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Sorry for taking so long, didn't notice until the timestamps on my papyrus logs until this morning, so couldn't find anything showing the two mods. I cut the last part showing them here.

 

 

SOS ReSchlongify: fixing SOS VectorPlexus Regular[7] for actor Falkreath Guard

[01/04/2015 - 06:53:06AM] SOS ReSchlongify: fixing SOS VectorPlexus Regular[2] for actor Lod
[01/04/2015 - 06:53:06AM] [sic_configmenuscript <SIC_ConfigMenuQuest (330C4C3A)>]: Loaded user settings. 
[01/04/2015 - 06:53:06AM] SOS ReSchlongify: fixing SOS VectorPlexus Regular[8] for actor Blue Stripe Ranger
[01/04/2015 - 06:53:07AM] SOS ReSchlongify: fixing SOS Carloss32 Canine[6] for actor Aree
[01/04/2015 - 06:53:07AM] SOS ReSchlongify: fixing SOS VectorPlexus Regular[1] for actor Blue Stripe Spellsword
[01/04/2015 - 06:53:07AM] SOS ReSchlongify: fixing SOS VectorPlexus Regular[7] for actor Blue Stripe Ranger
[01/04/2015 - 06:53:08AM] SOS ReSchlongify: fixing SOS VectorPlexus Regular[10] for actor Falkreath Guard
[01/04/2015 - 06:53:08AM] SOS ReSchlongify: fixing SOS VectorPlexus Regular[6] for actor Bolund
[01/04/2015 - 06:53:08AM] SOS ReSchlongify: fixing SOS VectorPlexus Regular[12] for actor Kust
[01/04/2015 - 06:53:08AM] SOS ReSchlongify: fixing SOS VectorPlexus Regular[11] for actor Falkreath Guard
[01/04/2015 - 06:53:08AM] SOS ReSchlongify: fixing SOS VectorPlexus Regular[4] for actor Blue Stripe Warrior
[01/04/2015 - 06:53:08AM] SOS ReSchlongify: fixing SOS VectorPlexus Regular[7] for actor Runil
[01/04/2015 - 06:53:08AM] SOS ReSchlongify: fixing SOS VectorPlexus Regular[10] for actor Blue Stripe Warrior
[01/04/2015 - 06:53:08AM] SOS ReSchlongify: fixing SOS VectorPlexus Regular[4] for actor Falkreath Guard
[01/04/2015 - 06:53:08AM] SOS ReSchlongify: fixing SOS VectorPlexus Regular[14] for actor Blue Stripe Warrior
[01/04/2015 - 06:53:08AM] SOS ReSchlongify: fixing SOS VectorPlexus Regular[10] for actor Mathies
[01/04/2015 - 06:53:08AM] SOS ReSchlongify: fixing SOS VectorPlexus Regular[12] for actor Falkreath Guard
[01/04/2015 - 06:53:08AM] SOS ReSchlongify: fixing SOS VectorPlexus Regular[8] for actor Blue Stripe Ranger
[01/04/2015 - 06:53:08AM] SOS ReSchlongify: fixing SOS VectorPlexus Regular[10] for actor Falkreath Guard
[01/04/2015 - 06:53:08AM] SOS ReSchlongify: fixing SOS VectorPlexus Regular[3] for actor Falkreath Guard
[01/04/2015 - 06:53:08AM] SOS ReSchlongify: fixing SOS VectorPlexus Regular[14] for actor Blue Stripe Ranger
[01/04/2015 - 06:53:09AM] SOS ReSchlongify: fixing SOS VectorPlexus Regular[3] for actor Blue Stripe Spellsword
[01/04/2015 - 06:53:09AM] SOS ReSchlongify: fixing SOS VectorPlexus Regular[10] for actor Blue Stripe Ranger
[01/04/2015 - 06:53:09AM] SOS ReSchlongify: fixing SOS VectorPlexus Regular[5] for actor Blue Stripe Warrior
[01/04/2015 - 06:53:13AM] [CF][Config] Menu opened; Race count: 0; Creature pages: 1
[01/04/2015 - 06:53:24AM] [CF][Framework] Reregistering all mods
[01/04/2015 - 06:53:24AM] [CF][Framework] Unregistered all mods
[01/04/2015 - 06:53:24AM] [CF][Framework] Sending register event
[01/04/2015 - 06:53:24AM] [sLW][Main Quest] Registering with Creature Framework
[01/04/2015 - 06:53:24AM] [CF][Framework] Registered mod with ID "sexlab-werewolves" and name "SexLab Werewolves"
[01/04/2015 - 06:53:24AM] warning: Passing NONE to non-object argument 6. 
stack:
[sLWQuestMain (840058C9)].slwquestmain.Register() - "SLWQuestMain.psc" Line 70
[sLWQuestMain (840058C9)].slwquestmain.OnCreatureFrameworkRegister() - "SLWQuestMain.psc" Line 108
[01/04/2015 - 06:53:24AM] warning: Passing NONE to non-object argument 9. 
stack:
[CFQuestFramework (13000D62)].creatureframework.RegisterCreatureEventsToMod() - "CreatureFramework.psc" Line 247
[sLWQuestMain (840058C9)].slwquestmain.Register() - "SLWQuestMain.psc" Line 70
[sLWQuestMain (840058C9)].slwquestmain.OnCreatureFrameworkRegister() - "SLWQuestMain.psc" Line 108
[01/04/2015 - 06:53:24AM] [CF][Framework] Failed to register ["Werewolf" [Race <WerewolfBeastRace (000CDD84)>]]["" [Armor < (130058CB)>]] type 0 to mod "sexlab-werewolves"; mod isn't registered
[01/04/2015 - 06:53:37AM] [CF][Framework] Unregistered all creatures from mod ID "sexlab-werewolves"
[01/04/2015 - 06:53:37AM] [CF][Framework] Unregistered mod with ID "sexlab-werewolves"
[01/04/2015 - 06:53:37AM] [sLW][Main Quest] Registering with Creature Framework
[01/04/2015 - 06:53:37AM] [CF][Framework] Registered mod with ID "sexlab-werewolves" and name "SexLab Werewolves"
[01/04/2015 - 06:53:37AM] warning: Passing NONE to non-object argument 6. 
stack:
[sLWQuestMain (840058C9)].slwquestmain.Register() - "SLWQuestMain.psc" Line 70
[sLWQuestConfiguration (840068F0)].slwconfigmenu.OnSelectST() - "SLWConfigMenu.psc" Line 542
[sLWQuestConfiguration (840068F0)].slwconfigmenu.SelectOption() - "SKI_ConfigBase.psc" Line 1065
[sKI_ConfigManagerInstance (59000802)].SKI_ConfigManager.OnOptionSelect() - "SKI_ConfigManager.psc" Line 157
[01/04/2015 - 06:53:37AM] warning: Passing NONE to non-object argument 9. 
stack:
[CFQuestFramework (13000D62)].creatureframework.RegisterCreatureEventsToMod() - "CreatureFramework.psc" Line 247
[sLWQuestMain (840058C9)].slwquestmain.Register() - "SLWQuestMain.psc" Line 70
[sLWQuestConfiguration (840068F0)].slwconfigmenu.OnSelectST() - "SLWConfigMenu.psc" Line 542
[sLWQuestConfiguration (840068F0)].slwconfigmenu.SelectOption() - "SKI_ConfigBase.psc" Line 1065
[sKI_ConfigManagerInstance (59000802)].SKI_ConfigManager.OnOptionSelect() - "SKI_ConfigManager.psc" Line 157
[01/04/2015 - 06:53:37AM] [CF][Framework] Failed to register ["Werewolf" [Race <WerewolfBeastRace (000CDD84)>]]["" [Armor < (130058CB)>]] type 0 to mod "sexlab-werewolves"; mod isn't registered
[01/04/2015 - 06:53:41AM] [CF][Config] Menu opened; Race count: 0; Creature pages: 1
[01/04/2015 - 06:53:53AM] VM is freezing...
[01/04/2015 - 06:53:53AM] VM is frozen
 

 

 

Link to comment

Sorry for taking so long, didn't notice until the timestamps on my papyrus logs until this morning, so couldn't find anything showing the two mods. I cut the last part showing them here.

 

 

SOS ReSchlongify: fixing SOS VectorPlexus Regular[7] for actor Falkreath Guard

[01/04/2015 - 06:53:06AM] SOS ReSchlongify: fixing SOS VectorPlexus Regular[2] for actor Lod

[01/04/2015 - 06:53:06AM] [sic_configmenuscript <SIC_ConfigMenuQuest (330C4C3A)>]: Loaded user settings.

[01/04/2015 - 06:53:06AM] SOS ReSchlongify: fixing SOS VectorPlexus Regular[8] for actor Blue Stripe Ranger

[01/04/2015 - 06:53:07AM] SOS ReSchlongify: fixing SOS Carloss32 Canine[6] for actor Aree

[01/04/2015 - 06:53:07AM] SOS ReSchlongify: fixing SOS VectorPlexus Regular[1] for actor Blue Stripe Spellsword

[01/04/2015 - 06:53:07AM] SOS ReSchlongify: fixing SOS VectorPlexus Regular[7] for actor Blue Stripe Ranger

[01/04/2015 - 06:53:08AM] SOS ReSchlongify: fixing SOS VectorPlexus Regular[10] for actor Falkreath Guard

[01/04/2015 - 06:53:08AM] SOS ReSchlongify: fixing SOS VectorPlexus Regular[6] for actor Bolund

[01/04/2015 - 06:53:08AM] SOS ReSchlongify: fixing SOS VectorPlexus Regular[12] for actor Kust

[01/04/2015 - 06:53:08AM] SOS ReSchlongify: fixing SOS VectorPlexus Regular[11] for actor Falkreath Guard

[01/04/2015 - 06:53:08AM] SOS ReSchlongify: fixing SOS VectorPlexus Regular[4] for actor Blue Stripe Warrior

[01/04/2015 - 06:53:08AM] SOS ReSchlongify: fixing SOS VectorPlexus Regular[7] for actor Runil

[01/04/2015 - 06:53:08AM] SOS ReSchlongify: fixing SOS VectorPlexus Regular[10] for actor Blue Stripe Warrior

[01/04/2015 - 06:53:08AM] SOS ReSchlongify: fixing SOS VectorPlexus Regular[4] for actor Falkreath Guard

[01/04/2015 - 06:53:08AM] SOS ReSchlongify: fixing SOS VectorPlexus Regular[14] for actor Blue Stripe Warrior

[01/04/2015 - 06:53:08AM] SOS ReSchlongify: fixing SOS VectorPlexus Regular[10] for actor Mathies

[01/04/2015 - 06:53:08AM] SOS ReSchlongify: fixing SOS VectorPlexus Regular[12] for actor Falkreath Guard

[01/04/2015 - 06:53:08AM] SOS ReSchlongify: fixing SOS VectorPlexus Regular[8] for actor Blue Stripe Ranger

[01/04/2015 - 06:53:08AM] SOS ReSchlongify: fixing SOS VectorPlexus Regular[10] for actor Falkreath Guard

[01/04/2015 - 06:53:08AM] SOS ReSchlongify: fixing SOS VectorPlexus Regular[3] for actor Falkreath Guard

[01/04/2015 - 06:53:08AM] SOS ReSchlongify: fixing SOS VectorPlexus Regular[14] for actor Blue Stripe Ranger

[01/04/2015 - 06:53:09AM] SOS ReSchlongify: fixing SOS VectorPlexus Regular[3] for actor Blue Stripe Spellsword

[01/04/2015 - 06:53:09AM] SOS ReSchlongify: fixing SOS VectorPlexus Regular[10] for actor Blue Stripe Ranger

[01/04/2015 - 06:53:09AM] SOS ReSchlongify: fixing SOS VectorPlexus Regular[5] for actor Blue Stripe Warrior

[01/04/2015 - 06:53:13AM] [CF][Config] Menu opened; Race count: 0; Creature pages: 1

[01/04/2015 - 06:53:24AM] [CF][Framework] Reregistering all mods

[01/04/2015 - 06:53:24AM] [CF][Framework] Unregistered all mods

[01/04/2015 - 06:53:24AM] [CF][Framework] Sending register event

[01/04/2015 - 06:53:24AM] [sLW][Main Quest] Registering with Creature Framework

[01/04/2015 - 06:53:24AM] [CF][Framework] Registered mod with ID "sexlab-werewolves" and name "SexLab Werewolves"

[01/04/2015 - 06:53:24AM] warning: Passing NONE to non-object argument 6.

stack:

[sLWQuestMain (840058C9)].slwquestmain.Register() - "SLWQuestMain.psc" Line 70

[sLWQuestMain (840058C9)].slwquestmain.OnCreatureFrameworkRegister() - "SLWQuestMain.psc" Line 108

[01/04/2015 - 06:53:24AM] warning: Passing NONE to non-object argument 9.

stack:

[CFQuestFramework (13000D62)].creatureframework.RegisterCreatureEventsToMod() - "CreatureFramework.psc" Line 247

[sLWQuestMain (840058C9)].slwquestmain.Register() - "SLWQuestMain.psc" Line 70

[sLWQuestMain (840058C9)].slwquestmain.OnCreatureFrameworkRegister() - "SLWQuestMain.psc" Line 108

[01/04/2015 - 06:53:24AM] [CF][Framework] Failed to register ["Werewolf" [Race <WerewolfBeastRace (000CDD84)>]]["" [Armor < (130058CB)>]] type 0 to mod "sexlab-werewolves"; mod isn't registered

[01/04/2015 - 06:53:37AM] [CF][Framework] Unregistered all creatures from mod ID "sexlab-werewolves"

[01/04/2015 - 06:53:37AM] [CF][Framework] Unregistered mod with ID "sexlab-werewolves"

