crashit123 Posted June 29 Posted June 29 1 hour ago, Unknowing-e said: Hey @crashit123, I have returned from my journey thru the rabbit hole and I've came back with gifts. Can you give these a test, I manage to get it working on load order. Need verification if it works for others. Also I think you mentioned but make sure you have the latest of version of FSMP. To install just have them overwrite over the originals. Jill Follower - HPH Patch.zip 308.65 kB · 1 download Orphelia Follower - HPH Patch.zip 294.63 kB · 1 download It works :D. Great job man, let me know when/if you will share the tool I would like to try that too if that's ok. I was worried for a bit because Oprhelia looked weird but turns out that her smp earings are buggy, changed them to other smp earings and voila it just works. Spoiler 1
Unknowing-e Posted June 29 Posted June 29 18 minutes ago, crashit123 said: It works :D. Great job man, let me know when/if you will share the tool I would like to try that too if that's ok. I was worried for a bit because Oprhelia looked weird but turns out that her smp earings are buggy, changed them to other smp earings and voila it just works. Reveal hidden contents That's good to hear. Yeah followers with custom races appeared to be a challenge. There might be some oddities with the conversion. Umm sure give me about a week. Need to clean it up and organize the pipeline. So its a one click and done type deal. In the time being if you have other followers or population mod, you are anyone else wants me to try converting let me know.
Predator-RJ Posted June 29 Author Posted June 29 On 6/26/2026 at 10:38 PM, Merlin Wizzard said: This mod needs an update to work with latest FSMP-HDT 3.3 Hi, why? it is working normally.
hentaiyour Posted June 30 Posted June 30 Hello, I've been trying to convert the NPC from B and B 126, but no matter what method I use, it always shows 'the vertex count of the reference and chosen shape is not the same'. What should I do?
crashit123 Posted June 30 Posted June 30 38 minutes ago, hentaiyour said: Hello, I've been trying to convert the NPC from B and B 126, but no matter what method I use, it always shows 'the vertex count of the reference and chosen shape is not the same'. What should I do? It's not HPH head. I check it in face nif. (ex Niem Follower\Meshes\actors\character\FaceGenData\FaceGeom\Niem_Follower.esp). If Num Vertices is around ~1000 it's low poly if ~3500 it's HPH. Spoiler There might be a way to convert low poly NPC's to HPH but I have no idea how to do it. 12 hours ago, Unknowing-e said: That's good to hear. Yeah followers with custom races appeared to be a challenge. There might be some oddities with the conversion. Umm sure give me about a week. Need to clean it up and organize the pipeline. So its a one click and done type deal. In the time being if you have other followers or population mod, you are anyone else wants me to try converting let me know. Sure please convert these if you can, I picked 6 followers 1 each form different creators: https://www.nexusmods.com/skyrimspecialedition/mods/131577?tab=files https://www.nexusmods.com/skyrimspecialedition/mods/131610?tab=files https://www.nexusmods.com/skyrimspecialedition/mods/63959?tab=files Valentine Follower Hair B - CBBE or CBBE 3BA Edition https://www.mediafire.com/file/xdpqod0niwxyhg0/Sissy_Follower_Beta1.1.7z/file https://workupload.com/file/RyMhhUK6Sb6 https://drive.google.com/file/d/1fpaQBQVAk6Ye-qHaJuHY94boJnTS_iXw/view 1
Predator-RJ Posted June 30 Author Posted June 30 Spoiler On 6/27/2026 at 9:18 PM, wren888 said: Hi, Predator. I appreciate your hard work on this mod and also your ongoing responses to users' posts. After many hours trying to get your mod to work for my character, I partially solved one of two problems I'm having. Problem 1: I got the mouth and lips to work on small- and medium-sized phalluses by opening the PPA tool using F1 and changing some things. Namely, I checked the "Oral" box under "Contexts," I moved the max penis length and girth sliders from 0 to their highest levels, and I increased the maximum big aah slider to its highest level, which I believe is 30. However, on large size phalluses, the victim still doesn't open her mouth wide enough to accommodate. I tried increasing the other phonemes as well, but I couldn't see any significant change. Problem 2: the victim's throat does not expand or contract at all. Though I read your advice not to open the PPA tool and adjust the three throat sliders, I tried that anyway. There was no change, so I moved them back. I tested the mod using a humanoid with a huge phallus and with a chaurus. The animations were mostly Billyy, with one or two by ZaZ and by Fluffy Fox. I tried unchecking the PPA overrides\modifiers box. I recall in