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Devious Devices - Captured Dreams Shop v4.15 - files removed


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Posted

 

Be default she has no outfit, it is set by script when she is being set up. Resurrecting her may remove the outfiit but will, at a minimum, remove the 2nd set of restraints from her. You can also use removall after resurrecting her to make sure it has left her only with a single set of devices.
Wait...kill her?? Every time I've killed and used Resurrect on someone they ended up losing their quest dialogues. Is this safe? She is mortal, right?

 

Also, I haven't tried removeall. I typed it wrong and used removeallitems. Also unequipall, which is temporary.

 

Siiiigh okay, 2 more things to try then. Thanks for baring with me. ;) 

 

Was that pun intentional?!  :lol:

Posted

 

So I have made a bit of progress today, I have found several things to fix / change in the Customer Assist 02 (player as slave section) and have also been debugging the Chaste Spouse start if not using the Chaste Life beginning. Right now I am testing the furniture, placement works and I am testing the use of the items now. 

 

 

Finally, a use for one of the useless rooms in Hearthfire:

attachicon.gif2015-08-05_00001.jpg

 

All 7 pieces of furniture fit in the room along with the toy box of chains/leather bindings and these will work in any house where your spouse can live.

Get that girl some Rogaine, her head is showing through her hair.

 

Would be nice to have an option to furnish the room like that instead of fill it with the crap they usually put in there.

 

 

The lighting in that room is pretty crappy, as with most Skyrim locations. Her hair is brown and her skin is as white as it goes.

 

There is also 3 other pieces of furniture behind the camera.

 

 

 

Be default she has no outfit, it is set by script when she is being set up. Resurrecting her may remove the outfiit but will, at a minimum, remove the 2nd set of restraints from her. You can also use removall after resurrecting her to make sure it has left her only with a single set of devices.
Wait...kill her?? Every time I've killed and used Resurrect on someone they ended up losing their quest dialogues. Is this safe? She is mortal, right?

 

Also, I haven't tried removeall. I typed it wrong and used removeallitems. Also unequipall, which is temporary.

 

Siiiigh okay, 2 more things to try then. Thanks for baring with me. ;) 

 

 

No need to kill her, just resurrect her, as it should reset her outfit and inventory. Removeall may be incorrect and removeallitems may be the correct command but using that after the resurrect command should get DD to just replace 1 set of items.

 

 

 

So I have made a bit of progress today, I have found several things to fix / change in the Customer Assist 02 (player as slave section) and have also been debugging the Chaste Spouse start if not using the Chaste Life beginning. Right now I am testing the furniture, placement works and I am testing the use of the items now. 

 

 

Finally, a use for one of the useless rooms in Hearthfire:

attachicon.gif2015-08-05_00001.jpg

 

All 7 pieces of furniture fit in the room along with the toy box of chains/leather bindings and these will work in any house where your spouse can live.

 

Nice.  What else do you have to test on it?

Can't tell if I'm looking forward more to the quest expansions or the chaste spouse addon.

 

 

On Chaste Spouse it is just the furniture, it took a bit to get it to set up the furniture properly and this is the first chance I had to use them all in one place.

 

Just a (stupid) question:

 

The white of the maiden uniform - is this ingame as loud/gaudy as in the screenshot? Because I personally can't look such heavy contrasts with very strong whites without getting headaches (no joking).

 

Is there a possibility to "grey this down" a little bit?

 

The outfit is from the TES4Mod for Skyrim and there is a black on black version as well, I will include options for both.

 

 

 

The list of items to build is pretty small, most is just dialogue variations on existing quests that need testing first.

 

The two big things to get through initial testing is the Customer Assist 02 and the Manor Slave quests. The initial testing is the toughest part, once it get to the point that the quest runs all the way through typically it just needs some adjustments and fixes.

Posted

Finished my adjustments to the furniture bound scripts, the player will be bound on the furniture for 30 min to 4 hours depending on the number of demerits you have. You will also be stripped (via SexLab stripping) and the milker will equip the cups on you and remove them when done. So far the player is placed on the furniture in the correct alignment so switching to using the 'activate' command instead of the AI package does a better job of things (for whatever reason).