[01/04/2015 - 06:53:37AM] [sLW][Main Quest] Registering with Creature Framework

[01/04/2015 - 06:53:37AM] [CF][Framework] Registered mod with ID "sexlab-werewolves" and name "SexLab Werewolves"

[01/04/2015 - 06:53:37AM] warning: Passing NONE to non-object argument 6.

stack:

[sLWQuestMain (840058C9)].slwquestmain.Register() - "SLWQuestMain.psc" Line 70

[sLWQuestConfiguration (840068F0)].slwconfigmenu.OnSelectST() - "SLWConfigMenu.psc" Line 542

[sLWQuestConfiguration (840068F0)].slwconfigmenu.SelectOption() - "SKI_ConfigBase.psc" Line 1065

[sKI_ConfigManagerInstance (59000802)].SKI_ConfigManager.OnOptionSelect() - "SKI_ConfigManager.psc" Line 157

[01/04/2015 - 06:53:37AM] warning: Passing NONE to non-object argument 9.

stack:

[CFQuestFramework (13000D62)].creatureframework.RegisterCreatureEventsToMod() - "CreatureFramework.psc" Line 247

[sLWQuestMain (840058C9)].slwquestmain.Register() - "SLWQuestMain.psc" Line 70

[sLWQuestConfiguration (840068F0)].slwconfigmenu.OnSelectST() - "SLWConfigMenu.psc" Line 542

[sLWQuestConfiguration (840068F0)].slwconfigmenu.SelectOption() - "SKI_ConfigBase.psc" Line 1065

[sKI_ConfigManagerInstance (59000802)].SKI_ConfigManager.OnOptionSelect() - "SKI_ConfigManager.psc" Line 157

[01/04/2015 - 06:53:37AM] [CF][Framework] Failed to register ["Werewolf" [Race <WerewolfBeastRace (000CDD84)>]]["" [Armor < (130058CB)>]] type 0 to mod "sexlab-werewolves"; mod isn't registered

[01/04/2015 - 06:53:41AM] [CF][Config] Menu opened; Race count: 0; Creature pages: 1

[01/04/2015 - 06:53:53AM] VM is freezing...

[01/04/2015 - 06:53:53AM] VM is frozen

 

 

 

Do you have JContainers 3.0.0 or newer installed? It is a requirement of Creature Framework.

Link to comment

 

So jcontainers is a prerequisite? Should that maybe be listed in the prerequisites for this mod?

 

JContainers is required for Creature Framework, and is listed as such there.

 

 

 

 

so i take the castreted version and use a slong?(pr is this totaly useles on a futa charter?)

ps what duss AFAIK maens XD

 

If Schlongs of Skyrim allows you to, you could definitely do that.

AFAIK means "As far as I know".

 

il try ad see what happends and if not workign il knock on sos for famels page door adn see if its pos sif not aks thair if its pos XD anyway thx for teh mod il see 2 geting it instaled

 ps im looking tru teh mcm thairs general topic genral famels use male aruosel model what dus stah tmain wodl it main if u instal this mod whithout ctasrate tah tteh get a dick or am i misunderstandign it?

 

 

No, that option won't really help you. That only applies when female werewolves are aroused (via sex or SexLab Aroused). On top of that, if you install the castrated version, it'll be the same as the unaroused male model.

 

no i ment if u instal teh default not castrated version wold that then use the male aroused when a famele werfolf is aroused ? as in body well il see hat i cna do whit it this week 

Link to comment

 

Sorry for taking so long, didn't notice until the timestamps on my papyrus logs until this morning, so couldn't find anything showing the two mods. I cut the last part showing them here.

 

 

SOS ReSchlongify: fixing SOS VectorPlexus Regular[7] for actor Falkreath Guard

[01/04/2015 - 06:53:06AM] SOS ReSchlongify: fixing SOS VectorPlexus Regular[2] for actor Lod

[01/04/2015 - 06:53:06AM] [sic_configmenuscript <SIC_ConfigMenuQuest (330C4C3A)>]: Loaded user settings.

[01/04/2015 - 06:53:06AM] SOS ReSchlongify: fixing SOS VectorPlexus Regular[8] for actor Blue Stripe Ranger

[01/04/2015 - 06:53:07AM] SOS ReSchlongify: fixing SOS Carloss32 Canine[6] for actor Aree

[01/04/2015 - 06:53:07AM] SOS ReSchlongify: fixing SOS VectorPlexus Regular[1] for actor Blue Stripe Spellsword

[01/04/2015 - 06:53:07AM] SOS ReSchlongify: fixing SOS VectorPlexus Regular[7] for actor Blue Stripe Ranger

[01/04/2015 - 06:53:08AM] SOS ReSchlongify: fixing SOS VectorPlexus Regular[10] for actor Falkreath Guard

[01/04/2015 - 06:53:08AM] SOS ReSchlongify: fixing SOS VectorPlexus Regular[6] for actor Bolund

[01/04/2015 - 06:53:08AM] SOS ReSchlongify: fixing SOS VectorPlexus Regular[12] for actor Kust

[01/04/2015 - 06:53:08AM] SOS ReSchlongify: fixing SOS VectorPlexus Regular[11] for actor Falkreath Guard

[01/04/2015 - 06:53:08AM] SOS ReSchlongify: fixing SOS VectorPlexus Regular[4] for actor Blue Stripe Warrior

[01/04/2015 - 06:53:08AM] SOS ReSchlongify: fixing SOS VectorPlexus Regular[7] for actor Runil

[01/04/2015 - 06:53:08AM] SOS ReSchlongify: fixing SOS VectorPlexus Regular[10] for actor Blue Stripe Warrior

[01/04/2015 - 06:53:08AM] SOS ReSchlongify: fixing SOS VectorPlexus Regular[4] for actor Falkreath Guard

[01/04/2015 - 06:53:08AM] SOS ReSchlongify: fixing SOS VectorPlexus Regular[14] for actor Blue Stripe Warrior

[01/04/2015 - 06:53:08AM] SOS ReSchlongify: fixing SOS VectorPlexus Regular[10] for actor Mathies

[01/04/2015 - 06:53:08AM] SOS ReSchlongify: fixing SOS VectorPlexus Regular[12] for actor Falkreath Guard

[01/04/2015 - 06:53:08AM] SOS ReSchlongify: fixing SOS VectorPlexus Regular[8] for actor Blue Stripe Ranger

[01/04/2015 - 06:53:08AM] SOS ReSchlongify: fixing SOS VectorPlexus Regular[10] for actor Falkreath Guard

[01/04/2015 - 06:53:08AM] SOS ReSchlongify: fixing SOS VectorPlexus Regular[3] for actor Falkreath Guard

[01/04/2015 - 06:53:08AM] SOS ReSchlongify: fixing SOS VectorPlexus Regular[14] for actor Blue Stripe Ranger

[01/04/2015 - 06:53:09AM] SOS ReSchlongify: fixing SOS VectorPlexus Regular[3] for actor Blue Stripe Spellsword

[01/04/2015 - 06:53:09AM] SOS ReSchlongify: fixing SOS VectorPlexus Regular[10] for actor Blue Stripe Ranger

[01/04/2015 - 06:53:09AM] SOS ReSchlongify: fixing SOS VectorPlexus Regular[5] for actor Blue Stripe Warrior

[01/04/2015 - 06:53:13AM] [CF][Config] Menu opened; Race count: 0; Creature pages: 1

[01/04/2015 - 06:53:24AM] [CF][Framework] Reregistering all mods

[01/04/2015 - 06:53:24AM] [CF][Framework] Unregistered all mods

[01/04/2015 - 06:53:24AM] [CF][Framework] Sending register event

[01/04/2015 - 06:53:24AM] [sLW][Main Quest] Registering with Creature Framework

[01/04/2015 - 06:53:24AM] [CF][Framework] Registered mod with ID "sexlab-werewolves" and name "SexLab Werewolves"

[01/04/2015 - 06:53:24AM] warning: Passing NONE to non-object argument 6.

stack:

[sLWQuestMain (840058C9)].slwquestmain.Register() - "SLWQuestMain.psc" Line 70

[sLWQuestMain (840058C9)].slwquestmain.OnCreatureFrameworkRegister() - "SLWQuestMain.psc" Line 108

[01/04/2015 - 06:53:24AM] warning: Passing NONE to non-object argument 9.

stack:

[CFQuestFramework (13000D62)].creatureframework.RegisterCreatureEventsToMod() - "CreatureFramework.psc" Line 247

[sLWQuestMain (840058C9)].slwquestmain.Register() - "SLWQuestMain.psc" Line 70

[sLWQuestMain (840058C9)].slwquestmain.OnCreatureFrameworkRegister() - "SLWQuestMain.psc" Line 108

[01/04/2015 - 06:53:24AM] [CF][Framework] Failed to register ["Werewolf" [Race <WerewolfBeastRace (000CDD84)>]]["" [Armor < (130058CB)>]] type 0 to mod "sexlab-werewolves"; mod isn't registered

[01/04/2015 - 06:53:37AM] [CF][Framework] Unregistered all creatures from mod ID "sexlab-werewolves"

[01/04/2015 - 06:53:37AM] [CF][Framework] Unregistered mod with ID "sexlab-werewolves"

[01/04/2015 - 06:53:37AM] [sLW][Main Quest] Registering with Creature Framework

[01/04/2015 - 06:53:37AM] [CF][Framework] Registered mod with ID "sexlab-werewolves" and name "SexLab Werewolves"

[01/04/2015 - 06:53:37AM] warning: Passing NONE to non-object argument 6.

stack:

[sLWQuestMain (840058C9)].slwquestmain.Register() - "SLWQuestMain.psc" Line 70

[sLWQuestConfiguration (840068F0)].slwconfigmenu.OnSelectST() - "SLWConfigMenu.psc" Line 542

[sLWQuestConfiguration (840068F0)].slwconfigmenu.SelectOption() - "SKI_ConfigBase.psc" Line 1065

[sKI_ConfigManagerInstance (59000802)].SKI_ConfigManager.OnOptionSelect() - "SKI_ConfigManager.psc" Line 157

[01/04/2015 - 06:53:37AM] warning: Passing NONE to non-object argument 9.

stack:

[CFQuestFramework (13000D62)].creatureframework.RegisterCreatureEventsToMod() - "CreatureFramework.psc" Line 247

[sLWQuestMain (840058C9)].slwquestmain.Register() - "SLWQuestMain.psc" Line 70

[sLWQuestConfiguration (840068F0)].slwconfigmenu.OnSelectST() - "SLWConfigMenu.psc" Line 542

[sLWQuestConfiguration (840068F0)].slwconfigmenu.SelectOption() - "SKI_ConfigBase.psc" Line 1065

[sKI_ConfigManagerInstance (59000802)].SKI_ConfigManager.OnOptionSelect() - "SKI_ConfigManager.psc" Line 157

[01/04/2015 - 06:53:37AM] [CF][Framework] Failed to register ["Werewolf" [Race <WerewolfBeastRace (000CDD84)>]]["" [Armor < (130058CB)>]] type 0 to mod "sexlab-werewolves"; mod isn't registered

[01/04/2015 - 06:53:41AM] [CF][Config] Menu opened; Race count: 0; Creature pages: 1

[01/04/2015 - 06:53:53AM] VM is freezing...

[01/04/2015 - 06:53:53AM] VM is frozen

 

 

 

Do you have JContainers 3.0.0 or newer installed? It is a requirement of Creature Framework.

 

 

Yes.

Link to comment

 

 

Sorry for taking so long, didn't notice until the timestamps on my papyrus logs until this morning, so couldn't find anything showing the two mods. I cut the last part showing them here.

 

 

SOS ReSchlongify: fixing SOS VectorPlexus Regular[7] for actor Falkreath Guard

[01/04/2015 - 06:53:06AM] SOS ReSchlongify: fixing SOS VectorPlexus Regular[2] for actor Lod

[01/04/2015 - 06:53:06AM] [sic_configmenuscript <SIC_ConfigMenuQuest (330C4C3A)>]: Loaded user settings.