one of your posts that the PPA config I'm supposed to use it yours. I didn't see one with your name on it, so I tried using the default one and the OSMP_Head_PPA.toml one. Changes using the OSMP one resulted in the mouth and lips to work properly. Consequently, I spent little time with the default one. I tried moving the positions of the actors with no helpful results except of course when I moved the assailant so far away from the victim that the huge penis barely touched her. Then there was no need for her mouth to open very wide. PPA is working properly for me with both humanoids and chauruses. If there's any information I'm neglecting to tell you, please let me know. If you would be so kind as to help me fix whatever I'm messing up, I would appreciate it. All the best to you. Hi, thanks a lot!!! about 1°, if you made PPA mouth enter "hole" correct in the center of the mouth and a little outside in range like top of the nose that alredy make things work much better, now about the sliders for the phonemes expressions that is very dependant on the preset you use, what i have been seeing is that people have presets that use almost ALL the sliders, and or even phoneme expression ones to make heads, that is a big problem, but can be more or less mitigated by adjusting the sliders in PPA to that especifc use ( bare ming other actors may work worst because of the configs made for just one actor), you saying that your actor does not open the mouth enought seems to be one of the problematic cases, or you have othe mods like conditional expressions or anyo ther that also does expressions and they are fighting with each other so the mouth does not open fully or also close opens in the animations (that should not happen at all), if you use Sex lab, try to disable PPA expression system and use only Sex lab one to test, there you have a single value to open the mouth put that at 100% and should be a pretty big "AHH" in the character, and then test to see if the collision reacts better, if so you need to edit further the PPA sliders delete or add more for your case. -Note: character mouth does not need to open with a matching size for what will entere there since SMP will make the lips wrap around for most cases, unless is something bigger thaen a horse.... then mod cant make miracles XD About 2°, did you install the PPA part in the Fomod? if not it wont work And my PPA config is that file "SMP_Head_PPA.tom", has a lot more sliders for the expression system and the thoath sliders too ( but they need the .TRI files to work that you only get if selected in the FOMOD)
Predator-RJ Posted June 30 Author Posted June 30 8 hours ago, hentaiyour said: Hello, I've been trying to convert the NPC from B and B 126, but no matter what method I use, it always shows 'the vertex count of the reference and chosen shape is not the same'. What should I do? Hi, that happens when the head is not a HPH head, and is another one or vannila, find another NPC or a conversion of that one to use HPH, then do the process to have SMP on it.
Merlin Wizzard Posted Wednesday at 10:06 AM Posted Wednesday at 10:06 AM On 6/29/2026 at 5:11 PM, Predator-RJ said: Hi, why? it is working normally. Awesome, you changed the Bold requirements on the front page from SMP Fixes 3.0 to just SMP Fixes. Should work now. 😉👍
Predator-RJ Posted Wednesday at 06:06 PM Author Posted Wednesday at 06:06 PM 7 hours ago, Merlin Wizzard said: Awesome, you changed the Bold requirements on the front page from SMP Fixes 3.0 to just SMP Fixes. Should work now. 😉👍 What? i didnt edit anything, SMP fixes is there since the mod came out -_-
LoneGentleman Posted Wednesday at 08:30 PM Posted Wednesday at 08:30 PM It feels to me like some stuff changed on the SMP fixes page and that's what they saw and meant. Also asdt added this to the top of the mod: USE SMPFIXES 3.0.0+ VERSION FOR FSMP 3.0.0. DONT USE THE 2.5.1 VERSION FOR FSMP 3.0.0+ It's a little confusing. Actually I think I'll finally try to downgrade to FSMP 3.0.0 to see if that fixes my issues with NPC not auto updating on scene changes.
Predator-RJ Posted Thursday at 05:04 PM Author Posted Thursday at 05:04 PM 20 hours ago, LoneGentleman said: It feels to me like some stuff changed on the SMP fixes page and that's what they saw and meant. Also asdt added this to the top of the mod: USE SMPFIXES 3.0.0+ VERSION FOR FSMP 3.0.0. DONT USE THE 2.5.1 VERSION FOR FSMP 3.0.0+ It's a little confusing. Actually I think I'll finally try to downgrade to FSMP 3.0.0 to see if that fixes my issues with NPC not auto updating on scene changes. SMP fixes to FSMP 3.0 means any FSMP version starting from 3.0, so it works with any version above 3.0 too..... thats it and the other one is for old 2.5 version that probably nobody uses anymore we hope.
