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SexoutSlavers - Enslave NPC and enjoy (deprecated)


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Posted

First of all, love the mod. Kudos for a job well done.

 

Now, two issues:

1. For some reason my slaves keep returning to their old clothes and armor. Checked the MCM, all options of removing respawnable items are checked, doesn't help.

2. Haven't checked this since the .esm version, waiting for their birth, but the babies don't always get given to the doctor. The mothers themselves keep their childs.

Posted

First of all, love the mod. Kudos for a job well done.

 

Now, two issues:

1. For some reason my slaves keep returning to their old clothes and armor. Checked the MCM, all options of removing respawnable items are checked, doesn't help.

2. Haven't checked this since the .esm version, waiting for their birth, but the babies don't always get given to the doctor. The mothers themselves keep their childs.

 

Don't worry for the .esm version I just delivered earlier than expected so that players can begin a new game with a good chance that it is compatible with the following versions and to be able to develop add-ons. For now there are few modifications in the .esm, just some debug.

 

1. Is it happening for each slave or just some. Quests items are never removed so perhaps they spawn quest items.

 

2. Babies done by the normal pregnancy mod are not managed by my mod, they continue to growth as normal cause I can't get them. It's documented ;)

It's for this reason I develop an alternate way to produce slaves, Doctor recolting sperm and ova to produce a child after some steps of genetic manipulation. These child are managed by SexoutSlavers

Posted

 

First of all, love the mod. Kudos for a job well done.

 

Now, two issues:

1. For some reason my slaves keep returning to their old clothes and armor. Checked the MCM, all options of removing respawnable items are checked, doesn't help.

2. Haven't checked this since the .esm version, waiting for their birth, but the babies don't always get given to the doctor. The mothers themselves keep their childs.

 

Don't worry for the .esm version I just delivered earlier than expected so that players can begin a new game with a good chance that it is compatible with the following versions and to be able to develop add-ons. For now there are few modifications in the .esm, just some debug.

 

1. Is it happening for each slave or just some. Quests items are never removed so perhaps they spawn quest items.

 

2. Babies done by the normal pregnancy mod are not managed by my mod, they continue to growth as normal cause I can't get them. It's documented ;)

It's for this reason I develop an alternate way to produce slaves, Doctor recolting sperm and ova to produce a child after some steps of genetic manipulation. These child are managed by SexoutSlavers

 

 

1. For all the slaves, even just generic npc's like Rangers, citizens, militia, ...

2. That's too bad. It would be really neat if the children born from broken slaves automatically turn into slaves or get managed by the slave camp themselves.

Posted

 

1. For all the slaves, even just generic npc's like Rangers, citizens, militia, ...

2. That's too bad. It would be really neat if the children born from broken slaves automatically turn into slaves or get managed by the slave camp themselves.

 

 

1. I'll take a look

2. I let normal Pregnancy Offspring untouched while they are not adult. When adult they will become normal NPC and can be enslaved.

 

Try the two methods, normal Pregnancy and alternate production, my child born directly broken and growth quickly but work is not finished, I've others idea to dev. SexoutSlavers permits you (and will permit better with .esm) to add your own children in the list of child I produce so the slaves won't all be the same.

Posted

ok, now here are some real (my prior post was awful >_<) minor bugs i found so far:

 

slaver's camp bugs:

 

--the corpses specific of the "NCR troopers" at the salver's camp are standing, not resting on the floor (they are lootable as corpses), all other corpses are laying including the ncr ranger, only the "troopers" are not in the right position, this however self-fixes once the player walks or uses the teleport and discovers the camp, i did this many times and after the discover of the place the troopers drop dead and act like any corpse would do.

 

--the slaver's beacon is missing the rock it was placed on, or it is just floating a bit above the ground

 

NPC/interaction bugs:

 

--the inventory re-spawns on all my slaves, sadly their weapons don't re-spawn, only the clothes and random loot.  Their rags, babies or stuff i gave them is intact.  This mainly happens on each restart of the game or after several time away from them.

