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Animal Research: The Insatiable Scholar


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Posted (edited)
5 hours ago, necross 413 said:

when's the next update?

 

Due to the locations that will be used for the future update, do not expect the update too soon, but rather towards the end of the year or early next year at the earliest.

Edited by killer905
Posted (edited)

  

5 hours ago, wickedseraph said:

I've run into a bit of an unfortunate issue with the quest where she's meant to encounter an elk. I politely encourage her and she... does nothing. I tried to have my PC encourage the elk and same issue - no response. I double-checked my animations and reinstalled the newest Billy update, just to be sure they were enabled. Did what Aroused Creatures suggests and reset the animation registry. No response, to myself or Tirwin. Curiously, I was able to get Billy's animations to play through Ostim, so they DO exist, but Aroused Creature's Help shows that the elk's lack of response is due to a lack of animations. I suspect this might be an issue with SL not recognizing it, but as someone who is woefully ignorant about modding I'm unsure how else to fix it.

Sounds like missing animations for Deer... what packs also you have for creatures?

 

5 hours ago, wickedseraph said:

Until I can hammer this out, is there a way to use console commands to progress past this portion of the quest? It shows the stage as 120 (prior entries in the thread, if I've understood correctly, list it as VAR_MainQuest) but trying to set the stage to 130 or 140 didn't quite work for me. I think most of the other creatures are more or less functional, but apparently it just doesn't care for deer lol, and I'm willing to bypass seeing her sample collection for this particular specimen if it means advancing the quest.

Here you have the task ID, stage ID, etc. listed.

https://www.loverslab.com/topic/234579-animal-research-the-insatiable-scholar/page/48/#findComment-7006290

 

For deer, you have ‘var_deer’, and ‘var_mainquest’ is for the Wolf.

 

  

5 hours ago, wickedseraph said:

EDIT: I decided to move on and complete "Ill Fated By Moonlight" -- normally, mind you, with no other non-vanilla aspirations. Tirwin was apparently a little worked up and had some fun with Sinding. To my surprise, the quest registered this as her having done so with the elk and... quest complete? Unexpected but not unwelcome.

Um, but the AR mod has nothing to do with Sinding or the Ill Fated By Moonlight quest.

 

Do you use Selab P+? It often causes strange behaviour ;/

Edited by killer905
Posted
6 hours ago, wickedseraph said:

I've run into a bit of an unfortunate issue with the quest where she's meant to encounter an elk. I politely encourage her and she... does nothing. I tried to have my PC encourage the elk and same issue - no response.

It does sound like missing animations for the elk. A good check would be to see if you can have sex with any elk anywhere (using Aroused Creatures).

6 hours ago, wickedseraph said:

EDIT: I decided to move on and complete "Ill Fated By Moonlight" -- normally, mind you, with no other non-vanilla aspirations. Tirwin was apparently a little worked up and had some fun with Sinding. To my surprise, the quest registered this as her having done so with the elk and... quest complete? Unexpected but not unwelcome.

This makes sense. This mod tracks all of Tirwin's sex activities, including from other mods, and after the end of each sex scene, it checks this mod's quest stage for an appropriate Tirwin response. So, if this mod was stuck on an elk scene stage that did not complete (e.g., because of missing animation), then any Tirwin sex would qualify to trigger the Tirwin force greet (and quest advancement) that would normally occur after the proper Tirwin sex scene at that stage. 

Posted (edited)
9 hours ago, wickedseraph said:

First and foremost, thank you for sharing this mod and your diligence in addressing concerns and suggestions! I've been having quite a bit of fun with Tirwin as a fellow adventurer - I was pleasantly surprised by how much I like having her around (and not just for her peculiar field of study).

 

I've run into a bit of an unfortunate issue with the quest where she's meant to encounter an elk. I politely encourage her and she... does nothing. I tried to have my PC encourage the elk and same issue - no response. I double-checked my animations and reinstalled the newest Billy update, just to be sure they were enabled. Did what Aroused Creatures suggests and reset the animation registry. No response, to myself or Tirwin. Curiously, I was able to get Billy's animations to play through Ostim, so they DO exist, but Aroused Creature's Help shows that the elk's lack of response is due to a lack of animations. I suspect this might be an issue with SL not recognizing it, but as someone who is woefully ignorant about modding I'm unsure how else to fix it.