LoneGentleman Posted Thursday at 05:19 PM Posted Thursday at 05:19 PM I give up. Tried everything and can't get the SMP fixes to correct the NPC face. FSMP installed with AVX2. All requirements installed Tried FSMP 3.0.0 and 3.3.0 The log is claiming that it resets the head in the SMPFixes.log [19:16:27.102] [17840] [D] Head reset 0001C1A5 (Faralda) [19:16:27.102] [17840] [D] Head reset 00000014 (Prisoner) But it is still glitching until manually doing SMP reset with console. Maybe I don't fulfill the above 70IQ requirement
StickyTicky Posted Thursday at 08:34 PM Posted Thursday at 08:34 PM 3 hours ago, LoneGentleman said: I give up. Tried everything and can't get the SMP fixes to correct the NPC face. FSMP installed with AVX2. All requirements installed Tried FSMP 3.0.0 and 3.3.0 The log is claiming that it resets the head in the SMPFixes.log [19:16:27.102] [17840] [D] Head reset 0001C1A5 (Faralda) [19:16:27.102] [17840] [D] Head reset 00000014 (Prisoner) But it is still glitching until manually doing SMP reset with console. Maybe I don't fulfill the above 70IQ requirement Same. This mod helps a lot - https://www.nexusmods.com/skyrimspecialedition/mods/39402?tab=posts I use VR and have assigned the spell (smp reset command) to a VRIK hand gesture. I can do it with a flick of a wrist without having to type it in console. On SE/AE, I guess a keyboard bind will do the charm.
wren888 Posted Friday at 03:34 AM Posted Friday at 03:34 AM (edited) On 6/30/2026 at 2:44 PM, Predator-RJ said: Reveal hidden contents ". . . unless is something bigger thaen a horse.... then mod cant make miracles XD." About 2°, did you install the PPA part in the Fomod? if not it wont work And my PPA config is that file "SMP_Head_PPA.tom", has a lot more sliders for the expression system and the thoath sliders too ( but they need the .TRI files to work that you only get if selected in the FOMOD) Thank you for your insightful response. About my first point: mouth opening. I recall your writing in some post for this mod that with humans, the throat expansion is minimal or nonexistent unless the phallus is large, so I used as a test a dremora from a mod that uses a huge phallus, perhaps bigger than a horse. So, no miracle with the mouth opening. Case closed. As I wrote above, your mod works fine for me with a chaurus. At least, it did after I made PPA adjustments. About my second problem: no throat expansion and contraction. Yes, I installed your PPA file. However, both in-game and also when I search your mod I downloaded, I find no "SMP_Head_PPA.tom". The only .tom file of yours I find both in-game and also when I searched your mod is labeled "OSMP_Head_PPA". Is that the same thing? If not, I don't know where to find the one you're saying. If it is the right one, I've tried moving the three throat sliders several times with no effect I can see, as I wrote before. You write that there are a lot of expressions in your .tom file. Mostly phonemes, as I recall. I assumed those other ones are only for the mouth and lips. Are you saying I should also move those other sliders to get a throat bulge? If so, which ones should affect the throat? Again, assuming the OSMP_Head_PPA.tom file I have is the correct one. It may make no difference, but I use your .tom file that's in the PPA_HPH partition of your mod, not the PPA_UBE partition. Thanks again for your help, Predator. I appreciate it as well as all your hard work on this mod. Nice job. Cheers. --edit-- In-game, in the section of the PPA marked "Overrides," should I check any of the three boxes? I can't see any difference in the throat with any of them checked or with none of them checked. Edited Friday at 04:49 AM by wren888
gp881 Posted Saturday at 05:08 AM Posted Saturday at 05:08 AM In some quests, such as the vampire quest at Redwater Den, my character's head ends up looking like this, and SMPhair disappears as well.