 

--there is no interaction from a female slaver (player) to a female npc to sexuality use her, i know impregnation would be impossible but at least helping the breaking for making them orgasm or been used should count

 

--i know the slaves aren't supposed to have weapons. but when i drug a NPCs i can't 'talk' to them and get them to hand over the weapon, putting a collar causes the rest of the items to disappear (if selected in the MCM). The "Talk" option does nothing regardless of the type of NPC, tried female, male. hostile, neutral/friendly, scripted.

 

tried this on a new game only this mod active this time. i hope it's useful

Posted

ok, now here are some real (my prior post was awful >_<) minor bugs i found so far:

 

slaver's camp bugs:

 

--the corpses specific of the "NCR troopers" at the salver's camp are standing, not resting on the floor (they are lootable as corpses), all other corpses are laying including the ncr ranger, only the "troopers" are not in the right position, this however self-fixes once the player walks or uses the teleport and discovers the camp, i did this many times and after the discover of the place the troopers drop dead and act like any corpse would do.

 

--the slaver's beacon is missing the rock it was placed on, or it is just floating a bit above the ground

 

NPC/interaction bugs:

 

--the inventory re-spawns on all my slaves, sadly their weapons don't re-spawn, only the clothes and random loot.  Their rags, babies or stuff i gave them is intact.  This mainly happens on each restart of the game or after several time away from them.

 

--there is no interaction from a female slaver (player) to a female npc to sexuality use her, i know impregnation would be impossible but at least helping the breaking for making them orgasm or been used should count

 

--i know the slaves aren't supposed to have weapons. but when i drug a NPCs i can't 'talk' to them and get them to hand over the weapon, putting a collar causes the rest of the items to disappear (if selected in the MCM). The "Talk" option does nothing regardless of the type of NPC, tried female, male. hostile, neutral/friendly, scripted.

 

tried this on a new game only this mod active this time. i hope it's useful

 

Do you come to camp by the teleporter item or by another way ? Normaly the corpses position is managed by code when you teleport.

 

The respawn of items is a game mechanic, every 3.5 days by default. Normally, according to McM options I remove all items (but quest ones) while slaves are not broken, and transfered on the container you've choice (by default the player).

Perhaps there is a minor bug in the process or removing, I'll take a look, as said in previous post.

I know NVSE supports now a non-respawn function but for now I don't use it, don't want to break the mod, I'll perhaps try that in next major version, when I'll go to NVSE 4. 

 

I didn't dev sex interaction with slaves for a female PC, I'll try to do that, just time, no difficulty.

 

When you enslave a NPC, items don't disappear, they are transferred in the container you have choose ( Player by default). 'Talk' option never make anything while a NPC is mezzed or unconscious. Does it work when NPC is enslaved and awake ?

Posted

Another minor bug I found:

 

Sometimes when breaking a slave they get stuck in an animation loop. When you try to terminate it by telling the to 'follow me close' they just stay stuck in the place where the animation was playing. When teleporting to the player because they are to far away, they get teleported to the place they're stuck in. The only way to stop it is by killing them. When you kill them (console command) they don't drop dead but keep standing upright until you loot them, after which they drop to the ground and usually clip through the ground.

 

I've also had the slave training beacon floating in midair next to the rock once or twice, but when I returned it was standing on the ground a small distance from the rock (0.5 to 1 meters). Is this a bug or is this intended?

Posted

Another minor bug I found:

 

Sometimes when breaking a slave they get stuck in an animation loop. When you try to terminate it by telling the to 'follow me close' they just stay stuck in the place where the animation was playing. When teleporting to the player because they are to far away, they get teleported to the place they're stuck in. The only way to stop it is by killing them. When you kill them (console command) they don't drop dead but keep standing upright until you loot them, after which they drop to the ground and usually clip through the ground.

 

I've also had the slave training beacon floating in midair next to the rock once or twice, but when I returned it was standing on the ground a small distance from the rock (0.5 to 1 meters). Is this a bug or is this intended?

