NoneSuch77 Posted September 21, 2025 Posted September 21, 2025 Impressive mod. Not my thing per se, but impressive all the same. Out of curiosity, would it be possible to eventually do a toggle to turn off player curses, making it NPC only? That seems like a hilarious idea, making the aftermath of Dragon attacks more...interesting. Or increasing the chaos after some Spiders or Chaurus spawn in a town or city (there's a few mods that will do that).
Epsilion55 Posted September 21, 2025 Posted September 21, 2025 (edited) Also, on another note: I see a patch for Pilgrim in the thread posted by a user, but no patch for CACO(Complete Alchemy and Cooking Overhaul) nor both of them at the same time with Curse of Life. Will have to merge all three on my side since I am using the trio....but official compatibility patches would be nice between the three mods. https://imgur.com/a/fZ7An97 - Showing the conflicts in spell application for both mods with the patch to make CACO+Pilgrim work together from Kryptopyr's Patch Hub. Edited September 21, 2025 by Epsilion55
artagon96 Posted September 23, 2025 Posted September 23, 2025 it doesn't work for npc ,i was trying everything i'm not sure how to curse npc?
Serarui Posted September 27, 2025 Posted September 27, 2025 Hi, can I use both Curse of Life and Fertility Mode at the same time?
stavlan Posted September 27, 2025 Posted September 27, 2025 2 hours ago, Serarui said: Hi, can I use both Curse of Life and Fertility Mode at the same time? I don't see anything that will stop you but you might need to change how the belly grows because they both will try to make it bigger. In my current modlist I have Curse of Life (this mod), Egg Factory (egg pregnancy), Soulgem Oven (gem pregnancy), Extra Pocket (womb storage of items), Fill her Up (cum inflation) and Butt Enchanting (npcs only but items make belly bigger for them) without any problems.
Serarui Posted September 27, 2025 Posted September 27, 2025 2 hours ago, stavlan said: I don't see anything that will stop you but you might need to change how the belly grows because they both will try to make it bigger. In my current modlist I have Curse of Life (this mod), Egg Factory (egg pregnancy), Soulgem Oven (gem pregnancy), Extra Pocket (womb storage of items), Fill her Up (cum inflation) and Butt Enchanting (npcs only but items make belly bigger for them) without any problems. Thank you for your answer. And what should I do to change the way my belly grows?
SuperSnowman Posted September 27, 2025 Posted September 27, 2025 8 hours ago, stavlan said: I don't see anything that will stop you but you might need to change how the belly grows because they both will try to make it bigger. In my current modlist I have Curse of Life (this mod), Egg Factory (egg pregnancy), Soulgem Oven (gem pregnancy), Extra Pocket (womb storage of items), Fill her Up (cum inflation) and Butt Enchanting (npcs only but items make belly bigger for them) without any problems. would be cool if this mod could hook fertility mode and prevent normal pregnancy while pregnant with eggs, or vice versa. there's FO4 mods similar to that
stavlan Posted September 27, 2025 Posted September 27, 2025 7 hours ago, Serarui said: Thank you for your answer. And what should I do to change the way my belly grows? Either use SLIF (can't help with it because I don't use it) or make the morph settings in racemenu (skee64.ini) to average. ; Determines key merging method (when there are two body morph keys for the same morph) ; 0 - Additive ; 1 - Averaged ; 2 - Maximum iBodyMorphMode=1 1 hour ago, SuperSnowman said: would be cool if this mod could hook fertility mode and prevent normal pregnancy while pregnant with eggs, or vice versa. there's FO4 mods similar to that That sounds like a good idea.
Serarui Posted September 29, 2025 Posted September 29, 2025 Either use SLIF (can't help with it because I don't use it) or make the morph settings in racemenu (skee64.ini) to average. ; Determines key merging method (when there are two body morph keys for the same morph) ; 0 - Additive ; 1 - Averaged ; 2 - Maximum iBodyMorphMode=1 That sounds like a good idea. Ok,I'll try it.Thx.