[01/04/2015 - 06:53:06AM] SOS ReSchlongify: fixing SOS VectorPlexus Regular[8] for actor Blue Stripe Ranger

[01/04/2015 - 06:53:07AM] SOS ReSchlongify: fixing SOS Carloss32 Canine[6] for actor Aree

[01/04/2015 - 06:53:07AM] SOS ReSchlongify: fixing SOS VectorPlexus Regular[1] for actor Blue Stripe Spellsword

[01/04/2015 - 06:53:07AM] SOS ReSchlongify: fixing SOS VectorPlexus Regular[7] for actor Blue Stripe Ranger

[01/04/2015 - 06:53:08AM] SOS ReSchlongify: fixing SOS VectorPlexus Regular[10] for actor Falkreath Guard

[01/04/2015 - 06:53:08AM] SOS ReSchlongify: fixing SOS VectorPlexus Regular[6] for actor Bolund

[01/04/2015 - 06:53:08AM] SOS ReSchlongify: fixing SOS VectorPlexus Regular[12] for actor Kust

[01/04/2015 - 06:53:08AM] SOS ReSchlongify: fixing SOS VectorPlexus Regular[11] for actor Falkreath Guard

[01/04/2015 - 06:53:08AM] SOS ReSchlongify: fixing SOS VectorPlexus Regular[4] for actor Blue Stripe Warrior

[01/04/2015 - 06:53:08AM] SOS ReSchlongify: fixing SOS VectorPlexus Regular[7] for actor Runil

[01/04/2015 - 06:53:08AM] SOS ReSchlongify: fixing SOS VectorPlexus Regular[10] for actor Blue Stripe Warrior

[01/04/2015 - 06:53:08AM] SOS ReSchlongify: fixing SOS VectorPlexus Regular[4] for actor Falkreath Guard

[01/04/2015 - 06:53:08AM] SOS ReSchlongify: fixing SOS VectorPlexus Regular[14] for actor Blue Stripe Warrior

[01/04/2015 - 06:53:08AM] SOS ReSchlongify: fixing SOS VectorPlexus Regular[10] for actor Mathies

[01/04/2015 - 06:53:08AM] SOS ReSchlongify: fixing SOS VectorPlexus Regular[12] for actor Falkreath Guard

[01/04/2015 - 06:53:08AM] SOS ReSchlongify: fixing SOS VectorPlexus Regular[8] for actor Blue Stripe Ranger

[01/04/2015 - 06:53:08AM] SOS ReSchlongify: fixing SOS VectorPlexus Regular[10] for actor Falkreath Guard

[01/04/2015 - 06:53:08AM] SOS ReSchlongify: fixing SOS VectorPlexus Regular[3] for actor Falkreath Guard

[01/04/2015 - 06:53:08AM] SOS ReSchlongify: fixing SOS VectorPlexus Regular[14] for actor Blue Stripe Ranger

[01/04/2015 - 06:53:09AM] SOS ReSchlongify: fixing SOS VectorPlexus Regular[3] for actor Blue Stripe Spellsword

[01/04/2015 - 06:53:09AM] SOS ReSchlongify: fixing SOS VectorPlexus Regular[10] for actor Blue Stripe Ranger

[01/04/2015 - 06:53:09AM] SOS ReSchlongify: fixing SOS VectorPlexus Regular[5] for actor Blue Stripe Warrior

[01/04/2015 - 06:53:13AM] [CF][Config] Menu opened; Race count: 0; Creature pages: 1

[01/04/2015 - 06:53:24AM] [CF][Framework] Reregistering all mods

[01/04/2015 - 06:53:24AM] [CF][Framework] Unregistered all mods

[01/04/2015 - 06:53:24AM] [CF][Framework] Sending register event

[01/04/2015 - 06:53:24AM] [sLW][Main Quest] Registering with Creature Framework

[01/04/2015 - 06:53:24AM] [CF][Framework] Registered mod with ID "sexlab-werewolves" and name "SexLab Werewolves"

[01/04/2015 - 06:53:24AM] warning: Passing NONE to non-object argument 6.

stack:

[sLWQuestMain (840058C9)].slwquestmain.Register() - "SLWQuestMain.psc" Line 70

[sLWQuestMain (840058C9)].slwquestmain.OnCreatureFrameworkRegister() - "SLWQuestMain.psc" Line 108

[01/04/2015 - 06:53:24AM] warning: Passing NONE to non-object argument 9.

stack:

[CFQuestFramework (13000D62)].creatureframework.RegisterCreatureEventsToMod() - "CreatureFramework.psc" Line 247

[sLWQuestMain (840058C9)].slwquestmain.Register() - "SLWQuestMain.psc" Line 70

[sLWQuestMain (840058C9)].slwquestmain.OnCreatureFrameworkRegister() - "SLWQuestMain.psc" Line 108

[01/04/2015 - 06:53:24AM] [CF][Framework] Failed to register ["Werewolf" [Race <WerewolfBeastRace (000CDD84)>]]["" [Armor < (130058CB)>]] type 0 to mod "sexlab-werewolves"; mod isn't registered

[01/04/2015 - 06:53:37AM] [CF][Framework] Unregistered all creatures from mod ID "sexlab-werewolves"

[01/04/2015 - 06:53:37AM] [CF][Framework] Unregistered mod with ID "sexlab-werewolves"

[01/04/2015 - 06:53:37AM] [sLW][Main Quest] Registering with Creature Framework

[01/04/2015 - 06:53:37AM] [CF][Framework] Registered mod with ID "sexlab-werewolves" and name "SexLab Werewolves"

[01/04/2015 - 06:53:37AM] warning: Passing NONE to non-object argument 6.

stack:

[sLWQuestMain (840058C9)].slwquestmain.Register() - "SLWQuestMain.psc" Line 70

[sLWQuestConfiguration (840068F0)].slwconfigmenu.OnSelectST() - "SLWConfigMenu.psc" Line 542

[sLWQuestConfiguration (840068F0)].slwconfigmenu.SelectOption() - "SKI_ConfigBase.psc" Line 1065

[sKI_ConfigManagerInstance (59000802)].SKI_ConfigManager.OnOptionSelect() - "SKI_ConfigManager.psc" Line 157

[01/04/2015 - 06:53:37AM] warning: Passing NONE to non-object argument 9.

stack:

[CFQuestFramework (13000D62)].creatureframework.RegisterCreatureEventsToMod() - "CreatureFramework.psc" Line 247

[sLWQuestMain (840058C9)].slwquestmain.Register() - "SLWQuestMain.psc" Line 70

[sLWQuestConfiguration (840068F0)].slwconfigmenu.OnSelectST() - "SLWConfigMenu.psc" Line 542

[sLWQuestConfiguration (840068F0)].slwconfigmenu.SelectOption() - "SKI_ConfigBase.psc" Line 1065

[sKI_ConfigManagerInstance (59000802)].SKI_ConfigManager.OnOptionSelect() - "SKI_ConfigManager.psc" Line 157

[01/04/2015 - 06:53:37AM] [CF][Framework] Failed to register ["Werewolf" [Race <WerewolfBeastRace (000CDD84)>]]["" [Armor < (130058CB)>]] type 0 to mod "sexlab-werewolves"; mod isn't registered

[01/04/2015 - 06:53:41AM] [CF][Config] Menu opened; Race count: 0; Creature pages: 1

[01/04/2015 - 06:53:53AM] VM is freezing...

[01/04/2015 - 06:53:53AM] VM is frozen

 

 

 

Do you have JContainers 3.0.0 or newer installed? It is a requirement of Creature Framework.

 

 

Yes.

 

 

I'm not sure then. Perhaps try a clean save?

 

 

noob question here...

 

I've installed the mod and all of its components but i cant seem to find or spawn any female werewolves. any ideas?

how would I go about finding or spawning a female werewolf all I've seen are male

 

Aela is female. You could also open the console when you see a werewolf, click on it, and type "sexchange".

Link to comment

My female character got the female werewolf model for the run through Whiterun after the ritual in the underforge, but that was the last time I've seen that model. All transformations since then have resulted in her appearing as the vanilla SKyrim werewolf. There seemed to be a hitch in the underforge where it took Aela a few seconds to appear and then in Whiterun the model was vanilla for a second and than changed to the female wolf. Could there be some hitch in the script? Papyrus log attached

 

 

