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Devious Devices - Captured Dreams Shop v4.15 - files removed


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Posted

Hey not sure If this has been reported yet but when I do the demonstration for MR.T(I like calling him that) I have two problems pertaining to doing the free trial quest at the same time. First the master tells MR.T (When he ask her "One of yours" or somthing like that) that I'm just paying off a debt, but as mentioned I was doing the free trial. Second at the end when she takes of all the items, she doesn't re-equip the CD items, infact she gives me the same two options of "leave them on" or "Take them off", and afterwards she acts like I still have them on. 

 

Also, just remembered this, how do I get my followers down from the chains? :blush: She just hangs there saying slave dialogue, and I went through all the masters and NPC's dialog,

 

P.S. Besides the above I love this update keep it up, Can't wait for the slave expansion. ;)

Posted

Hi Veladarius,

 

thx for the update, this mode keep getting better and better.

On question, how can I get my follower free? I failed on delivery quest (before strt bulding the expension) and I never get dialogue to free her.

On other thing, my other follower (I used AFT) is still free (but I used to that, most of mode don't work well with AFT).

 

Once the quest is done you can ask the Master about getting them released - "I have something I need to ask about."

Posted

 

Still didn tinstall the update but i have these 3 issues:

 

1) guards from CDS (falkreath for example)doesnt have a head, are nude and doesn t move like if i didn t run fnis.

2) sometime during the equipment of the free trial quest, the game freezes (not a CTD but a freeze).

3) uif i have stuff equipped, the delivery quest doesn t complete.

 

2 questions:

how do in install the fix? manually or via manager?

I got the first letter and completed the quest, to get further letter i just have to wait until i find a courier?

 

Ty a lot i have disabled lot of stuff to try the new version and waiting to test it before continuing to play :)

 

1- I did not do anything to any of the guards, not sure why they would act like that.

2- Likely something slowed Integration or caused it to stop.

3- The esp I uploaded will fix that, just put it in the data folder. Once I get some of these other issues sorted out I will upload a proper update.

 

 

 

Stripped away lots of mods that might possibly conflict and started a new game.

 

My log is now filled with lots of stuff like this

Error: Property WinterholdBM on script CDxDeliveryTheftSub attached to CDxDeliveryTheft (6F075470) cannot be bound because <NULL form> (6F079AE5) is not the right type
Error: Unable to bind script CDxRecoveryMade to alias Package on quest CDxRecoverDelivery (6F043971) because their base types do not match

 

They are from stopped quests except the CDxRecoveryMade, that is from the recover a delivery quest. That can be ignored but if they are repeating constantly let me know and I will see about changing some things to stop it.

 

 

Wonderful mod! This is such a good work and so much fun! Just one question: After you finish the main quest, can you do something in the manor (like slave tasks or being a manor slave) or isn't this ready for now? 

 

That is what I am starting on next.

 

You, dear Sir, deserve a medal! =)

Posted

Quick question, the requirements say Devious Expansion 1.1.3, but does it break if I use 1.1.4?

 

Newer versions are supported, the changes from 1.1.3 to 1.1.4 are mostly fixes.

Posted

Quest of Elisif bug for me, it work up to Elisif want I show the devices on the table. My Cgaracter make the action but then Elisif  does not do anything, it speaks of something, else or back into the throne room or going to sleep.

 

Posted

A couple of things:

 

This isn't a new game so this may just correct itself in time, but I have an excellent rating with Master and 24 completed missions but only show as average success.

 

Hopefully a glitch but I was running a delivery quest to Hrolki in Markarth and when I got there there were no bandits although it's set to 100%. I'll try a delivery quest reset once I've handed it in to see if that helps

 

The success is new and will update as you go forward.

 

There are times where the bandits AI does not want to set properly. The bandits are kept in a holding area and teleported to the location they need to be in but sometimes they ignore the AI packages from the Aliases and just wander back home. I have added commands to get them to reevaluate their packages but they still ignore it at times.

