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Animal Research: The Insatiable Scholar


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Posted
1 hour ago, eflat01 said:

 

Of course he does but that's to be expected he is the Daedric Prince of hedonistic revelry, debauchery and passionate indulgence. It's even too bad the DB has little recollection of a Night to remember, it must have been a great night out on the town and then some.  

 

 

By the time my DB does Diplomatic Impunity, she's thane of all the holds and Ulfric is dead. Quite a shame many on the guest list seem surprised to see her there, then again she' is a party crasher.

 

  Hide contents

Hannah however is the life of the party though she'd love more to drink. Still... before she moves the quest along.

  1. She'll gulp her drink down. (Wishes she had more alcohol to get drunk, maybe some skooma too? )
  2. She'll then eat or throw any loose food items around.
  3. Flirt with everyone in the room.
  4. Hop up on the bar and play her flute - the guest will always gather around. She does love to blow stiff hard wood. 
  5. When she puts her flute away she'll do a strip-tease on the bar
  6. Seduce either Elisif or Vittoria along with Balggruuf and fuck them by the bar... (tries to do it on the bar but a threesome just does not work there.) 
  7. Repeat five and six until the rest of the guests are masturbating or engaging in a mass orgy.
  8. When she's satisfied or getting bored she'll finally get some poor npc to create a scene to move the quest along. Although, she's a hard act to follow

I suppose Sanguine's a bad influence on her... or it it the other way around? She did write the pirate rule book on plundering booty and teaches classes on how to rape, pillage and burn. Hannah really stresses it's very important to keep it in that order because if you burn, pillage then rape it's a disgusting mess and not so enjoyable.

 

😆

 

 

It sounds like an idea for PC memories during a conversation with Tirwin about PC's earlier participation in the Sanguine event, but that would only make sense if PC completed the quest related to it before the Dremora Animal Research quest.

Posted (edited)
On 9/14/2025 at 3:20 PM, killer905 said:

It sounds like an idea for PC memories during a conversation with Tirwin about PC's earlier participation in the Sanguine event, but that would only make sense if PC completed the quest related to it before the Dremora Animal Research quest.

 

Oh, suppose if you wanted to include a check on that for immersion/awareness purpose?  I was just going on about Sanquine because a lot of mods utilize him in their themes for a good reason "Sisterhood of Dibella",  "Saquine Debauchery", etc...   (I still keep the first as a staple in my load order and I used to keep the later years ago).

 

In AR I don't recall if the PC recognizes Otto (Sam Guevenne) or not? I think he does recognize the DB?  I'd think she'd remember his face pretty well although three-sheets to the wind, He did get her to defile Dibella's Temple,  mess with a goat and get engaged to a hagraven, I'm sure he took even more advantages with the DB. (Someone could tack on a quest at the end of The Perfect Wedding Location branch of "A Night to Remember"... have the DB entertain the guests and really earn his rose.)

 

Edited by eflat01
Posted
1 hour ago, eflat01 said:

 

Oh, suppose if you wanted to include a check on that for immersion/awareness purpose?  I was just going on about Sanquine because a lot of mods utilize him in their themes for a good reason "Sisterhood of Dibella",  "Saquine Debauchery", etc...   (I still keep the first as a staple in my load order and I used to keep the later years ago).

 

In AR I don't recall if the PC recognizes Otto (Sam Guevenne) or not? I think he does recognize the DB?  I'd think she'd remember his face pretty well although three-sheets to the wind, He did get her to defile Dibella's Temple,  mess with a goat and get engaged to a hagraven, I'm sure he took even more advantages with the DB. (Someone could tack on a quest at the end of The Perfect Wedding Location branch of "A Night to Remember"... have the DB entertain the guests and really earn his rose.)

 

As far as I remember, Otto looks different from Sam Guevenne. Anyway, after completing the quest ‘A Night to Remember’ and entering the portal, the PC may comment that this place reminds him/her of something and is related to Sanguine.

We can make it so that when the PC recounts their encounter (available only after the ‘A Night to Remember’ quest), they actually go to Ysolde for the ring, the goat storyline, the wedding with Hagheven, and participation in the Sanguine party (the first time the PC does not remember).

But in my opinion, this doesn't make much sense and it would be better to focus on getting the ring from Ysolde and the party at Sam's.

Posted (edited)
6 hours ago, killer905 said:

As far as I remember, Otto looks different from Sam Guevenne. Anyway, after completing the quest ‘A Night to Remember’ and entering the portal, the PC may comment that this place reminds him/her of something and is related to Sanguine.

