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Fo4 Adult Modding is Lacking


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Posted
10 hours ago, Elllollos said:

that's why hot companions like Ivy and Heather are for, don't you want an in game harem? that answer still sounds gay to me

you do know that yuri/yaoi and otome harems are a thing right? 

Posted
13 hours ago, Elllollos said:

that's why hot companions like Ivy and Heather are for, don't you want an in game harem? that answer still sounds gay to me

I'm way past the "hey, that's literally me!" phase, kid. Grew out of it around the time "Betrayal at Krondor" came out.

Make of it what you will.

Posted
5 hours ago, belegost said:

I'm way past the "hey, that's literally me!" phase, kid. Grew out of it around the time "Betrayal at Krondor" came out.

Make of it what you will.

whatever weirdo, because staring at the same ass for a long time and seeing it getting plounded by men is still gay

Posted (edited)

I like how quickly this thread went from discussing how the Fallout 4 adult modding scene is lacking to crapping on Starfield. 😄

Edited by RedHeadAngel
Posted
37 minutes ago, RedHeadAngel said:

I like how quickly this thread went from discussing how the Fallout 4 adult modding scene is lacking to crapping on Starfield. 

Well, I was going to say something about that... eh I will anyway.

 

FO4 does have a better selection of mods than SF does. Even after SF being out for a year, vs FO4 being out for a year.

But there is also a catch to SF modding now. That being that the Nexus is actively seeking and destroying any mod that they consider to be 'removing the woke elements'. So sabotage is in play with the Nexus, for SF.

 

And then you also have the fact that yes, Starfield:

 

A : Is quite empty and somewhat boring.

B : Had a controversial launch.

C : Dove head first into the pool of the 'nose ring mafia'.

D : Came out at a time when people where getting wise to the 'nose ring mafia's' sabotage of the games industry.

E : Took Todd's "It just works" building system, and put extreme limitations on everything.

 

And a whole laundry list of other things. But I think I've listed enough. SF was basically doomed to have a weak modding scene from the start. And mostly because of external issues, and poor design choices.

Posted
40 minutes ago, Wandering_Mania said:

A : Is quite empty and somewhat boring.

B : Had a controversial launch.

C : Dove head first into the pool of the 'nose ring mafia'.

D : Came out at a time when people where getting wise to the 'nose ring mafia's' sabotage of the games industry.

E : Took Todd's "It just works" building system, and put extreme limitations on everything.

 F: Turned "See that mountain? You can climb it" into "See that mountain? You can load to the top of it".

Posted

Hell, in FO4 you can build fortresses like this:

Spoiler

20231020102419_1.jpg.8a7b68d37ab9ce519ac28241e1dff709.jpg

In SF, you can't have more than 6 total turrets, 3 total robots, mining extractors have massive 'Area of Denial' circles around them; And on top of all that your building all this on empty planets that can easily handle the larger build/triangle limits.

 

Plus the old looting system that made BGS games truly unique, where you could strip every piece of equipment from the people you killed; Removed. Mods had to fix basic stuff that like.

 

The amount of nonsense design choices that went into SF is just mind boggling. If anything FO4 is gaining popularity in the modding scene, because SF is such a step backward, and in some facets, previous features completely abandon.

Posted

Just to steer this back onto the original topic, FO4 has some engine differences that probably make things a little more difficult for modders than they are on Skyrim. For example, FO4 has precombines which Skyrim doesn't have which causes problems when trying to make changes to existing locations such as wanting to add a brothel to Diamond City. And of course there is how bodies are handled where in Skyrim it is a linear scale between minimum and maximum weights which allows for a big range in proportions while FO4 has that triangle which makes it harder to exaggerate proportions between NPCs. While the Fantasy setting is more appealing, the technical hurdles are also discouraging for modders wanting to make stuff for FO4.

Posted

I do think one of the big mistakes with starfield was certain youtubers and mod reviewers idiotically suggesting the elderscrolls and fallout mod communities were going to swoop in and save the day. I mean mod communities at their core are just made of the people who actually play the game no more or less really. There are people who play skyrim and have never touched a fallout game and vice versa.