Posted

Quest of Elisif bug for me, it work up to Elisif want I show the devices on the table. My Cgaracter make the action but then Elisif  does not do anything, it speaks of something, else or back into the throne room or going to sleep.

 

If your character picked up the items then it is working properly, you have to convince her to put them on. The things it looks at are your speechcraft, your relationship with her (doing some of their quests will improve it), some of your dialogue makes a difference and there is also a random element. You should get the opportunity to try again in 1-3 hours.

Posted

Well, I seem to be having the same problem that others have reported. I complete the delivery, return to Master, but my rank with her stays at 10, and as a bonus, the belt quest doesn't complete even though it is removed. Tried with a new game, and a clean install.

 

I've tried looking at the logs, but I can't seem to make any sense out of it...

 

 

 

[10/18/2014 - 08:34:57PM] [BYOHHouseBuildingPlayerScript ]OnItemRemoved [Book < (1D01249E)>], itemCount=1
[10/18/2014 - 08:34:57PM] [byohhousebuildingscript ] UpdateLogCount
[10/18/2014 - 08:34:57PM] [byohhousebuildingscript ] logcount=0
[10/18/2014 - 08:35:01PM] [slainternalscr ]: Jana got 12 exposure for seeing naked Slave Alanna
[10/18/2014 - 08:35:03PM] [DLC2PillarBuilderActorScript < (030177DB)>]OnPackageStart()
[10/18/2014 - 08:35:05PM] [Zad]: RemoveDevice called for Captured Dreams Chastity Belt Padded Open
[10/18/2014 - 08:35:05PM] [Zad]: Acquired mutex, removing Captured Dreams Chastity Belt Padded Open
[10/18/2014 - 08:35:05PM] [BYOHHouseBuildingPlayerScript ]OnItemRemoved [Armor < (1D03E9B8)>], itemCount=1
[10/18/2014 - 08:35:05PM] [byohhousebuildingscript ] UpdateLogCount
[10/18/2014 - 08:35:05PM] [Zad]: OnUnequipped(Jana: Captured Dreams Chastity Belt Padded Open)
[10/18/2014 - 08:35:05PM] [byohhousebuildingscript ] logcount=0
[10/18/2014 - 08:35:05PM] [Zad]: Rendered device is missing. Sync'ing...
[10/18/2014 - 08:35:05PM] [Zad]: SyncInventory(): Nothing needs to be done.
[10/18/2014 - 08:35:05PM] [Zad]: Rendered device is still missing. done.
[10/18/2014 - 08:35:05PM] Error: Cannot call MoveTo() on a None object, aborting function call
stack:
[CDxPackageDelivery (1D117012)].cdxpackagedelivery.RemoveBandits() - "cdxpackagedelivery.psc" Line ?
[ (1D119706)].CDxPDBanditsRetreat.Fragment_2() - "cdxpdbanditsretreat.psc" Line ?
[10/18/2014 - 08:35:05PM] Error: Cannot call MoveTo() on a None object, aborting function call
stack:
[CDxPackageDelivery (1D117012)].cdxpackagedelivery.RemoveBandits() - "cdxpackagedelivery.psc" Line ?
[ (1D119706)].CDxPDBanditsRetreat.Fragment_2() - "cdxpdbanditsretreat.psc" Line ?
[10/18/2014 - 08:35:05PM] Error: Cannot call MoveTo() on a None object, aborting function call
stack:
[CDxPackageDelivery (1D117012)].cdxpackagedelivery.RemoveBandits() - "cdxpackagedelivery.psc" Line ?
[ (1D119706)].CDxPDBanditsRetreat.Fragment_2() - "cdxpdbanditsretreat.psc" Line ?
[10/18/2014 - 08:35:05PM] Error: Cannot call MoveTo() on a None object, aborting function call
stack:
[CDxPackageDelivery (1D117012)].cdxpackagedelivery.RemoveBandits() - "cdxpackagedelivery.psc" Line ?
[ (1D119706)].CDxPDBanditsRetreat.Fragment_2() - "cdxpdbanditsretreat.psc" Line ?
