Gristle Posted July 24, 2025 Author Posted July 24, 2025 8 hours ago, kamithemoon said: New update, horray! Looking into it, I'm counting over 10k new audio files! 😨. However, about 6k of these are shared across all 42 generic voice types and are for the Unknown Pleasures quest. Are all 42 generic voice types used in this quest or just a few? I might have to just refrain from voicing this one as 6k lines is a lot. The Unknown Pleasures quest has 28 NPCs, who are all voiced. Collectively, they probably use 24 voices - rough guess. I can tell you which ones if that's helpful. Alternatively, you could just voice the key actors' voices, as follows: FemaleEvenToned (Tirwin) MaleDrunk - could be converted to another voice if MaleDrunk can't be used. Maybe MaleCommander or MaleEvenToned. There is another actor I would include, but listing the voice would be a spoiler.
Gristle Posted July 24, 2025 Author Posted July 24, 2025 30 minutes ago, eflat01 said: I'd not played the new version yet but it looks like @Gristle and @killer905 took caution not to cause conflict with the castle by creating new cells. Yes, but you can't duplicate "worldspaces" (garden), so that had to be edited. It seems to work fine, but I would be prepared for problems running this with any castle mods. 1
Huiplo Posted July 24, 2025 Posted July 24, 2025 (edited) Gracias a todos por las rápidas respuestas. El marcador apareció después de hablar con Serana, pero mostraba una mesa vacía. Parecía haber un conflicto con JK; al reinstalarlo, el libro apareció en la mesa (Lo siento, no hablo inglés). Edit: Thanks for the Mod and for updating it so quickly since last time. Edited July 24, 2025 by Huiplo
ekw070 Posted July 24, 2025 Posted July 24, 2025 Great mod, even better timing on the update. Last night I'd just finished the questline from the previous update.
Kanerah Posted July 24, 2025 Posted July 24, 2025 Lol this is turning out to be one of the best quest mods. ( enjoying it more than Starfield :P) Bit of an odd question on my end though. I'm using my own Tirwin replacer..it works fine for "two basic Tirwins" ( FormIDs : VAR Tirwin/0000FB09 and VAR TirwinLH/00006970), with/out a wig versions. But I've also noticed two other versions recently; VAR TirwinVoice/000c5214 and VAR TirwinVoice2/00043E97). I did a replacer for these two through SSEdit, but when I tested in game, it crashes to game. Did I miss something here/is this going to be an issue?
Lilzt3hcat Posted July 24, 2025 Posted July 24, 2025 2 hours ago, Gristle said: Glad you liked it. Did you run into any bugs or problems? Couple instances where things did not proceed without using setstage, Spoiler during gargoyle (seemed to occur after tirwin talks to valerica) and sanguine's party (seemed like a script lag issue as saving, reloading and waiting an hour would usually get it to get back on track and when looking at my save in a save editor i'd have a sexlab script that decided to bork itself - usually just means too much tried to happen for papyrus at once)
Lilzt3hcat Posted July 24, 2025 Posted July 24, 2025 6 hours ago, killer905 said: Already finished whole content? Wow. I had played the other stuff before, skipped to the newest stuff for this update. 1
eflat01 Posted July 24, 2025 Posted July 24, 2025 1 hour ago, Gristle said: Yes, but you can't duplicate "worldspaces" (garden), so that had to be edited. It seems to work fine, but I would be prepared for problems running this with any castle mods. I'll likely play this out this weekend, wonder if @kamithemoon will release voice files for v0.40? Anyway, Like I said before, I'll cross the bridge when I get to it, if I have to create a patch or just a workaround with no problem. I did not see any cell conflict - that's clean as a whistle - just the Courtyard Worldspace and it looks like mainly some object attributes. I always dismiss Serana before I go off galivanting with Tirwin. Usually home to Windpath our home outside Ivarstead or to Windstad. I've a ton of mods touching here but I doubt they interfere at all dialog never seems to do, (True Blood, SDA, SLSFC, Amorous Adventures, Marry Me Serana, Spouses Enhanced, likely a couple more...). If I find any conflicts or issues you guys always know I mention them. I like to run through a quest three four or even five times... love to debug and tweak. Sometimes I wonder if that's why I play the game? 😉
eflat01 Posted July 24, 2025 Posted July 24, 2025 1 minute ago, Lilzt3hcat said: I had played the other stuff before, skipped to the newest stuff for this update. That's where I pick up from with each release, but I will go back and see if something buggy prior was fixed.