We can make it so that when the PC recounts their encounter (available only after the ‘A Night to Remember’ quest), they actually go to Ysolde for the ring, the goat storyline, the wedding with Hagheven, and participation in the Sanguine party (the first time the PC does not remember).

But in my opinion, this doesn't make much sense and it would be better to focus on getting the ring from Ysolde and the party at Sam's.

 

Does Otto look different? I know the AR mod did use Sam Guevenne as the template, had it not carried over the facial attributes?

 

Anyway, I don't think adding any hint of Night To Remember is worth the effort?  Certainly rather development to focus on new content.

Edited by eflat01
Posted
9 hours ago, eflat01 said:

 

Does Otto look different? I know the AR mod did use Sam Guevenne as the template, had it not carried over the facial attributes?

 

Anyway, I don't think adding any hint of Night To Remember is worth the effort?  Certainly rather development to focus on new content.

You're right... well, he didn't use it in DEV builds.

 

That's the charm of creating mods, where you have to throw one thing away and change another to make it fit.

 

In the case of Night To Remember, some mention of this fact would be okay, but maybe the actions of Ysolda, the Dibella Sisters, Goat, or Haghaven could be implemented, but you're right, it would be better to focus on other things.

Posted

Hey everyone!

Wanted to say that the mod is amazing.

 

I was wondering if someone has had same issue as me...

Spoiler

In Solstheim when you go to Skaal village to retrieve riekling ceremonial headdress for "Bareback riding" after I talked to Freyka and I came to talk to Tharstan and he says that he left it somewhere upstairs, unfortunately I cannot find it. I see one specific chest but it's empty and I've searched everywhere. Any clue what I'm doing wrong?

 

Posted
1 hour ago, lols123_ said:

Hey everyone!

Wanted to say that the mod is amazing.

 

I was wondering if someone has had same issue as me...

  Hide contents

In Solstheim when you go to Skaal village to retrieve riekling ceremonial headdress for "Bareback riding" after I talked to Freyka and I came to talk to Tharstan and he says that he left it somewhere upstairs, unfortunately I cannot find it. I see one specific chest but it's empty and I've searched everywhere. Any clue what I'm doing wrong?

 

It's upstairs in the End Table or Wardrobe. Nowhere outside.

Posted (edited)
1 hour ago, lols123_ said:

Hey everyone!

Wanted to say that the mod is amazing.

 

I was wondering if someone has had same issue as me...

  Hide contents

In Solstheim when you go to Skaal village to retrieve riekling ceremonial headdress for "Bareback riding" after I talked to Freyka and I came to talk to Tharstan and he says that he left it somewhere upstairs, unfortunately I cannot find it. I see one specific chest but it's empty and I've searched everywhere. Any clue what I'm doing wrong?

 

 

Spoiler

As I recall it's in a drawer... a dresser/wardrobe drawer or maybe on the shelf of it?  It's been a while and I think the item may be spawned in on a quest stage? 

 

If you've a console do 

 

Help "Riekling Headdress" it should be form id xx84ADC4 ... where xx is the index of Animal Research.

 

Animal Research edits the Great hall, moves a few things and adds some walls and a bed, etc... do you have a another mod editing it?

 

To be honest I kind of expected to have to patch mine because I have these in my load

 

JK's Skyrim

Greater Skaal Village

Eli's Skaal Village

(plus the patches needed for that)

 

It turned out Animal Research does not need a patch for any of those - @Gristle does excellent work on keeping mods pretty clean.

 

 

Edited by eflat01
Posted (edited)
1 hour ago, eflat01 said:
  Hide contents

As I recall it's in a drawer... a dresser/wardrobe drawer or maybe on the shelf of it?  It's been a while and I think the item may be spawned in on a quest stage? 

 

If you've a console do 

 

Help "Riekling Headdress" it should be form id xx84ADC4 ... where xx is the index of Animal Research.

 

Animal Research edits the Great hall, moves a few things and adds some walls and a bed, etc... do you have a another mod editing it?

 

To be honest I kind of expected to have to patch mine because I have these in my load

 

JK's Skyrim

Greater Skaal Village

Eli's Skaal Village

(plus the patches needed for that)

 

It turned out Animal Research does not need a patch for any of those - @Gristle does excellent work on keeping mods pretty clean.