 

Modding scenes take time to grow I remember skyrim had that one lego sword as one of it's debut mesh or texture replacers pre ck and when the asian mod community built the first proper sex mod for skyrim back when the original animated prostitution was all we had.

 

funny thing tho starfield's mod count(8.9k) on nexus passed elden ring's mod count(4.9k) which i find hilarious, Still hasn't caught up to morrowind(12.2K) yet but imma give it 10-20 years and see where it goes wouldn't be the first time I watched a community rise from nothing checking back week after week, month after month, year after year. 

 

Time to unfollow this topic and move to something else hope you all have a nice day night cycle bye:no_mouth:

 

Posted
12 hours ago, Wandering_Mania said:

 

C : Dove head first into the pool of the 'nose ring mafia'.

D : Came out at a time when people where getting wise to the 'nose ring mafia's' sabotage of the games industry.

 

 

 

Posted (edited)

I skimmed a few responses, and I have some input:

 

  1. I agree that genre is likely the dominant factor in the disparity between mods in Skyrim vs Fallout
  2. Compounding point 1, the suspension of disbelief is easier in Fantasy than Sci-Fi in most cases
  3. As far as using AI (Chat GPT and such) for programming/modding - use it as a research tool, not a development tool

Point 3 Cont. - AI is notoriously sub-par in code generation. See this video for context: 

 

 

Using AI to generate code is likely to cause more headaches than simply trying to learn how to do it yourself. Using AI to make the code doesn't help you in learning how to debug it, because you don't actually know what the code is doing (or SUPPOSED to be doing).

 

Instead, use AI to help you learn about and understand the code you're working with. Teaching yourself how to do things is easier than it has ever been in human history.

 

Lastly, once you learn how the Creation engine works (Papyrus Scripts, Creation Kit, Models, etc) you can fairly easily convert mods from one game to another as long as they are on the same engine, IE: Skyrim to Fallout and vice versa. Many (if not all) of the internal functions are the same. Therefore, many things that need to be changed (if any) are simply variables and flags that each game looks for which may not exist in the other.

Edited by NymphoElf
Posted (edited)
On 9/15/2024 at 1:20 PM, King of tentacle said:

original animated prostitution was all we had.

Oh, I remember the one. Isn't the author the same guy who later made Flower Girls? I recall my first ever Amorous Adventures playthrough was with FG version, long before I discovered LL existed.

 

In terms of FO4 I only ever played it once and only because of Nuka Ride. All credits to @JB.. He made this mod so appealing that not only did I go through all the hassle of setting up working AAF with absolutely no knowledge of FO4 modding environment, just to be able to experience it, but after finishing it, I had absolutely no desire to play vanilla FO4 content at all, because it seemed so bland, boring and badly written by comparison. I wish something like NR existed in Skyrim.

 

Gotta hand it to FO4 modding. You may not have as much of adult stuff as Skyrim, but you have Nuka Ride and in my personal opinion that alone accounts for A LOT.

Edited by belegost
Posted
On 9/12/2024 at 7:46 PM, Nuverotic said:

Why do you think Skyrim has far superior mods compared to Fallout 4

 

On 9/12/2024 at 10:46 PM, Nuverotic said:

I have skills in animating, 3d modeling, writing, photoshop, and about 20 REALLY good mod idea's... But I just never want to sit down and do it.

 

That's the reason.

  • 2 weeks later...
Posted
On 9/21/2024 at 12:23 PM, belegost said:

Oh, I remember the one. Isn't the author the same guy who later made Flower Girls? I recall my first ever Amorous Adventures playthrough was with FG version, long before I discovered LL existed.

 

In terms of FO4 I only ever played it once and only because of Nuka Ride. All credits to @JB.. He made this mod so appealing that not only did I go through all the hassle of setting up working AAF with absolutely no knowledge of FO4 modding environment, just to be able to experience it, but after finishing it, I had absolutely no desire to play vanilla FO4 content at all, because it seemed so bland, boring and badly written by comparison. I wish something like NR existed in Skyrim.

 

Gotta hand it to FO4 modding. You may not have as much of adult stuff as Skyrim, but you have Nuka Ride and in my personal opinion that alone accounts for A LOT.