 

Positioning on rack:

post-101267-0-02525900-1438881429_thumb.jpg

In the Embassy quest the rack would line up only if the camera was in the correct position, now it does not seem to matter.

 

 

Better view of the room and all the furniture in it:

post-101267-0-66530800-1438881591_thumb.jpg

 

Overall I am rather pleased on how this turned out, I was not sure on how well setting up the furniture in game would go but it works pretty well and goes quickly.

Posted

So CD would start to require hearthfire? or how did you do it?

 

not much of a problem to me - just asking to clear out a possible misunderstanding.

Posted

So CD would start to require hearthfire? or how did you do it?

 

not much of a problem to me - just asking to clear out a possible misunderstanding.

 

No, you can place that furniture in ANY house where your spouse can live, I just used the one from Hearthfire as an example since it was one where I could get all of the items in one room.

 

Placing and manipulating furniture is done via on screen menu's:

post-101267-0-01670300-1438889537_thumb.jpgpost-101267-0-04682300-1438889535_thumb.jpg

Posted

 

So CD would start to require hearthfire? or how did you do it?

 

not much of a problem to me - just asking to clear out a possible misunderstanding.

 

No, you can place that furniture in ANY house where your spouse can live, I just used the one from Hearthfire as an example since it was one where I could get all of the items in one room.

 

Placing and manipulating furniture is done via on screen menu's:

attachicon.gif2015-08-06_00004.jpgattachicon.gif2015-08-06_00005.jpg

 

 

Hmm, and what would happen then, if I would change those items by Jaxonz Positioner or sth alike?

Posted

 

 

So CD would start to require hearthfire? or how did you do it?

 

not much of a problem to me - just asking to clear out a possible misunderstanding.

 

No, you can place that furniture in ANY house where your spouse can live, I just used the one from Hearthfire as an example since it was one where I could get all of the items in one room.

 

Placing and manipulating furniture is done via on screen menu's:

attachicon.gif2015-08-06_00004.jpgattachicon.gif2015-08-06_00005.jpg

 

 

Hmm, and what would happen then, if I would change those items by Jaxonz Positioner or sth alike?

 

 

Using those mods to move the furniture is not a problem, there is nothing else happening to the furniture while I am moving them. As for actual placement and removal that can only be done by CD as there is other things going on during that process and the furniture is custom versions of the ZAZ furniture.

Posted

Comparing my experiences to your screenshots of the mod, I feel like something is seriously broken. If not, then at least the shackle's textures are broken. In-game, the chains and cuffs appear blue. I've checked the .dds files and I can't seem to open any of the .dds texture files for the mod, despite it working on every other .dds file I attempt to open. I've downloaded the full 50 mb twice now and it's the same results. Have I missed something extremely important in the download process? Is there a possibility that the version of 3.84 you uploaded has corrupt textures? I'm not sure because it doesn't seem like anybody else is having this problem.

Posted

Comparing my experiences to your screenshots of the mod, I feel like something is seriously broken. If not, then at least the shackle's textures are broken. In-game, the chains and cuffs appear blue. I've checked the .dds files and I can't seem to open any of the .dds texture files for the mod, despite it working on every other .dds file I attempt to open. I've downloaded the full 50 mb twice now and it's the same results. Have I missed something extremely important in the download process? Is there a possibility that the version of 3.84 you uploaded has corrupt textures? I'm not sure because it doesn't seem like anybody else is having this problem.

By "chains and cuffs" do you mean the items the character is wearing (Devious Devices) or the furniture/static bondage poses she's in? 'Cause if it's the latter, then you need to download a texture pack for ZAZ Animation Pack.

Posted

 

Comparing my experiences to your screenshots of the mod, I feel like something is seriously broken. If not, then at least the shackle's textures are broken. In-game, the chains and cuffs appear blue. I've checked the .dds files and I can't seem to open any of the .dds texture files for the mod, despite it working on every other .dds file I attempt to open. I've downloaded the full 50 mb twice now and it's the same results. Have I missed something extremely important in the download process? Is there a possibility that the version of 3.84 you uploaded has corrupt textures? I'm not sure because it doesn't seem like anybody else is having this problem.

