it does not look like it. But for what its worth, the modified UNP addon I posted above is viable for manually schlonging females. Hi guys, i tried to look for answer so there are two possible solutions i am blind or i am having very specific problem. When i toggle immersive FP my schlong is nothing but brown shape of a schlong. Anyone knows a solution for this? Thank you for answer Thats a new one. I need to know some details: 1) SoS Full or Light 2) If SoS Light, have you patched to the latest version (or applied the fix that was posted a few pages back) 3) Just to clarify, are you using Immersive First Person View, or The Joy of Perspective, or something else? 4) If you are using IFPV, have you tried adjusting the nearby fade value in IFPV's MCM? 5) Any other details that might be helpful. 1. This first started when I updated to the latest version of SoS 2. This is on a clean save I just started where the revealing SoS armors mod was never installed before 3. Also so far it only seems to happen on a pair of custom robes I made in the CK (Not sure why this would be the problem simply because all I changed about the robes was to put a custom enchantment on them and that's all) 4. This is the second time I've gotten this bug, the first time was when I tried updating to the the latest version of SoS, but shortly after reinstalled skyrim because I was having some issues with stability after uninstalling a different mod. On point 2, is it a "clean" save that you've been playing awhile before "cleaning", or a new game that you started after updating? On #3, try to find a pair of base-game robes (preferably the robe you based your mod on) and see if the issue continues while wearing those. If the issue stops when wearing unedited robes, something went wrong in your mod; If the issue continues while wearing unedited robes (or happens when wearing anything else), something is wrong with the way SoS was installed. One debugging step I want you try as well, go into the MCM menu, select Vector Plexus Muscular from the list, then hit 'clean'. That will descholng the actor in the image. Then use a shape potion and reschlong. If the reschlonging fixes the issue, great; if not, lets get some more details. So to answer your questions - I use SoS full and immersive FP and i am not using IFPV I will try joys of perspective and see what it will do ..
Durrie Posted January 14, 2014 Posted January 14, 2014 Re: Myself: I just spent 20 mins slaughtering a few hundred Grelod's to test to see if the trans schlongify script is active, and unfortunately it does not look like it. But for what its worth, the modified UNP addon I posted above is viable for manually schlonging females. Hi guys, i tried to look for answer so there are two possible solutions i am blind or i am having very specific problem. When i toggle immersive FP my schlong is nothing but brown shape of a schlong. Anyone knows a solution for this? Thank you for answer Thats a new one. I need to know some details: 1) SoS Full or Light 2) If SoS Light, have you patched to the latest version (or applied the fix that was posted a few pages back) 3) Just to clarify, are you using Immersive First Person View, or The Joy of Perspective, or something else? 4) If you are using IFPV, have you tried adjusting the nearby fade value in IFPV's MCM? 5) Any other details that might be helpful. 1. This first started when I updated to the latest version of SoS 2. This is on a clean save I just started where the revealing SoS armors mod was never installed before 3. Also so far it only seems to happen on a pair of custom robes I made in the CK (Not sure why this would be the problem simply because all I changed about the robes was to put a custom enchantment on them and that's all) 4. This is the second time I've gotten this bug, the first time was when I tried updating to the the latest version of SoS, but shortly after reinstalled skyrim because I was having some issues with stability after uninstalling a different mod. On point 2, is it a "clean" save that you've been playing awhile before "cleaning", or a new game that you started after updating? On #3, try to find a pair of base-game robes (preferably the robe you based your mod on) and see if the issue continues while wearing those. If the issue stops when wearing unedited robes, something went wrong in your mod; If the issue continues while wearing unedited robes (or happens when wearing anything else), something is wrong with the way SoS was installed. One debugging step I want you try as well, go into the MCM menu, select Vector Plexus Muscular from the list, then hit 'clean'. That will descholng the actor in the image. Then use a shape potion and reschlong. If the reschlonging fixes the issue, great; if not, lets get some more details. So to answer your questions - I use SoS full and immersive FP and i am not using IFPV I will try joys of perspective and see what it will do .. Ok i found a solution .. there was item in my inventory called In the nude - i dropped it on the floor and reinstalled everything .. working excelently now
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