 

Until I can hammer this out, is there a way to use console commands to progress past this portion of the quest? It shows the stage as 120 (prior entries in the thread, if I've understood correctly, list it as VAR_MainQuest) but trying to set the stage to 130 or 140 didn't quite work for me. I think most of the other creatures are more or less functional, but apparently it just doesn't care for deer lol, and I'm willing to bypass seeing her sample collection for this particular specimen if it means advancing the quest.

 

EDIT: I decided to move on and complete "Ill Fated By Moonlight" -- normally, mind you, with no other non-vanilla aspirations. Tirwin was apparently a little worked up and had some fun with Sinding. To my surprise, the quest registered this as her having done so with the elk and... quest complete? Unexpected but not unwelcome.

 

 @Gristle usually looks for animations by race with the SL search function followed by another more generic search if nothing's returned, it does sound like missing a match for race was your issue because even if you pass the SL function and animation or tags that it does not find it will return something which matches the actor's races. The quickest way to check for missing animations is in the json files for SL.

 

  1. if you find the animation in a json file
  2. then make sure it was loaded with SLAL 
  3. then make sure you're not filtering out in SexLab
Edited by eflat01
Posted

To me a update can take time, I hope for more danger of getting find out and punished. maybe Tirwin run away and let the player take a punishment for or bad end. Something that make the storyline more than just a simple playthrough to a more thinking of how to play it whit maybe a bad end  (that could be by thalmor hands or some animal that can kill/eat PC)

Posted
3 hours ago, Alex749 said:

To me a update can take time, I hope for more danger of getting find out and punished. maybe Tirwin run away and let the player take a punishment for or bad end. Something that make the storyline more than just a simple playthrough to a more thinking of how to play it whit maybe a bad end  (that could be by thalmor hands or some animal that can kill/eat PC)

I think Bad End could be in the planned task of Thalmor kidnapping Tirwin. For example, the PC could undertake a search or go their own way and leave Tirwin at the mercy of Thalmor.

Posted
2 hours ago, killer905 said:

I think Bad End could be in the planned task of Thalmor kidnapping Tirwin. For example, the PC could undertake a search or go their own way and leave Tirwin at the mercy of Thalmor.

True, i just want more of a danger so the playthrough is more of a road whit potholes.  

Posted
2 hours ago, Alex749 said:

True, i just want more of a danger so the playthrough is more of a road whit potholes.  

Most sex events with creatures take place outside the city/village, so it would be difficult to pose any threat from the Thalmor here. Currently, there are two places in the mod where sex with a creature takes place quite close to the city/village. Markarth (Horse) and Falkreath (Werewolf).

 

In the case of Markarth, the Thalmor does indeed appear, but the death of the PC can be considered a bad ending.

Posted
2 hours ago, killer905 said:

Most sex events with creatures take place outside the city/village, so it would be difficult to pose any threat from the Thalmor here. Currently, there are two places in the mod where sex with a creature takes place quite close to the city/village. Markarth (Horse) and Falkreath (Werewolf).

 

In the case of Markarth, the Thalmor does indeed appear, but the death of the PC can be considered a bad ending.

This is what a trap could be set, like when you go to the small island whit the boat. if you talk to match maybe. I was thinking more like when you ask for the boat and he asks alot, say to match and someone can hear it if you see the point. And than get court in a act, or drugged by some spy what ever could work whit the mod.   

 

And yes a bad end would make sense, add a danger.    

Posted (edited)
8 hours ago, Alex749 said:

This is what a trap could be set, like when you go to the small island whit the boat. if you talk to match maybe. I was thinking more like when you ask for the boat and he asks alot, say to match and someone can hear it if you see the point. And than get court in a act, or drugged by some spy what ever could work whit the mod.   

 

And yes a bad end would make sense, add a danger.    

 

You end up having to chase that guy from Solsthiem all the way to Skyrim to head him off before he takes his  report to the Thalmor.  

 

Spoiler

That ends up in a fight.

 

HInt...

Spoiler

That said the new content that Killer905 and Gristle are working on now entail much more visibility.

