Jump to content

SexoutSlavers - Enslave NPC and enjoy (deprecated)


Recommended Posts

Posted

Where does this message show? i didnt see anything like that

 

No, every corpse cant be harvested old ones and new ones, i also tried to rest for some hours but no results.

 

I started another save, right now, it does work with the new save but it is kinda strange... all i did on the old one was upgrade.

 

 

 

 

 

This was the scenario when the harvesters stopped working: I went to the devils throat and killed all the centaurs there minus one i enslaved, i tried to harvest em all and it didnt work spent a few ingame hours trying and couldnt, so i went back to the camp spend a few days and saved (a mistake right there) then i upgraded to 1.2.0.1 because of the changelog and tried again, all the centaurs + the mutant was back alive and i couldnt harvest any body after that

 

 

I dont know if it will help, but thats what happened

 

I will play with the new save, but i will keep the old save in case any new version fixes it so i can keep anyone here informed

Posted

If you did spend a few days (>3 days) it's normal that the centaurs respawned, it's the game mechanic.

 

But if you can harvest any corpses it's means that you have no harvester (perhaps a bug). You may verify at terminal camp how many harvester you have.

 

For now I'm playing and debugging as I found bugs. I'll deliver soon a new version with corrections, with some concerning harvesting.

Posted

Yes, i know there's a respawn time, the only strange thing that happened when they respawned was that the supermutant (which always showed up dead in devil throat for me) was alive... but dying, with only 2 sticks of health

 

 

I verified at the terminal, it tells me i have 3 harvesters and i cant hire any new one, maybe a debugging option to sell/fire them to be able to hire they again?

 

 

If there's anything i can do to help with this bug... just tell me

Posted

SexoutSlavers version Beta 1-2-0-2 : attached at this thread at the first post

 

 

Fixes :

  • corrected a bug in controller 9 (corpse harvesting)
  • corrected an other potential bug on corpse harvesting process
  • topic 'Go to work' won't appear anymore on attendant 
  • topic "You'll be raped" will appear on the forced dialog of female slaves
  • topic concerning fertilization will appear on the forced dialog of the doctor
  • caps recolted by attendant when selling dugs and collar are no longer reversed to camp

 

Features :

  • added a key (configurable by McM, default is 'Home') to order a slave to follow
  • added a key (configurable by McM, default is 'End') to order a slave to stay at beacon
  • added at camp terminal options to depose or withdraw 5000 caps
  • added an initial process of purge when you load a game (see intructions below)

 

To make the initial process of purge you must, after installed the new version, load your save, wait 1 or 2 seconds, make a new save, quit the game and restart the save created.
 
I think there a very less bugs now and I now transform the mod in an .esm to test before delivering the final version and allow add-ons to be done.
 
Posted

Hi

Recently I have bought Fallout New Vegas (W Steam winter sales XD) and I wanted to try some mods of FONV.

When I try your mod I CTD at launch (it doesn't arrive to the bethesda logo).

After some testing (changing the mod order, put the mod at first, put the mod at last, etc) I noticed that if I use a version before the D202SlaverLive-1-9-0-5 the game start without problems and the mods work, if I use the version D202SlaverLive-1-9-0-5 or later I CTD at launch.

I tried to reinstall the game, I followed the installation guide and the tutorial for SCR then installed Sexout Pregnancy V3 but always the same problem.

Here the load order with the list of the mods and version

 

Load order

FalloutNV.esm
Sexout.esm
SexoutCommonResources.esm
SexoutPregnancyV3.esm
SexoutSlavery.esm
SexoutStore.esm
The Mod Configuration Menu.esp
SexoutZAZ.esp
SCS - CombatArmour.esp
NVRefugee Outfits.esp
RaiderChains.esp
SexoutSlavers.esp

Mod List

NVSE 3.02
NVSE Extender 11
MCM 1.5
SexoutNG-core 2.6.82
SexoutNG-data 2.6.80
SexoutCommonResources 20131028
SexoutCommonResources data 20130602
SexoutZaz
SexoutZaz datapack 20120806
SCS - CombatArmour
Raider Chains Armor T6M - T6BB - TN - BerryK2 Bouncing-47545-1-2
Refugee Outfits for type 3-38014-1 (tried with and without worldfix)
SCR Resources (see tutorial SCR)
SexoutStore 20131229
SexoutPregnancyV3-20131028.1
SexoutPregnancyV3Data-20130422.1
SporeRaceData-20130513.1
SexoutSlavers-Datas
SexoutSlavers-1-2-0-2

 

I noticed that Sexout Legion isn't present in SexoutNG (both core and data), and now I'm trying to find the mod file where it's stored, even if Legion isn't present in the requirement of the mod.