 

For slaves stuck in animation, let's the game play they will stop at a moment. I permanently look as sex activity and if broken I do the job after some time passed.

 

 

Please : can anyone interested gives ideas in this thread ? This one remain for debug.

Posted

Thanks :)

 

I got a rapid try of the mod with NVSE 4.2 and SexoutNG v2.6.82  and it seems have no problems.

 

Anyone playing in this configuration could confirm he don't have any problem ?

Posted

Another bug: 

 

Sometimes slaves respawn near the eastern side of the camp, falling out of the sky and dying.

 

Never had this bug, I'll see.

 

 

Perhaps you may not enslave angels, sometimes they loose their wings during training. I'll make a roof in camp to avoid my guards killed by angels falls :P

Posted

sorry i missed the details..

 

-walking inside the camp (before discover it) you can see the troopers standing, after walking exactly on the spot that triggers the discovery or using the teleport, the corpses drop down.

 

-some mezzed npcs do stay aggressive / in combat after been enslaved, this happens around (1 of 3) when i assault a group of npcs i sneak or run to them and inject them, when the drug kicks each slave keeps their combat differently, and after enslaving each one has the be the revel and attacks the other slaves or the player, it doesn't target one alone it keeps hitting everyone around (if there are companions or other npcs they will kill the said one unless using the console and stopcombat on the wild one).   this only happens when drugging more than one target and slaving them, single victims do not present this bug so far unless you steal something it belongs to them like having enslaved a ncr npc and then "steal" something from their camp.

 

as for talk option.. sorry i was still confusing it with the fallout3 counter part in which the talk option let you "help them with the heavy stuff" and loot their items yourself while they were confused, my bad  ^.^"

 

one thing is that at least for me, the slaves after 8 seconds go back to their stand tied animation when i am raping them (if the time is shorter they stand 1 second before) selecting any type of rape will RANDOMLY trigger my player to rape a corpse (i have 1 of 100 so far, as i tried near a "dead prospector")

Posted

I have found that I am unable to enslave offspring. There is no option in dialogue to inject with the mezz drug while in sneak. It may be a load order issue I will try to adjust my load order to see if that fixes the issue. Otherwise so far everything else is working fine.

Posted

My offspring issue is resolved. Sexout offspring dialogue conflicts with this mod. I disabled it and now I have the correct dialogue options. Life is good.

Posted

You can't enslave Sexout Pregnancy offsprings while they are not adult, it's documented. But normally you must have normal offsprings dialogs active, I do nothing on them.

 

After enslaving an adult offspring from Sexout Pregnancy you'll have the dialogs of Sexout Pregnancy and of SexoutSlavers.

Posted

sorry i missed the details..

 

-walking inside the camp (before discover it) you can see the troopers standing, after walking exactly on the spot that triggers the discovery or using the teleport, the corpses drop down.

 

-some mezzed npcs do stay aggressive / in combat after been enslaved, this happens around (1 of 3) when i assault a group of npcs i sneak or run to them and inject them, when the drug kicks each slave keeps their combat differently, and after enslaving each one has the be the revel and attacks the other slaves or the player, it doesn't target one alone it keeps hitting everyone around (if there are companions or other npcs they will kill the said one unless using the console and stopcombat on the wild one).   this only happens when drugging more than one target and slaving them, single victims do not present this bug so far unless you steal something it belongs to them like having enslaved a ncr npc and then "steal" something from their camp.

 

as for talk option.. sorry i was still confusing it with the fallout3 counter part in which the talk option let you "help them with the heavy stuff" and loot their items yourself while they were confused, my bad  ^.^"

 

one thing is that at least for me, the slaves after 8 seconds go back to their stand tied animation when i am raping them (if the time is shorter they stand 1 second before) selecting any type of rape will RANDOMLY trigger my player to rape a corpse (i have 1 of 100 so far, as i tried near a "dead prospector")

 

- Ok, for the corpse I was unable to make in Geck real dead corpse (I don't master this part :/ ) so I kill them by code when you teleport to camp.

