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What's the size of your mod list?


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Posted (edited)
39 minutes ago, Demonwolf218 said:

maybe once every two hours

really ?

I get nervous, if it ctd's once in a month. 2h, would be unplayable for me.

 

Show your resaver screen, curious to see this.

I start with mine.

 

Spoiler

image.jpeg.110dad1a4c98564e179da9c991c826c2.jpeg

Only the icon, maybe it shows up later

Edited by Tlam99
Posted
1 hour ago, Tlam99 said:

really ?

I get nervous, if it ctd's once in a month. 2h, would be unplayable for me.

 

Show your resaver screen, curious to see this.

I start with mine.

 

  Hide contents

image.jpeg.110dad1a4c98564e179da9c991c826c2.jpeg

Only the icon, maybe it shows up later

 

I didn't even have ReSaver installed before this, If a save got corrupted and didn't load it was dead to me. The game is slowly getting more stable and usually doesn't crash at all for hours at a time. Every time it crashes I quickly fix / remove the problem and continue like nothing even happened. The only time saves get corrupted is when I remove an important mod. They will also become corrupt if you remove any mod and you have too many unactive mods in your Data folder. Also I cannot confirm this anywhere else but I found converting all form 43 mods to 44 helps with random crashes that seem to be caused by nothing.

 

Spoiler

image.jpeg.d8456ab6724ad18557966fcac16d23da.jpeg

 

Posted

🤔

 

120 active scripts...

might be the reason for suspended stacks. Very severe script lag.

Also the pending function messages.

 

The number 306k behind skyrim, all references. is the same as my script alone.

It shows not very much scripted mods installed.

 

Looks like lots of script conflicts or lots of cycling while loops.

Prone to ctd.

 

This is purely my opinion on the first glance.

 

Posted
14 minutes ago, Tlam99 said:

🤔

 

120 active scripts...

might be the reason for suspended stacks. Very severe script lag.

Also the pending function messages.

 

The number 306k behind skyrim, all references. is the same as my script alone.

It shows not very much scripted mods installed.

 

Looks like lots of script conflicts or lots of cycling while loops.

Prone to ctd.

 

This is purely my opinion on the first glance.

 

 

Scripting is my only weakness.

 

The weird thing is that all of them are from MCMs

 

MCM_ConfigBase.OnConfigManagerReady()

 

Appears in all of them

Posted
3 hours ago, Demonwolf218 said:

That games takes two minutes to launch

I have no idea what kind of quantum computing machine you have, but I'm jelous. I need 5 minutes from clicking SKSE executable to being able to select anything in main menu with less than tenth of what you have.

 

But crashes every 2 hours? That's unacceptable.

Posted
1 hour ago, Demonwolf218 said:

form 43 mods to 44

It's more reverse.

If you don't know what you do, you create wrong pointers.

A 8 bit pointer will be handled like 16bit. CK bug. Wrong register wrong values.

Ca. 20% of my mods are form 43, at least. No problems.

Posted
On 11/17/2024 at 5:02 AM, Tlam99 said:

really ?

I get nervous, if it ctd's once in a month. 2h, would be unplayable for me.

Only way I buy that your game CTDs once a month is if you play it only twice a month.

  • 3 weeks later...
Posted (edited)

450 mods 20,000 animations , using loot weirdly mo2 gives a more user friendly description of what problems are. and not using a mods that are known to crash , i have tons of mods adding npcs but dont use immersive citizens or open cities cuz itll crash your game like crazy, use xedit when loot tells you too, when adding mods make sure you check that it works when loading in game if it crashes get rid of it or try and find patches.  use resaver if your game fucks up and wont load, check crashlog, and use skyrim crash decoder to narrow things down if your shit at reading lol https://www.skyrimcrashdecoder.com/

Edited by DirtyDogDonny
Posted
On 11/17/2024 at 12:42 PM, Demonwolf218 said:

The game doesn't crash too often, maybe once every two hours

🤣😂🤣😂

 

On 11/17/2024 at 12:42 PM, Demonwolf218 said:

If they are not they will always be loaded into memory and cause performance issues. 

Where do you think that they get loaded to if you flag them as master?

I'm guessing that by 'flagged as master' you mean esm flagged?

Posted (edited)
On 11/18/2024 at 6:51 PM, chocula said:

Only way I buy that your game CTDs once a month is if you play it only twice a month.

My LE game would go months without a CTD and I played for hours at a time virtually every day (I'm retired). It's been possible to build a stable LE game since at least 2016 when ENBoost and Crash Fixes appeared. Can't speak for how long it's been for SE as I only converted this year.

Edited by Grey Cloud
Posted (edited)
1 hour ago, Grey Cloud said:

get loaded to

esm stays in memory, no unload on cell change.

The main reason for this flag. Useful for e.g. quest and quest items. But it blows up reference handles.

One can flag things permanent, like npc in normal mods to have the remain in memory.

esl flagged esm do not stay in memory. So stay away from mods with this combination, if you are not 100 % sure there is no overwrite and some quest rely on

"stay in memory",

or simply remove the esl flag, than it will be a save esm again.

It's an engine issue.

Edited by Tlam99
Posted
25 minutes ago, Tlam99 said:

esm stays in memory, no unload on cell change.

 

25 minutes ago, Tlam99 said:

esl flagged esm do not stay in memory.

What you are saying is my understanding only better understood. What the other guy is saying is either poorly written or wrong.

 

"Every mod that adds something to the game world , like trees or NPC's should be flagged as a master. If they are not they will always be loaded into memory and cause performance issues."

Perhaps ". . . they will be permanently loaded in memory . . ."

Posted
1 hour ago, Grey Cloud said:

What you are saying

Yes, it is just some kind of completing your answering in question form. (master confoujded up with esm)

 

For the other thing, play time without ctd.

I did not respond, because it's everyones personal business to out himself.

In this case, I got a s...t setup. (not you, to clarify; guess not neeed, the brackets, as I believe we had our discussions years ago  😉)

 

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