Gristle Posted October 13, 2025 Author Posted October 13, 2025 (edited) On 10/9/2025 at 8:06 AM, Guardian_Angel said: Just completed a playthru on the latest release and loved it. Glad you enjoyed it. On 10/9/2025 at 8:06 AM, Guardian_Angel said: there is one consistent blockage where i need to use the console to progress and that's on the ship ride back to solitude from Solsthim. it has never completed in all my playthrus and gets stuck right before Tirwin is to entertain the dog. even if i use a MM spell, after the scene it still wont progress. i have to use the console to progress. I checked the dialogue and the Sexlab code here and everything looks fine. There are two sex scenes here. The first is Tirwin and the ship's dog (Saras). It should run if you have any dog animations. The second only runs if Ragnar is following. You need a CCF (2 dogs and a female PC) animation for that one to run. On 10/9/2025 at 8:06 AM, Guardian_Angel said: Last thing is that the when at the party pleasuring guests, the bar maid's, the prisoner and the ghost see my PC as a Male (which is correct), but all the other guest (male or female) see me as a female with dialog and animation and i have to use SL trigger to swap roles. this seems to be consistent. The guests' comments use the same "GetIsSex" dialogue condition as the bar girls. I checked each one and the code is correct. I don't know what could be causing this. On 10/9/2025 at 8:06 AM, Guardian_Angel said: None of the above are show stoppers and i was able to workaround them, i just want to give some feedback and let you know i really enjoy it. and the Volkihar quest was F'in awesome! the jumps scares in VR are a whole new level of scary... Appreciate the feedback. Sorry I couldn't be more helpful. And, yes, one of those jump scares even scared me over and over, and I was playtesting in 2D! Edited October 13, 2025 by Gristle
Gristle Posted October 13, 2025 Author Posted October 13, 2025 On 10/11/2025 at 8:18 AM, eflat01 said: Giants, Markart Horse and Reiklings? If I recall correctly aren't most these scenes they're describing which seem to be failing invoked via trigger markers? There are trigger boxes used to advance the stage when you approach the giants and when you approach the horse. But the actual sex is started in each case by dialogue. For the rieklings, the stage is set up by a force greet and a scene, and then again the sex is started by dialogue. In the case of the horse and the giants, things will get messed up if you don't approach the direct way and circle around the back. The riekling cave is more linear of course. So, I don't really see any suspect similarities. 1
Gristle Posted October 13, 2025 Author Posted October 13, 2025 28 minutes ago, Mineral4K said: I completed all the story missions, checked them against the guide, and at the end I received a notification that that was all for now and that I could continue traveling with Tirvin. I dismissed her from my companions, but she was still nearby, appearing and leaving - then after some time she reappeared, and she had no new lines in the tavern. Are you using any follower framework with her?
Mineral4K Posted October 13, 2025 Posted October 13, 2025 12 minutes ago, Gristle said: Используете ли вы какую-либо структуру подписчиков для нее? i use NFF (Nether follower framework)
Marcello007 Posted October 14, 2025 Posted October 14, 2025 Hello @all and thanks for this nice mod... I had no animations first - but i discovered, that creature animations are disabled per default in sexlab - ups - now all works. @mineral4k: NFF teleports imported followers to you - even if dismissed. If you dont want this: NFF MCM_ Slots - remove Tirwin from Slot; close MCM - you see top left corner that she is removed
killer905 Posted October 14, 2025 Posted October 14, 2025 16 hours ago, Mineral4K said: i use NFF (Nether follower framework) 2 hours ago, Marcello007 said: Hello @all and thanks for this nice mod... I had no animations first - but i discovered, that creature animations are disabled per default in sexlab - ups - now all works. @mineral4k: NFF teleports imported followers to you - even if dismissed. If you dont want this: NFF MCM_ Slots - remove Tirwin from Slot; close MCM - you see top left corner that she is removed Never import Tirwin into any Follower Framework. This can breake Tirwin outfit system and more.