Fairwyn Posted September 30, 2025 Author Posted September 30, 2025 On 9/19/2025 at 10:11 AM, arahabaki058 said: Not sure what I've done wrong but the blessed quests wont start, tried praying and carrying an egg, tried looking up the quest stages using the console but nothing seems to start them. The mod shows up in the add item menu, and the temple teleport spells work but the quests dont seem to want to initiate. Any help would be appreciated. Dibella is the only one that's complete, the temple is a total WIP zone. As for Dibella's... Yeah... I've actually made it quite difficult to "cheat" it by just spamming a shrine, but here's the easiest way. Make sure you're carrying one of her named eggs. Use the debug menu of the mod to "Apply Blessed Womb". It's random so make sure you DON'T get Dibella. If you do, just hit the button again until you get a different deity. Pray at her shrine. This should increment a hidden counter that looks for prayers. Repeat 2-3 until the quest activates after a total of five (5) prayers. If for some reason the quest doesn't activate after all this, send me your Papyrus log using the debug instructions in the FAQ on the main mod page. On 9/20/2025 at 12:22 PM, Latar2480 said: I am not sure if i understand it well. The Curse of life will work even if u have installed both sexlab and ostim standalone advanced and just the part about being cursed will be triggered always if it comes to sex ? Or "you want eaither Sexlab or OSTIM, not both" means it wont work with both mods installed So, it can work with both installed, but unless you have a very particular setup, those mods themselves can be a little iffy together. If sex is triggered via OStim, you'll get cursed, I just can't (yet) make the curse detect anything but basic info in a scene with OStim so it'll be random.
Fairwyn Posted September 30, 2025 Author Posted September 30, 2025 On 9/20/2025 at 8:40 PM, Epsilion55 said: Also, on another note: I see a patch for Pilgrim in the thread posted by a user, but no patch for CACO(Complete Alchemy and Cooking Overhaul) nor both of them at the same time with Curse of Life. Will have to merge all three on my side since I am using the trio....but official compatibility patches would be nice between the three mods. https://imgur.com/a/fZ7An97 - Showing the conflicts in spell application for both mods with the patch to make CACO+Pilgrim work together from Kryptopyr's Patch Hub. This is actually something I've never done before but I can look into it. (This is my first and only mod, so learning as I go.) On 9/22/2025 at 8:22 PM, artagon96 said: it doesn't work for npc ,i was trying everything i'm not sure how to curse npc? Make sure you have the setting turned on to allow NPC curses. With zero other mods installed, one way to do it is to reverse pickpocket a Cursed Milk onto someone if you have the poison talent. You can also have them get hit by spiders, charus, or dragons. With sex mods installed, have a party? >.> On 9/27/2025 at 10:36 AM, SuperSnowman said: would be cool if this mod could hook fertility mode and prevent normal pregnancy while pregnant with eggs, or vice versa. there's FO4 mods similar to that I had someone else request that too at one point. I can look into it. 2
Epsilion55 Posted October 6, 2025 Posted October 6, 2025 (edited) On 9/30/2025 at 12:23 AM, Fairwyn said: This is actually something I've never done before but I can look into it. (This is my first and only mod, so learning as I go.) Make sure you have the setting turned on to allow NPC curses. With zero other mods installed, one way to do it is to reverse pickpocket a Cursed Milk onto someone if you have the poison talent. You can also have them get hit by spiders, charus, or dragons. With sex mods installed, have a party? >.> I had someone else request that too at one point. I can look into it. First mod? Huge congratulations for what you've pulled off! So many features and so directedly-clean compared to the eggy alternatives...and can even nearly fully fit it in as-is(aside from the aforemented major compatibility concerns with Pilgrim+CACO together) on a non-Sexlab modpack. Edited October 6, 2025 by Epsilion55
Polyleritae Posted October 7, 2025 Posted October 7, 2025 Thank you so much for such a fun, unique mod! Normally eggs and such aren't my cup of tea but something about this mod ticks all the right boxes for me. It feels strange to say that I honestly consider this more or less essential now - I just think it's neat how wonderfully this plays into different frameworks and systems and just... very fun, great job
electricity1504 Posted October 16, 2025 Posted October 16, 2025 Corrupted Spider egg from this mod right? I also added CACO so I'm not 100% sure. Anyway free money
Doc_Oc Posted October 16, 2025 Posted October 16, 2025 13 hours ago, electricity1504 said: Corrupted Spider egg from this mod right? I also added CACO so I'm not 100% sure. Anyway free money Yep, that's from this mod. I level alchemy ridiculously fast, and made a buttload of coin too!