 

- after enslaving I make NPC enslaved unagressive so they don't attack. But if they are attacked they respond so I think someone hit them after enslaving. Don't know for now how to manage that, you may inject drugs to all NPC you want enslave but only enslave them when combat is finished.

 

- You rape them by the dialog option or by another mod ?

Posted

Another problem, just popped up after playing a while:

 

I keep getting a bug message. It tells me to wait 20 seconds, I do, then it says everything is OK, but 5 sec later the bug message pops up again. Reinstalling mod now to see if it helps.

 

EDIT: Reinstalling seems to have fixed it.

Posted

I understand about the offspring maturity. I made some allies for selling slaves and when I sell them a slave they say " ok I take one" and then nothing happens. No exchange is made.

Posted

My offspring issue is resolved. Sexout offspring dialogue conflicts with this mod. I disabled it and now I have the correct dialogue options. Life is good.

Well that's a bit of a problem as the whole idea for SexoutOffspring is for mods like this to use them. The dialogue & quest is actually in SCR, but actiated by SexoutOffspring. I know very little about dialogue someone else wrote that and I haven't even been able to move it from SCR to SexoutOffspring without losing dialogue.

Posted

I understand about the offspring maturity. I made some allies for selling slaves and when I sell them a slave they say " ok I take one" and then nothing happens. No exchange is made.

 

I'll look at that quickly. It happens on all slaves ?

 

Concerning the dialogues, please use as often as possible the special key to force dialog on slaves, cause normal dialogs are so bugged in some mods and in vanilla himself that it's very hard to manage well.

Posted

 

My offspring issue is resolved. Sexout offspring dialogue conflicts with this mod. I disabled it and now I have the correct dialogue options. Life is good.

Well that's a bit of a problem as the whole idea for SexoutOffspring is for mods like this to use them. The dialogue & quest is actually in SCR, but actiated by SexoutOffspring. I know very little about dialogue someone else wrote that and I haven't even been able to move it from SCR to SexoutOffspring without losing dialogue.

 

 

I would have no problem to take the hand on offsprings by replacing them at birth but I did not want to modify any script from other mods.

 

Anyway, i did take a look at NVSE 4 yesterday and the job done by Jaam is so fabulous that I think I'll launch SexoutSlavers2 quickly when satisfied with the survey result and a lot of problem will be solved.

 

My bugger problem is the time I waste on graphical things I don't master :/

Posted

The slave selling issue seems to occur with all slaves not just offspring. However, if I am the only one experiencing this then perhaps I should start a fresh game and see if it is not an isolated incident. I did not intend to cause controversy or distress. 

Posted

SexoutSlavers version Beta 1-3-0-2 : attached at this thread at the first post

  • you can now loot and call a corpse harvester in one operation
  • corrected a major bug on slaves selling
Posted

I like your mod very much.(1-3-0-1 and 1-3-0-2)

 

It could be the mod or my computer, I have some bugs, maybe not bugs.

 

Prostitute slave stay at the beacon and have a lot of money but there is no sex animation. They just walk around, sit, sleep... (not so fun)

Do I need 1 virtual pimp for each beacon or for each prostitute ?

I lost 1 slave after training, never found her, she was still unemployed.

I can sell new trained slave to the caravaners, the slave disappears (in Oblivion, SlaveTrader Mod the slave followed the new owner).

I cannot sell prostitute slave or worker slave or male slave, I cannot free them or give them to the butcher. I can only kill them.

Fiends are friend with me but kill all my slaves : untrained, trained, gambler trained slave or fiend trained slave.(with SexoutSlaversFiendsNeutral.esp)

I cannot change the job of a slave, from worker to prostitute or from prostitute to baby maker.

Baby makers are pregnant from aliens ? What can I do with the milk bottle ? (still beta mod I suppose)

Not easy to play with NCR ennemy at start (NCRennemy.esp).

Where is all the food/meat from the workers and butcher ? Fridges are locked. I need to buy food out of the camp for my PC.

Isn't there some crawling animation for the slaves in training?

 

 

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