By "chains and cuffs" do you mean the items the character is wearing (Devious Devices) or the furniture/static bondage poses she's in? 'Cause if it's the latter, then you need to download a texture pack for ZAZ Animation Pack.

 

 

Sorry. I meant the chain and cuffs as the latter I think. The ones being used in the Captured Dreams shop on the three slaves. Do you know any specific texture pack that I would need to download in order to make them not blue?

Posted

 

 

Comparing my experiences to your screenshots of the mod, I feel like something is seriously broken. If not, then at least the shackle's textures are broken. In-game, the chains and cuffs appear blue. I've checked the .dds files and I can't seem to open any of the .dds texture files for the mod, despite it working on every other .dds file I attempt to open. I've downloaded the full 50 mb twice now and it's the same results. Have I missed something extremely important in the download process? Is there a possibility that the version of 3.84 you uploaded has corrupt textures? I'm not sure because it doesn't seem like anybody else is having this problem.

By "chains and cuffs" do you mean the items the character is wearing (Devious Devices) or the furniture/static bondage poses she's in? 'Cause if it's the latter, then you need to download a texture pack for ZAZ Animation Pack.

 

 

Sorry. I meant the chain and cuffs as the latter I think. The ones being used in the Captured Dreams shop on the three slaves. Do you know any specific texture pack that I would need to download in order to make them not blue?

 

 

They are from the ZAZ Animation Pack as carnifex said. The only textures I included is for the silver and bronze DD items, everything else comes from the other required mods or Skyrim itself.

Posted

 

 

Comparing my experiences to your screenshots of the mod, I feel like something is seriously broken. If not, then at least the shackle's textures are broken. In-game, the chains and cuffs appear blue. I've checked the .dds files and I can't seem to open any of the .dds texture files for the mod, despite it working on every other .dds file I attempt to open. I've downloaded the full 50 mb twice now and it's the same results. Have I missed something extremely important in the download process? Is there a possibility that the version of 3.84 you uploaded has corrupt textures? I'm not sure because it doesn't seem like anybody else is having this problem.

By "chains and cuffs" do you mean the items the character is wearing (Devious Devices) or the furniture/static bondage poses she's in? 'Cause if it's the latter, then you need to download a texture pack for ZAZ Animation Pack.

 

 

Sorry. I meant the chain and cuffs as the latter I think. The ones being used in the Captured Dreams shop on the three slaves. Do you know any specific texture pack that I would need to download in order to make them not blue?

 

It is a very common mistake when downloading ZAZ animation pack, because the textures are in a file separate from the main mod. Once you install them (available from the same place you got the animation pack) it should be fine.

Posted

 

 

 

Comparing my experiences to your screenshots of the mod, I feel like something is seriously broken. If not, then at least the shackle's textures are broken. In-game, the chains and cuffs appear blue. I've checked the .dds files and I can't seem to open any of the .dds texture files for the mod, despite it working on every other .dds file I attempt to open. I've downloaded the full 50 mb twice now and it's the same results. Have I missed something extremely important in the download process? Is there a possibility that the version of 3.84 you uploaded has corrupt textures? I'm not sure because it doesn't seem like anybody else is having this problem.

By "chains and cuffs" do you mean the items the character is wearing (Devious Devices) or the furniture/static bondage poses she's in? 'Cause if it's the latter, then you need to download a texture pack for ZAZ Animation Pack.

 

 

Sorry. I meant the chain and cuffs as the latter I think. The ones being used in the Captured Dreams shop on the three slaves. Do you know any specific texture pack that I would need to download in order to make them not blue?

 

It is a very common mistake when downloading ZAZ animation pack, because the textures are in a file separate from the main mod. Once you install them (available from the same place you got the animation pack) it should be fine.

 

Just a point of note, if you missed the textures it's possible you also missed the patch. 

Posted

So I keep getting this bug in Thalmor Embassy (which has been notoriously bugged on all of my playthroughs) - soldiers keep attacking ait in one of the rooms, breaking the sequence of actions they were supposed to follow. Is there a known cause/solution?