 

Depending on the normal game play and state of Skyrim that the Thalmor can be an issue but they have to do so really carefully.

 

The Thalmor must really act covertly for one thing especially depending on the situations which may had already transpired in the game. 

 

  • If the Civil war's been decided the Thalmor are then either in a weakened political state now or in a dire place in Skyrim. (Even if Imperials kill Ulfric Thalmor political standpoint in Skyrim is still weak especially due the PC's involvement in the war, if the Stormcloak took over Skyrim Thalmor presence will be threatened if not retreating. Someone sees an elf) 
  • If the PC happens to be a thane in most holds, the arch mage, a companion, the listener, head of the theives guild - that's all quite formidable figure to deal with, not just politically.
  • If the PC is at end game of the main quest and defeated Alduin then the Thalmor will have to really tread lightly when they thought about it.
  1. For those reasons attacking the DB openly could actually reignite the conflict between the empire and the dominion.  
  2. Should the PC had destroyed Alduin they literally could be the biggest hero since the Oblivion Crisis, They could also likely be more revered than Tiber Septim ever could be by not only the Nords but many the continent due that deed. 

 

I used to joke that Elenwen is probably running out of bodies performing black sacraments. 

 

Given much to consider above the Thalmor although powerful must ensure they're not going to open up a bigger can of worms, so all encounters with them must be well planned and kept hidden from the public eye.

Edited by eflat01
Posted
8 hours ago, eflat01 said:

You end up having to chase that guy from Solsthiem all the way to Skyrim to head him off before he takes his  report to the Thalmor.  

 

  Reveal hidden contents

That ends up in a fight.

 

HInt...

  Reveal hidden contents

That said the new content that Killer905 and Gristle are working on now entail much more visibility.

 

Ahh, I forgot about that part. But here too, we can say that the death of the PC is a bad ending.

 

8 hours ago, eflat01 said:

The Thalmor must really act covertly for one thing especially depending on the situations which may had already transpired in the game. 

 

  • If the Civil war's been decided the Thalmor are then either in a weakened political state now or in a dire place in Skyrim. (Even if Imperials kill Ulfric Thalmor political standpoint in Skyrim is still weak especially due the PC's involvement in the war, if the Stormcloak took over Skyrim Thalmor presence will be threatened if not retreating. Someone sees an elf) 
  • If the PC happens to be a thane in most holds, the arch mage, a companion, the listener, head of the theives guild - that's all quite formidable figure to deal with, not just politically.
  • If the PC is at end game of the main quest and defeated Alduin then the Thalmor will have to really tread lightly when they thought about it.
  1. For those reasons attacking the DB openly could actually reignite the conflict between the empire and the dominion.  
  2. Should the PC had destroyed Alduin they literally could be the biggest hero since the Oblivion Crisis, They could also likely be more revered than Tiber Septim ever could be by not only the Nords but many the continent due that deed. 

 

I used to joke that Elenwen is probably running out of bodies performing black sacraments. 

 

Given much to consider above the Thalmor although powerful must ensure they're not going to open up a bigger can of worms, so all encounters with them must be well planned and kept hidden from the public eye.

You're right about that, but also, this ‘spy’ might not necessarily have known about certain events or his goal, only rumours and observations of the inhabitants of Solstheim, not those of Skyrim.

Posted
12 hours ago, eflat01 said:

You end up having to chase that guy from Solsthiem all the way to Skyrim to head him off before he takes his  report to the Thalmor.  

I have played this mod. 

 

4 hours ago, killer905 said:

Ahh, I forgot about that part. But here too, we can say that the death of the PC is a bad ending.

  that is just a death, not a bad end. 

Posted
2 hours ago, Alex749 said:

that is just a death, not a bad end. 

 

Right, I know a bad ending is generally making a bad decision which in turn forces the bad outcome. All I'm saying is such planned endings need to be thought out from the perspective of the villain if it's some kind of group.

Posted
3 hours ago, eflat01 said:

right, I know a bad ending is generally making a bad decision which in turn forces the bad outcome. All I'm saying is such planned endings need to be thought out from the perspective of the villain if it's some kind of group.

There can be a animal that might eat/Kill the pc.