Dr.Made Posted October 19, 2025 Posted October 19, 2025 (edited) I may be really really stupid but for whatever reason none of the 4 Soul gem eggs show up in my game. I can see them in xEdit just fine. But game literally doesnt load them; they dont exist when I launch the game and try to find them, through additemmenu or console. EDIT: I copied soul gem records from Skyrim.esm into this mod to test it, same thing, game just seemingly doesnt load them. As far as I am aware nothing overwrites mod. Also I tried moving it almost to the top of my load order (down from almost bottom), nothing changed. I am at a loss tbh Edited October 19, 2025 by Dr.Made
0mtedr Posted October 20, 2025 Posted October 20, 2025 Thank you for creating this mod! It’s a fantastic mod, and I really enjoy using it in my Skyrim setup. I checked the mod’s .esp file using xEdit and noticed potential compatibility issues with other mods editing the same records(e.g., Eldenrim in my case). To help avoid these conflicts, I suggest using SkyPatcher(https://www.nexusmods.com/skyrimspecialedition/mods/106659) instead of directly editing Spell records in Skyrim.esm (e.g., VoiceDragonFire01, AltarTalosSpell), as it’s a great tool for dynamically resolving compatibility issues. I’ve written a few lines of patch that work well in my game, included below for your reference: ;CurseOfLifeCharusCurse "Charus Marked Womb" [MGEF:07000D67] filterBySpells=Skyrim.esm|53474:mgefsToAdd=CurseOfLife.esp|D67~0~1~0 filterBySpells=Skyrim.esm|1093B1:mgefsToAdd=CurseOfLife.esp|D67~0~1~0 ;CurseOfLifeSpiderCurse "Spider Marked Womb" [MGEF:07000D68] filterBySpells=Skyrim.esm|53475:mgefsToAdd=CurseOfLife.esp|D68~0~1~0 filterBySpells=Skyrim.esm|53476:mgefsToAdd=CurseOfLife.esp|D68~0~1~0 filterBySpells=Skyrim.esm|638B2:mgefsToAdd=CurseOfLife.esp|D68~0~1~0 ;CurseOfLifeDragonCurse "Dragon Marked Womb" [MGEF:07000D69] filterBySpells=Skyrim.esm|252C2:mgefsToAdd=CurseOfLife.esp|D69~0~1~0 filterBySpells=Skyrim.esm|549B3:mgefsToAdd=CurseOfLife.esp|D69~0~1~0 filterBySpells=Skyrim.esm|F80F3:mgefsToAdd=CurseOfLife.esp|D69~0~1~0 filterBySpells=Skyrim.esm|F80F4:mgefsToAdd=CurseOfLife.esp|D69~0~1~0 filterBySpells=Skyrim.esm|F80FE:mgefsToAdd=CurseOfLife.esp|D69~0~1~0 filterBySpells=Skyrim.esm|F8104:mgefsToAdd=CurseOfLife.esp|D69~0~1~0 filterBySpells=Skyrim.esm|F8106:mgefsToAdd=CurseOfLife.esp|D69~0~1~0 filterBySpells=Skyrim.esm|FEA9E:mgefsToAdd=CurseOfLife.esp|D69~0~1~0 filterBySpells=Skyrim.esm|10C4DB:mgefsToAdd=CurseOfLife.esp|D69~0~1~0 filterBySpells=Skyrim.esm|10C4DC:mgefsToAdd=CurseOfLife.esp|D69~0~1~0 ;CurseOfLifeBlessingDibella "Blessed Womb (Dibella)" [MGEF:07000D6A] filterBySpells=Skyrim.esm|FB995:mgefsToAdd=CurseOfLife.esp|D6A~0~1~0 ;CurseOfLifeCharusCurseTarget "Charus Marked Womb" [MGEF:07000D6B] filterBySpells=Skyrim.esm|6F6FE:mgefsToAdd=CurseOfLife.esp|D6B~0~1~0 filterBySpells=Skyrim.esm|1093B2:mgefsToAdd=CurseOfLife.esp|D6B~0~1~0 ;CurseOfLifeSpiderCurseAimed "Spider Marked Womb" [MGEF:07000D6C] filterBySpells=Skyrim.esm|434DD:mgefsToAdd=CurseOfLife.esp|D6C~0~1~0 filterBySpells=Skyrim.esm|4CCF9:mgefsToAdd=CurseOfLife.esp|D6C~0~1~0 filterBySpells=Skyrim.esm|4CCFA:mgefsToAdd=CurseOfLife.esp|D6C~0~1~0 ;CurseOfLifeBlessingAkatosh "Blessed Womb (Akatosh)" [MGEF:07000817] filterBySpells=Skyrim.esm|FB988:mgefsToAdd=CurseOfLife.esp|817~0~1~0 ;CurseOfLifeBlessingArkay "Blessed Womb (Arkay)" [MGEF:07000818] filterBySpells=Skyrim.esm|FB994:mgefsToAdd=CurseOfLife.esp|818~0~1~0 ;CurseOfLifeBlessingJulianos "Blessed Womb (Julianos)" [MGEF:07000819] filterBySpells=Skyrim.esm|FB996:mgefsToAdd=CurseOfLife.esp|819~0~1~0 ;CurseOfLifeBlessingKynareth "Blessed Womb (Kynareth)" [MGEF:0700081a] filterBySpells=Skyrim.esm|FB997:mgefsToAdd=CurseOfLife.esp|81a~0~1~0 ;CurseOfLifeBlessingMara "Blessed Womb (Mara)" [MGEF:0700081b] filterBySpells=Skyrim.esm|FB998:mgefsToAdd=CurseOfLife.esp|81b~0~1~0 ;CurseOfLifeBlessingNocturnal "Blessed Womb (Nocturnal)" [MGEF:0700081c] filterBySpells=Skyrim.esm|10E8AE:mgefsToAdd=CurseOfLife.esp|81c~0~1~0 ;CurseOfLifeBlessingStendarr "Blessed Womb (Stendarr)" [MGEF:0700081d] filterBySpells=Skyrim.esm|FB999:mgefsToAdd=CurseOfLife.esp|81d~0~1~0 ;CurseOfLifeBlessingTalos "Blessed Womb (Talos)" [MGEF:0700081e] filterBySpells=Skyrim.esm|FB99A:mgefsToAdd=CurseOfLife.esp|81e~0~1~0 ;CurseOfLifeBlessingZenithar "Blessed Womb (Zenithar)" [MGEF:0700081f] filterBySpells=Skyrim.esm|FB99B:mgefsToAdd=CurseOfLife.esp|81f~0~1~0 Please note that I modified some FormIDs to flag .esp as esl(espfe) to fit within the ESL FormID range. This means some of the codes above reference those modified FormIDs, so it cannot be directly copied without adjustments. Sorry if my English isn’t perfect; I used an AI tool to help with translation. I hope this suggestion is helpful! Thank you again for your amazing work!
Fairwyn Posted October 27, 2025 Author Posted October 27, 2025 On 10/20/2025 at 2:48 AM, 0mtedr said: Thank you for creating this mod! It’s a fantastic mod, and I really enjoy using it in my Skyrim setup. I checked the mod’s .esp file using xEdit and noticed potential compatibility issues with other mods editing the same records(e.g., Eldenrim in my case). To help avoid these conflicts, I suggest using SkyPatcher(https://www.nexusmods.com/skyrimspecialedition/mods/106659) instead of directly editing Spell records in Skyrim.esm (e.g., VoiceDragonFire01, AltarTalosSpell), as it’s a great tool for dynamically resolving compatibility issues. I’ve written a few lines of patch that work well in my game, included below for your reference: ;CurseOfLifeCharusCurse "Charus Marked Womb" [MGEF:07000D67] filterBySpells=Skyrim.esm|53474:mgefsToAdd=CurseOfLife.esp|D67~0~1~0 filterBySpells=Skyrim.esm|1093B1:mgefsToAdd=CurseOfLife.esp|D67~0~1~0 ;CurseOfLifeSpiderCurse "Spider Marked Womb" [MGEF:07000D68] filterBySpells=Skyrim.esm|53475:mgefsToAdd=CurseOfLife.esp|D68~0~1~0 filterBySpells=Skyrim.esm|53476:mgefsToAdd=CurseOfLife.esp|D68~0~1~0 filterBySpells=Skyrim.esm|638B2:mgefsToAdd=CurseOfLife.esp|D68~0~1~0 ;CurseOfLifeDragonCurse "Dragon Marked Womb" [MGEF:07000D69] filterBySpells=Skyrim.esm|252C2:mgefsToAdd=CurseOfLife.esp|D69~0~1~0 filterBySpells=Skyrim.esm|549B3:mgefsToAdd=CurseOfLife.esp|D69~0~1~0 filterBySpells=Skyrim.esm|F80F3:mgefsToAdd=CurseOfLife.esp|D69~0~1~0 filterBySpells=Skyrim.esm|F80F4:mgefsToAdd=CurseOfLife.esp|D69~0~1~0 filterBySpells=Skyrim.esm|F80FE:mgefsToAdd=CurseOfLife.esp|D69~0~1~0 filterBySpells=Skyrim.esm|F8104:mgefsToAdd=CurseOfLife.esp|D69~0~1~0 filterBySpells=Skyrim.esm|F8106:mgefsToAdd=CurseOfLife.esp|D69~0~1~0 filterBySpells=Skyrim.esm|FEA9E:mgefsToAdd=CurseOfLife.esp|D69~0~1~0 filterBySpells=Skyrim.esm|10C4DB:mgefsToAdd=CurseOfLife.esp|D69~0~1~0 filterBySpells=Skyrim.esm|10C4DC:mgefsToAdd=CurseOfLife.esp|D69~0~1~0 ;CurseOfLifeBlessingDibella "Blessed Womb (Dibella)" [MGEF:07000D6A] filterBySpells=Skyrim.esm|FB995:mgefsToAdd=CurseOfLife.esp|D6A~0~1~0 ;CurseOfLifeCharusCurseTarget "Charus Marked Womb" [MGEF:07000D6B] filterBySpells=Skyrim.esm|6F6FE:mgefsToAdd=CurseOfLife.esp|D6B~0~1~0 filterBySpells=Skyrim.esm|1093B2:mgefsToAdd=CurseOfLife.esp|D6B~0~1~0 ;CurseOfLifeSpiderCurseAimed "Spider Marked Womb" [MGEF:07000D6C] filterBySpells=Skyrim.esm|434DD:mgefsToAdd=CurseOfLife.esp|D6C~0~1~0 filterBySpells=Skyrim.esm|4CCF9:mgefsToAdd=CurseOfLife.esp|D6C~0~1~0 filterBySpells=Skyrim.esm|4CCFA:mgefsToAdd=CurseOfLife.esp|D6C~0~1~0 ;CurseOfLifeBlessingAkatosh "Blessed Womb (Akatosh)" [MGEF:07000817] filterBySpells=Skyrim.esm|FB988:mgefsToAdd=CurseOfLife.esp|817~0~1~0 ;CurseOfLifeBlessingArkay "Blessed Womb (Arkay)" [MGEF:07000818] filterBySpells=Skyrim.esm|FB994:mgefsToAdd=CurseOfLife.esp|818~0~1~0 ;CurseOfLifeBlessingJulianos "Blessed Womb (Julianos)" [MGEF:07000819] filterBySpells=Skyrim.esm|FB996:mgefsToAdd=CurseOfLife.esp|819~0~1~0 ;CurseOfLifeBlessingKynareth "Blessed Womb (Kynareth)" [MGEF:0700081a] filterBySpells=Skyrim.esm|FB997:mgefsToAdd=CurseOfLife.esp|81a~0~1~0 ;CurseOfLifeBlessingMara "Blessed Womb (Mara)" [MGEF:0700081b] filterBySpells=Skyrim.esm|FB998:mgefsToAdd=CurseOfLife.esp|81b~0~1~0 ;CurseOfLifeBlessingNocturnal "Blessed Womb (Nocturnal)" [MGEF:0700081c] filterBySpells=Skyrim.esm|10E8AE:mgefsToAdd=CurseOfLife.esp|81c~0~1~0 ;CurseOfLifeBlessingStendarr "Blessed Womb (Stendarr)" [MGEF:0700081d] filterBySpells=Skyrim.esm|FB999:mgefsToAdd=CurseOfLife.esp|81d~0~1~0 ;CurseOfLifeBlessingTalos "Blessed Womb (Talos)" [MGEF:0700081e] filterBySpells=Skyrim.esm|FB99A:mgefsToAdd=CurseOfLife.esp|81e~0~1~0 ;CurseOfLifeBlessingZenithar "Blessed Womb (Zenithar)" [MGEF:0700081f] filterBySpells=Skyrim.esm|FB99B:mgefsToAdd=CurseOfLife.esp|81f~0~1~0 Please note that I modified some FormIDs to flag .esp as esl(espfe) to fit within the ESL FormID range. This means some of the codes above reference those modified FormIDs, so it cannot be directly copied without adjustments. Sorry if my English isn’t perfect; I used an AI tool to help with translation. I hope this suggestion is helpful! Thank you again for your amazing work! I very much appreciate this and will look into implementing it. I love the fact that it allows you to not have to touch the base items. Thank you! 1
Fairwyn Posted October 27, 2025 Author Posted October 27, 2025 On 10/19/2025 at 11:16 AM, Dr.Made said: I may be really really stupid but for whatever reason none of the 4 Soul gem eggs show up in my game. I can see them in xEdit just fine. But game literally doesnt load them; they dont exist when I launch the game and try to find them, through additemmenu or console. EDIT: I copied soul gem records from Skyrim.esm into this mod to test it, same thing, game just seemingly doesnt load them. As far as I am aware nothing overwrites mod. Also I tried moving it almost to the top of my load order (down from almost bottom), nothing changed. I am at a loss tbh It honestly sounds like you have another mod eating any item of type soulgem that it doesn't have registered. I honestly have no clue what could be causing that. Do you see the other eggs or is it just the soul gems? In other news, new version up that uses SkyPatcher for all the mob spell and shrine changes so people having issues with other mods that heavily change the mobs and shrines should find this far more compatible. Let me know if anyone has issues. It worked very well for me in initial testing. 1
Fairwyn Posted October 27, 2025 Author Posted October 27, 2025 On 10/5/2025 at 9:59 PM, Epsilion55 said: First mod? Huge congratulations for what you've pulled off! So many features and so directedly-clean compared to the eggy alternatives...and can even nearly fully fit it in as-is(aside from the aforemented major compatibility concerns with Pilgrim+CACO together) on a non-Sexlab modpack. On 10/7/2025 at 6:06 PM, wickedseraph said: Thank you so much for such a fun, unique mod! Normally eggs and such aren't my cup of tea but something about this mod ticks all the right boxes for me. It feels strange to say that I honestly consider this more or less essential now - I just think it's neat how wonderfully this plays into different frameworks and systems and just... very fun, great job Thank you, both of you for the kind words! Actually made me blush... I'm just now getting caught up on a lot of things after getting back from vacation. Hopefully the SkyPatcher changes will help with the Pilgrim problems. Let me know if it doesn't. I know there's quite a few more shrines I could touch with some of these mods, so looking to get that integrated eventually. 2