I agree with you 100%... Nuka Ride is the best mod out there. Fusion City is second. Skyrim has some stuff that is cool. But you have to search through a lot of garbage to find it. I wish I had more coding knowledge or something to where I could help JB out but I'm just a Photoshop artist. I need to sit down and learn the CK more so I can make good follower mods with quests but man, I'm lazy. Point blank. And cheers to @JB. for sure. The hero we don't deserve.

Posted (edited)
44 minutes ago, Nuverotic said:

Nuka Ride is the best mod out there.

Eh, nah. The best mod out there was Ultimate Quake. Nearly 3 decades ago. How time flies...

Edited by belegost
Posted
On 9/14/2024 at 7:24 PM, Elllollos said:

whatever weirdo, because staring at the same ass for a long time and seeing it getting plounded by men is still gay

 

Then play a lesbian. No guys, no gay.

Posted
2 hours ago, Lemurion287 said:

 

Then play a lesbian. No guys, no gay.

First person, that way you don't have to see your own butt and only companions or npc's

Posted
On 10/1/2024 at 11:13 PM, Lemurion287 said:

 

Then play a lesbian. No guys, no gay.

This dude said watching a women get pounded is gay... lol
I guess he's never watched porn before. Or had sex. God forbid he look down and see his own dick in a vagina. Then he'd be a gay narcissist. llooll

Posted
Vor 49 Minuten sagte Nuverotic:

Dieser Typ meinte, es sei schwul, einer Frau dabei zuzusehen, wie sie geknallt wird ... lol
Ich schätze, er hat noch nie Pornos gesehen. Oder Sex gehabt. Gott bewahre, dass er nach unten schaut und seinen eigenen Schwanz in einer Vagina sieht. Dann wäre er ein schwuler Narzisst. llooll

 

these types are notorious trolls - who like to take over a discussion -> by claiming some bullshit and then having fun watching other users join in.


The actual topic was -> how to create more "adult" mods for Fallout ... but you, as the person who started this thread, have "made yourself thin" very quickly!


There are a number of good projects - I'll mention the "Raider Reform School" (mod is on LL - the author is currently immersed in StarField) ... a very good mod that provides a number of "special devices".


But what do mod users want? To always be taken by the hand - everything should be "forced" to be controlled by script - mod authors should "stage" their own fantasy ... their own "roll play" in the game is completely non-existent due to a lack of initiative or imagination.

 

Yes - of course it would be nice if a mod author used the "Raider Reform School" as a basis for his own mod - but SOMEONE like that hasn't been found yet.

 

At the end of my posts you will find two links - both lead to a blog story... one for Fallout and one for Skyrim.

I have created a chapter for Fallout - in which I briefly discuss the mods that I used for my game setup... take a look around there

Posted
58 minutes ago, Miauzi said:

 

these types are notorious trolls - who like to take over a discussion -> by claiming some bullshit and then having fun watching other users join in.


The actual topic was -> how to create more "adult" mods for Fallout ... but you, as the person who started this thread, have "made yourself thin" very quickly!


There are a number of good projects - I'll mention the "Raider Reform School" (mod is on LL - the author is currently immersed in StarField) ... a very good mod that provides a number of "special devices".


But what do mod users want? To always be taken by the hand - everything should be "forced" to be controlled by script - mod authors should "stage" their own fantasy ... their own "roll play" in the game is completely non-existent due to a lack of initiative or imagination.

 

Yes - of course it would be nice if a mod author used the "Raider Reform School" as a basis for his own mod - but SOMEONE like that hasn't been found yet.

 

At the end of my posts you will find two links - both lead to a blog story... one for Fallout and one for Skyrim.