Thanks in advance for the advice and for bearing my poor English

Posted

I don't understand. You speak of D202SlaverLive and indicate in your list SexoutSlavers that are 2 different mods, one SexoutSlavers replacing the old.

 

Did you start a new game when you change ? If not it will never work.

 

Second, are you sure of your load order ? Which  tool do you use to see it ?

 

Third, does the game start without SexoutSlavers checked ?

 

Posted

for D202SlaverLive I mean the earlier version of this mod (see page 3 of this topic) using as data for meshes and textures the latest data of this mod (the data presents in the version 1-9-0-3 have the same CRC of the data SexoutSlavers-Datas.7z so they are the same files). when I decided to reinstall I backup the folder in documents (ini and savefiles) and put away so I can test with a clean setup without problems from previous installment.

As tool I'm using FOMM, The first time I used Mod Organizer but seeing this problem, when I restarted with the new installation I decided to use FOMM to follow the Installation guide and the tutorial.

I'm sure of the load order and here the load order using the export option in FOMM.

Last the game start without sexoutSlavers unchecked. It's when sexoutSlavers is checked that CTD, for this reason I start testing with the earlyer version presents in this topic and I can say from what version I have CTD.

For more detail I have the ultimate version in ITALIAN  without checked DLC (it's the same with all DLC checked) but I think that it isn't the problem

Posted

You're right, concerning the meshes and textures they are the same, I wait help from a mesher to make the better.

 

Don't know if any differences with Italian version so we'll do as if there are none. If another user using italian version could post to say if it's working or not for him it would be great :)

 

Your load order seems correct, try 2 tests please :

  • one try with SexoutSlavers just after 'The Mod Configuration Menu.esp' in the load order
  • one try without 'SexoutSlavery.esm', 'SCS - CombatArmour.esp', 'NVRefugee Outfits.esp', 'RaiderChains.esp' but I don't think it will change anithing, I use them too.
  • try a test with replacing SexoutSlavers.esp by SexoutSlavers.esm I add to this post, but beware It is not a stable version, I test it for now.

You did no change in SexoutSlavers.sep, like open with FNVedit or other tool ?

 

SexoutSlavers.esm

Posted

Tanus question is that an uncut version? The german one is cutting away the bloody corps in the camp an now the game is crashing as there where a missing plugin. Didn't find anything on the net which say that could be the case with the ita version. the old version of the mod was also running on the german version the new one not. I simply switch to the english language and it worked.

Posted

tried those test, even use both the esm and esp together (you know... last hope version XD), tried adding SexoutDrugging-20131230.1 and the previous version (thinking maybe there is an unwanted dependancy) but always the same problem. tried to check online if the italian version is uncut and didn't find any news about it. I found that the Ultimate version in german is uncut and the normal version is censored but nothing about the italian. To be sure now I'm changing the language in english to see if anything change (3 Gb of data... maybe something change).

 

 

edit: about FNVEdit, I did use it to check if it says anything is wrong but no wrong report. I didn't modified the esp and to be sure the test were with a new extracted file

Posted

No need of sexout drugging and don't use the esp and esm together.

 

Clearly I don't understand the problem.

 

Try to activate all DLC to see if it modify an eventual bug in the main Fallout.esm

Posted

Ok, just finished to change the language and every works fine. game and mod loaded without a problem. Seems like the italian version has a problem with your mod. maybe during the translation they changed or renamed some variable that your mod use creating the CTD problem.

I'll try to see if I find a reason of this problem.

Posted

SexoutSlavers version Beta 1-3-0-0 : attached at this thread at the first post

 

CAUTION : mod is now a .esm so you need a fresh save to install it. But normally, it's the last time you'll have to do a fresh save.

 
The version is delivered with all needs (meshes, textures, ...) and a first patch :
 
 
SexoutSlaversPatchForNVR.esp :
 
New Vegas Redesigned modify some vanilla races and add news. This patch permits SexoutSlavers to recognize these race so I'll have less slaves indicating 'unknow' when you examine collar. This patch is not needed if you don't use New Vegas Redesigned.
 
