Jump to content

What's the size of your mod list?


Recommended Posts

Posted (edited)

Technically about 440, but half of those are not plugins. Instead they're mesh, texture and sound replacers, animations, DLLs and tools like Bodyslide. My actual "mods", as in gameplay or content are about 200.

 

They run almost stable, with CTDs about every 10 gameplay hours. But that's after i excluded dozens of problematic mods, and i don't use big mods like overhauls at all.

 

TLDR: It's not about the number of directories in your modmanager, but what those directories contain. You can have crash and conflict gallore with just 20 installed random mods, and you can run stable with 200 carefully choosen ones.

Edited by libertyordeath
Posted

599 active plugins, 206 ESP and 393 ESL. My modlist has 553 active mods. My main problem is I will still be adding mods as I play. Eventually, I notice physics start going glitchy, will try loading an older save and the problem has spread to those saves also. That's when I will start going through my modlist to decided what I like and what can go. Add in a few more mods that explicitly state to use on a new save and start a new run.

Posted
2 hours ago, libertyordeath said:

Technically about 440, but half of those are not plugins. Instead they're mesh, texture and sound replacers, animations, DLLs and tools like Bodyslide. My actual "mods", as in gameplay or content are about 200.

 

They run almost stable, with CTDs about every 10 gameplay hours. But that's after i excluded dozens of problematic mods, and i don't use big mods like overhauls at all.

 

TLDR: It's not about the number of directories in your modmanager, but what those directories contain. You can have crash and conflict gallore with just 20 installed random mods, and you can run stable with 200 carefully choosen ones.

 

A CTD every 10 hours is perfect cause i don't imagine you playing that much at once.

 

2 hours ago, etahtinen said:

599 active plugins, 206 ESP and 393 ESL. My modlist has 553 active mods. My main problem is I will still be adding mods as I play. Eventually, I notice physics start going glitchy, will try loading an older save and the problem has spread to those saves also. That's when I will start going through my modlist to decided what I like and what can go. Add in a few more mods that explicitly state to use on a new save and start a new run.

 

Can't wait until a new playthrough with the new mods and in turn you mess the saves, almost what's happening to me but in my case i'm only starting a game to test if everything is working fine.

Posted (edited)

243 active plugins.

967 light plugins.

Some mods have multiple so around 1200 mods, maybe slightly less.

Edit:
exactly 1049 mods. less than i thought lol

Edited by AnonyGirl
correction
Posted
11 hours ago, AnonyGirl said:

243 active plugins.

967 light plugins.

Some mods have multiple so around 1200 mods, maybe slightly less.

Edit:
exactly 1049 mods. less than i thought lol

 

Damn, that's a lot of mods.

Posted

No idea since everything is merged together in a big bowl. But my merged armor and clothing mods are alone 30 gB and growing fast.

Posted
7 hours ago, LordDrakath15226 said:

 

Ey, big fan of your mod.

thanks 🙂

Posted

I'm a member of the greedy school - I go for the least number of mods providing the largest amount of what I want from the game.

402 active mods (inc 22 followers) plus 324 active plugins.

 

Also a big fan of Demonic Creatures.

Posted

455 mods, 152 of which are active in my LE installation from 2014 (hard drive broken in 2014, so reinstalled in 2014).
Mod organizer: Brain + Mouse + Keyboard + Notepad++😉

Posted

I have 161 active plugins, but that can change depending on what character I'm playing. I have a total of 624 installed mods. I have no issues with stability. The rare crashes I get are my fault caused by bad mesh editing.
 

Posted

Between 270 and 320, depending on the playthrough. 

Total count on WryeBash is above 700. 

  • 2 weeks later...
Posted
On 9/22/2024 at 11:32 PM, LordDrakath15226 said:

 

I have you beat though: I have almost 1800, if i may ask, what mods are they? Character looks?

Apologies for responding a month later, ADHD kicked in.

 

And I have no idea, probably at least 100 of them are. I'm using a VERY VERY heavily modified Blood & Lust pack.

  • 4 weeks later...
Posted (edited)

Some 450 mods, 353 total plugins, both regular and light. But I'm not fan of installing patches to patches, I just merge all changes manually into one big SSEMerged plugin. Currently it has 5MB and probably over 100 masters.

 

Yes, I redo the merged patch every single time.

Yes, it takes a shitload of time.

No, I won't automate it.

 

I would've had more, much more mods, but I built this PC in 2012 and I can't go as crazy as I would've really wanted to. Needless to say, I have very little use for central heating in winter.

Edited by belegost
Posted

So far I have 264 mods active. About 30 are .esm/.esp plugins. 91 are light plugins. One of these days I'm going to merge it all into a big honkin plugin because Fuck You Todd Howard!

Posted

 

On 9/19/2024 at 10:05 PM, LordDrakath15226 said:

Curious about the size of everyone's modlist and if you run into trouble playing your games.

 

Number of plugins is not relevant.  Number of records per plugin is.  ESL plugins have fewer max records than ESP or ESM but few ever approach that limit.  Mods that use scripts may have fewer records but put more strain on the engine.  You can have 1000 scriptless ESL outfit mods that don't have any effect on the game but one scripted survival/environment/quest mod that can bring it to its knees.

 

TL;DR

Number of plugins is not relevant to your question.

Posted (edited)
17 hours ago, Kastagir said:

TL;DR

Number of plugins is not relevant to your question.

The question is a variation of "How big is your plug-in list?" The number of plug-ins is relevant to that question. You are replying to the assumed question "Does the number of plug-ins per se affect the performance of the game?"

 

As for the second part of the OP's question, everyone sometimes runs into trouble playing the game.

Edited by chocula
Posted (edited)

Currently 4316 with 242 Regular and 4084 light. That includes 746 ESM, 84 ESP, 3848 ESPFE.  It takes up 771GB.

 

The game doesn't crash too often, maybe once every two hours, but when it does there usually is a good reason in the crash log. I have run my game at the engine limit of 254 ESP and 4096 ESL and it ran fine.

 

That games takes two minutes to launch but most loading screens are only 15 seconds or less. Every mod that adds something to the game world , like trees or NPC's should be flagged as a master. If they are not they will always be loaded into memory and cause performance issues.  The game engine can only handle having 2 million references in its memory before it crashes.

 

To save on disk space all my mods that don't have conflicting textures are BSA packed. This can reduce the file size from 50-90%. Most of my mods are outfits so this works out great. I have a total of 1927 BSA's loaded.

 

If you want to create a large load order I would recommend you stay away from old or buggy mods. Understand what you are installing, Do not install two mods that do similar things! Avoid "Overhaul" mods, install lighter less invasive mods that don't make major changes because these mods usually mess with game records that other mods rely on. Don't be afraid to roll up your sleeves and learn how to use xEdit, This will be your best friend when diagnosing issues.

Edited by Demonwolf218

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...