 

 

No, I'm not using any additional mods, but that was my first thought that maybe some mod glitched or that I've forgotten to install anything.

1 hour ago, killer905 said:

It's upstairs in the End Table or Wardrobe. Nowhere outside.

 

Thank you both so much!! I'm feeling kinda dumb that I didn't find it by myself 😅

 

Edited by lols123_
Posted
1 minute ago, lols123_ said:

 

 

Thank you both so much!! I'm feeling kinda dumb that I didn't find it by myself 😅

 

Old man know how to hide stuff :D

Posted
On 9/14/2025 at 7:51 AM, killer905 said:

In a chest on a rock shelf next to the tent. Do not look far, as it is no further than the area where sexual acts take place.

Spoiler

Lol, My DB managed to get it early she loot's while distractions are going on all the time, and she'll steal anything not nailed down if she does not like or know you. 

 

When Naryu asked for a distraction the DB already had her gem. Naturally run the course of all the debauchery ... especially for Naryu, have to make her work for that gem like the rest of us you know.

 

I'm still very looking forward to a repeat quest for the Rieklings, would be nice to involve Naryu and have it done as part of trading with the Rieklings... where they'd trade a nice gem or maybe a heartstone (since it is a heartstone mine) for some pussy, a win/win deal right? Maybe they'd pay by the girl, i.e. two girls two gems or what not, and the ladies would have to split the booty.

 

 

Posted

@Gristle @killer905

Latest version of the mod 0.46           SSE 1.5.97

I can't get Tirwin to start the conversation with the elf in the Bannered Mare, so then she does not ask me to help her.

I pushed her till she was touching the elf (can't remember her name) but still she did not start dialogue.

Is there a setstage to kick things off?

 

Spoiler

image.thumb.png.6f4fefefc3c38414c11d2d6394f7ce95.png

 

Posted
44 minutes ago, Caveman 74 said:

@Gristle @killer905

Latest version of the mod 0.46           SSE 1.5.97

I can't get Tirwin to start the conversation with the elf in the Bannered Mare, so then she does not ask me to help her.

I pushed her till she was touching the elf (can't remember her name) but still she did not start dialogue.

Is there a setstage to kick things off?

 

  Reveal hidden contents

image.thumb.png.6f4fefefc3c38414c11d2d6394f7ce95.png

 

setstage var_mainquest 30

 

But first, try placing AR lower in the mod order. At the moment, it seems that some mods conflict with AR, which is why the scene won't launch for some people ;/

Posted
1 hour ago, Caveman 74 said:

@Gristle @killer905

Latest version of the mod 0.46           SSE 1.5.97

I can't get Tirwin to start the conversation with the elf in the Bannered Mare, so then she does not ask me to help her.

I pushed her till she was touching the elf (can't remember her name) but still she did not start dialogue.

Is there a setstage to kick things off?

 

  Hide contents

image.thumb.png.6f4fefefc3c38414c11d2d6394f7ce95.png

 

 

What position in the load order is your Animal research?

 

I only ask this just to affirm it's higher in the load order.  @killer905 speculates being low in the order is important, and I tend to agree but I can't move the mod higher in my order no matter how hard I try to. My index on it is 20.

 

I noticed you've Immersive Wenches - least that's where I remember the npc Lyne came from. That normally loads pretty low to - my index on that is 1E, so I don;t think that's interfering.

Posted
1 hour ago, eflat01 said:

I noticed you've Immersive Wenches - least that's where I remember the npc Lyne came from.

Correct, I have Immersive Wenches and Deadly Wenches installed but never had this issue before.

Will adjust....

Posted
1 hour ago, killer905 said:

But first, try placing AR lower in the mod order. At the moment, it seems that some mods conflict with AR, which is why the scene won't launch for some people

Will do, Thank You!

Posted (edited)
1 hour ago, Caveman 74 said:

Correct, I have Immersive Wenches and Deadly Wenches installed but never had this issue before.

Will adjust....

 

Well as you may see even my Immersive Wenches loads before Animal Research, in fact I've also Populated Cities Towns Villages  loading before it. However Animal Research is still very low in the load order with them. There are not any other mods really touching the Bannered Mare before these.

 

*Populated Cities Towns Villages Legendary.esp  - index 1D
*Immersive Wenches.esp - index 1E
*JKs Skyrim.esp - index 1F
*Animal_Research.esp - index 20

 

Now some players have experienced the conversation not starting, I never had, but I do know when I walk in the door of any inn I'm barely in the door and a wench such as Lyne is already talking to the player. This may be because if a priority?