[10/18/2014 - 08:35:05PM] Error: Cannot call MoveTo() on a None object, aborting function call
stack:
[CDxPackageDelivery (1D117012)].cdxpackagedelivery.RemoveBandits() - "cdxpackagedelivery.psc" Line ?
[ (1D119706)].CDxPDBanditsRetreat.Fragment_2() - "cdxpdbanditsretreat.psc" Line ?
[10/18/2014 - 08:35:05PM] [Zad]: RemoveDevice called for Little Devils Plug -The Tormentor
[10/18/2014 - 08:35:05PM] [Zad]: Acquired mutex, removing Little Devils Plug -The Tormentor
[10/18/2014 - 08:35:05PM] [BYOHHouseBuildingPlayerScript ]OnItemRemoved [Armor < (1D028EB5)>], itemCount=1
[10/18/2014 - 08:35:05PM] [byohhousebuildingscript ] UpdateLogCount
[10/18/2014 - 08:35:05PM] [Zad]: OnUnequipped(Jana: Little Devils Plug -The Tormentor)
[10/18/2014 - 08:35:05PM] [byohhousebuildingscript ] logcount=0
[10/18/2014 - 08:35:05PM] [Zad]: Rendered device is missing. Sync'ing...
[10/18/2014 - 08:35:05PM] [Zad]: SyncInventory(): Nothing needs to be done.
[10/18/2014 - 08:35:06PM] [Zad]: Rendered device is still missing. done.
[10/18/2014 - 08:35:06PM] [Zad]: RemoveDevice called for Captured Dreams Padded Collar
[10/18/2014 - 08:35:06PM] [Zad]: Acquired mutex, removing Captured Dreams Padded Collar
[10/18/2014 - 08:35:06PM] [BYOHHouseBuildingPlayerScript ]OnItemRemoved [Armor < (1D028EB4)>], itemCount=1
[10/18/2014 - 08:35:06PM] [byohhousebuildingscript ] UpdateLogCount
[10/18/2014 - 08:35:06PM] [Zad]: OnUnequipped(Jana: Captured Dreams Padded Collar)
[10/18/2014 - 08:35:06PM] [byohhousebuildingscript ] logcount=0
[10/18/2014 - 08:35:06PM] [Zad]: Rendered device is missing. Sync'ing...
[10/18/2014 - 08:35:06PM] [Zad]: SyncInventory(): Nothing needs to be done.
[10/18/2014 - 08:35:06PM] [Zad]: Rendered device is still missing. done.
[10/18/2014 - 08:35:06PM] [DLC2PillarBuilderActorScript < (030177DB)>]OnPackageStart()
[10/18/2014 - 08:35:07PM] [BYOHHouseBuildingPlayerScript ]OnItemRemoved [Armor < (1D03E9BD)>], itemCount=1
[10/18/2014 - 08:35:07PM] [byohhousebuildingscript ] UpdateLogCount
[10/18/2014 - 08:35:07PM] [byohhousebuildingscript ] logcount=0
[10/18/2014 - 08:35:08PM] [BYOHHouseBuildingPlayerScript ]OnItemRemoved [Armor < (1D01FD18)>], itemCount=1
[10/18/2014 - 08:35:08PM] [byohhousebuildingscript ] UpdateLogCount
[10/18/2014 - 08:35:08PM] [byohhousebuildingscript ] logcount=0
[10/18/2014 - 08:35:09PM] [DLC2PillarBuilderActorScript < (030177DB)>]OnPackageStart()
[10/18/2014 - 08:35:10PM] [BYOHHouseBuildingPlayerScript ]OnItemAdded [MiscObject < (0000000F)>], itemCount=350
[10/18/2014 - 08:35:10PM] [byohhousebuildingscript ] UpdateLogCount
[10/18/2014 - 08:35:10PM] [BYOHHouseBuildingPlayerScript ]OnItemAdded [MiscObject < (0000000F)>], itemCount=150
[10/18/2014 - 08:35:10PM] [byohhousebuildingscript ] logcount=0
[10/18/2014 - 08:35:10PM] [byohhousebuildingscript ] UpdateLogCount
[10/18/2014 - 08:35:10PM] [byohhousebuildingscript ] logcount=0
[10/18/2014 - 08:35:11PM] [DLC2PillarBuilderActorScript < (030177DB)>]OnPackageStart()
[10/18/2014 - 08:35:16PM] VM is freezing...
[10/18/2014 - 08:35:16PM] VM is frozen
[10/18/2014 - 08:35:16PM] Saving game...
[10/18/2014 - 08:35:17PM] VM is thawing...
[10/18/2014 - 08:35:21PM] VM is freezing...
[10/18/2014 - 08:35:21PM] VM is frozen