Mineral4K Posted October 14, 2025 Posted October 14, 2025 12 minutes ago, killer905 said: Никогда не импортируйте Тирвина в какой-либо фреймворк для последователей. Это может нарушить систему экипировки Тирвина и многое другое. Can't it be fixed now? Do I need to make a new safe? What should replaying missions look like?
killer905 Posted October 14, 2025 Posted October 14, 2025 1 hour ago, Mineral4K said: Can't it be fixed now? Do I need to make a new safe? What should replaying missions look like? Simply removing it from Follower Framework (dismiss or in MCM Menu) should fix it. But I cannot confirm this, as I have never personally imported it into Framework.
Mineral4K Posted October 14, 2025 Posted October 14, 2025 So, I disabled the mod, went into the game, it resaved, turned it back on, and I'll play through it again without it on the same save.
Mineral4K Posted October 14, 2025 Posted October 14, 2025 Just now, killer905 said: Простое удаление его из Follower Framework (удалить или через MCM-меню) должно исправить проблему. Но я не могу этого подтвердить, поскольку сам никогда не импортировал его во Framework. It didn't help, even resetting everything that was in the framework didn't help, and disabling the mod didn't help.
killer905 Posted October 14, 2025 Posted October 14, 2025 3 hours ago, Mineral4K said: It didn't help, even resetting everything that was in the framework didn't help, and disabling the mod didn't help. Just to be sure. Did you use the dialogue with her: "I need leave you and do some other things now."? This dialogue causes her to go to the Inn alone or with Ragnar if he follows her. If it continues to behave as you described above, it is definitely controlled by NFF. Check in the MCM Menu whether it is listed in ‘Slots & History’, then click on its name, close MCM and it should be removed from EFF. If the problem persists, the only thing I can suggest is to load the save before importing her to the EFF or before starting her quests and use the skip quests function (currently it is up to the point where the ‘Chase’ quest ends).
leking Posted October 14, 2025 Posted October 14, 2025 On 10/13/2025 at 9:56 PM, Gristle said: Clipping what? Furniture? Walls? This happened to me too. The code is just the normal Sexlab function. Maybe it's the animation? The enemies near clearing are actually disabled during the quest to prevent interruptions. Do you have a mod that spawns more enemies? The intention is to build those kinds of comments into the mod. Also, her "home" activities will be expanded. I'm always concerned that "automatic" events (especially ones that take several minutes to finish) can be annoying for players who are just trying to do something else. So, I think something like this should be more of an automatic request ("Do we have time for ...") -By clipping i mean all of them( my character and Npc) keep turning invisible where they are for 1 half of a second then reappear again then invisible again for a half second and this goes on and on. Even though they are not in action and just waiting. -Maybe sexlab had a small bug. -The only mod i have that spawn more creature only spawn friendly creature so if it was coming from it they should just stay there non aggressive waiting for me to speak. To be honest if it is not coming from AR i don't from where. But it was not an issue i just thought it was part of the scenario and considering the ending of each quest i thought they would come to have fun 🤣 -When the home activities update will come maybe make a small dialogue line to tell her "hey consider this place is a safe home" so she could behave even in modded additional home. -Yes maybe a small dialogue coming from her asking if she can just go have fun with the dog and the horse would be good to avoid annoyance for some users. Maybe add also a small line coming from PC telling " hey we have time so you can go and have fun". Maybe a thirs dialogue to tell her that when arrive at home every time she is free to go automatically without asking. Those 3 would probaly cover every user game. Especially if a 4 th dialogues is there to tell her to stop (if needed)