[01/05/2015 - 09:47:11PM] [sLW][Main Quest] Cast creature apply spell on player
[01/05/2015 - 09:47:12PM] [CF][Framework] Adding active actor ["Anaia" [Actor < (00000014)>]]
[01/05/2015 - 09:47:12PM] [CF][Creature] Started on ["Anaia" [Actor < (00000014)>]]
[01/05/2015 - 09:47:12PM] [CF][Creature] ["Anaia" [Actor < (00000014)>]] unaroused
[01/05/2015 - 09:47:12PM] [CF][Framework] Firing event "sexlab-werewolves_20_-49746" for ["Anaia" [Actor < (00000014)>]]
[01/05/2015 - 09:47:14PM] SEXLAB - NOTICE: ValidateActor(Silver Hand) -- FALSE -- He's dead Jim.
[01/05/2015 - 09:47:14PM] SEXLAB - NOTICE: ValidateActor(Silver Hand) -- FALSE -- He's dead Jim.
[01/05/2015 - 09:47:30PM] [CF][Framework] Didn't add active actor ["Werewolf" [Actor < (000A9545)>]]; already active
[01/05/2015 - 09:47:36PM] [CF][Framework] Didn't add active actor ["Werewolf Savage" [Actor < (000A9543)>]]; already active
[01/05/2015 - 09:47:36PM] [CF][Framework] Didn't add active actor ["Werewolf Brute" [Actor < (000A9544)>]]; already active
[01/05/2015 - 09:47:38PM] ERROR: (00000014): cannot fetch variable named IsBlocking of type bool, returning false.
stack:
[ (00000014)].Actor.GetAnimationVariableBool() - "" Line ?
[DualWieldParryingSKSEQuest (3B000D62)].DualWieldParryingSKSEQuestScript.OnKeyUp() - "DualWieldParryingSKSEQuestScript.psc" Line 84
[01/05/2015 - 09:48:07PM] [CF][Framework] Didn't add active actor ["Werewolf" [Actor < (000A9545)>]]; already active
[01/05/2015 - 09:48:09PM] slaScanner start time is ....197.274002
[01/05/2015 - 09:48:09PM] Found 5 arousedActors
[01/05/2015 - 09:48:09PM] ERROR: Cannot call IsBow() on a None object, aborting function call
stack:
[Active effect 12 on (000ED2D1)].aaaUCStaggerScript.OnHit() - "aaaUCStaggerScript.psc" Line 71
[01/05/2015 - 09:48:09PM] warning: Assigning None to a non-object variable named "::temp12"
stack:
[Active effect 12 on (000ED2D1)].aaaUCStaggerScript.OnHit() - "aaaUCStaggerScript.psc" Line 71
[01/05/2015 - 09:48:09PM] Found 0 nakedActors
[01/05/2015 - 09:48:09PM] slaScanner After getting actors is ....198.072998, player is naked TRUE
[01/05/2015 - 09:48:09PM] Have actors to check
[01/05/2015 - 09:48:10PM] [slainternalscr ]: Silver Hand got 8 exposure for seeing naked Anaia
[01/05/2015 - 09:48:10PM] [slainternalscr ]: Silver Hand got 8 exposure for seeing naked Anaia
[01/05/2015 - 09:48:10PM] slaScanner end time is ....198.921997
[01/05/2015 - 09:48:13PM] [CF][Framework] Didn't add active actor ["Werewolf Brute" [Actor < (000A9544)>]]; already active
[01/05/2015 - 09:48:13PM] [CF][Framework] Didn't add active actor ["Werewolf" [Actor < (000FF8CC)>]]; already active
[01/05/2015 - 09:48:13PM] [CF][Framework] Didn't add active actor ["Werewolf Savage" [Actor < (000A9543)>]]; already active
[01/05/2015 - 09:48:15PM] ERROR: Cannot call IsBow() on a None object, aborting function call
stack:
[Active effect 10 on (000AA08B)].aaaUCStaggerScript.OnHit() - "aaaUCStaggerScript.psc" Line 71
[01/05/2015 - 09:48:15PM] warning: Assigning None to a non-object variable named "::temp12"
stack:
[Active effect 10 on (000AA08B)].aaaUCStaggerScript.OnHit() - "aaaUCStaggerScript.psc" Line 71
[01/05/2015 - 09:48:15PM] ERROR: Cannot call IsBow() on a None object, aborting function call
stack:
[Active effect 13 on (000A9D00)].aaaUCStaggerScript.OnHit() - "aaaUCStaggerScript.psc" Line 71
[01/05/2015 - 09:48:15PM] warning: Assigning None to a non-object variable named "::temp12"
stack:
[Active effect 13 on (000A9D00)].aaaUCStaggerScript.OnHit() - "aaaUCStaggerScript.psc" Line 71
[01/05/2015 - 09:48:15PM] ERROR: Cannot call IsBow() on a None object, aborting function call
stack:
[Active effect 12 on (000ED2D1)].aaaUCStaggerScript.OnHit() - "aaaUCStaggerScript.psc" Line 71
[01/05/2015 - 09:48:15PM] warning: Assigning None to a non-object variable named "::temp12"
stack:
[Active effect 12 on (000ED2D1)].aaaUCStaggerScript.OnHit() - "aaaUCStaggerScript.psc" Line 71
[01/05/2015 - 09:48:19PM] [CF][Framework] Didn't add active actor ["Werewolf" [Actor < (000ECB4A)>]]; already active
[01/05/2015 - 09:48:19PM] Amorous Adventures Trigger WereArousal: stage 0 called
[01/05/2015 - 09:48:19PM] Amorous Adventures KillArousal: Adding 2 arousal
[01/05/2015 - 09:48:19PM] [slaUtilScr ]: Anaia got 4 exposure for Kill
[01/05/2015 - 09:48:20PM] Amorous Adventures KillArousal: Player Arousal is now 4
[01/05/2015 - 09:48:37PM] [CF][Framework] Didn't add active actor ["Werewolf" [Actor < (000A9545)>]]; already active
[01/05/2015 - 09:48:40PM] ERROR: Cannot call IsBow() on a None object, aborting function call
stack:
[Active effect 10 on (000AA08B)].aaaUCStaggerScript.OnHit() - "aaaUCStaggerScript.psc" Line 71
[01/05/2015 - 09:48:40PM] warning: Assigning None to a non-object variable named "::temp12"
stack:
[Active effect 10 on (000AA08B)].aaaUCStaggerScript.OnHit() - "aaaUCStaggerScript.psc" Line 71
[01/05/2015 - 09:48:40PM] ERROR: Cannot call IsBow() on a None object, aborting function call
stack:
[Active effect 13 on (000A9CFC)].aaaUCStaggerScript.OnHit() - "aaaUCStaggerScript.psc" Line 71
[01/05/2015 - 09:48:40PM] warning: Assigning None to a non-object variable named "::temp12"
stack:
[Active effect 13 on (000A9CFC)].aaaUCStaggerScript.OnHit() - "aaaUCStaggerScript.psc" Line 71
[01/05/2015 - 09:48:43PM] [CF][Framework] Didn't add active actor ["Werewolf" [Actor < (000FF8CC)>]]; already active
[01/05/2015 - 09:48:43PM] [CF][Framework] Didn't add active actor ["Werewolf Savage" [Actor < (000A9543)>]]; already active
[01/05/2015 - 09:48:43PM] [CF][Framework] Didn't add active actor ["Werewolf Brute" [Actor < (000A9544)>]]; already active
[01/05/2015 - 09:48:52PM] Amorous Adventures Trigger WereArousal: stage 0 called
[01/05/2015 - 09:48:52PM] Amorous Adventures KillArousal: Adding 2 arousal
[01/05/2015 - 09:48:52PM] [slaUtilScr ]: Anaia got 4 exposure for Kill
[01/05/2015 - 09:48:52PM] Amorous Adventures KillArousal: Player Arousal is now 7
[01/05/2015 - 09:48:55PM] [CF][Framework] Didn't add active actor ["Werewolf" [Actor < (000ECB4A)>]]; already active
[01/05/2015 - 09:49:07PM] [CF][Framework] Didn't add active actor ["Werewolf" [Actor < (000A9545)>]]; already active
[01/05/2015 - 09:49:08PM] Amorous Adventures Trigger WereArousal: stage 0 called
[01/05/2015 - 09:49:08PM] Amorous Adventures KillArousal: Adding 2 arousal
[01/05/2015 - 09:49:08PM] [slaUtilScr ]: Anaia got 4 exposure for Kill
[01/05/2015 - 09:49:08PM] Amorous Adventures KillArousal: Player Arousal is now 10
[01/05/2015 - 09:49:14PM] [CF][Framework] Didn't add active actor ["Werewolf" [Actor < (000FF8CC)>]]; already active
[01/05/2015 - 09:49:14PM] [CF][Framework] Didn't add active actor ["Werewolf Brute" [Actor < (000A9544)>]]; already active
[01/05/2015 - 09:49:14PM] [CF][Framework] Didn't add active actor ["Werewolf Savage" [Actor < (000A9543)>]]; already active
[01/05/2015 - 09:49:50PM] [CF][Framework] Didn't add active actor ["Werewolf" [Actor < (000ECB4A)>]]; already active
[01/05/2015 - 09:49:50PM] [CF][Framework] Didn't add active actor ["Werewolf" [Actor < (000A9545)>]]; already active
[01/05/2015 - 09:49:54PM] ERROR: Cannot call IsBow() on a None object, aborting function call
stack:
[Active effect 10 on (000AA08B)].aaaUCStaggerScript.OnHit() - "aaaUCStaggerScript.psc" Line 71
[01/05/2015 - 09:49:54PM] warning: Assigning None to a non-object variable named "::temp12"
stack:
[Active effect 10 on (000AA08B)].aaaUCStaggerScript.OnHit() - "aaaUCStaggerScript.psc" Line 71
[01/05/2015 - 09:49:54PM] ERROR: Cannot call IsBow() on a None object, aborting function call
stack:
[Active effect 13 on (000A9CFC)].aaaUCStaggerScript.OnHit() - "aaaUCStaggerScript.psc" Line 71
[01/05/2015 - 09:49:54PM] warning: Assigning None to a non-object variable named "::temp12"
stack:
[Active effect 13 on (000A9CFC)].aaaUCStaggerScript.OnHit() - "aaaUCStaggerScript.psc" Line 71
[01/05/2015 - 09:49:56PM] [CF][Framework] Didn't add active actor ["Werewolf" [Actor < (000FF8CC)>]]; already active
[01/05/2015 - 09:49:56PM] [CF][Framework] Didn't add active actor ["Werewolf Brute" [Actor < (000A9544)>]]; already active
[01/05/2015 - 09:49:56PM] [CF][Framework] Didn't add active actor ["Werewolf Savage" [Actor < (000A9543)>]]; already active
[01/05/2015 - 09:50:10PM] ERROR: Cannot call IsBow() on a None object, aborting function call
stack:
[Active effect 8 on (0002516D)].aaaUCStaggerScript.OnHit() - "aaaUCStaggerScript.psc" Line 71
[01/05/2015 - 09:50:10PM] warning: Assigning None to a non-object variable named "::temp12"
stack:
[Active effect 8 on (0002516D)].aaaUCStaggerScript.OnHit() - "aaaUCStaggerScript.psc" Line 71
[01/05/2015 - 09:50:10PM] ERROR: Cannot call IsBow() on a None object, aborting function call
stack:
[Active effect 8 on (000A9D02)].aaaUCStaggerScript.OnHit() - "aaaUCStaggerScript.psc" Line 71
[01/05/2015 - 09:50:10PM] warning: Assigning None to a non-object variable named "::temp12"
stack:
[Active effect 8 on (000A9D02)].aaaUCStaggerScript.OnHit() - "aaaUCStaggerScript.psc" Line 71
[01/05/2015 - 09:50:10PM] ERROR: Cannot call IsBow() on a None object, aborting function call
stack:
[Active effect 13 on (000A9CFC)].aaaUCStaggerScript.OnHit() - "aaaUCStaggerScript.psc" Line 71
[01/05/2015 - 09:50:10PM] warning: Assigning None to a non-object variable named "::temp12"
stack:
[Active effect 13 on (000A9CFC)].aaaUCStaggerScript.OnHit() - "aaaUCStaggerScript.psc" Line 71
[01/05/2015 - 09:50:10PM] ERROR: Cannot call IsBow() on a None object, aborting function call
stack:
[Active effect 13 on (000AA09E)].aaaUCStaggerScript.OnHit() - "aaaUCStaggerScript.psc" Line 71
[01/05/2015 - 09:50:10PM] warning: Assigning None to a non-object variable named "::temp12"
stack:
[Active effect 13 on (000AA09E)].aaaUCStaggerScript.OnHit() - "aaaUCStaggerScript.psc" Line 71
[01/05/2015 - 09:50:10PM] ERROR: Cannot call IsBow() on a None object, aborting function call
stack:
[Active effect 9 on (000ED2D5)].aaaUCStaggerScript.OnHit() - "aaaUCStaggerScript.psc" Line 71
[01/05/2015 - 09:50:10PM] warning: Assigning None to a non-object variable named "::temp12"
stack:
[Active effect 9 on (000ED2D5)].aaaUCStaggerScript.OnHit() - "aaaUCStaggerScript.psc" Line 71
[01/05/2015 - 09:50:17PM] ERROR: Cannot call IsBow() on a None object, aborting function call
stack:
[Active effect 13 on (000AA09E)].aaaUCStaggerScript.OnHit() - "aaaUCStaggerScript.psc" Line 71
[01/05/2015 - 09:50:17PM] warning: Assigning None to a non-object variable named "::temp12"
stack:
[Active effect 13 on (000AA09E)].aaaUCStaggerScript.OnHit() - "aaaUCStaggerScript.psc" Line 71
[01/05/2015 - 09:50:17PM] ERROR: Cannot call IsBow() on a None object, aborting function call
stack:
[Active effect 13 on (000AA09E)].aaaUCStaggerScript.OnHit() - "aaaUCStaggerScript.psc" Line 71
[01/05/2015 - 09:50:17PM] warning: Assigning None to a non-object variable named "::temp12"
stack:
[Active effect 13 on (000AA09E)].aaaUCStaggerScript.OnHit() - "aaaUCStaggerScript.psc" Line 71
[01/05/2015 - 09:50:20PM] [CF][Framework] Didn't add active actor ["Werewolf" [Actor < (000ECB4A)>]]; already active
[01/05/2015 - 09:50:20PM] [CF][Framework] Didn't add active actor ["Werewolf" [Actor < (000A9545)>]]; already active
[01/05/2015 - 09:50:22PM] slaScanner start time is ....330.996002
[01/05/2015 - 09:50:23PM] Found 6 arousedActors
[01/05/2015 - 09:50:23PM] Found 0 nakedActors
[01/05/2015 - 09:50:23PM] slaScanner After getting actors is ....331.779999, player is naked TRUE
[01/05/2015 - 09:50:23PM] Have actors to check
[01/05/2015 - 09:50:23PM] [slainternalscr ]: Silver Hand got 8 exposure for seeing naked Anaia
[01/05/2015 - 09:50:24PM] slaScanner end time is ....332.311005
[01/05/2015 - 09:50:26PM] [CF][Framework] Didn't add active actor ["Werewolf Savage" [Actor < (000A9543)>]]; already active
[01/05/2015 - 09:50:26PM] [CF][Framework] Didn't add active actor ["Werewolf" [Actor < (000FF8CC)>]]; already active
[01/05/2015 - 09:50:26PM] [CF][Framework] Didn't add active actor ["Werewolf Brute" [Actor < (000A9544)>]]; already active
[01/05/2015 - 09:50:35PM] ERROR: Cannot call IsBow() on a None object, aborting function call
stack:
[Active effect 10 on (000AA08B)].aaaUCStaggerScript.OnHit() - "aaaUCStaggerScript.psc" Line 71
[01/05/2015 - 09:50:35PM] warning: Assigning None to a non-object variable named "::temp12"
stack:
[Active effect 10 on (000AA08B)].aaaUCStaggerScript.OnHit() - "aaaUCStaggerScript.psc" Line 71
[01/05/2015 - 09:50:35PM] ERROR: Cannot call IsBow() on a None object, aborting function call
stack:
[Active effect 8 on (0002516D)].aaaUCStaggerScript.OnHit() - "aaaUCStaggerScript.psc" Line 71
[01/05/2015 - 09:50:35PM] warning: Assigning None to a non-object variable named "::temp12"
stack:
[Active effect 8 on (0002516D)].aaaUCStaggerScript.OnHit() - "aaaUCStaggerScript.psc" Line 71
[01/05/2015 - 09:50:35PM] ERROR: Cannot call IsBow() on a None object, aborting function call
stack:
[Active effect 8 on (000A9D02)].aaaUCStaggerScript.OnHit() - "aaaUCStaggerScript.psc" Line 71
[01/05/2015 - 09:50:35PM] warning: Assigning None to a non-object variable named "::temp12"
stack:
[Active effect 8 on (000A9D02)].aaaUCStaggerScript.OnHit() - "aaaUCStaggerScript.psc" Line 71
[01/05/2015 - 09:50:35PM] ERROR: Cannot call IsBow() on a None object, aborting function call
stack:
[Active effect 13 on (000A9CFC)].aaaUCStaggerScript.OnHit() - "aaaUCStaggerScript.psc" Line 71
[01/05/2015 - 09:50:35PM] warning: Assigning None to a non-object variable named "::temp12"
stack:
[Active effect 13 on (000A9CFC)].aaaUCStaggerScript.OnHit() - "aaaUCStaggerScript.psc" Line 71
[01/05/2015 - 09:50:35PM] ERROR: Cannot call IsBow() on a None object, aborting function call
stack:
[Active effect 13 on (000AA09E)].aaaUCStaggerScript.OnHit() - "aaaUCStaggerScript.psc" Line 71
[01/05/2015 - 09:50:35PM] warning: Assigning None to a non-object variable named "::temp12"
stack:
[Active effect 13 on (000AA09E)].aaaUCStaggerScript.OnHit() - "aaaUCStaggerScript.psc" Line 71
[01/05/2015 - 09:50:35PM] ERROR: Cannot call IsBow() on a None object, aborting function call
stack:
[Active effect 9 on (000ED2D5)].aaaUCStaggerScript.OnHit() - "aaaUCStaggerScript.psc" Line 71
[01/05/2015 - 09:50:35PM] warning: Assigning None to a non-object variable named "::temp12"
stack:
[Active effect 9 on (000ED2D5)].aaaUCStaggerScript.OnHit() - "aaaUCStaggerScript.psc" Line 71
[01/05/2015 - 09:50:51PM] [CF][Framework] Didn't add active actor ["Werewolf" [Actor < (000ECB4A)>]]; already active
[01/05/2015 - 09:50:51PM] [CF][Framework] Didn't add active actor ["Werewolf" [Actor < (000A9545)>]]; already active
[01/05/2015 - 09:50:51PM] Amorous Adventures Trigger WereArousal: stage 0 called
[01/05/2015 - 09:50:51PM] Amorous Adventures KillArousal: Adding 2 arousal
[01/05/2015 - 09:50:52PM] [slaUtilScr ]: Anaia got 4 exposure for Kill
[01/05/2015 - 09:50:52PM] Amorous Adventures KillArousal: Player Arousal is now 13
[01/05/2015 - 09:50:57PM] [CF][Framework] Didn't add active actor ["Werewolf" [Actor < (000FF8CC)>]]; already active
[01/05/2015 - 09:50:57PM] [CF][Framework] Didn't add active actor ["Werewolf Brute" [Actor < (000A9544)>]]; already active
[01/05/2015 - 09:51:00PM] ERROR: Cannot call IsBow() on a None object, aborting function call
stack:
[Active effect 8 on (0002516D)].aaaUCStaggerScript.OnHit() - "aaaUCStaggerScript.psc" Line 71
[01/05/2015 - 09:51:00PM] warning: Assigning None to a non-object variable named "::temp12"
stack:
[Active effect 8 on (0002516D)].aaaUCStaggerScript.OnHit() - "aaaUCStaggerScript.psc" Line 71
[01/05/2015 - 09:51:02PM] ERROR: Cannot call IsBow() on a None object, aborting function call
stack:
[Active effect 13 on (000A9CFC)].aaaUCStaggerScript.OnHit() - "aaaUCStaggerScript.psc" Line 71
[01/05/2015 - 09:51:02PM] warning: Assigning None to a non-object variable named "::temp12"
stack:
[Active effect 13 on (000A9CFC)].aaaUCStaggerScript.OnHit() - "aaaUCStaggerScript.psc" Line 71
[01/05/2015 - 09:51:03PM] [CF][Framework] Didn't add active actor ["Werewolf Savage" [Actor < (000A9543)>]]; already active
[01/05/2015 - 09:51:05PM] [loverscomfortplayerscr <00_LoversComfortPlayer (97042D62)>]: ScanCurrentCell is skipped - player in combat
[01/05/2015 - 09:51:09PM] ERROR: Cannot call IsBow() on a None object, aborting function call
stack:
[Active effect 10 on (000AA08B)].aaaUCStaggerScript.OnHit() - "aaaUCStaggerScript.psc" Line 71
[01/05/2015 - 09:51:09PM] warning: Assigning None to a non-object variable named "::temp12"
stack:
[Active effect 10 on (000AA08B)].aaaUCStaggerScript.OnHit() - "aaaUCStaggerScript.psc" Line 71
[01/05/2015 - 09:51:09PM] ERROR: Cannot call IsBow() on a None object, aborting function call
stack:
[Active effect 8 on (0002516D)].aaaUCStaggerScript.OnHit() - "aaaUCStaggerScript.psc" Line 71
[01/05/2015 - 09:51:09PM] warning: Assigning None to a non-object variable named "::temp12"
stack:
[Active effect 8 on (0002516D)].aaaUCStaggerScript.OnHit() - "aaaUCStaggerScript.psc" Line 71
[01/05/2015 - 09:51:09PM] ERROR: Cannot call IsBow() on a None object, aborting function call
stack:
[Active effect 8 on (000A9D02)].aaaUCStaggerScript.OnHit() - "aaaUCStaggerScript.psc" Line 71
[01/05/2015 - 09:51:09PM] warning: Assigning None to a non-object variable named "::temp12"
stack:
[Active effect 8 on (000A9D02)].aaaUCStaggerScript.OnHit() - "aaaUCStaggerScript.psc" Line 71
[01/05/2015 - 09:51:09PM] ERROR: Cannot call IsBow() on a None object, aborting function call
stack:
[Active effect 13 on (000A9CFC)].aaaUCStaggerScript.OnHit() - "aaaUCStaggerScript.psc" Line 71
[01/05/2015 - 09:51:09PM] warning: Assigning None to a non-object variable named "::temp12"
stack:
[Active effect 13 on (000A9CFC)].aaaUCStaggerScript.OnHit() - "aaaUCStaggerScript.psc" Line 71
[01/05/2015 - 09:51:09PM] ERROR: Cannot call IsBow() on a None object, aborting function call
stack:
[Active effect 9 on (000ED2D5)].aaaUCStaggerScript.OnHit() - "aaaUCStaggerScript.psc" Line 71
[01/05/2015 - 09:51:09PM] warning: Assigning None to a non-object variable named "::temp12"
stack:
[Active effect 9 on (000ED2D5)].aaaUCStaggerScript.OnHit() - "aaaUCStaggerScript.psc" Line 71
[01/05/2015 - 09:51:15PM] Amorous Adventures Trigger WereArousal: stage 0 called
[01/05/2015 - 09:51:15PM] Amorous Adventures KillArousal: Adding 2 arousal
[01/05/2015 - 09:51:15PM] [slaUtilScr ]: Anaia got 4 exposure for Kill
[01/05/2015 - 09:51:15PM] Amorous Adventures KillArousal: Player Arousal is now 16
[01/05/2015 - 09:51:21PM] [CF][Framework] Didn't add active actor ["Werewolf" [Actor < (000A9545)>]]; already active
[01/05/2015 - 09:51:21PM] [CF][Framework] Didn't add active actor ["Werewolf" [Actor < (000ECB4A)>]]; already active
[01/05/2015 - 09:51:24PM] Amorous Adventures Trigger WereArousal: stage 0 called
[01/05/2015 - 09:51:24PM] Amorous Adventures KillArousal: Adding 2 arousal
[01/05/2015 - 09:51:24PM] [slaUtilScr ]: Anaia got 4 exposure for Kill
[01/05/2015 - 09:51:24PM] Amorous Adventures KillArousal: Player Arousal is now 19
[01/05/2015 - 09:51:27PM] [CF][Framework] Didn't add active actor ["Werewolf" [Actor < (000FF8CC)>]]; already active
[01/05/2015 - 09:51:27PM] [CF][Framework] Didn't add active actor ["Werewolf Brute" [Actor < (000A9544)>]]; already active
[01/05/2015 - 09:51:33PM] [CF][Framework] Didn't add active actor ["Werewolf Savage" [Actor < (000A9543)>]]; already active
[01/05/2015 - 09:51:41PM] Amorous Adventures Trigger WereArousal: stage 0 called
[01/05/2015 - 09:51:41PM] Amorous Adventures KillArousal: Adding 2 arousal
[01/05/2015 - 09:51:41PM] [slaUtilScr ]: Anaia got 4 exposure for Kill
[01/05/2015 - 09:51:41PM] Amorous Adventures KillArousal: Player Arousal is now 22
[01/05/2015 - 09:51:44PM] ERROR: Cannot call IsBow() on a None object, aborting function call
stack:
[Active effect 8 on (0002516D)].aaaUCStaggerScript.OnHit() - "aaaUCStaggerScript.psc" Line 71
[01/05/2015 - 09:51:44PM] warning: Assigning None to a non-object variable named "::temp12"
stack:
[Active effect 8 on (0002516D)].aaaUCStaggerScript.OnHit() - "aaaUCStaggerScript.psc" Line 71
[01/05/2015 - 09:51:44PM] ERROR: Cannot call IsBow() on a None object, aborting function call
stack:
[Active effect 8 on (000A9D02)].aaaUCStaggerScript.OnHit() - "aaaUCStaggerScript.psc" Line 71
[01/05/2015 - 09:51:44PM] warning: Assigning None to a non-object variable named "::temp12"
stack:
[Active effect 8 on (000A9D02)].aaaUCStaggerScript.OnHit() - "aaaUCStaggerScript.psc" Line 71
[01/05/2015 - 09:51:47PM] ERROR: Cannot call IsBow() on a None object, aborting function call
stack:
[Active effect 8 on (0002516D)].aaaUCStaggerScript.OnHit() - "aaaUCStaggerScript.psc" Line 71
[01/05/2015 - 09:51:47PM] warning: Assigning None to a non-object variable named "::temp12"
stack:
[Active effect 8 on (0002516D)].aaaUCStaggerScript.OnHit() - "aaaUCStaggerScript.psc" Line 71
[01/05/2015 - 09:51:51PM] [CF][Framework] Didn't add active actor ["Werewolf" [Actor < (000ECB4A)>]]; already active
[01/05/2015 - 09:51:51PM] [CF][Framework] Didn't add active actor ["Werewolf" [Actor < (000A9545)>]]; already active
[01/05/2015 - 09:51:53PM] [sLW][Main Quest] Player casting rape spell
[01/05/2015 - 09:51:54PM] [sLW][Main Quest] Player casting rape spell
[01/05/2015 - 09:51:56PM] [sLW][Main Quest] Player casting rape spell
[01/05/2015 - 09:51:56PM] [sLW][Rape] Effect started on ["Silver Hand" [Actor < (0002516D)>]]
[01/05/2015 - 09:51:56PM] [sLW][Rape] Effect ended on ["Silver Hand" [Actor < (0002516D)>]]
[01/05/2015 - 09:51:56PM] SEXLAB - NOTICE: ValidateActor(Silver Hand) -- TRUE -- Cache MISS
[01/05/2015 - 09:51:56PM] [sLW][Rape] Attempting to rape ["Silver Hand" [Actor < (0002516D)>]]
[01/05/2015 - 09:51:56PM] [sLW][Rape] Stamina condition check: percentage=100.000000
[01/05/2015 - 09:51:56PM] [sLW][Rape] Stamina condition check: failure
[01/05/2015 - 09:51:56PM] [sLW][Main Quest] Incremented rape attempts; attempts=1
[01/05/2015 - 09:51:57PM] [CF][Framework] Didn't add active actor ["Werewolf" [Actor < (000FF8CC)>]]; already active
[01/05/2015 - 09:51:57PM] [CF][Framework] Didn't add active actor ["Werewolf Brute" [Actor < (000A9544)>]]; already active
[01/05/2015 - 09:51:58PM] [sLW][Main Quest] Player casting rape spell
[01/05/2015 - 09:51:58PM] [sLW][Rape] Effect started on ["Silver Hand" [Actor < (0002516D)>]]
[01/05/2015 - 09:51:58PM] [sLW][Rape] Effect ended on ["Silver Hand" [Actor < (0002516D)>]]
[01/05/2015 - 09:51:58PM] [sLW][Rape] Attempting to rape ["Silver Hand" [Actor < (0002516D)>]]
[01/05/2015 - 09:51:58PM] [sLW][Rape] Stamina condition check: percentage=100.000000
[01/05/2015 - 09:51:58PM] [sLW][Rape] Stamina condition check: failure
[01/05/2015 - 09:51:58PM] [sLW][Main Quest] Incremented rape attempts; attempts=2
[01/05/2015 - 09:51:58PM] [sLW][Main Quest] Player casting rape spell
[01/05/2015 - 09:51:59PM] [sLW][Rape] Effect started on ["Silver Hand" [Actor < (0002516D)>]]
[01/05/2015 - 09:51:59PM] [sLW][Rape] Effect ended on ["Silver Hand" [Actor < (0002516D)>]]
[01/05/2015 - 09:51:59PM] [sLW][Rape] Attempting to rape ["Silver Hand" [Actor < (0002516D)>]]
[01/05/2015 - 09:51:59PM] [sLW][Rape] Stamina condition check: percentage=100.000000
[01/05/2015 - 09:51:59PM] [sLW][Rape] Stamina condition check: failure
[01/05/2015 - 09:51:59PM] [sLW][Main Quest] Incremented rape attempts; attempts=3
[01/05/2015 - 09:52:01PM] Amorous Adventures Trigger WereArousal: stage 0 called
[01/05/2015 - 09:52:01PM] Amorous Adventures KillArousal: Adding 2 arousal
[01/05/2015 - 09:52:01PM] [slaUtilScr ]: Anaia got 4 exposure for Kill
[01/05/2015 - 09:52:01PM] Amorous Adventures KillArousal: Player Arousal is now 25
[01/05/2015 - 09:52:03PM] [CF][Framework] Didn't add active actor ["Werewolf Savage" [Actor < (000A9543)>]]; already active
[01/05/2015 - 09:52:07PM] [sLW][Main Quest] Player casting rape spell
[01/05/2015 - 09:52:09PM] [sLW][Main Quest] Decremented rape attempts; attempts=2
[01/05/2015 - 09:52:09PM] [sLW][Main Quest] Player casting rape spell
[01/05/2015 - 09:52:09PM] [sLW][Rape] Effect started on ["Silver Hand" [Actor < (000A9D02)>]]
[01/05/2015 - 09:52:09PM] [sLW][Rape] Effect ended on ["Silver Hand" [Actor < (000A9D02)>]]
[01/05/2015 - 09:52:09PM] SEXLAB - NOTICE: ValidateActor(Silver Hand) -- TRUE -- Cache MISS
[01/05/2015 - 09:52:09PM] [sLW][Rape] Attempting to rape ["Silver Hand" [Actor < (000A9D02)>]]
[01/05/2015 - 09:52:09PM] [sLW][Rape] Stamina condition check: percentage=100.000000
[01/05/2015 - 09:52:09PM] [sLW][Rape] Stamina condition check: failure
[01/05/2015 - 09:52:09PM] [sLW][Main Quest] Incremented rape attempts; attempts=3
[01/05/2015 - 09:52:16PM] Amorous Adventures Trigger WereArousal: stage 0 called
[01/05/2015 - 09:52:16PM] Amorous Adventures KillArousal: Adding 2 arousal
[01/05/2015 - 09:52:16PM] [slaUtilScr ]: Anaia got 4 exposure for Kill
[01/05/2015 - 09:52:16PM] Amorous Adventures KillArousal: Player Arousal is now 28
[01/05/2015 - 09:52:19PM] [sLW][Main Quest] Decremented rape attempts; attempts=2
[01/05/2015 - 09:52:22PM] [CF][Framework] Didn't add active actor ["Werewolf" [Actor < (000A9545)>]]; already active
[01/05/2015 - 09:52:22PM] [CF][Framework] Didn't add active actor ["Werewolf" [Actor < (000ECB4A)>]]; already active