 

 

 

That's, I think, when I return to Master.

Posted

 

There are times where the bandits AI does not want to set properly. The bandits are kept in a holding area and teleported to the location they need to be in but sometimes they ignore the AI packages from the Aliases and just wander back home. I have added commands to get them to reevaluate their packages but they still ignore it at times.

 

 

Thanks Vel. I've never had it happen before I guess I've been lucky so far

 

Posted

Having a bug with the Elisif quest and I saw you posted a new .esp to fix it. I'm unsure what to do with it though, I replaced the v3.0 esp with it in the skyrim data folder but nothing changed when i restarted the quest, any ideas? (bug is she has no new dialogue options btw)

Posted

Well, I seem to be having the same problem that others have reported. I complete the delivery, return to Master, but my rank with her stays at 10, and as a bonus, the belt quest doesn't complete even though it is removed. Tried with a new game, and a clean install.

 

I've tried looking at the logs, but I can't seem to make any sense out of it...

 

 

 

[10/18/2014 - 08:34:57PM] [BYOHHouseBuildingPlayerScript ]OnItemRemoved [Book < (1D01249E)>], itemCount=1
[10/18/2014 - 08:34:57PM] [byohhousebuildingscript ] UpdateLogCount
[10/18/2014 - 08:34:57PM] [byohhousebuildingscript ] logcount=0
[10/18/2014 - 08:35:01PM] [slainternalscr ]: Jana got 12 exposure for seeing naked Slave Alanna
[10/18/2014 - 08:35:03PM] [DLC2PillarBuilderActorScript < (030177DB)>]OnPackageStart()
[10/18/2014 - 08:35:05PM] [Zad]: RemoveDevice called for Captured Dreams Chastity Belt Padded Open
[10/18/2014 - 08:35:05PM] [Zad]: Acquired mutex, removing Captured Dreams Chastity Belt Padded Open
[10/18/2014 - 08:35:05PM] [BYOHHouseBuildingPlayerScript ]OnItemRemoved [Armor < (1D03E9B8)>], itemCount=1
[10/18/2014 - 08:35:05PM] [byohhousebuildingscript ] UpdateLogCount
[10/18/2014 - 08:35:05PM] [Zad]: OnUnequipped(Jana: Captured Dreams Chastity Belt Padded Open)
[10/18/2014 - 08:35:05PM] [byohhousebuildingscript ] logcount=0
[10/18/2014 - 08:35:05PM] [Zad]: Rendered device is missing. Sync'ing...
[10/18/2014 - 08:35:05PM] [Zad]: SyncInventory(): Nothing needs to be done.
[10/18/2014 - 08:35:05PM] [Zad]: Rendered device is still missing. done.
[10/18/2014 - 08:35:05PM] Error: Cannot call MoveTo() on a None object, aborting function call
stack:
[CDxPackageDelivery (1D117012)].cdxpackagedelivery.RemoveBandits() - "cdxpackagedelivery.psc" Line ?
[ (1D119706)].CDxPDBanditsRetreat.Fragment_2() - "cdxpdbanditsretreat.psc" Line ?
[10/18/2014 - 08:35:05PM] Error: Cannot call MoveTo() on a None object, aborting function call
stack:
[CDxPackageDelivery (1D117012)].cdxpackagedelivery.RemoveBandits() - "cdxpackagedelivery.psc" Line ?
[ (1D119706)].CDxPDBanditsRetreat.Fragment_2() - "cdxpdbanditsretreat.psc" Line ?
[10/18/2014 - 08:35:05PM] Error: Cannot call MoveTo() on a None object, aborting function call
stack:
[CDxPackageDelivery (1D117012)].cdxpackagedelivery.RemoveBandits() - "cdxpackagedelivery.psc" Line ?
[ (1D119706)].CDxPDBanditsRetreat.Fragment_2() - "cdxpdbanditsretreat.psc" Line ?
[10/18/2014 - 08:35:05PM] Error: Cannot call MoveTo() on a None object, aborting function call
stack:
[CDxPackageDelivery (1D117012)].cdxpackagedelivery.RemoveBandits() - "cdxpackagedelivery.psc" Line ?