Mineral4K Posted October 14, 2025 Posted October 14, 2025 1 hour ago, killer905 said: Просто чтобы убедиться. Вы использовали диалог с ней: «Мне нужно сейчас тебя оставить и заняться другими делами»? Этот диалог побуждает ее пойти в гостиницу одной или с Рагнаром, если он последует за ней. Если он продолжает вести себя так, как вы описали выше, им определённо управляет NFF. Проверьте в MCM-меню, есть ли он в разделе «Слоты и история», затем нажмите на его имя, закройте MCM, и он должен быть удалён из EFF. Если проблема не исчезнет, единственное, что я могу посоветовать, — загрузить сохранение перед импортом персонажа в EFF или перед началом его квестов и воспользоваться функцией пропуска квестов (сейчас это работает до момента окончания квеста «Погоня»). Yes, I used this dialogue option, clicked everything, and met her in the tavern, I even DELETED her from the game world "disable" and spawned her again and completely deleted her from NFF, but alas
Mineral4K Posted October 14, 2025 Posted October 14, 2025 1 hour ago, killer905 said: Just to be sure. Did you use the dialogue with her: "I need leave you and do some other things now."? This dialogue causes her to go to the Inn alone or with Ragnar if he follows her. If it continues to behave as you described above, it is definitely controlled by NFF. Check in the MCM Menu whether it is listed in ‘Slots & History’, then click on its name, close MCM and it should be removed from EFF. If the problem persists, the only thing I can suggest is to load the save before importing her to the EFF or before starting her quests and use the skip quests function (currently it is up to the point where the ‘Chase’ quest ends). And I'm constantly kicked out of the game when I try to open the mod page in the add-item menu.
leking Posted October 14, 2025 Posted October 14, 2025 Just finished the update. By reloading my save the noise bang was solved. The turning invisible/clip problem was solved for a minute but after the next sex scene the problem got back on. Almost everyone at the party including my pc were turning invisible for half a second then come back then invisible again on and on... For fill her up users: i had a small issue the ork was havingcum inside him ( for no reason cause i don't make gay setting coming from anything). And the ork was blocked in deflating animation. the problem was that he was supposed to be the next partner for tyrwin so she was waiting for him. I solved it by pushing the ork using a mod like "get out of my way" which push any npc through dialogue and make them fall far away from you (it greatly helps you when blocked by npc in small interior). then the ork go back behaving normal and tyrwin immediately followed what she was supposed to do on the quest. It is not a bug coming from this mod i just give instruction for people using "fill her up". If you see tyrwin doing nothing and one of the guest at the party is blocked in deflating animation try to reset the posutre of the npc. Then tyrwin will go back on action. -Dialogues were nice and enjoyable which is a big plus in skyrim. It was nice to hear tyrwin being treated like a slut. -Vampire episode is nicely integrated in the main story . Will Seranna remember tyrwin and i ? ideas and next update thinking: -I think i already spoke about it but tyrwin keeps untying her hair during sex and i would prefer to keep her hair tied up (personal preference) the option in dialogues would be a plus for me. -A small mechanic in the wild were animal you already had sex with would come to you and start dialogues so PC and tyrwin could decide to have sex with the creature would be nice. For example after the wolf quest if some times into the wild one wolf or a group of them would approach you and then a dialogues start "oh look they seems to like us. Would you like to have fun?". Of course not in big town considering the story. More like into the wild were there are pretty much nobody; -Giving side activities would be nice to be able to enjoy tyrwin outside of her story quest. Why not collect semen from creature every time you can to bring back to ingun in exchange for a small amount of gold for example. I saw people speaking about ending (good and bad). I find the mod not being oriented to a bad ending were everyone dies or really sad ending. Instead it looks more to me that the ending will be;" is tyrwin finally assuming she is a slut or not". So i would more see some kind of dialogue at the end of the story were she could remain shy and discreet or become a real slutty whore that she kind of fantasis to become in her dream. I mean when you have the dragoborn as a friend, there is probably nobody able to stop you anyway. And if someone do kill you, you better run on the other planet cause the mother fucking dragonborn who already slaughtered hundreds of legendary dragons is coming for you.... good luck with that 🤣 thalmor or not you are dead 🤣 In any case thanks to all the team for their amazing work and effort to bring more life to this game. I can't wait to see you guys revive "animal mansion".