 

Link to comment

So this mod should allow me to use male erect model for my PC (female)? I installed everything using the "creature feature" model but it doesn't seem to work. It's just the non erect model.

 

Only when aroused, if you enable the "female uses male aroused model" setting in the MCM menu.

 

 

My female character got the female werewolf model for the run through Whiterun after the ritual in the underforge, but that was the last time I've seen that model. All transformations since then have resulted in her appearing as the vanilla SKyrim werewolf. There seemed to be a hitch in the underforge where it took Aela a few seconds to appear and then in Whiterun the model was vanilla for a second and than changed to the female wolf. Could there be some hitch in the script? Papyrus log attached

 

 

[01/05/2015 - 09:47:11PM] [sLW][Main Quest] Cast creature apply spell on player

[01/05/2015 - 09:47:12PM] [CF][Framework] Adding active actor ["Anaia" [Actor < (00000014)>]]

[01/05/2015 - 09:47:12PM] [CF][Creature] Started on ["Anaia" [Actor < (00000014)>]]

[01/05/2015 - 09:47:12PM] [CF][Creature] ["Anaia" [Actor < (00000014)>]] unaroused

[01/05/2015 - 09:47:12PM] [CF][Framework] Firing event "sexlab-werewolves_20_-49746" for ["Anaia" [Actor < (00000014)>]]

[01/05/2015 - 09:47:14PM] SEXLAB - NOTICE: ValidateActor(Silver Hand) -- FALSE -- He's dead Jim.

[01/05/2015 - 09:47:14PM] SEXLAB - NOTICE: ValidateActor(Silver Hand) -- FALSE -- He's dead Jim.