No need for a villain.

 

Let's say spiders to make it easy, you find the book and Tirwin say no but ask PC to do it for her.

 

You are told where to find them, but need a potion to be seen as mating panther. If you talk to match the only nps selling this very hard to find special potion lie about having it, or thalmor buy it knowing you need it.        

 

Whit a added potion that make the spider think PC is a mating panther take it and move on, you can forget/lose it and get bitten whit a slow poison/PC can step in and agree to be eaten for Tirwin convincing PC to it for her research or seek help. Talk to match and no one will help so you die a slow death, or go back to be a spiders meal to make it quick.

 

Convince a healer to get treated and move on, die slowly or go back as spiders next meal. Options that can just move on or a bad ends.

 

Posted

After half a dozen failed attempts, I think I found decent replacer for Tirwin ( based on one of facesculptor's followers, BDOR wigs, changed facetint, and added separate body meshes&skin).

 

Few quick screenshots:

 

 

ScreenShot1219.png

ScreenShot1220.png

ScreenShot1221.png

Posted
12 hours ago, Alex749 said:

I have played this mod. 

 

  that is just a death, not a bad end. 

You know, anyone can interpret it as a ‘bad end’ depending on the context. The PC died (the chase quest at Dragonbridge), but what about Tirwin? Is she dead too, or was she captured and transported to the Thalmor Headquarters?

 

Conclusion? The PC is dead, and the bad ending is very bad for Tirwin because her family will suffer as well.

 

I'll even give you another version here. 

 

Tirwin was kidnapped, and the PC did not manage to save her or completely abandoned her. 

 

In this case, you also have a bad ending, but only for Tirwin.

 

In both cases, you as a player do not see the result, but you can add what happened.

 

You could create a scene where you can see the outcome in these cases, but in my opinion, it's better to focus on new content and put these little things in QoL. That is, expand some tasks or add the possibility of task failure.

Posted
6 hours ago, Alex749 said:

There can be a animal that might eat/Kill the pc.

No need for a villain.

 

Let's say spiders to make it easy, you find the book and Tirwin say no but ask PC to do it for her.

 

You are told where to find them, but need a potion to be seen as mating panther. If you talk to match the only nps selling this very hard to find special potion lie about having it, or thalmor buy it knowing you need it.        

 

Whit a added potion that make the spider think PC is a mating panther take it and move on, you can forget/lose it and get bitten whit a slow poison/PC can step in and agree to be eaten for Tirwin convincing PC to it for her research or seek help. Talk to match and no one will help so you die a slow death, or go back to be a spiders meal to make it quick.

 

Convince a healer to get treated and move on, die slowly or go back as spiders next meal. Options that can just move on or a bad ends.

 

There will be a spider in one of the tasks, and Tirwin is afraid of spiders.

 

A potion that makes the spider appear to the PC/Tirwin as a sexual partner is fine.

 

But in this case, we can even give a simple dialogue that could lead to the death of Tirwin and the PC. That is, they will be tied up in a cocoon. 

 

How? The PC could tell her to stay calm and think of it as a creature other than a spider (yes, it may be difficult for her). 

 

Or another version where the PC tells her to just enjoy the pleasure (i.e. just another version of the above dialogue). It will end with Tirwin being paralysed and the PC trying to save her getting the same treatment. And they both become a meal for the spider.

 

Unless the PC and Tirwin drank a potion to prevent paralysis, just in case. (Optional to obtain).

Posted
41 minutes ago, Kanerah said:

After half a dozen failed attempts, I think I found decent replacer for Tirwin ( based on one of facesculptor's followers, BDOR wigs, changed facetint, and added separate body meshes&skin).

 

Few quick screenshots:

Press ‘E’ to strip Tirwin ^^

 

Overall, I think that hair makes her look younger? As for her breasts, I don't think the rather large areolas around her nipples suit her. But that's just my taste. However, if you want, I recommend sharing your Tiriwn replacer publicly ;)

Posted

Can I make a Suggestion for a mini quest? if the DB has done Brelyna's Experiment (the one that turned you into several animals) can you like make a quest where after Sanguine's Dremora Quest you can go on a solo quest to go learn the Transformation spell (Horse Power Mod has several Sexlab Enabled Animal transformations) and surprise Tirwin by turning into a wolf for her? and may be learn other forms from Brelyna along the way?