killer905 Posted October 15, 2025 Posted October 15, 2025 4 hours ago, Mineral4K said: Yes, I used this dialogue option, clicked everything, and met her in the tavern, I even DELETED her from the game world "disable" and spawned her again and completely deleted her from NFF, but alas Unfortunately, it is difficult to help here. You have the options I have provided. 4 hours ago, Mineral4K said: And I'm constantly kicked out of the game when I try to open the mod page in the add-item menu. The empty bottle is to blame. Somewhere in this thread there was a solution to this problem, but I will have to remind Gristle to fix it.
killer905 Posted October 15, 2025 Posted October 15, 2025 1 hour ago, leking said: -Dialogues were nice and enjoyable which is a big plus in skyrim. It was nice to hear tyrwin being treated like a slut. Sanguine wine, specifically! It made her not have any moral inhibitions, which bothered her so much, so during Otto's party she was a horny bitch who wanted more and more dicks. Looking at the other party guests, they were more normal than Tirwin 1 hour ago, leking said: -Vampire episode is nicely integrated in the main story . Will Seranna remember tyrwin and i ? There were supposed to be dialogues with Serana, who would remember Tirwin and PC, but apparently they were not added. (In this version) 1 hour ago, leking said: -I think i already spoke about it but tyrwin keeps untying her hair during sex and i would prefer to keep her hair tied up (personal preference) the option in dialogues would be a plus for me. Originally, I thought there was a suitable option, but it turns out that there is only (Always keep your hair loose). I added it to the to-do list. 1 hour ago, leking said: -A small mechanic in the wild were animal you already had sex with would come to you and start dialogues so PC and tyrwin could decide to have sex with the creature would be nice. For example after the wolf quest if some times into the wild one wolf or a group of them would approach you and then a dialogues start "oh look they seems to like us. Would you like to have fun?". Of course not in big town considering the story. More like into the wild were there are pretty much nobody; I guess you mean that once PC/Tirwin finished the sentence ‘wolf’, all wolves in Skyrim or some of them would be friendly towards them? I think it's possible, but it would probably take a long time to create the appropriate scripts. 1 hour ago, leking said: -Giving side activities would be nice to be able to enjoy tyrwin outside of her story quest. Why not collect semen from creature every time you can to bring back to ingun in exchange for a small amount of gold for example. It's already there, and you can ask her to have sex with Ragnar or Storm, or even visit other creatures after completing specific tasks (not all of them are available). 1 hour ago, leking said: I saw people speaking about ending (good and bad). I find the mod not being oriented to a bad ending were everyone dies or really sad ending. Instead it looks more to me that the ending will be;" is tyrwin finally assuming she is a slut or not". So i would more see some kind of dialogue at the end of the story were she could remain shy and discreet or become a real slutty whore that she kind of fantasis to become in her dream. I mean when you have the dragoborn as a friend, there is probably nobody able to stop you anyway. And if someone do kill you, you better run on the other planet cause the mother fucking dragonborn who already slaughtered hundreds of legendary dragons is coming for you.... good luck with that 🤣 thalmor or not you are dead 🤣 The main threat is the Thalmor, but not to the PC, only to Tirwin herself and her family in Summerset. Bad Endings could be added, but in my opinion they are not a priority, and can be added after completing the main story, so that the PC can fail certain quests and condemn Tirwin or her family to extinction. 1 hour ago, leking said: I can't wait to see you guys revive "animal mansion". Too soon, it won't happen, but it's on the list.