[01/05/2015 - 09:47:30PM] [CF][Framework] Didn't add active actor ["Werewolf" [Actor < (000A9545)>]]; already active

[01/05/2015 - 09:47:36PM] [CF][Framework] Didn't add active actor ["Werewolf Savage" [Actor < (000A9543)>]]; already active

[01/05/2015 - 09:47:36PM] [CF][Framework] Didn't add active actor ["Werewolf Brute" [Actor < (000A9544)>]]; already active

[01/05/2015 - 09:47:38PM] ERROR: (00000014): cannot fetch variable named IsBlocking of type bool, returning false.

stack:

[ (00000014)].Actor.GetAnimationVariableBool() - "" Line ?

[DualWieldParryingSKSEQuest (3B000D62)].DualWieldParryingSKSEQuestScript.OnKeyUp() - "DualWieldParryingSKSEQuestScript.psc" Line 84

[01/05/2015 - 09:48:07PM] [CF][Framework] Didn't add active actor ["Werewolf" [Actor < (000A9545)>]]; already active

[01/05/2015 - 09:48:09PM] slaScanner start time is ....197.274002

[01/05/2015 - 09:48:09PM] Found 5 arousedActors

[01/05/2015 - 09:48:09PM] ERROR: Cannot call IsBow() on a None object, aborting function call

stack:

[Active effect 12 on (000ED2D1)].aaaUCStaggerScript.OnHit() - "aaaUCStaggerScript.psc" Line 71

[01/05/2015 - 09:48:09PM] warning: Assigning None to a non-object variable named "::temp12"

stack:

[Active effect 12 on (000ED2D1)].aaaUCStaggerScript.OnHit() - "aaaUCStaggerScript.psc" Line 71

[01/05/2015 - 09:48:09PM] Found 0 nakedActors

[01/05/2015 - 09:48:09PM] slaScanner After getting actors is ....198.072998, player is naked TRUE

[01/05/2015 - 09:48:09PM] Have actors to check

[01/05/2015 - 09:48:10PM] [slainternalscr ]: Silver Hand got 8 exposure for seeing naked Anaia

[01/05/2015 - 09:48:10PM] [slainternalscr ]: Silver Hand got 8 exposure for seeing naked Anaia

[01/05/2015 - 09:48:10PM] slaScanner end time is ....198.921997

[01/05/2015 - 09:48:13PM] [CF][Framework] Didn't add active actor ["Werewolf Brute" [Actor < (000A9544)>]]; already active

[01/05/2015 - 09:48:13PM] [CF][Framework] Didn't add active actor ["Werewolf" [Actor < (000FF8CC)>]]; already active

[01/05/2015 - 09:48:13PM] [CF][Framework] Didn't add active actor ["Werewolf Savage" [Actor < (000A9543)>]]; already active

[01/05/2015 - 09:48:15PM] ERROR: Cannot call IsBow() on a None object, aborting function call

stack:

[Active effect 10 on (000AA08B)].aaaUCStaggerScript.OnHit() - "aaaUCStaggerScript.psc" Line 71

[01/05/2015 - 09:48:15PM] warning: Assigning None to a non-object variable named "::temp12"

stack:

[Active effect 10 on (000AA08B)].aaaUCStaggerScript.OnHit() - "aaaUCStaggerScript.psc" Line 71

[01/05/2015 - 09:48:15PM] ERROR: Cannot call IsBow() on a None object, aborting function call

stack:

[Active effect 13 on (000A9D00)].aaaUCStaggerScript.OnHit() - "aaaUCStaggerScript.psc" Line 71

[01/05/2015 - 09:48:15PM] warning: Assigning None to a non-object variable named "::temp12"

stack:

[Active effect 13 on (000A9D00)].aaaUCStaggerScript.OnHit() - "aaaUCStaggerScript.psc" Line 71

[01/05/2015 - 09:48:15PM] ERROR: Cannot call IsBow() on a None object, aborting function call

stack:

[Active effect 12 on (000ED2D1)].aaaUCStaggerScript.OnHit() - "aaaUCStaggerScript.psc" Line 71

[01/05/2015 - 09:48:15PM] warning: Assigning None to a non-object variable named "::temp12"

stack:

[Active effect 12 on (000ED2D1)].aaaUCStaggerScript.OnHit() - "aaaUCStaggerScript.psc" Line 71

[01/05/2015 - 09:48:19PM] [CF][Framework] Didn't add active actor ["Werewolf" [Actor < (000ECB4A)>]]; already active

[01/05/2015 - 09:48:19PM] Amorous Adventures Trigger WereArousal: stage 0 called

[01/05/2015 - 09:48:19PM] Amorous Adventures KillArousal: Adding 2 arousal

[01/05/2015 - 09:48:19PM] [slaUtilScr ]: Anaia got 4 exposure for Kill

[01/05/2015 - 09:48:20PM] Amorous Adventures KillArousal: Player Arousal is now 4

[01/05/2015 - 09:48:37PM] [CF][Framework] Didn't add active actor ["Werewolf" [Actor < (000A9545)>]]; already active

[01/05/2015 - 09:48:40PM] ERROR: Cannot call IsBow() on a None object, aborting function call

stack:

[Active effect 10 on (000AA08B)].aaaUCStaggerScript.OnHit() - "aaaUCStaggerScript.psc" Line 71

[01/05/2015 - 09:48:40PM] warning: Assigning None to a non-object variable named "::temp12"

stack:

[Active effect 10 on (000AA08B)].aaaUCStaggerScript.OnHit() - "aaaUCStaggerScript.psc" Line 71

[01/05/2015 - 09:48:40PM] ERROR: Cannot call IsBow() on a None object, aborting function call

stack:

[Active effect 13 on (000A9CFC)].aaaUCStaggerScript.OnHit() - "aaaUCStaggerScript.psc" Line 71

[01/05/2015 - 09:48:40PM] warning: Assigning None to a non-object variable named "::temp12"

stack:

[Active effect 13 on (000A9CFC)].aaaUCStaggerScript.OnHit() - "aaaUCStaggerScript.psc" Line 71

[01/05/2015 - 09:48:43PM] [CF][Framework] Didn't add active actor ["Werewolf" [Actor < (000FF8CC)>]]; already active

[01/05/2015 - 09:48:43PM] [CF][Framework] Didn't add active actor ["Werewolf Savage" [Actor < (000A9543)>]]; already active

[01/05/2015 - 09:48:43PM] [CF][Framework] Didn't add active actor ["Werewolf Brute" [Actor < (000A9544)>]]; already active

[01/05/2015 - 09:48:52PM] Amorous Adventures Trigger WereArousal: stage 0 called

[01/05/2015 - 09:48:52PM] Amorous Adventures KillArousal: Adding 2 arousal

[01/05/2015 - 09:48:52PM] [slaUtilScr ]: Anaia got 4 exposure for Kill

[01/05/2015 - 09:48:52PM] Amorous Adventures KillArousal: Player Arousal is now 7

[01/05/2015 - 09:48:55PM] [CF][Framework] Didn't add active actor ["Werewolf" [Actor < (000ECB4A)>]]; already active

[01/05/2015 - 09:49:07PM] [CF][Framework] Didn't add active actor ["Werewolf" [Actor < (000A9545)>]]; already active

[01/05/2015 - 09:49:08PM] Amorous Adventures Trigger WereArousal: stage 0 called

[01/05/2015 - 09:49:08PM] Amorous Adventures KillArousal: Adding 2 arousal

[01/05/2015 - 09:49:08PM] [slaUtilScr ]: Anaia got 4 exposure for Kill

[01/05/2015 - 09:49:08PM] Amorous Adventures KillArousal: Player Arousal is now 10

[01/05/2015 - 09:49:14PM] [CF][Framework] Didn't add active actor ["Werewolf" [Actor < (000FF8CC)>]]; already active

[01/05/2015 - 09:49:14PM] [CF][Framework] Didn't add active actor ["Werewolf Brute" [Actor < (000A9544)>]]; already active

[01/05/2015 - 09:49:14PM] [CF][Framework] Didn't add active actor ["Werewolf Savage" [Actor < (000A9543)>]]; already active

[01/05/2015 - 09:49:50PM] [CF][Framework] Didn't add active actor ["Werewolf" [Actor < (000ECB4A)>]]; already active

[01/05/2015 - 09:49:50PM] [CF][Framework] Didn't add active actor ["Werewolf" [Actor < (000A9545)>]]; already active

[01/05/2015 - 09:49:54PM] ERROR: Cannot call IsBow() on a None object, aborting function call

stack:

[Active effect 10 on (000AA08B)].aaaUCStaggerScript.OnHit() - "aaaUCStaggerScript.psc" Line 71

[01/05/2015 - 09:49:54PM] warning: Assigning None to a non-object variable named "::temp12"

stack:

[Active effect 10 on (000AA08B)].aaaUCStaggerScript.OnHit() - "aaaUCStaggerScript.psc" Line 71

[01/05/2015 - 09:49:54PM] ERROR: Cannot call IsBow() on a None object, aborting function call

stack:

[Active effect 13 on (000A9CFC)].aaaUCStaggerScript.OnHit() - "aaaUCStaggerScript.psc" Line 71

[01/05/2015 - 09:49:54PM] warning: Assigning None to a non-object variable named "::temp12"

stack:

[Active effect 13 on (000A9CFC)].aaaUCStaggerScript.OnHit() - "aaaUCStaggerScript.psc" Line 71

[01/05/2015 - 09:49:56PM] [CF][Framework] Didn't add active actor ["Werewolf" [Actor < (000FF8CC)>]]; already active

[01/05/2015 - 09:49:56PM] [CF][Framework] Didn't add active actor ["Werewolf Brute" [Actor < (000A9544)>]]; already active

[01/05/2015 - 09:49:56PM] [CF][Framework] Didn't add active actor ["Werewolf Savage" [Actor < (000A9543)>]]; already active

[01/05/2015 - 09:50:10PM] ERROR: Cannot call IsBow() on a None object, aborting function call

stack:

[Active effect 8 on (0002516D)].aaaUCStaggerScript.OnHit() - "aaaUCStaggerScript.psc" Line 71

[01/05/2015 - 09:50:10PM] warning: Assigning None to a non-object variable named "::temp12"

stack:

[Active effect 8 on (0002516D)].aaaUCStaggerScript.OnHit() - "aaaUCStaggerScript.psc" Line 71

[01/05/2015 - 09:50:10PM] ERROR: Cannot call IsBow() on a None object, aborting function call

stack:

[Active effect 8 on (000A9D02)].aaaUCStaggerScript.OnHit() - "aaaUCStaggerScript.psc" Line 71

[01/05/2015 - 09:50:10PM] warning: Assigning None to a non-object variable named "::temp12"

stack:

[Active effect 8 on (000A9D02)].aaaUCStaggerScript.OnHit() - "aaaUCStaggerScript.psc" Line 71

[01/05/2015 - 09:50:10PM] ERROR: Cannot call IsBow() on a None object, aborting function call

stack:

[Active effect 13 on (000A9CFC)].aaaUCStaggerScript.OnHit() - "aaaUCStaggerScript.psc" Line 71

[01/05/2015 - 09:50:10PM] warning: Assigning None to a non-object variable named "::temp12"

stack:

[Active effect 13 on (000A9CFC)].aaaUCStaggerScript.OnHit() - "aaaUCStaggerScript.psc" Line 71

[01/05/2015 - 09:50:10PM] ERROR: Cannot call IsBow() on a None object, aborting function call

stack:

[Active effect 13 on (000AA09E)].aaaUCStaggerScript.OnHit() - "aaaUCStaggerScript.psc" Line 71

[01/05/2015 - 09:50:10PM] warning: Assigning None to a non-object variable named "::temp12"

stack:

[Active effect 13 on (000AA09E)].aaaUCStaggerScript.OnHit() - "aaaUCStaggerScript.psc" Line 71

[01/05/2015 - 09:50:10PM] ERROR: Cannot call IsBow() on a None object, aborting function call

stack:

[Active effect 9 on (000ED2D5)].aaaUCStaggerScript.OnHit() - "aaaUCStaggerScript.psc" Line 71

[01/05/2015 - 09:50:10PM] warning: Assigning None to a non-object variable named "::temp12"

stack:

[Active effect 9 on (000ED2D5)].aaaUCStaggerScript.OnHit() - "aaaUCStaggerScript.psc" Line 71

[01/05/2015 - 09:50:17PM] ERROR: Cannot call IsBow() on a None object, aborting function call

stack:

[Active effect 13 on (000AA09E)].aaaUCStaggerScript.OnHit() - "aaaUCStaggerScript.psc" Line 71

[01/05/2015 - 09:50:17PM] warning: Assigning None to a non-object variable named "::temp12"

stack:

[Active effect 13 on (000AA09E)].aaaUCStaggerScript.OnHit() - "aaaUCStaggerScript.psc" Line 71

[01/05/2015 - 09:50:17PM] ERROR: Cannot call IsBow() on a None object, aborting function call

stack:

[Active effect 13 on (000AA09E)].aaaUCStaggerScript.OnHit() - "aaaUCStaggerScript.psc" Line 71

[01/05/2015 - 09:50:17PM] warning: Assigning None to a non-object variable named "::temp12"

stack:

[Active effect 13 on (000AA09E)].aaaUCStaggerScript.OnHit() - "aaaUCStaggerScript.psc" Line 71

[01/05/2015 - 09:50:20PM] [CF][Framework] Didn't add active actor ["Werewolf" [Actor < (000ECB4A)>]]; already active

[01/05/2015 - 09:50:20PM] [CF][Framework] Didn't add active actor ["Werewolf" [Actor < (000A9545)>]]; already active