kkiiees Posted July 24, 2025 Posted July 24, 2025 12 hours ago, Gristle said: New Version 0.4 posted. Tirwin is happy to finally have her own horse between her legs. well well well another update, I'm planning to make an updated high poly patch for this, mind telling me new female NPCs added with their IDs? And why I'm seeing 4 Tirwin in xedit? 1
eflat01 Posted July 24, 2025 Posted July 24, 2025 (edited) 26 minutes ago, Kanerah said: Lol this is turning out to be one of the best quest mods. ( enjoying it more than Starfield :P) Bit of an odd question on my end though. I'm using my own Tirwin replacer..it works fine for "two basic Tirwins" ( FormIDs : VAR Tirwin/0000FB09 and VAR TirwinLH/00006970), with/out a wig versions. But I've also noticed two other versions recently; VAR TirwinVoice/000c5214 and VAR TirwinVoice2/00043E97). I did a replacer for these two through SSEdit, but when I tested in game, it crashes to game. Did I miss something here/is this going to be an issue? Playing with fire? 🤔 When I looked xx0c5214 and xx043E97 do not exist in the mod. I do see xx2C5214 and xx343E97 I believe the only Tirwin being used is xx056970 VAR_TirwinLH but I could be wrong. Edited July 24, 2025 by eflat01
eflat01 Posted July 24, 2025 Posted July 24, 2025 (edited) 3 hours ago, Gristle said: I used a potion bottle for the empty bottle (it looked nice), but didn't give it a magic effect. (I didn't want to take the time to turn it into a static object.) So, the CK or xEdit will warn that it's missing a magic effect, but it's not supposed to have any, so that's fine. That said, I didn't test trying to drink from it. These empty bottles get removed and replaced once filled, so I didn't think anyone would take them from Tirwin and try to drink from an empty bottle. Could just make the bottle a non-consumable or add your own effect to spit out a message "You like sucking air?" or "Taste great! but less filling." That would probably make it one of the most popular items in game. 😂 As it is, It should not hurt anything as is though wo a effect. Fire off arousal if it were present Scriptname VarDrinkEmptyCumBottleScript extends activemagiceffect Event OnEffectStart(Actor akTarget, Actor akCaster) Float lust = GetMagnitude() OSLArousedNative.ModifyArousal(akTarget, lust) OSLArousedNative.ModifyLibido(akTarget, 2 * lust) EndEvent Spoiler On another note: Gals may be drinking a lot of Bear, Falmer and Troll jizz... wonder if the Winterhold college girls heard about this? 🤣 Knowing Brelyna she likes it from the tap. Oh, btw thank you for putting Broken Tusk Mine back, I've a lot of work to do but could not help myself... you've one of the best mods around. Edited July 24, 2025 by eflat01
killer905 Posted July 24, 2025 Posted July 24, 2025 1 hour ago, Kanerah said: Lol this is turning out to be one of the best quest mods. ( enjoying it more than Starfield :P) Bit of an odd question on my end though. I'm using my own Tirwin replacer..it works fine for "two basic Tirwins" ( FormIDs : VAR Tirwin/0000FB09 and VAR TirwinLH/00006970), with/out a wig versions. But I've also noticed two other versions recently; VAR TirwinVoice/000c5214 and VAR TirwinVoice2/00043E97). I did a replacer for these two through SSEdit, but when I tested in game, it crashes to game. Did I miss something here/is this going to be an issue? Only TirwinLH is mainly used. TirwinVoice and TirwinVoice2 are only used so that she can speak her lines during sex.