Posted

So I keep getting this bug in Thalmor Embassy (which has been notoriously bugged on all of my playthroughs) - soldiers keep attacking ait in one of the rooms, breaking the sequence of actions they were supposed to follow. Is there a known cause/solution?

 

Attack who or what? An invisible NPC? If so I've had that problem before but unfortunately could never figure out who they were trying to attack. NPC's would just look around and alert mode looking for some NPC they hear but can't see to attack. I think iit's the same NPC that I get a message for "Your follower can't follow you here" I get when I start a new game. I got some mod from this site that adds an invisible NPC that follows you around, or tries to I guess. Can never find that NPC when I clock around int he console.

Posted

As I remember it was one of the larger 'overhaul everything' mods that most people said caused it for them but the name of it escapes me at the moment (I don't use any of them). The interior space there is a copy of the Embassy and everything had its ownership and factions removed (as did the custom npc's).

 

I get the "your follower can't follow you here" message at times myself, the only mod I can think of that would cause it for me is AFT as it is the only follower mod I use.

Posted

 

So I keep getting this bug in Thalmor Embassy (which has been notoriously bugged on all of my playthroughs) - soldiers keep attacking ait in one of the rooms, breaking the sequence of actions they were supposed to follow. Is there a known cause/solution?

 

Attack who or what? An invisible NPC? If so I've had that problem before but unfortunately could never figure out who they were trying to attack. NPC's would just look around and alert mode looking for some NPC they hear but can't see to attack. I think iit's the same NPC that I get a message for "Your follower can't follow you here" I get when I start a new game. I got some mod from this site that adds an invisible NPC that follows you around, or tries to I guess. Can never find that NPC when I clock around int he console.

 

What's much weirder is that they actually attack... something. They hurl their blades and magic seemingly at nothingness. Tried looking through console, deleting the floor they attacked (because yes they did) - nothing. So it's not an invisible NPC, I wish it was.

Well, I have Requiem installed, but if I try to disable it the game will crash massively. No possible solution then?

Posted

 

 

So I keep getting this bug in Thalmor Embassy (which has been notoriously bugged on all of my playthroughs) - soldiers keep attacking ait in one of the rooms, breaking the sequence of actions they were supposed to follow. Is there a known cause/solution?

 

Attack who or what? An invisible NPC? If so I've had that problem before but unfortunately could never figure out who they were trying to attack. NPC's would just look around and alert mode looking for some NPC they hear but can't see to attack. I think iit's the same NPC that I get a message for "Your follower can't follow you here" I get when I start a new game. I got some mod from this site that adds an invisible NPC that follows you around, or tries to I guess. Can never find that NPC when I clock around int he console.

 

What's much weirder is that they actually attack... something. They hurl their blades and magic seemingly at nothingness. Tried looking through console, deleting the floor they attacked (because yes they did) - nothing. So it's not an invisible NPC, I wish it was.

Well, I have Requiem installed, but if I try to disable it the game will crash massively. No possible solution then?

 

 

It is likely they are attacking an idle marker or something like that. I actually had it happen once to me (without Requiem) and it was an idle marker that still had a faction set to it, everything has since been cleaned or removed. I know some people managed to get past it but I don't know the specifics of what they did.

Posted

I run in some strange conflict between captured dreams and life another life.

_Suddenly_ in the middle of nowhere I reload a save and crash 20 sec later, which I can repeat. After hours of switching mods on/off I can narrow it down to cdx and lal. If the esp from lal loads after cdx and is dominant, I crash, else game continues.

Going to disable lal and continue.

 

And again crashed. The problem is that my game crashes when other mods have a higher priority as cdx. If I put the cdx esp directly before the bashed patch the game works.

Now why do I suddenly crash on lv6 on a new game not even close to Falkreath? I didnt change loadorder since level 1 and beside the new xpmse skeleton no new mod was installed. Why does cdx suddenly need a higher loadorder priority?

Posted

What mod manager do you use? Alot of my problems rose from updating mods in wrye bash's BAIN installer bug which was leaving behind left overs after uninstalls and not installing all the new files. I since made the jump to mod organizer after building a new load order and never been happier.  My crash on save file loading also disappeared when I did this.