I have created a chapter for Fallout - in which I briefly discuss the mods that I used for my game setup... take a look around there


I don't know what "Made yourself thin" means. 
If you're implying I "Claimed some bullshit" by starting this convo you coudn't be more wrong. As you can see from the comments, it's not just my opinion but almost everyone's opinion, that Skyrim has a far superior modding scene. I'm not saying Fallout 4 doesn't have good mods. It certainly does. But it doesn't hold a candle to Skyrim. 
Or you're saying the guy who said something about "I don't want to see dicks in my game" was claiming the bullshit. That I can agree with 100%. That's why I decided to poke a little fun at him. 
Now as far as this Raider Reform Mod goes. I just checked it out. It's cool for sure but definitely needs more people creating mods using it, like you said. The types of mods I enjoy the most are ones that give you a whole new experience. Like JB's Nuka Ride. I have my own story completely written with dialogue for a follower/quest mod that really dives into AI and symbiosis. I don't feel like going into the story right now but meeting the follower takes you on a huge DLC sized quest chain (For Starfield). But you'd have a couple new mechanics like peaking in peoples windows, detective mechanics, and talking girls into having sex wherever you can talk them into it. I'd have to use a couple other mods to do it. Like SexLab. But in the end, I have very little interest in Starfield. However, that's the type of mods I like and would like more creators to make. For Fallout 4, the only good companion mod is Heather Casdin. We need a lot more adult versions of that mod. 

Posted (edited)
On 9/13/2024 at 6:07 AM, belegost said:

If I'm to stare at an ass for several thousand hours, I don't want to stare at a guy's ass.

Especially sneaking, lol. Seems strange to me for anyone not to play as a female in these games.

 

 

Edited by KoolHndLuke
Posted
Vor einer Stunde sagte Nuverotic:


Ich weiß nicht, was „sich dünn gemacht“ bedeutet.
Wenn Sie andeuten, dass ich mit dem Starten dieser Unterhaltung „Irgendeinen Blödsinn behauptet“ habe, liegen Sie nicht falscher. Wie Sie den Kommentaren entnehmen können, bin ich nicht nur der Meinung, sondern fast jedermanns Meinung, dass Skyrim eine weit überlegene Modding-Szene hat. Ich sage nicht, dass Fallout 4 keine guten Mods hat. Das tut es auf jeden Fall. Aber es kann Skyrim nicht das Wasser reichen.
Oder Sie sagen, der Typ, der etwas gesagt hat wie „Ich will keine Schwänze in meinem Spiel sehen“, hat den Blödsinn behauptet. Dem kann ich zu 100 % zustimmen. Deshalb habe ich beschlossen, mich ein wenig über ihn lustig zu machen.
Nun zu diesem Raider Reform Mod. Ich habe es gerade überprüft. Es ist auf jeden Fall cool, aber wie Sie sagten, brauchen definitiv mehr Leute, die damit Mods erstellen. Die Arten von Mods, die mir am besten gefallen, sind diejenigen, die einem ein völlig neues Erlebnis bieten. Wie JBs Nuka Ride. Ich habe meine eigene Geschichte komplett mit Dialogen für einen Follower-/Quest-Mod geschrieben, der sich wirklich mit KI und Symbiose beschäftigt. Ich habe im Moment keine Lust, auf die Geschichte einzugehen, aber das Treffen mit dem Follower führt einen zu einer riesigen Questreihe in DLC-Größe (For Starfield). Aber es gäbe ein paar neue Mechanismen, wie z. B. das Durchschauen von Fenstern, Detektivmechanismen und das Überreden von Mädchen zum Sex, wo immer man sie dazu überreden kann. Dazu müsste ich ein paar andere Mods verwenden. Wie SexLab. Aber am Ende habe ich sehr wenig Interesse an Starfield. Das ist jedoch die Art von Mods, die ich mag und die ich mir von mehr Entwicklern wünschen würde. Für Fallout 4 ist Heather Casdin die einzige gute Begleit-Mod. Wir brauchen viel mehr Erwachsenenversionen dieser Mod.

 

First of all... "thinning up" is an expression in my native German for example -> I start a discussion with a topic and then I disappear for days/weeks and let the whole thing run without my being there.

 

Personally, I am of the opinion that if you start a topic like this and ask other people for their opinion/collaboration, then you should also exercise some kind of "moderation" (guidance) of the discussion.

 

And yes - the topic of "troll" was about the guy for whom "everything is gay" ... from my experience in other communities, I am of the opinion that it is less about the topic of "homosexuality" - but that "gay" is used as a general derogatory term (rather than as a "swear word").

 

Making fun of it is a very intelligent way of dealing with it ... but you can also ignore it completely - because then it becomes uninteresting for such people.