Set it last in load order.
 
 
Posted

sadly this last change makes it incompatible with sexout legion, i tried renaming the esm from "sexout slavers" to "sexout slavery" as is the requiered for legion to work, but the MCM options from slavers turned inaccessible, turning off all of the legion and leaving or renaming the esm work as intended.

Posted

This mod doesn't replace sexout slavery it's a completly different mod if you need Sexout Slave load the 2 mods

Posted

SexoutSlavers version Beta 1-3-0-1 : attached at this thread at the first post

  • player is now in slaver's faction when activating the camp (sorry I forgot it  :blush: )
  • topic 'Order' don't appear anymore at terminal while camp is not activated
  • deliver in beta stage 2 RolePlay/GamePlay add-on for factionning

 

No need for a new save from v 1-3-0-0

 

Caution : the 2 add-ons are in very beta stage so not sure they manage correctly all factions. Say me any things that seems abnormal.

 

 
SexoutSlaversNCREnnemy.esp :
It seems evident to me that if you are a slaver you are an ennemy of the NCR. But Crimson Caravan Company want to stay neutral to you because of future trade.
 
SexoutSlaversFiendsNeutral.esp :
If you are an enemy of the NCR, Fiends will be neutral with you. For them all help in their combat against NCR is welcome.
Other gangs remains enemy.
 
 
Set them last in load order.
 
Concerning the Legion there are 3 views I think :
  1. They are ally cause you are an slaver and you are enemy of the NCR
  2. They are enemy cause you are a competitor and Caesar don't support any power other than Legion
  3. They remain neutral 
Have you any sentiment on them ?
 
Same for the Followers Of Apocalypse, I've no ideas for now.
 
 
Posted

For ceaser's legion i was thinking a small quest were ceaser will demand payment for operating a slave camp and that payment is added to the player's costs. If the player accepts the agreement normal guards could be replaced by legionaries. And if the player declines then ceaser's legion becomes an enemy.

Posted

I have checked SexoutSlavers v1.3.0.1 in FNVEdit for errors. Are these errors normal or do I miss something?

 

 