lazybruh123456 Posted Saturday at 12:03 PM Posted Saturday at 12:03 PM On 6/20/2026 at 7:00 PM, LoneGentleman said: Also, what would be the process to enable collisions with a Futa cock? I just tried with my Futa Character and there's no collision with the mouth, but if I change to male it works fine so I know the problem is the addon. Reveal hidden contents <per-triangle-shape name="CBBE_Schlong"> <margin>0.01</margin> <penetration>0.5</penetration> <tag>Genitals</tag> <no-collide-with-tag>Genitals</no-collide-with-tag> <no-collide-with-tag>MaleHands</no-collide-with-tag> <no-collide-with-tag>MaleBody</no-collide-with-tag> <no-collide-with-tag>Malehands</no-collide-with-tag> <no-collide-with-tag>penis</no-collide-with-tag> <no-collide-with-tag>VirtualFeet</no-collide-with-tag> <no-collide-with-tag>VirtualLegs</no-collide-with-tag> <no-collide-with-tag>VirtualPenis</no-collide-with-tag> </per-triangle-shape> But when I thought the problem was that I need to copy the nif entry pointing to the xml I noticed it's already there. Hide contents So now I'm wondering if maybe I need to add that part I put in a new xml in the MaleGenitals.xml in stead. I'll try that. EDIT: That finally worked. Adding the names of the meshes tri shapes into the xml did the job. Maybe someone already did put a patch for this somewhere and I just missed it :'D Hi Im trying to get collisions to work with my Futa character as well. How exactly were you able to get collissions to work? By replacing the NiStringExtraData line in the schlong addon?
LoneGentleman Posted Saturday at 02:22 PM Posted Saturday at 02:22 PM 2 hours ago, lazybruh123456 said: Hi Im trying to get collisions to work with my Futa character as well. How exactly were you able to get collissions to work? By replacing the NiStringExtraData line in the schlong addon? No, you need to add what I posted to the MaleGenitals.xml provided by the author here in their Himbo + TNG patch. This will correctly add collision for the CBBE Schlong, because it has differently named parts. Actually I think I also added the glans, since it is it's separate tri-shape. Just open the nif in Nifskope and check for the name of the shapes, then add them to the xml. Whatever the name of the TriShape for the addon you use, must be added to the xml to enable collision: MaleGenitals is what it is for TNG, for the futa one it's likely CBBE_Schlong and CBBE_SchlongGlans? Just look in your nif.
rat3110 Posted Sunday at 01:45 AM Posted Sunday at 01:45 AM Does anyone know how to get an SMP head (HPH) working properly with PPA? The character's mouth doesn't open correctly when using the SMP head. If I disable PPA expressions, the face looks almost correct, but then the SMP mouth stops working as well. I've also tried adjusting the OSMP_Head_PPA.toml configuration, but it didn't make any difference. I've attached a video showing the issue. I'd really appreciate it if anyone knows what's causing this or how to fix it. Thanks in advance! https://files.catbox.moe/c3p03q.mp4
LoneGentleman Posted Sunday at 05:58 AM Posted Sunday at 05:58 AM (edited) 4 hours ago, rat3110 said: Does anyone know how to get an SMP head (HPH) working properly with PPA? The character's mouth doesn't open correctly when using the SMP head. If I disable PPA expressions, the face looks almost correct, but then the SMP mouth stops working as well. I've also tried adjusting the OSMP_Head_PPA.toml configuration, but it didn't make any difference. I've attached a video showing the issue. I'd really appreciate it if anyone knows what's causing this or how to fix it. Thanks in advance! https://files.catbox.moe/c3p03q.mp4 So it looks like the SMP head isn’t working correctly, there’s no stretching. Either you don’t have collisions for the penis and mouth. Or you didn’t get it to work. If this is your female player character then as long as you use HPH she automatically comes with the SMP mouth. If she is an NPC then the bones and weights need to be transferred from the SMP head to her head. This has to be done for every NPC btw. To get the collisions working there’s a xml to download on the mod page: Himbo and TNG xml. Using PPA or not doesn’t turn the SMP on or off. It’s mainly used for the throat bulge and to have more precise control over the expression. Looks like that part is working fine. Edit: oh and if you use SOS you also need to do the xml edits that I mentioned above for the Futa Penis to work. The mod only has TNG included. Edited Sunday at 06:00 AM by LoneGentleman
Marenwolf Posted Sunday at 06:10 AM Posted Sunday at 06:10 AM Updating to Faster HDT SMP 3.5.0 causes this mod not to work. Version 3.3.0 Is stable
lazybruh123456 Posted Sunday at 09:48 AM Posted Sunday at 09:48 AM 19 hours ago, LoneGentleman said: No, you need to add what I posted to the MaleGenitals.xml provided by the author here in their Himbo + TNG patch. This will correctly add collision for the CBBE Schlong, because it has differently named parts. Actually I think I also added the glans, since it is it's separate tri-shape. Just open the nif in Nifskope and check for the name of the shapes, then add them to the xml. Whatever the name of the TriShape for the addon you use, must be added to the xml to enable collision: MaleGenitals is what it is for TNG, for the futa one it's likely CBBE_Schlong and CBBE_SchlongGlans? Just look in your nif. Got it working successfully! Thanks!