killer905 Posted July 24, 2025 Posted July 24, 2025 1 hour ago, eflat01 said: I'll likely play this out this weekend, wonder if @kamithemoon will release voice files for v0.40? Anyway, Like I said before, I'll cross the bridge when I get to it, if I have to create a patch or just a workaround with no problem. I did not see any cell conflict - that's clean as a whistle - just the Courtyard Worldspace and it looks like mainly some object attributes. I always dismiss Serana before I go off galivanting with Tirwin. Usually home to Windpath our home outside Ivarstead or to Windstad. I've a ton of mods touching here but I doubt they interfere at all dialog never seems to do, (True Blood, SDA, SLSFC, Amorous Adventures, Marry Me Serana, Spouses Enhanced, likely a couple more...). If I find any conflicts or issues you guys always know I mention them. I like to run through a quest three four or even five times... love to debug and tweak. Sometimes I wonder if that's why I play the game? 😉 Serana encountered during quests in Volkihar with AR is her clone, so you won't see her typical dialogues from other mods such as SDA.
killer905 Posted July 24, 2025 Posted July 24, 2025 1 hour ago, kkiiees said: well well well another update, I'm planning to make an updated high poly patch for this, mind telling me new female NPCs added with their IDs? And why I'm seeing 4 Tirwin in xedit? Only TirwinLH is mainly used. TirwinVoice and TirwinVoice2 (invisible character) are only used so that she can speak her lines during sex.
killer905 Posted July 24, 2025 Posted July 24, 2025 1 hour ago, eflat01 said: Playing with fire? 🤔 When I looked xx0c5214 and xx043E97 do not exist in the mod. I do see xx2C5214 and xx343E97 I believe the only Tirwin being used is xx056970 VAR_TirwinLH but I could be wrong. VAR_TirwinLH are used.
Gristle Posted July 24, 2025 Author Posted July 24, 2025 2 hours ago, Lilzt3hcat said: I had played the other stuff before, skipped to the newest stuff for this update. Did you use the Tirwin dialogue to skip quests? If so, did that work all right? 1
Lilzt3hcat Posted July 24, 2025 Posted July 24, 2025 (edited) 26 minutes ago, Gristle said: Did you use the Tirwin dialogue to skip quests? If so, did that work all right? I did and I had zero issues immediately going to the new content (for either skip). Edited July 24, 2025 by Lilzt3hcat Additional detail
kamithemoon Posted July 24, 2025 Posted July 24, 2025 (edited) 3 hours ago, eflat01 said: I'll likely play this out this weekend, wonder if @kamithemoon will release voice files for v0.40? It won't be any time soon as this update adds a massive amount of new dialogue and there are also unique voices to contend with that I do not have models for yet. It took me all day yesterday just to get Serana's dialogue generated. I'm working on Tirwin's now and her alone will take a few days. Oh, btw, I've been playing around with Shadowman's Post Sex Comments and Public Sex Comments and it would be easy to give Tirwin specific dialogue to say after engaging in sex or seeing the PC engage in sex, should someone want to write something. It would be pretty cool too if Tirwin could say something during sex but the only mod I know of that does that is Sexist Guards and I couldn't figure out how they did that. It's a neat feature of the mod though. Assuming Tirwin doesn't already have this sex commentary, I actually do not know. Edited July 24, 2025 by kamithemoon 2
eflat01 Posted July 24, 2025 Posted July 24, 2025 44 minutes ago, kamithemoon said: It won't be any time soon as this update adds a massive amount of new dialogue and there are also unique voices to contend with that I do not have models for yet. It took me all day yesterday just to get Serana's dialogue generated. I'm working on Tirwin's now and her alone will take a few days. Oh, btw, I've been playing around with Shadowman's Post Sex Comments and Public Sex Comments and it would be easy to give Tirwin specific dialogue to say after engaging in sex or seeing the PC engage in sex, should someone want to write something. It would be pretty cool too if Tirwin could say something during sex but the only mod I know of that does that is Sexist Guards and I couldn't figure out how they did that. It's a neat feature of the mod though. Assuming Tirwin doesn't already have this sex commentary, I actually do not know. Well, a little at a time... is how we work in IT per sprint. Thing is like I said before you do some of the best voice audio work I'd ever heard for Skyrim. If I were still gigging and recording guitar tracks I'd definitely go to you for your ideas on editing.