 

The theory @Gristle and @killer905 are contemplating the conversation either taking place or not has to do with priority. If there's a quest, etc... they have a priority, when you have multiple quests running on the same priority level ... even though they're separate threads. Like a first come first served.

 

Spoiler

 

There is a trigger just inside the door which starts the conversation between Tirwin and Naryu.

 

image.png.7ec52f89a60a5820f060e5b079c0dd85.png

 

 

Edited by eflat01
Posted
22 hours ago, killer905 said:

try placing AR lower in the mod order.

 

22 hours ago, eflat01 said:

What position in the load order is your Animal research?

What is strange is I had AR in a last load configuration in Vortex, moved it back to default and now it works fine, no setstage needed.

Thanks to you both!

Posted
2 hours ago, Nonelone1990 said:

"Vivienne"

Vivienne is an NPC in Solitude, Angeline's a relative of hers, she hangs out there and in front of the store.

Unless it is a new character I don't know about.

Look her name up in skyrim wiki.

Posted
2 hours ago, Nonelone1990 said:

The story with Serana  is the legendary  in this mod,I like it. Who's npc "Vivienne" ,I finish the series of stories  and not found she.

 

24 minutes ago, Caveman 74 said:

Vivienne is an NPC in Solitude, Angeline's a relative of hers, she hangs out there and in front of the store.

Unless it is a new character I don't know about.

Look her name up in skyrim wiki.

In mod also is NPC with name Vivienne or in short Vivi. She just not used in mod.

Posted
28 minutes ago, Caveman 74 said:

 

What is strange is I had AR in a last load configuration in Vortex, moved it back to default and now it works fine, no setstage needed.

Thanks to you both!

Skyrim engine...

Posted (edited)
5 hours ago, killer905 said:

 

In mod also is NPC with name Vivienne or in short Vivi. She just not used in mod.

 

5 hours ago, Caveman 74 said:

Vivienne is an NPC in Solitude, Angeline's a relative of hers, she hangs out there and in front of the store.

Unless it is a new character I don't know about.

Look her name up in skyrim wiki.

 

Vivienne in Solitude, in my game is also a prostitute because I thought she needed a reason to lean up on that post. 😉 So she may not always be hanging outside the shop.

 

In Animal Research, Yes she's currently an unused npc. She's an Imperial race with a FemaleYoungEager voice, Blue eyed, Platinum Blond foam Summer hair, has a conjuration focus, Human Mage combat style, spells : conjure familiar, healing, heal other and candlelight. Crime faction Thieves Guild.

 

Explained to us by the mod authors originally she was going to as the main npc. Then came up with a different plot and so had created Tirwin. 

 

I'd been suggesting to @killer905 and @Gristle to use her somewhere in later development because she's already an asset they included, I like her short name and she also looks quite pretty too. So, maybe we will get to meet Vivi sometime down the line? ;)

 

Edited by eflat01
Posted
1 hour ago, eflat01 said:

 

 

Vivienne in Solitude, in my game is also a prostitute because I thought she needed a reason to lean up on that post. 😉 So she may not always be hanging outside the shop.

 

In Animal Research, Yes she's currently an unused npc. She's an Imperial race with a FemaleYoungEager voice, Blue eyed, Platinum Blond foam Summer hair, has a conjuration focus, Human Mage combat style, spells : conjure familiar, healing, heal other and candlelight. Crime faction Thieves Guild.

 

Explained to us by the mod authors originally she was going to as the main npc. Then came up with a different plot and so had created Tirwin. 

 

I'd been suggesting to @killer905 and @Gristle to use her somewhere in later development because she's already an asset they included, I like her short name and she also looks quite pretty too. So, maybe we will get to meet Vivi sometime down the line? ;)

 

There's an opportunity to share ideas, and even where Vivi could be placed in the right thread. You know which one ;3 I think I even pinged you in that post.

Posted (edited)

Hi. I have major problem with Tirwin. She keeps dissapearing (becoming invisible) during sex, both with the player and creatures/npcs. Its almost guarantied behaviour. This bug only affects her (nor my other companions nor npcs in the world are affected). Reloading save or changing location via loading screen fix this. I thought it's High poly version problem at first because i didn't had this issue my last playthrough, but after patching Tirwin to her original look for testing it happened anyway first try. Any help would be apprieciated.

Edited by unwashed biomass

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