[01/05/2015 - 09:50:22PM] slaScanner start time is ....330.996002

[01/05/2015 - 09:50:23PM] Found 6 arousedActors

[01/05/2015 - 09:50:23PM] Found 0 nakedActors

[01/05/2015 - 09:50:23PM] slaScanner After getting actors is ....331.779999, player is naked TRUE

[01/05/2015 - 09:50:23PM] Have actors to check

[01/05/2015 - 09:50:23PM] [slainternalscr ]: Silver Hand got 8 exposure for seeing naked Anaia

[01/05/2015 - 09:50:24PM] slaScanner end time is ....332.311005

[01/05/2015 - 09:50:26PM] [CF][Framework] Didn't add active actor ["Werewolf Savage" [Actor < (000A9543)>]]; already active

[01/05/2015 - 09:50:26PM] [CF][Framework] Didn't add active actor ["Werewolf" [Actor < (000FF8CC)>]]; already active

[01/05/2015 - 09:50:26PM] [CF][Framework] Didn't add active actor ["Werewolf Brute" [Actor < (000A9544)>]]; already active

[01/05/2015 - 09:50:35PM] ERROR: Cannot call IsBow() on a None object, aborting function call

stack:

[Active effect 10 on (000AA08B)].aaaUCStaggerScript.OnHit() - "aaaUCStaggerScript.psc" Line 71

[01/05/2015 - 09:50:35PM] warning: Assigning None to a non-object variable named "::temp12"

stack:

[Active effect 10 on (000AA08B)].aaaUCStaggerScript.OnHit() - "aaaUCStaggerScript.psc" Line 71

[01/05/2015 - 09:50:35PM] ERROR: Cannot call IsBow() on a None object, aborting function call

stack:

[Active effect 8 on (0002516D)].aaaUCStaggerScript.OnHit() - "aaaUCStaggerScript.psc" Line 71

[01/05/2015 - 09:50:35PM] warning: Assigning None to a non-object variable named "::temp12"

stack:

[Active effect 8 on (0002516D)].aaaUCStaggerScript.OnHit() - "aaaUCStaggerScript.psc" Line 71

[01/05/2015 - 09:50:35PM] ERROR: Cannot call IsBow() on a None object, aborting function call

stack:

[Active effect 8 on (000A9D02)].aaaUCStaggerScript.OnHit() - "aaaUCStaggerScript.psc" Line 71

[01/05/2015 - 09:50:35PM] warning: Assigning None to a non-object variable named "::temp12"

stack:

[Active effect 8 on (000A9D02)].aaaUCStaggerScript.OnHit() - "aaaUCStaggerScript.psc" Line 71

[01/05/2015 - 09:50:35PM] ERROR: Cannot call IsBow() on a None object, aborting function call

stack:

[Active effect 13 on (000A9CFC)].aaaUCStaggerScript.OnHit() - "aaaUCStaggerScript.psc" Line 71

[01/05/2015 - 09:50:35PM] warning: Assigning None to a non-object variable named "::temp12"

stack:

[Active effect 13 on (000A9CFC)].aaaUCStaggerScript.OnHit() - "aaaUCStaggerScript.psc" Line 71

[01/05/2015 - 09:50:35PM] ERROR: Cannot call IsBow() on a None object, aborting function call

stack:

[Active effect 13 on (000AA09E)].aaaUCStaggerScript.OnHit() - "aaaUCStaggerScript.psc" Line 71

[01/05/2015 - 09:50:35PM] warning: Assigning None to a non-object variable named "::temp12"

stack:

[Active effect 13 on (000AA09E)].aaaUCStaggerScript.OnHit() - "aaaUCStaggerScript.psc" Line 71

[01/05/2015 - 09:50:35PM] ERROR: Cannot call IsBow() on a None object, aborting function call

stack:

[Active effect 9 on (000ED2D5)].aaaUCStaggerScript.OnHit() - "aaaUCStaggerScript.psc" Line 71

[01/05/2015 - 09:50:35PM] warning: Assigning None to a non-object variable named "::temp12"

stack:

[Active effect 9 on (000ED2D5)].aaaUCStaggerScript.OnHit() - "aaaUCStaggerScript.psc" Line 71

[01/05/2015 - 09:50:51PM] [CF][Framework] Didn't add active actor ["Werewolf" [Actor < (000ECB4A)>]]; already active

[01/05/2015 - 09:50:51PM] [CF][Framework] Didn't add active actor ["Werewolf" [Actor < (000A9545)>]]; already active

[01/05/2015 - 09:50:51PM] Amorous Adventures Trigger WereArousal: stage 0 called

[01/05/2015 - 09:50:51PM] Amorous Adventures KillArousal: Adding 2 arousal

[01/05/2015 - 09:50:52PM] [slaUtilScr ]: Anaia got 4 exposure for Kill

[01/05/2015 - 09:50:52PM] Amorous Adventures KillArousal: Player Arousal is now 13

[01/05/2015 - 09:50:57PM] [CF][Framework] Didn't add active actor ["Werewolf" [Actor < (000FF8CC)>]]; already active

[01/05/2015 - 09:50:57PM] [CF][Framework] Didn't add active actor ["Werewolf Brute" [Actor < (000A9544)>]]; already active

[01/05/2015 - 09:51:00PM] ERROR: Cannot call IsBow() on a None object, aborting function call

stack:

[Active effect 8 on (0002516D)].aaaUCStaggerScript.OnHit() - "aaaUCStaggerScript.psc" Line 71

[01/05/2015 - 09:51:00PM] warning: Assigning None to a non-object variable named "::temp12"

stack:

[Active effect 8 on (0002516D)].aaaUCStaggerScript.OnHit() - "aaaUCStaggerScript.psc" Line 71

[01/05/2015 - 09:51:02PM] ERROR: Cannot call IsBow() on a None object, aborting function call

stack:

[Active effect 13 on (000A9CFC)].aaaUCStaggerScript.OnHit() - "aaaUCStaggerScript.psc" Line 71

[01/05/2015 - 09:51:02PM] warning: Assigning None to a non-object variable named "::temp12"

stack:

[Active effect 13 on (000A9CFC)].aaaUCStaggerScript.OnHit() - "aaaUCStaggerScript.psc" Line 71

[01/05/2015 - 09:51:03PM] [CF][Framework] Didn't add active actor ["Werewolf Savage" [Actor < (000A9543)>]]; already active

[01/05/2015 - 09:51:05PM] [loverscomfortplayerscr <00_LoversComfortPlayer (97042D62)>]: ScanCurrentCell is skipped - player in combat

[01/05/2015 - 09:51:09PM] ERROR: Cannot call IsBow() on a None object, aborting function call

stack:

[Active effect 10 on (000AA08B)].aaaUCStaggerScript.OnHit() - "aaaUCStaggerScript.psc" Line 71

[01/05/2015 - 09:51:09PM] warning: Assigning None to a non-object variable named "::temp12"

stack:

[Active effect 10 on (000AA08B)].aaaUCStaggerScript.OnHit() - "aaaUCStaggerScript.psc" Line 71

[01/05/2015 - 09:51:09PM] ERROR: Cannot call IsBow() on a None object, aborting function call

stack:

[Active effect 8 on (0002516D)].aaaUCStaggerScript.OnHit() - "aaaUCStaggerScript.psc" Line 71

[01/05/2015 - 09:51:09PM] warning: Assigning None to a non-object variable named "::temp12"

stack:

[Active effect 8 on (0002516D)].aaaUCStaggerScript.OnHit() - "aaaUCStaggerScript.psc" Line 71

[01/05/2015 - 09:51:09PM] ERROR: Cannot call IsBow() on a None object, aborting function call

stack:

[Active effect 8 on (000A9D02)].aaaUCStaggerScript.OnHit() - "aaaUCStaggerScript.psc" Line 71

[01/05/2015 - 09:51:09PM] warning: Assigning None to a non-object variable named "::temp12"

stack:

[Active effect 8 on (000A9D02)].aaaUCStaggerScript.OnHit() - "aaaUCStaggerScript.psc" Line 71

[01/05/2015 - 09:51:09PM] ERROR: Cannot call IsBow() on a None object, aborting function call

stack:

[Active effect 13 on (000A9CFC)].aaaUCStaggerScript.OnHit() - "aaaUCStaggerScript.psc" Line 71

[01/05/2015 - 09:51:09PM] warning: Assigning None to a non-object variable named "::temp12"

stack:

[Active effect 13 on (000A9CFC)].aaaUCStaggerScript.OnHit() - "aaaUCStaggerScript.psc" Line 71

[01/05/2015 - 09:51:09PM] ERROR: Cannot call IsBow() on a None object, aborting function call

stack:

[Active effect 9 on (000ED2D5)].aaaUCStaggerScript.OnHit() - "aaaUCStaggerScript.psc" Line 71

[01/05/2015 - 09:51:09PM] warning: Assigning None to a non-object variable named "::temp12"

stack:

[Active effect 9 on (000ED2D5)].aaaUCStaggerScript.OnHit() - "aaaUCStaggerScript.psc" Line 71

[01/05/2015 - 09:51:15PM] Amorous Adventures Trigger WereArousal: stage 0 called

[01/05/2015 - 09:51:15PM] Amorous Adventures KillArousal: Adding 2 arousal

[01/05/2015 - 09:51:15PM] [slaUtilScr ]: Anaia got 4 exposure for Kill

[01/05/2015 - 09:51:15PM] Amorous Adventures KillArousal: Player Arousal is now 16

[01/05/2015 - 09:51:21PM] [CF][Framework] Didn't add active actor ["Werewolf" [Actor < (000A9545)>]]; already active

[01/05/2015 - 09:51:21PM] [CF][Framework] Didn't add active actor ["Werewolf" [Actor < (000ECB4A)>]]; already active

[01/05/2015 - 09:51:24PM] Amorous Adventures Trigger WereArousal: stage 0 called

[01/05/2015 - 09:51:24PM] Amorous Adventures KillArousal: Adding 2 arousal

[01/05/2015 - 09:51:24PM] [slaUtilScr ]: Anaia got 4 exposure for Kill

[01/05/2015 - 09:51:24PM] Amorous Adventures KillArousal: Player Arousal is now 19

[01/05/2015 - 09:51:27PM] [CF][Framework] Didn't add active actor ["Werewolf" [Actor < (000FF8CC)>]]; already active

[01/05/2015 - 09:51:27PM] [CF][Framework] Didn't add active actor ["Werewolf Brute" [Actor < (000A9544)>]]; already active

[01/05/2015 - 09:51:33PM] [CF][Framework] Didn't add active actor ["Werewolf Savage" [Actor < (000A9543)>]]; already active

[01/05/2015 - 09:51:41PM] Amorous Adventures Trigger WereArousal: stage 0 called

[01/05/2015 - 09:51:41PM] Amorous Adventures KillArousal: Adding 2 arousal

[01/05/2015 - 09:51:41PM] [slaUtilScr ]: Anaia got 4 exposure for Kill

[01/05/2015 - 09:51:41PM] Amorous Adventures KillArousal: Player Arousal is now 22

[01/05/2015 - 09:51:44PM] ERROR: Cannot call IsBow() on a None object, aborting function call

stack:

[Active effect 8 on (0002516D)].aaaUCStaggerScript.OnHit() - "aaaUCStaggerScript.psc" Line 71

[01/05/2015 - 09:51:44PM] warning: Assigning None to a non-object variable named "::temp12"

stack:

[Active effect 8 on (0002516D)].aaaUCStaggerScript.OnHit() - "aaaUCStaggerScript.psc" Line 71

[01/05/2015 - 09:51:44PM] ERROR: Cannot call IsBow() on a None object, aborting function call

stack:

[Active effect 8 on (000A9D02)].aaaUCStaggerScript.OnHit() - "aaaUCStaggerScript.psc" Line 71

[01/05/2015 - 09:51:44PM] warning: Assigning None to a non-object variable named "::temp12"

stack:

[Active effect 8 on (000A9D02)].aaaUCStaggerScript.OnHit() - "aaaUCStaggerScript.psc" Line 71

[01/05/2015 - 09:51:47PM] ERROR: Cannot call IsBow() on a None object, aborting function call

stack:

[Active effect 8 on (0002516D)].aaaUCStaggerScript.OnHit() - "aaaUCStaggerScript.psc" Line 71

[01/05/2015 - 09:51:47PM] warning: Assigning None to a non-object variable named "::temp12"

stack:

[Active effect 8 on (0002516D)].aaaUCStaggerScript.OnHit() - "aaaUCStaggerScript.psc" Line 71

[01/05/2015 - 09:51:51PM] [CF][Framework] Didn't add active actor ["Werewolf" [Actor < (000ECB4A)>]]; already active

[01/05/2015 - 09:51:51PM] [CF][Framework] Didn't add active actor ["Werewolf" [Actor < (000A9545)>]]; already active

[01/05/2015 - 09:51:53PM] [sLW][Main Quest] Player casting rape spell

[01/05/2015 - 09:51:54PM] [sLW][Main Quest] Player casting rape spell

[01/05/2015 - 09:51:56PM] [sLW][Main Quest] Player casting rape spell

[01/05/2015 - 09:51:56PM] [sLW][Rape] Effect started on ["Silver Hand" [Actor < (0002516D)>]]

[01/05/2015 - 09:51:56PM] [sLW][Rape] Effect ended on ["Silver Hand" [Actor < (0002516D)>]]

[01/05/2015 - 09:51:56PM] SEXLAB - NOTICE: ValidateActor(Silver Hand) -- TRUE -- Cache MISS

[01/05/2015 - 09:51:56PM] [sLW][Rape] Attempting to rape ["Silver Hand" [Actor < (0002516D)>]]

[01/05/2015 - 09:51:56PM] [sLW][Rape] Stamina condition check: percentage=100.000000