 

P.S never use NMM.  That thing doesn't even deserve to be called a manager since you can't see the resource conflicts.

Posted

Im using MO, dropped NMM long time ago. Im ranting because Im really fed up with skyrim and these insane bugs which I cant understand atm.

With the changed loadorder I could play for an hour. Great. So I went into the bannerd mare, left and crashed. As I know skyrim, I often save in front of doors, which I did.

So Im loading the save 10 times in a row and go through the damn door and never crash again. And this will happen again and again and again.

I run loot, everything cleaned, script latency is still low, not vram limited, cpu is not maxed, have a working enb, cell stab, memory block, papyrus spam is ok too, the usual stuff.

Sooner or later skyrim will start to ctd at total random times with the same modload Im using since beginning and nothing I can do.

Well, anyway, last 2 days was 90% of my playtime ctd hunting and its starting to wear down my nerves.

Rant off.

Posted

Okay Veladarius, I resorted to using removeallitems (that was the right one) to....remove all items, and resurrected her, but that didn't even work, so I now "removeallitems" every time I wanna nail that, making sure I use the dialogue as well, to maybe prevent script errors. It seems to keep her satisfied. Thank GOD! (or...Sanguine).

 

You really should check my latest post on the SD+ thread. :D

Posted

I think SexLab SexLife and maybe some other mods use an invisible "You" NPC to speak for your PC. Might this cause the NPCs to attack an invisible enemy?

Also AFT has some kind of invisible NPC that handles the "Back Pack" function (if you drop a DD chastity belt into the back pack you get "Back Pack blushes as you lock the belt on her*)

Posted

 

 

So I keep getting this bug in Thalmor Embassy (which has been notoriously bugged on all of my playthroughs) - soldiers keep attacking ait in one of the rooms, breaking the sequence of actions they were supposed to follow. Is there a known cause/solution?

 

Attack who or what? An invisible NPC? If so I've had that problem before but unfortunately could never figure out who they were trying to attack. NPC's would just look around and alert mode looking for some NPC they hear but can't see to attack. I think iit's the same NPC that I get a message for "Your follower can't follow you here" I get when I start a new game. I got some mod from this site that adds an invisible NPC that follows you around, or tries to I guess. Can never find that NPC when I clock around int he console.

 

What's much weirder is that they actually attack... something. They hurl their blades and magic seemingly at nothingness. Tried looking through console, deleting the floor they attacked (because yes they did) - nothing. So it's not an invisible NPC, I wish it was.

Well, I have Requiem installed, but if I try to disable it the game will crash massively. No possible solution then?

 

I have that problem playing through with Requiem as well. I found using the console commands tcai and tdetect just after entering the embassy and then toggling them again after leaving the embassy let me get through it.

Posted

Im using MO, dropped NMM long time ago. Im ranting because Im really fed up with skyrim and these insane bugs which I cant understand atm.

With the changed loadorder I could play for an hour. Great. So I went into the bannerd mare, left and crashed. As I know skyrim, I often save in front of doors, which I did.

So Im loading the save 10 times in a row and go through the damn door and never crash again. And this will happen again and again and again.

I run loot, everything cleaned, script latency is still low, not vram limited, cpu is not maxed, have a working enb, cell stab, memory block, papyrus spam is ok too, the usual stuff.

Sooner or later skyrim will start to ctd at total random times with the same modload Im using since beginning and nothing I can do.

Well, anyway, last 2 days was 90% of my playtime ctd hunting and its starting to wear down my nerves.

Rant off.

 

There are no mods that CD should have any major conflict with, at most it would be dialogue or location issues. CD should be able to be loaded anywhere after the ESM's (mine is in pos 169 of 250) and I use NMM still. LAL should not conflict with it either, I use v 2.5.3 myself (loaded at pos 56) and have no issues between them.

 

Do you use More Nasty Critters? That and SexLab Werewolves are set to poll the area every 5 seconds and I found it made my game unstable. Setting the poll rate to about 30 seconds helped quite a bit but in the end I turned off the Aroused functions of it and put the poll rate at the max.

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