leking Posted October 15, 2025 Posted October 15, 2025 4 hours ago, killer905 said: I guess you mean that once PC/Tirwin finished the sentence ‘wolf’, all wolves in Skyrim or some of them would be friendly towards them? I think it's possible, but it would probably take a long time to create the appropriate scripts. Well there could be a timer when you are outside. Everytime the timer end a group of friendly creature already "encountered" spawn nearby to engage dialogues. Creature types could depend on context. In the night werewolves, death hound and gargoyles. In the day, wolves bear deer dog horses trolls. It would be a nice occasion to bring some lewd lines from PC or tyrwin (no one is watching). Public whore do pretty much the same but with already existing human npcs. -Would be fun also when you are sleeping in the wild or home to wake up to see tyrwin enjoying action with ragnar or storm starting at stage 2 of any sex animation as a rule. -Other npcs that enjoy sex with beast could also help tyrwin when thalmor is coming for her. After all, nobody likes thalmor in skyrim and the ladies who enjoy sex with creatues probably wants to get rid of them. Could be epic if they all bring their creatures to a big fight against thalmor at some point. Suddenly: "snowflake and Olaf are back and this won't be pretty " Serrana could bring a squad of night creatures, a werewolves clan that often mate with tyrwin and pc could be great allies also in the last battle of the mod.
Illebrando Posted October 16, 2025 Posted October 16, 2025 I've had this mod activated on a few playthroughs and everything has worked correctly. My most recent one though, after entering the Bannered Mare, Tirwin is standing facing the Dunmer, but their conversation doesn't start. When interacting with either of them they give their basic non-conversation response rather than it saying "this person is busy". I've re-entered the area a few times, left Whiterun and come back, restarted game etc but not having any luck. Is there any console command I can use to get them to talk so I can start the quest?
eflat01 Posted October 16, 2025 Posted October 16, 2025 3 hours ago, Illebrando said: I've had this mod activated on a few playthroughs and everything has worked correctly. My most recent one though, after entering the Bannered Mare, Tirwin is standing facing the Dunmer, but their conversation doesn't start. When interacting with either of them they give their basic non-conversation response rather than it saying "this person is busy". I've re-entered the area a few times, left Whiterun and come back, restarted game etc but not having any luck. Is there any console command I can use to get them to talk so I can start the quest? First thing I'd check is that AR is low in the load-order. For some reason it's force-greet work better if it's loaded before many other mods.
Illebrando Posted October 16, 2025 Posted October 16, 2025 6 hours ago, eflat01 said: First thing I'd check is that AR is low in the load-order. For some reason it's force-greet work better if it's loaded before many other mods. I'm playing the NEFARAM modlist so I'm reluctant to change the load order. I did fix it however. I typed setstage VAR_MainQuest 20 in the console and she then walked over and talked to me as if she'd just finished the conversation with the Dunmer.
mircislav Posted October 18, 2025 Posted October 18, 2025 I just want to thanks the author(s) for the exceptionally well made mod and looking forward for the next part of Tirwin adventures. This mod is already classic for me (like SLEN, MNC and few others) and having great time playing it. Well done and best regards. 1
kai1230 Posted October 19, 2025 Posted October 19, 2025 On 10/16/2025 at 6:58 PM, Illebrando said: I've had this mod activated on a few playthroughs and everything has worked correctly. My most recent one though, after entering the Bannered Mare, Tirwin is standing facing the Dunmer, but their conversation doesn't start. When interacting with either of them they give their basic non-conversation response rather than it saying "this person is busy". I've re-entered the area a few times, left Whiterun and come back, restarted game etc but not having any luck. Is there any console command I can use to get them to talk so I can start the quest? I had the same issue, but the conversation started after I followed these steps: If I entered the Bannered Mare without saving after installing, the event wouldn't progress. - Install AR - Save the game - Enter the Bannered Mare
killer905 Posted October 19, 2025 Posted October 19, 2025 1 hour ago, kai1230 said: I had the same issue, but the conversation started after I followed these steps: If I entered the Bannered Mare without saving after installing, the event wouldn't progress. - Install AR - Save the game - Enter the Bannered Mare Intresting...
mircislav Posted October 19, 2025 Posted October 19, 2025 2 minutes ago, killer905 said: Intresting... or clean your save with Falrim tool before entering the in - filter the Animal Research and delete everything from the list - see the attach.
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