[00:00] Checking for Errors in [2A] SexoutSlavers.esm
[00:00]                   Function -> <Unknown: 1107>
[00:00]                 Above errors were found in :CTDA - Condition
[00:00]               Above errors were found in :Conditions
[00:00]             Above errors were found in :Perk Condition
[00:00]           Above errors were found in :Perk Conditions
[00:00]         Above errors were found in :Effect
[00:00]                   Function -> <Unknown: 1107>
[00:00]                 Above errors were found in :CTDA - Condition
[00:00]               Above errors were found in :Conditions
[00:00]             Above errors were found in :Perk Condition
[00:00]           Above errors were found in :Perk Conditions
[00:00]         Above errors were found in :Effect
[00:00]                   Function -> <Unknown: 1107>
[00:00]                 Above errors were found in :CTDA - Condition
[00:00]               Above errors were found in :Conditions
[00:00]             Above errors were found in :Perk Condition
[00:00]           Above errors were found in :Perk Conditions
[00:00]         Above errors were found in :Effect
[00:00]                   Function -> <Unknown: 1107>
[00:00]                 Above errors were found in :CTDA - Condition
[00:00]               Above errors were found in :Conditions
[00:00]             Above errors were found in :Perk Condition
[00:00]           Above errors were found in :Perk Conditions
[00:00]         Above errors were found in :Effect
[00:00]                   Function -> <Unknown: 1107>
[00:00]                 Above errors were found in :CTDA - Condition
[00:00]               Above errors were found in :Conditions
[00:00]             Above errors were found in :Perk Condition
[00:00]           Above errors were found in :Perk Conditions
[00:00]         Above errors were found in :Effect
[00:00]       Above errors were found in :Effects
[00:00]     Above errors were found in :D202PrkSLManagement "D202PrkSLManagement" [PERK:2A0016DB]
[00:00]                   Function -> <Unknown: 1107>
[00:00]                 Above errors were found in :CTDA - Condition
[00:00]               Above errors were found in :Conditions
[00:00]             Above errors were found in :Perk Condition
[00:00]           Above errors were found in :Perk Conditions
[00:00]         Above errors were found in :Effect
[00:00]                   Function -> <Unknown: 1107>
[00:00]                 Above errors were found in :CTDA - Condition
[00:00]               Above errors were found in :Conditions
[00:00]             Above errors were found in :Perk Condition
[00:00]           Above errors were found in :Perk Conditions
[00:00]         Above errors were found in :Effect
[00:00]       Above errors were found in :Effects
[00:00]     Above errors were found in :D202PrkDebug "D202PrkDebug" [PERK:2A000DC7]
[00:00]   Above errors were found in :GRUP Top "PERK"
[00:00]         LNAM - FormID -> [02015076] <Error: Could not be resolved>
[00:00]       Above errors were found in :FormIDs
[00:00]     Above errors were found in :D202LstRaceAsian [FLST:2A002E72]
[00:00]         LNAM - FormID -> [0017BF5F] <Error: Could not be resolved>
[00:00]         LNAM - FormID -> [0017BF5D] <Error: Could not be resolved>
[00:00]       Above errors were found in :FormIDs
[00:00]     Above errors were found in :D202LstSlaveryNeutral [FLST:2A0010F1]
[00:00]   Above errors were found in :GRUP Top "FLST"
[00:00]             NAME - Base -> [0017BF2F] <Error: Could not be resolved>
[00:00]           Above errors were found in :VFactionSquadBox25REF [REFR:0017BDB2] (places [0017BF2F] <Error: Could not be resolved> in GRUP Cell Persistent Children of [CELL:000846EA] (in WastelandNV "Terres dévastées de Mojave" [WRLD:000DA726] at 0,0))
[00:00]         Above errors were found in :GRUP Cell Persistent Children of [CELL:000846EA] (in WastelandNV "Terres dévastées de Mojave" [WRLD:000DA726] at 0,0)
[00:00]       Above errors were found in :GRUP Cell Children of [CELL:000846EA] (in WastelandNV "Terres dévastées de Mojave" [WRLD:000DA726] at 0,0)
[00:00]     Above errors were found in :GRUP World Children of WastelandNV "Terres dévastées de Mojave" [WRLD:000DA726]
[00:00]   Above errors were found in :GRUP Top "WRLD"
[00:00]         SCRO - Global Reference -> [02007AA4] <Error: Could not be resolved>
[00:00]         SCRO - Global Reference -> [02007AA0] <Error: Could not be resolved>
[00:00]         SCRO - Global Reference -> [02007AA3] <Error: Could not be resolved>
[00:00]         SCRO - Global Reference -> [02007AA2] <Error: Could not be resolved>
[00:00]         SCRO - Global Reference -> [02007AA5] <Error: Could not be resolved>
[00:00]       Above errors were found in :References
[00:00]     Above errors were found in :D202QstZCtrlBabyMakersScript [sCPT:2A004049]
[00:00]   Above errors were found in :GRUP Top "SCPT"
[00:00] Above errors were found in :[2A] SexoutSlavers.esm
[00:00] All Done!

 

Loading the mod in Geck -> CTD

Posted

I have checked SexoutSlavers v1.3.0.1 in FNVEdit for errors. Are these errors normal or do I miss something?

 

Loading the mod in Geck -> CTD

 

I have the same error concerning perks in FNVEdit but not the others. It seems FNVEdit don't recognise some NVSE function I use in perks conditions.

 

Do you load in geck with NVSE active ?

Posted

 

I have checked SexoutSlavers v1.3.0.1 in FNVEdit for errors. Are these errors normal or do I miss something?

 

Loading the mod in Geck -> CTD

 

I have the same error concerning perks in FNVEdit but not the others. It seems FNVEdit don't recognise some NVSE function I use in perks conditions.

 

Do you load in geck with NVSE active ?

 

 

Yes, NVSE is active.

 

Whats the name of ID 0017BF5F and ID 0017BF5D in the formlist D202LstRaceAsian ?

 

LNAM - FormID -> [0017BF5F] <Error: Could not be resolved>

LNAM - FormID -> [0017BF5D] <Error: Could not be resolved>

Posted

I don't have them in the mod

attachicon.gifD202LstRaceAsian.jpg

 

Which version and language do you use for Fallout NV ?

 

FalloutNV Ultimate Edition Steam English

 

Thanks for the picture,  found it.

SexoutSAsianT3B4 doesn't exist anymore in newer SCR.

 

 

Posted

The mod is not done for working with new SCR and new Pregnancy, I'll port when they will be stable.

 

 

It promises many problems if they have not backwards compatibility

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...