[ (1D119706)].CDxPDBanditsRetreat.Fragment_2() - "cdxpdbanditsretreat.psc" Line ?
[10/18/2014 - 08:35:05PM] Error: Cannot call MoveTo() on a None object, aborting function call
stack:
[CDxPackageDelivery (1D117012)].cdxpackagedelivery.RemoveBandits() - "cdxpackagedelivery.psc" Line ?
[ (1D119706)].CDxPDBanditsRetreat.Fragment_2() - "cdxpdbanditsretreat.psc" Line ?
[10/18/2014 - 08:35:05PM] [Zad]: RemoveDevice called for Little Devils Plug -The Tormentor
[10/18/2014 - 08:35:05PM] [Zad]: Acquired mutex, removing Little Devils Plug -The Tormentor
[10/18/2014 - 08:35:05PM] [BYOHHouseBuildingPlayerScript ]OnItemRemoved [Armor < (1D028EB5)>], itemCount=1
[10/18/2014 - 08:35:05PM] [byohhousebuildingscript ] UpdateLogCount
[10/18/2014 - 08:35:05PM] [Zad]: OnUnequipped(Jana: Little Devils Plug -The Tormentor)
[10/18/2014 - 08:35:05PM] [byohhousebuildingscript ] logcount=0
[10/18/2014 - 08:35:05PM] [Zad]: Rendered device is missing. Sync'ing...
[10/18/2014 - 08:35:05PM] [Zad]: SyncInventory(): Nothing needs to be done.
[10/18/2014 - 08:35:06PM] [Zad]: Rendered device is still missing. done.
[10/18/2014 - 08:35:06PM] [Zad]: RemoveDevice called for Captured Dreams Padded Collar
[10/18/2014 - 08:35:06PM] [Zad]: Acquired mutex, removing Captured Dreams Padded Collar
[10/18/2014 - 08:35:06PM] [BYOHHouseBuildingPlayerScript ]OnItemRemoved [Armor < (1D028EB4)>], itemCount=1
[10/18/2014 - 08:35:06PM] [byohhousebuildingscript ] UpdateLogCount
[10/18/2014 - 08:35:06PM] [Zad]: OnUnequipped(Jana: Captured Dreams Padded Collar)
[10/18/2014 - 08:35:06PM] [byohhousebuildingscript ] logcount=0
[10/18/2014 - 08:35:06PM] [Zad]: Rendered device is missing. Sync'ing...
[10/18/2014 - 08:35:06PM] [Zad]: SyncInventory(): Nothing needs to be done.
[10/18/2014 - 08:35:06PM] [Zad]: Rendered device is still missing. done.
[10/18/2014 - 08:35:06PM] [DLC2PillarBuilderActorScript < (030177DB)>]OnPackageStart()
[10/18/2014 - 08:35:07PM] [BYOHHouseBuildingPlayerScript ]OnItemRemoved [Armor < (1D03E9BD)>], itemCount=1
[10/18/2014 - 08:35:07PM] [byohhousebuildingscript ] UpdateLogCount
[10/18/2014 - 08:35:07PM] [byohhousebuildingscript ] logcount=0
[10/18/2014 - 08:35:08PM] [BYOHHouseBuildingPlayerScript ]OnItemRemoved [Armor < (1D01FD18)>], itemCount=1
[10/18/2014 - 08:35:08PM] [byohhousebuildingscript ] UpdateLogCount
[10/18/2014 - 08:35:08PM] [byohhousebuildingscript ] logcount=0
[10/18/2014 - 08:35:09PM] [DLC2PillarBuilderActorScript < (030177DB)>]OnPackageStart()
[10/18/2014 - 08:35:10PM] [BYOHHouseBuildingPlayerScript ]OnItemAdded [MiscObject < (0000000F)>], itemCount=350
[10/18/2014 - 08:35:10PM] [byohhousebuildingscript ] UpdateLogCount
[10/18/2014 - 08:35:10PM] [BYOHHouseBuildingPlayerScript ]OnItemAdded [MiscObject < (0000000F)>], itemCount=150
[10/18/2014 - 08:35:10PM] [byohhousebuildingscript ] logcount=0
[10/18/2014 - 08:35:10PM] [byohhousebuildingscript ] UpdateLogCount
[10/18/2014 - 08:35:10PM] [byohhousebuildingscript ] logcount=0
[10/18/2014 - 08:35:11PM] [DLC2PillarBuilderActorScript < (030177DB)>]OnPackageStart()
[10/18/2014 - 08:35:16PM] VM is freezing...
[10/18/2014 - 08:35:16PM] VM is frozen
[10/18/2014 - 08:35:16PM] Saving game...
[10/18/2014 - 08:35:17PM] VM is thawing...
[10/18/2014 - 08:35:21PM] VM is freezing...
[10/18/2014 - 08:35:21PM] VM is frozen