[01/05/2015 - 09:51:56PM] [sLW][Rape] Stamina condition check: failure

[01/05/2015 - 09:51:56PM] [sLW][Main Quest] Incremented rape attempts; attempts=1

[01/05/2015 - 09:51:57PM] [CF][Framework] Didn't add active actor ["Werewolf" [Actor < (000FF8CC)>]]; already active

[01/05/2015 - 09:51:57PM] [CF][Framework] Didn't add active actor ["Werewolf Brute" [Actor < (000A9544)>]]; already active

[01/05/2015 - 09:51:58PM] [sLW][Main Quest] Player casting rape spell

[01/05/2015 - 09:51:58PM] [sLW][Rape] Effect started on ["Silver Hand" [Actor < (0002516D)>]]

[01/05/2015 - 09:51:58PM] [sLW][Rape] Effect ended on ["Silver Hand" [Actor < (0002516D)>]]

[01/05/2015 - 09:51:58PM] [sLW][Rape] Attempting to rape ["Silver Hand" [Actor < (0002516D)>]]

[01/05/2015 - 09:51:58PM] [sLW][Rape] Stamina condition check: percentage=100.000000

[01/05/2015 - 09:51:58PM] [sLW][Rape] Stamina condition check: failure

[01/05/2015 - 09:51:58PM] [sLW][Main Quest] Incremented rape attempts; attempts=2

[01/05/2015 - 09:51:58PM] [sLW][Main Quest] Player casting rape spell

[01/05/2015 - 09:51:59PM] [sLW][Rape] Effect started on ["Silver Hand" [Actor < (0002516D)>]]

[01/05/2015 - 09:51:59PM] [sLW][Rape] Effect ended on ["Silver Hand" [Actor < (0002516D)>]]

[01/05/2015 - 09:51:59PM] [sLW][Rape] Attempting to rape ["Silver Hand" [Actor < (0002516D)>]]

[01/05/2015 - 09:51:59PM] [sLW][Rape] Stamina condition check: percentage=100.000000

[01/05/2015 - 09:51:59PM] [sLW][Rape] Stamina condition check: failure

[01/05/2015 - 09:51:59PM] [sLW][Main Quest] Incremented rape attempts; attempts=3

[01/05/2015 - 09:52:01PM] Amorous Adventures Trigger WereArousal: stage 0 called

[01/05/2015 - 09:52:01PM] Amorous Adventures KillArousal: Adding 2 arousal

[01/05/2015 - 09:52:01PM] [slaUtilScr ]: Anaia got 4 exposure for Kill

[01/05/2015 - 09:52:01PM] Amorous Adventures KillArousal: Player Arousal is now 25

[01/05/2015 - 09:52:03PM] [CF][Framework] Didn't add active actor ["Werewolf Savage" [Actor < (000A9543)>]]; already active

[01/05/2015 - 09:52:07PM] [sLW][Main Quest] Player casting rape spell

[01/05/2015 - 09:52:09PM] [sLW][Main Quest] Decremented rape attempts; attempts=2

[01/05/2015 - 09:52:09PM] [sLW][Main Quest] Player casting rape spell

[01/05/2015 - 09:52:09PM] [sLW][Rape] Effect started on ["Silver Hand" [Actor < (000A9D02)>]]

[01/05/2015 - 09:52:09PM] [sLW][Rape] Effect ended on ["Silver Hand" [Actor < (000A9D02)>]]

[01/05/2015 - 09:52:09PM] SEXLAB - NOTICE: ValidateActor(Silver Hand) -- TRUE -- Cache MISS

[01/05/2015 - 09:52:09PM] [sLW][Rape] Attempting to rape ["Silver Hand" [Actor < (000A9D02)>]]

[01/05/2015 - 09:52:09PM] [sLW][Rape] Stamina condition check: percentage=100.000000

[01/05/2015 - 09:52:09PM] [sLW][Rape] Stamina condition check: failure

[01/05/2015 - 09:52:09PM] [sLW][Main Quest] Incremented rape attempts; attempts=3

[01/05/2015 - 09:52:16PM] Amorous Adventures Trigger WereArousal: stage 0 called

[01/05/2015 - 09:52:16PM] Amorous Adventures KillArousal: Adding 2 arousal

[01/05/2015 - 09:52:16PM] [slaUtilScr ]: Anaia got 4 exposure for Kill

[01/05/2015 - 09:52:16PM] Amorous Adventures KillArousal: Player Arousal is now 28

[01/05/2015 - 09:52:19PM] [sLW][Main Quest] Decremented rape attempts; attempts=2

[01/05/2015 - 09:52:22PM] [CF][Framework] Didn't add active actor ["Werewolf" [Actor < (000A9545)>]]; already active

[01/05/2015 - 09:52:22PM] [CF][Framework] Didn't add active actor ["Werewolf" [Actor < (000ECB4A)>]]; already active

 

 

 

It's normal to see the vanilla model on NPCs for a brief moment when entering a new area. As for your character not getting the female model, I've spotted the bug, and will release an update that fixes it shortly.

Link to comment

 

So this mod should allow me to use male erect model for my PC (female)? I installed everything using the "creature feature" model but it doesn't seem to work. It's just the non erect model.

 

Only when aroused, if you enable the "female uses male aroused model" setting in the MCM menu.

 

 

 

wait so it is posibol 2 get a penis on a famle chartehr thast what i been aslking abaut before lol XD well il see if teh guy eridil (not sure if i wrote his name right) can give me a bita info on how 2 mix thso mashes if i sucseed in makign a futa werwolf wold u want 2 add it 2 this mod? since before u mentiond u just dident havea a futa model right? (if tahst okay whit that erdil guy ofcorse il have 2 furst ask him aftehr that)

Link to comment

 

 

So this mod should allow me to use male erect model for my PC (female)? I installed everything using the "creature feature" model but it doesn't seem to work. It's just the non erect model.

 

Only when aroused, if you enable the "female uses male aroused model" setting in the MCM menu.

 

 

 

wait so it is posibol 2 get a penis on a famle chartehr thast what i been aslking abaut before lol XD well il see if teh guy eridil (not sure if i wrote his name right) can give me a bita info on how 2 mix thso mashes if i sucseed in makign a futa werwolf wold u want 2 add it 2 this mod? since before u mentiond u just dident havea a futa model right? (if tahst okay whit that erdil guy ofcorse il have 2 furst ask him aftehr that)

 

 

This mod will only add a penis to female werewolves if they're aroused, and you enable that setting. However, it will also remove their breasts while aroused if you have that setting enabled, because it switches entirely over to the male aroused body.

Your best bet is Schlongs of Skyrim. You could definitely talk to Erundil about making a futa model.

Link to comment

 

 

 

So this mod should allow me to use male erect model for my PC (female)? I installed everything using the "creature feature" model but it doesn't seem to work. It's just the non erect model.

 

Only when aroused, if you enable the "female uses male aroused model" setting in the MCM menu.

 

 

 

wait so it is posibol 2 get a penis on a famle chartehr thast what i been aslking abaut before lol XD well il see if teh guy eridil (not sure if i wrote his name right) can give me a bita info on how 2 mix thso mashes if i sucseed in makign a futa werwolf wold u want 2 add it 2 this mod? since before u mentiond u just dident havea a futa model right? (if tahst okay whit that erdil guy ofcorse il have 2 furst ask him aftehr that)

 

 

This mod will only add a penis to female werewolves if they're aroused, and you enable that setting. However, it will also remove their breasts while aroused if you have that setting enabled, because it switches entirely over to the male aroused body.

Your best bet is Schlongs of Skyrim. You could definitely talk to Erundil about making a futa model.

 

 

Maybe you could make it so that it changes to male model when sexlab triggers. I don't really see the reason for the arousal requirement.

 

Link to comment

 

This mod will only add a penis to female werewolves if they're aroused, and you enable that setting. However, it will also remove their breasts while aroused if you have that setting enabled, because it switches entirely over to the male aroused body.

Your best bet is Schlongs of Skyrim. You could definitely talk to Erundil about making a futa model.

 

Maybe you could make it so that it changes to male model when sexlab triggers. I don't really see the reason for the arousal requirement.

It does. When I say aroused, most of the time I am referring to both SLA arousal and SexLab scenes, as both result in the werewolf being "excited", AKA aroused.

Link to comment

Alright so i just can't get this to work then. I can hear the armor swapping sound when sexlab triggers but nothing changes. Also i don't even get the female werewolf appearance.

If you are using free camera when your character's armour is swapped, you won't see the change until exiting free camera. It's a bug in Skyrim.

Link to comment

 

It's normal to see the vanilla model on NPCs for a brief moment when entering a new area. As for your character not getting the female model, I've spotted the bug, and will release an update that fixes it shortly.

 

 

have it been fixed?

installed clean,and first time yet still have that

sexchange command only change scale, but model is still for male

Link to comment

 

 

It's normal to see the vanilla model on NPCs for a brief moment when entering a new area. As for your character not getting the female model, I've spotted the bug, and will release an update that fixes it shortly.

 

 

have it been fixed?

installed clean,and first time yet still have that

sexchange command only change scale, but model is still for male

 

 

Me too. It's most disconcerting to see that thing hanging between my legs. I'm trying to find something that doesn't break during the hircine quest (where sinding werewolf just broke all over the screen) and went to check if mighty beasts had had an update and it had disappeared from the nexus.

 

Link to comment

Hey, guys... I'm trolling the threads looking for a solution to the following:

 

What's the scoop with female werewolves? Before NC v3 and Creature Framework, my setup was giving me male and female werewolves. Now with NC V3, CF, and SL Werewolves v3beta, when a female NPC transforms, she vanishes. So there's some different location for NPC female werewolf meshes and textures? What is it?

 

Note that this is not the problem with the PC werewolf that was reported earlier and fixed. This is the NPC's, and the problem is they vanish altogether in werewolf form. The NC and CF people are clueless about this and can't answer the basic question (where are the meshes kept now) or suggest a solution. Anyone here have any ideas?

Link to comment

well it somehow magicly start switching my werewolf model into female(on transformation it's still male) after few times or when I start sex animation , but then after it's shifting back to male and so on

also Sinling Npc is getting invisible model if I turn off creature feature, from Nasty critters

Link to comment

If I'm using Schlongs of Skyrim + Mighty Beasts + Moonlight Tales (with compatibility patch for MB and MT) what version should I use to just have sex as Werewolf? Cuz if I'm using all those mods I don't need another meshes/textures right?

 

I have no idea, sorry. I don't use Moonlight Tales.

 

 

 

have it been fixed?

installed clean,and first time yet still have that

sexchange command only change scale, but model is still for male

 

Me too. It's most disconcerting to see that thing hanging between my legs. I'm trying to find something that doesn't break during the hircine quest (where sinding werewolf just broke all over the screen) and went to check if mighty beasts had had an update and it had disappeared from the nexus.

 

 

That shouldn't be a problem with SLW or CF. If the female model is still the male model, something's either wrong with your mod installation, or Skyrim is goofing off. Male and female werewolves share the same body "armour", and it specifies the male and female mesh paths. The game itself handles swapping between male/female versions. If it's not, something's wrong - a mod conflict, wrong meshes, something.

 

 

Hey, guys... I'm trolling the threads looking for a solution to the following:

 

What's the scoop with female werewolves? Before NC v3 and Creature Framework, my setup was giving me male and female werewolves. Now with NC V3, CF, and SL Werewolves v3beta, when a female NPC transforms, she vanishes. So there's some different location for NPC female werewolf meshes and textures? What is it?

 

Note that this is not the problem with the PC werewolf that was reported earlier and fixed. This is the NPC's, and the problem is they vanish altogether in werewolf form. The NC and CF people are clueless about this and can't answer the basic question (where are the meshes kept now) or suggest a solution. Anyone here have any ideas?

 

Neither NC nor CF have anything to do with the meshes/textures provided by SLW. I do feel obligated to point out, though, that I am also the CF guy.

The path that SLW's meshes are in is /Meshes/Actors/WerewolfBeast/Character Assets/SLW/. The textures are in /Textures/Actors/Character/Werewolf/SLW/.

Link to comment

OK, thanks for the info. That at least allows me to verify I do have the right meshes in the right place.

 

Since CF is now a requirement for SLW, I assumed that CF was now handling swapping the meshes on sex... not so? And therefore that I'd have to understand how CF worked to understand where the female werewolf meshes were coming from.

 

Zstr, not sure what you're saying. I can't "turn off creature feature from nasty critters" because MNC doesn't have a MCM entry. NC does, but it tells me to select the meshes in CF. CF has both NC and SLW options, but both of them show the same behavior: the female werewolf is invisible. 

 

My mods are stacked thusly:

 

CF RC3

MNC, whatever the latest is

NC 3.0

SLW 3.0beta

 

I've verified that /Meshes/Actors/WerewolfBeast/Character Assets/SLW/FemaleBodyWerewolf_1.nif contains an actual female werewolf mesh. MO reports that SLW isn't conflicting with anything.

 

Any other ideas? I'm kinda stuck for what else to try.

Link to comment

Hmm, went back to a save taken right before becoming a werewolf in the underforge. Aela was visible in that scene. So it's probably some kind of cruft in the save since then, since I just upgraded to CF + NC + SLW without starting a new save. It would be nice if I could clean it out (I've done the normal save cleaning) but at least I know the configuration is working.

Link to comment

Hmm, went back to a save taken right before becoming a werewolf in the underforge. Aela was visible in that scene. So it's probably some kind of cruft in the save since then, since I just upgraded to CF + NC + SLW without starting a new save. It would be nice if I could clean it out (I've done the normal save cleaning) but at least I know the configuration is working.

 

that actually what I done too, revert to save before using cleaner programm, and some things start working again, so I recommend not to do it

Link to comment

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