Gristle Posted July 25, 2025 Author Posted July 25, 2025 (edited) 2 hours ago, kamithemoon said: Oh, btw, I've been playing around with Shadowman's Post Sex Comments and Public Sex Comments and it would be easy to give Tirwin specific dialogue to say after engaging in sex or seeing the PC engage in sex, should someone want to write something. It would be pretty cool too if Tirwin could say something during sex but the only mod I know of that does that is Sexist Guards and I couldn't figure out how they did that. It's a neat feature of the mod though. Assuming Tirwin doesn't already have this sex commentary, I actually do not know. Tirwin does have lots of post-Tirwin-sex comments now, but only a few different ones after non-quest sex activity. The generic ones could certainly be expanded. But I've been having trouble capturing the generic sex partner ID, and this is important to get the context right. As for NPC comments, that's easy, and of course, a few key NPCs in the mod have such comments, but it will make the voice files huge if they can be spoken by anyone. (Like the more numerous NPC comments on sex in the Unknown Pleasures quest.) As for Tirwin comments during Tirwin sex, I'd like to figure out how to do that too. Does Sexist Guards voice any NPC during sex, or is it just unvoiced PC dialogue? I've done it a few times in this v0.4 update, but only by cheating and using a hidden NPC as the voice actor. Also, built into this last mod update is a PC sex detection function, but it's currently unused. Tirwin can now detect when the PC is having sex, and can also detect with what gender, how many, what the tags are, what creatures are involved, etc. So, it will be easy at this point to build in Tirwin comments on the PC's sex activities. Edited July 25, 2025 by Gristle 1
AthenaTheLover Posted July 25, 2025 Posted July 25, 2025 (edited) I've only played through 4 quests, but there are some issues here. I'm playing on male PC and the LE version. - Feral Vampire had a grey face. The one in the Volkihar catacombs. - Sex PC male with Tirwin near Valerica and the gargoyle takes place in the air. So i get flying sex. - Tiriwn's dialogue near male PC (I don't think she'll mind. She might even want a turn.) Edited July 25, 2025 by AthenaTheLover
nukacola1989 Posted July 25, 2025 Posted July 25, 2025 Absolutely loving this update so far! Just finished the quest chain at Castle Volkihar. Can definitely confirm that this will need a patch for Castle Volkihar Rebuilt. Nothing too egregious, the new door in the docks behind the castle is concealed by repaired walls, but I was able to use it using the TCL console command. The courtyard had some wonkeyness, but I kinda expected that, and was able to resolve most of it by having Castle Volkihar Rebuilt lower in my load order. However, after the quest chain is finished. The door from the main hall of the castle to the courtyard is covered in rubble, both inside and out, and is rendered unusable. I tried playing with my load order, but that passageway remained unusable.
kamithemoon Posted July 25, 2025 Posted July 25, 2025 47 minutes ago, Gristle said: Tirwin does have lots of post-Tirwin-sex comments now, but only a few different ones after non-quest sex activity. The generic ones could certainly be expanded. But I've been having trouble capturing the generic sex partner ID, and this is important to get the context right. As for NPC comments, that's easy, and of course, a few key NPCs in the mod have such comments, but it will make the voice files huge if they can be spoken by anyone. (Like the more numerous NPC comments on sex in the Unknown Pleasures quest.) As for Tirwin comments during Tirwin sex, I'd like to figure out how to do that too. Does Sexist Guards voice any NPC during sex, or is it just unvoiced PC dialogue? I've done it a few times in this v0.4 update, but only by cheating and using a hidden NPC as the voice actor. Also, built into this last mod update is a PC sex detection function, but it's currently unused. Tirwin can now detect when the PC is having sex, and can also detect with what gender, how many, what the tags are, what creatures are involved, etc. So, it will be easy at this point to build in Tirwin comments on the PC's sex activities. I know Sexist Guards uses the invisible actor method for PC dialogue during sex but I'm not sure about NPCs. It sounds like the dialogue comes directly from the NPC anyways but I never really paid too much attention to that part.
kkiiees Posted July 25, 2025 Posted July 25, 2025 Okay, high poly patch updated with reworked Tirwin to like more like Korean MMO games and Nyssia. And also, I only found Nyssia and a female Dremora in xedit. Are there any other new female NPCs that I missed? Animal Research High poly.rar
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