 

 

 

That's, I think, when I return to Master.

 

It looks like Hearthfire is causing the issue, it is tracking when items are being removed or added to the players inventory:

 

[bYOHHouseBuildingPlayerScript ]OnItemRemoved [Armor < (1D03E9BD)>], itemCount=1

 

The item number is for the belt but [bYOHHouseBuildingPlayerScript ] is a script from Hearthfire (they all have BYOH at the start).

Posted

 

 

There are times where the bandits AI does not want to set properly. The bandits are kept in a holding area and teleported to the location they need to be in but sometimes they ignore the AI packages from the Aliases and just wander back home. I have added commands to get them to reevaluate their packages but they still ignore it at times.

 

 

Thanks Vel. I've never had it happen before I guess I've been lucky so far

 

 

 

They were changed quite a bit in this version (the entire quest was rebuilt from the ground up). I have had the issue on and off again, usually each fix I apply seems to work but then they go back to slacking off again. The odd thing is they don't have any AI packages that point to their home location at all.

Posted
I seem to have run into a problem with the second expansion quest at the Thalmor Embassy. I was able to get through the first day just fine, but when the second day starts and the guards want to get a little action while cleaning you, the game will crash when they want to have sex. This first happened last night, and for some reason it would only crash when it was the second guard's turn. It was late, so I figured I would get some sleep and then look into it today. However, now the game crashes when the first guard tries to have his turn, and this time I also get a Visual C++ error window of some sort, but I can't look at it because Skyrim's crashed black screen blocks everything but the task manager.

 

I'm not sure what to make of this, it seems like it could be something with Captured Dreams or with SexLab, but I don't know which. I've included a log, and unfortunately I managed to do something that causes a lot of Captured Dreams errors when the game loads, however it is just standard SexLab animation selection and alignment when the log ends. Are my Captured Dreams scripts just too borked on this save?

Posted

Ok, for the people who do not get a quest marker for Elisif, try: SetQuestAliases [QuestID for And Another Task (1a107f6e in my case)]. That sorted it out for me. I still haven'g gotten her to talk to me about it though.

Posted

 

So, I seem to be stuck after the first Thalmor gang-bang...the door is now immaterial, and there seems to be an obstruction in the cell.  Also, it doesn't seem to be progressing after that.

 

BTW...would you mind making at least a couple of the soldiers female?  Besides the psycho soldier...I mean...

 

The chair should become the activator to continue, you can also try using tcl to bypass the object (it is likely the door physics bugging for some reason).