lazybruh123456 Posted Sunday at 10:02 AM Posted Sunday at 10:02 AM Here's a shot in the dark. Would it be possible to make this mod compatible with DWs SMP schlong physics selector's Malegenital.xml? From what I understand, the MaleGenitals.xml file is what controls to penis collision going into the mouth. And because PPA controls the rigidity of the schlong during a sex scene, theoretically it should be possible to have a schlong be floppy outside of sex, but during sex PPA can handle the stiffness. I havent tried it with the cbbe addon yet because I use UBE and the UBE SOS Addon I was already able to get this to partially work by editing the Himbo + TNG patchs Malegenital.xml file. I was able to get floppy balls working while getting the shaft to collide with the mouth. All I did was copy paste the contents of UBEs sos addons malegenitals.xml and pasted it above the contents of the Himbo + TNG patches malegenitals.xml. BY doing this I was able to get floppy SMP balls working. However when I tried doing the same thing by copy pasting DWs SMP Schlong Physics Malegenitals.xml text into the TNG Patch malegenitals.xml file. It caused the mouth to explode and not wrap around the schlong properly Now Im not really savvy with xml editing outside of copying and pasting, so maybe someone else who knows more about proper xml editing can tell me if its possible to have a floppy schlong while outside of sex but during oral sex allow for proper collisions with the mouth? Here's the file that I edited to get the UBE SOS balls to be floppy while allowing for mouth collisions with the shaft TNG_Himbo_UBE BALLS_SMP_XMLs.7z
feomathar999 Posted Sunday at 10:56 AM Posted Sunday at 10:56 AM SMP fixes is incompatible with the current versions of FSMP. It causes CTD making this mod unworkable since SMP fixes is a hard requirement.
LoneGentleman Posted Sunday at 11:39 AM Posted Sunday at 11:39 AM (edited) 43 minutes ago, feomathar999 said: SMP fixes is incompatible with the current versions of FSMP. It causes CTD making this mod unworkable since SMP fixes is a hard requirement. Just stay on FSMP 3.3.0 then until it's updated. Edited Sunday at 11:39 AM by LoneGentleman
Predator-RJ Posted Sunday at 05:58 PM Author Posted Sunday at 05:58 PM On 7/3/2026 at 12:34 AM, wren888 said: Thank you for your insightful response. About my first point: mouth opening. I recall your writing in some post for this mod that with humans, the throat expansion is minimal or nonexistent unless the phallus is large, so I used as a test a dremora from a mod that uses a huge phallus, perhaps bigger than a horse. So, no miracle with the mouth opening. Case closed. As I wrote above, your mod works fine for me with a chaurus. At least, it did after I made PPA adjustments. About my second problem: no throat expansion and contraction. Yes, I installed your PPA file. However, both in-game and also when I search your mod I downloaded, I find no "SMP_Head_PPA.tom". The only .tom file of yours I find both in-game and also when I searched your mod is labeled "OSMP_Head_PPA". Is that the same thing? If not, I don't know where to find the one you're saying. If it is the right one, I've tried moving the three throat sliders several times with no effect I can see, as I wrote before. You write that there are a lot of expressions in your .tom file. Mostly phonemes, as I recall. I assumed those other ones are only for the mouth and lips. Are you saying I should also move those other sliders to get a throat bulge? If so, which ones should affect the throat? Again, assuming the OSMP_Head_PPA.tom file I have is the correct one. It may make no difference, but I use your .tom file that's in the PPA_HPH partition of your mod, not the PPA_UBE partition. Thanks again for your help, Predator. I appreciate it as well as all your hard work on this mod. Nice job. Cheers. --edit-- In-game, in the section of the PPA marked "Overrides," should I check any of the three boxes? I can't see any difference in the throat with any of them checked or with none of them checked. 0SMP_Head_PPA.tom is the file from this mod, and like you saw the TH sliders are there, i dont know why the thrath is not working in your game, maybe something else is going on, since it uses the same PPA expression system, so if one works the othe also has to work, really strange, the sliders are already confgured to the depht and size so they should work from the start no need to edit them to get them to work, i rencebtl installed PPA 0.35 and didnt edit anything beying the SMP handle to body physics, because i use full smp, so your shouldng need editing in PPA also.
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