 

"Nuka Ride" is a good mod - but I will never play it... the role of a submissive woman doesn't suit me as a real person... and I don't feel any need to explore this for a virtual alter ego.

Before I decide whether to install and try out such a mod, I not only read the description from the mod author... but also often large parts of the service thread for these mods.


Heather is only one of four absolutely equal companion mods in Fallout... but we are moving here at the level of personal taste.

I have all four companion mods in my list... and one of them is active in the game in the current installation.


My personal favorite is "Ivy"... but you can also see that from my blog history. Sexual interactions are of course much easier to accomplish with one for cyborg - who is intended as a sexual service provider!

 

And of course I "spin" the basic story of each companion mod in my very own "script" ... unfortunately Heather offers the least flexibility - but that's due to her programming itself.

 

You always write that there should be more adult mods ... but I have the feeling that you don't even know the extent of what already exists!

Posted

To provide some historical background that I don't see in this thread.

 

From what I understand:

 

Skyrim was in a "right-place, right-time" situation.  Almost all of the now great/legendary modders for Skyrim honed their skills on Oblivion.  From the original CBBE body and skeleton work being from Oblivion, to the rudimentary animation mods we had then, to the posing animations that Zaz created and learned how to do for Oblivion shortly before Skyrim came out, that led to their fantastic animation kit.

 

Fallout 3 and NV benefited partially from the Oblivion mod scene, but there was enough difference between the games; specifically things like how the models, skeletons and animations were done, that they did not get to fully benefit from the Oblivion scene.  Also as I understand it there was a significant difference in how the Fallout version of the engine provided hooks that were needed for the more functional elements of the more involved mods. 

 

Skyrim, however, was an enhancement of Oblivion.  It allowed the now-experienced oblivion modders to pull their work into Skyrim relatively easily.  So the groundwork was more complete than not once the creation kit came out.

 

Fallout 4, again, suffers from being an enhancement of Fallout 3, *not* of Skyrim.  So it has a lot of the same issues as the previous ones.  E.G. AAF was the best we had until this year, not for lack of trying.  Equally, as I understand it, Kimy made her Devious mods for Fallout 4, but went back to Skyrim because of the roadblocks the Fallout 4 version of the game threw in the way of what she could more easily do in Skyrim.

Posted
4 hours ago, Miauzi said:

 

First of all... "thinning up" is an expression in my native German for example -> I start a discussion with a topic and then I disappear for days/weeks and let the whole thing run without my being there.

 

Personally, I am of the opinion that if you start a topic like this and ask other people for their opinion/collaboration, then you should also exercise some kind of "moderation" (guidance) of the discussion.

 

And yes - the topic of "troll" was about the guy for whom "everything is gay" ... from my experience in other communities, I am of the opinion that it is less about the topic of "homosexuality" - but that "gay" is used as a general derogatory term (rather than as a "swear word").

 

Making fun of it is a very intelligent way of dealing with it ... but you can also ignore it completely - because then it becomes uninteresting for such people.

 

"Nuka Ride" is a good mod - but I will never play it... the role of a submissive woman doesn't suit me as a real person... and I don't feel any need to explore this for a virtual alter ego.

Before I decide whether to install and try out such a mod, I not only read the description from the mod author... but also often large parts of the service thread for these mods.


Heather is only one of four absolutely equal companion mods in Fallout... but we are moving here at the level of personal taste.

I have all four companion mods in my list... and one of them is active in the game in the current installation.


My personal favorite is "Ivy"... but you can also see that from my blog history. Sexual interactions are of course much easier to accomplish with one for cyborg - who is intended as a sexual service provider!

 

And of course I "spin" the basic story of each companion mod in my very own "script" ... unfortunately Heather offers the least flexibility - but that's due to her programming itself.

 

You always write that there should be more adult mods ... but I have the feeling that you don't even know the extent of what already exists!

 

Now you have me wondering. I get Heather and Ivy as "S-Tier" Fallout 4 companions, but who are the other two? I personally would put Darlene in the same tier, but I don't know who else would rank that high except maybe Kit from "The Machine and Her," but I'm more than willing to be educated.

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