The texture for the door was in the right spot, the door object was in the middle of the cell, and the chair was god only knows where.  Similar things happened for the furniture most corrected on a reload, one didn't correct on reload though (on the rack, I was rotated about 120 degrees from the rack)

 

Loaded a save...door is where doors go, chair was where chairs go.  Just Skyrim being Skyrim.

 

BTW, was interesting the animations that went with Elenwen when we were together...I kinda had her pegged as pretty rough player, and not one to go down on someone...especially not a slave.

Posted

 

I seem to have run into a problem with the second expansion quest at the Thalmor Embassy. I was able to get through the first day just fine, but when the second day starts and the guards want to get a little action while cleaning you, the game will crash when they want to have sex. This first happened last night, and for some reason it would only crash when it was the second guard's turn. It was late, so I figured I would get some sleep and then look into it today. However, now the game crashes when the first guard tries to have his turn, and this time I also get a Visual C++ error window of some sort, but I can't look at it because Skyrim's crashed black screen blocks everything but the task manager.
 
I'm not sure what to make of this, it seems like it could be something with Captured Dreams or with SexLab, but I don't know which. I've included a log, and unfortunately I managed to do something that causes a lot of Captured Dreams errors when the game loads, however it is just standard SexLab animation selection and alignment when the log ends. Are my Captured Dreams scripts just too borked on this save?

 

 

I had crashing issues in the same point with SexLab:

 

 

[10/18/2014 - 02:51:24PM] SEXLAB - Thread[0] Adjustment Profile: APKneelBlowjob.BretonRaceF.HighElfRaceM

 

The latest version of SexLab was supposed to stop these but I still get them. Usually when I do get them (usually in the first scene with Elenwen) reloading a save from just beforehand (you can save while the scene is animating you not sexlab) will usually clear it up for me.

Posted

Ok, for the people who do not get a quest marker for Elisif, try: SetQuestAliases [QuestID for And Another Task (1a107f6e in my case)]. That sorted it out for me. I still haven'g gotten her to talk to me about it though.

 

Make sure the quest is running, the only conditions on her dialogue is that the quest is at stage 50 and that you are speaking to her.

Posted

 

 

 

There are times where the bandits AI does not want to set properly. The bandits are kept in a holding area and teleported to the location they need to be in but sometimes they ignore the AI packages from the Aliases and just wander back home. I have added commands to get them to reevaluate their packages but they still ignore it at times.

 

 

Thanks Vel. I've never had it happen before I guess I've been lucky so far

 

 

 

They were changed quite a bit in this version (the entire quest was rebuilt from the ground up). I have had the issue on and off again, usually each fix I apply seems to work but then they go back to slacking off again. The odd thing is they don't have any AI packages that point to their home location at all.

 

 

Just wanted to stop in and say that the update is pretty bitchin' and that the support that you're providing is IMO above and beyond what you "need" to do.  Thanks.

 

Posted

 

Ok, for the people who do not get a quest marker for Elisif, try: SetQuestAliases [QuestID for And Another Task (1a107f6e in my case)]. That sorted it out for me. I still haven'g gotten her to talk to me about it though.

 

Make sure the quest is running, the only conditions on her dialogue is that the quest is at stage 50 and that you are speaking to her.

 

 

Not working in my case I'm afraid, sqv CDxExpQuest03 shows the quest as running an at stage 50, but no dialogue from Elisif. I even tried to manually add the topic, but no dice.

Posted

The game crashing when an animation starts is Sexlab. The C++ error is Skyrim demonstrating how poorly it handles memory. These crashes are not because of CD and there's not much you can do about it. The other thing that causes crashes is Sexlab Aroused. For that, may I recommend "Sexlab Aroused Redux". It has greatly improved the stability of my game.

Posted

Is there a difference in scripting between Siddgeir and Dengeir?

 

I just ask because I was always thrown out of the conversation when starting the Falkreath quest with the Dengeir as Jarl (thus being unable to complete it).

 

SIddgeir works fine.

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