Posted
3 hours ago, necross 413 said:

Can I make a Suggestion for a mini quest? if the DB has done Brelyna's Experiment (the one that turned you into several animals) can you like make a quest where after Sanguine's Dremora Quest you can go on a solo quest to go learn the Transformation spell (Horse Power Mod has several Sexlab Enabled Animal transformations) and surprise Tirwin by turning into a wolf for her? and may be learn other forms from Brelyna along the way?

There probably won't be anything like that, but there are plans to use Brelyn and the experiment. However, I can't say anything more because it's a secret and that part hasn't been started yet.

Posted
11 hours ago, killer905 said:

There will be a spider in one of the tasks, and Tirwin is afraid of spiders.

 

A potion that makes the spider appear to the PC/Tirwin as a sexual partner is fine.

 

But in this case, we can even give a simple dialogue that could lead to the death of Tirwin and the PC. That is, they will be tied up in a cocoon. 

 

How? The PC could tell her to stay calm and think of it as a creature other than a spider (yes, it may be difficult for her). 

 

Or another version where the PC tells her to just enjoy the pleasure (i.e. just another version of the above dialogue). It will end with Tirwin being paralysed and the PC trying to save her getting the same treatment. And they both become a meal for the spider.

 

Unless the PC and Tirwin drank a potion to prevent paralysis, just in case. (Optional to obtain).

That is fine, my was just idea. 

Posted (edited)
12 hours ago, killer905 said:

Overall, I think that hair makes her look younger? As for her breasts, I don't think the rather large areolas around her nipples suit her. But that's just my taste. However, if you want, I recommend sharing your Tiriwn replacer publicly ;)

 

I'm sure that's just @Kanerah's default body.

 

They could add a body to the replacer along with a bodyslide if they wanted😉,  then people could edit her ratios  however they'd want. Of course people use different bodies - I just stick with 3ba. Can always give her an o-body but I never use that, I just use replacers with their own bodies/bodyslide all the time, I believe I mentioned that before that I use a lot of replacers (think I've over a hundred of females with their own bodies and each one I bodyslide entirely different and save a preset of it. I also edit their heights and weights, I always make my elves slight slimmer than human races (I also used to edit Tirwin's level focus and spell lists). 

 

The one concern I have with replacers is with updates their may be keyword, etc... changes on the npc. The other is we know there can issues if AR is not early in the load-order so  make sure a replacer is also early  just to be safe.

Edited by eflat01
Posted
3 hours ago, Alex749 said:

That is fine, my was just idea. 

Ideas are always welcome! Even suggestions that would make the task more coherent overall, without plot holes, are welcome.

Posted
2 hours ago, eflat01 said:

I'm sure that's just @Kanerah's default body.

 

They could add a body to the replacer along with a bodyslide if they wanted😉,  then people could edit her ratios  however they'd want. Of course people use different bodies - I just stick with 3ba. Can always give her an o-body but I never use that, I just use replacers with their own bodies/bodyslide all the time, I believe I mentioned that before that I use a lot of replacers (think I've over a hundred of females with their own bodies and each one I bodyslide entirely different and save a preset of it. I also edit their heights and weights, I always make my elves slight slimmer than human races (I also used to edit Tirwin's level focus and spell lists). 

 

The one concern I have with replacers is with updates their may be keyword, etc... changes on the npc. The other is we know there can issues if AR is not early in the load-order so  make sure a replacer is also early  just to be safe.

Theoretically, we could, but it's better to spend our time on more important things. However, it is possible to create Tirwin's body files from the standard NIF files of the vanilla game, and the player could simply change these NIF files so that Tirwin has her own unique body instead of using the generic file from the vanilla game/bodyslide.

Posted

Ok, if anyone wants it, I've packaged it.

 

Keep in mind, since I just used SSedit ( and manual renaming of files), instead of generating facegen files I used wigs to change her hair and assign to her outfits. ( not sure how it works transition inbetween Sexlab scenes..I think it can be finicky with it).

 

 

NPC Replacement - Tirwin.7z

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