heilhobo Posted October 28, 2025 Posted October 28, 2025 Did the update add any content or just change how its processed?
Dr.Made Posted October 28, 2025 Posted October 28, 2025 15 hours ago, Fairwyn said: It honestly sounds like you have another mod eating any item of type soulgem that it doesn't have registered. I honestly have no clue what could be causing that. Do you see the other eggs or is it just the soul gems? Only Soul Gems. Hm, well out of all my mods, only mod that I can think of that targets Soul Gems is GIST. I'll check on burner save and see how it goes without this mod on. If its not that though then I am at a complete loss because its really is the only mod out of my entire modlist that directly touches soul gems. Your Soul is Mine kind of touches them too but author claims that it isnt done directly and operates on white list instead (as in specifically aims at vanilla soul gems without touching anything else, even Azure's Star) And even then, I'd expect these mods to simply refuse to fill the gems., not erase them wholesale from the game...
Fairwyn Posted October 28, 2025 Author Posted October 28, 2025 3 hours ago, heilhobo said: Did the update add any content or just change how its processed? Just how it's processed. If you weren't having any compatibility issues, you're fine skipping the update. 2 hours ago, Dr.Made said: Only Soul Gems. Hm, well out of all my mods, only mod that I can think of that targets Soul Gems is GIST. I'll check on burner save and see how it goes without this mod on. If its not that though then I am at a complete loss because its really is the only mod out of my entire modlist that directly touches soul gems. Your Soul is Mine kind of touches them too but author claims that it isnt done directly and operates on white list instead (as in specifically aims at vanilla soul gems without touching anything else, even Azure's Star) And even then, I'd expect these mods to simply refuse to fill the gems., not erase them wholesale from the game... I'm so damn curious! Please let me know if you do manage to figure it out. I just really have no clue how/why that would happen unless something is just looking at the soulgem item types and removing them for some reason.
PawnMan Posted October 30, 2025 Posted October 30, 2025 On 1/11/2025 at 10:34 PM, ShalolaAuthor said: yooo, i like the concept of your mod. unfortunately i would like to report a problem, in the debug section, update every xx seconds, everytime the mod do update calls, it stutters so bad, i have to uninstall the mod, i hope you improve it in the future!! i was going crazy, why is my game stutter every 10 seconds or so, i do some profilling with PapyrusProfiler, and found out the update call is the cause. and sure enough it can be proven immediately if i set the update to every 1 seconds, now it lag every second. i hope this will be fixed in the future!! I am having the same issue now. not just your mod. any pregnancy mods that do scan updates. trying to figure out what is causing it.
Celestia 666 Posted October 30, 2025 Posted October 30, 2025 having trouble getting the blessings to happen when parying, the mod seems to not register that ive prayed, all i can think of is that maybe ordinator is causing the issue, anyone else found similar or know how to solve this?
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