Gristle Posted July 30, 2024 Author Posted July 30, 2024 9 hours ago, KentuckyExpat said: Sorry to hear that she can't be given equippable items. I like to give my followers various things, sometimes weapons or better armor (not applicable here since she is a mage), sometimes jewelry, and sometimes clothing. Actually, it may be possible to go back to a single actor. Killer905's idea of using an equipable "wig" should work.
Gristle Posted July 30, 2024 Author Posted July 30, 2024 9 hours ago, Unfrog12 said: Tirwin also had a tendency to get stuck in stealth mode crouch, which sometimes went away with a cell change, sometimes not for several changes. It's probably related to NFF. Her stealth mode is a result of her being made a "teammate" of the PC. It might be NFF, but the vanilla teammate function is a little buggy too. For example, teammate Serana also gets stuck in crouch mode sometimes. 9 hours ago, Unfrog12 said: I use One With Nature to disable attacks by creatures grown trivial to kill, however Ragnar attacks them regardless. This leads to him getting separated from the party frequently when he goes charging off to attack something, and it prevents random encounters in the wilds with other creatures while he's in the party. We could try toning down Ragnar's aggressiveness, and at the same time make sure he is set to always defend friends and allies (i.e., the PC and Tirwin). Right now, he's basically a default Armored Husky, which are pretty aggressive by default.
Gristle Posted July 30, 2024 Author Posted July 30, 2024 7 hours ago, Delth98 said: So i played the rest of the quest with console commands to force the dialogue when she didn't change her hair and overall great mod, thank you. I noticed that at the end of the part 1 quest you get an option in her dialogue to change her hair (forces to spawn the second Tirwin) and wanted to ask if it would be possible to add that dialogue option at the start of the quest? it could help with debugging when her hair doesn't change for some reason. It could be added (it was like that in the prerelease versions for testing), though it is inconsistent with the idea of her warming up to the PC over time. It would require some other minor reprogramming, like the dog would then need to know which version of Tirwin to run to at the stables. But the bigger issue is her hair is supposed to change after sex, and also she is supposed to always have a force greet for the PC after sex. Both of these are triggered by the end of a Sexlab animation involving Tirwin. This is done with Sexlab's track actor and hook functions. So, even if you change Tirwin's actor/hair, the real problem is the sex-end detection didn't work, and if that doesn't work, the quest stages won't always advance properly after sex.
Gristle Posted July 30, 2024 Author Posted July 30, 2024 If any p+ users (or anyone else having problems with Tirwin not switching hairstyle or force greeting after sex) want to test a potential fix, you could try replacing the VAR_UtilityScript.pex file in your Scripts folder with the one in the attached 7z compressed file (you'll need to extract it first - I can't post .pex files here). I don't know if it will help, but it's worth a try. VAR_UtilityScript.7z 1
Delth98 Posted July 30, 2024 Posted July 30, 2024 1 hour ago, Gristle said: If any p+ users (or anyone else having problems with Tirwin not switching hairstyle or force greeting after sex) want to test a potential fix, you could try replacing the VAR_UtilityScript.pex file in your Scripts folder with the one in the attached 7z compressed file (you'll need to extract it first - I can't post .pex files here). I don't know if it will help, but it's worth a try. VAR_UtilityScript.7z 1.74 kB · 1 download That fixed it for me. Just did a quick playthrough and no problems at all.
killer905 Posted July 30, 2024 Posted July 30, 2024 Just now, Delth98 said: That fixed it for me. Just did a quick playthrough and no problems at all. To be sure. Are yopu check all 3 quests?
Delth98 Posted July 30, 2024 Posted July 30, 2024 1 minute ago, killer905 said: To be sure. Are yopu check all 3 quests? yes, just finished the last one.
Gristle Posted July 30, 2024 Author Posted July 30, 2024 (edited) 52 minutes ago, Delth98 said: That fixed it for me. Just did a quick playthrough and no problems at all. That's great. I'll include this fix in the next update. EDIT: Fix in new version 0.164 just posted. Edited July 30, 2024 by Gristle
monty359 Posted July 31, 2024 Posted July 31, 2024 (edited) Hi @killer905, hi @Gristle, I created this files as a demonstration of the concept. Those are only bodyslide files. Open the project file TestHairChange and try the slider out. The idea is, to make the hairstyle switch with a body morph command. I am not sure, how to implement it in game: 1. Building the files like armor and put the .nif and .tri files into the hairstyle folder. Then build facegen data as usual. 2. manually build the facegen data with this slider => in the ernd there would be the facegen file with the slider and corresponding .tri files. cheers! TestHairChange.zip Edited July 31, 2024 by monty359
killer905 Posted July 31, 2024 Posted July 31, 2024 2 hours ago, monty359 said: Hi @killer905, hi @Gristle, I created this files as a demonstration of the concept. Those are only bodyslide files. Open the project file TestHairChange and try the slider out. The idea is, to make the hairstyle switch with a body morph command. I am not sure, how to implement it in game: 1. Building the files like armor and put the .nif and .tri files into the hairstyle folder. Then build facegen data as usual. 2. manually build the facegen data with this slider => in the ernd there would be the facegen file with the slider and corresponding .tri files. cheers! TestHairChange.zip 4.22 MB · 1 download It seems that this is not possible. Because adding hair in CK, and later in NPC creation selecting that hair causes CK to crash. Somehow I managed to get around this, but the NPC has only one type and that is the one in the head. Spoiler
monty359 Posted July 31, 2024 Posted July 31, 2024 5 hours ago, killer905 said: It seems that this is not possible. Because adding hair in CK, and later in NPC creation selecting that hair causes CK to crash. Somehow I managed to get around this, but the NPC has only one type and that is the one in the head. Hide contents Interesting, were you able to make a command for switching the slider from 0 to 100? The last picture, is it the facegen file?
killer905 Posted July 31, 2024 Posted July 31, 2024 1 minute ago, monty359 said: Interesting, were you able to make a command for switching the slider from 0 to 100? The last picture, is it the facegen file? I don't know the commands, but the last 2 files are facegeom.
AthenaTheLover Posted August 1, 2024 Posted August 1, 2024 Shouldn't Tirwin have dialogue like PC has sex with a dog?
Gristle Posted August 1, 2024 Author Posted August 1, 2024 1 hour ago, AthenaTheLover said: Shouldn't Tirwin have dialogue like PC has sex with a dog? You mean give Tirwin comments on the fact that the PC is having sex with a dog, during such animations? Yes, that makes sense, although they would have to change in character a bit over the course of the quest.
KentuckyExpat Posted August 1, 2024 Posted August 1, 2024 I'm curious about a few of things. 1 - Given that Tirwin seems to have had some VERY pleasurable experiences with all three of the animals, at least based on her comments about same, what's the likelihood that she or the PC will have the same experiences with random animals over time? 2 - Tirwin seems to bump into the PC on an almost regular basis and, when she does, she makes comments like "Are trying to feel my ass?" Is this part of her becoming closer to the PC? 3 - Although my PC and Tirwin are still together adventuring, is the mod still running, i.e. can we expect more things happening outside of normal gameplay or do we need to wait for the next installment?
AthenaTheLover Posted August 1, 2024 Posted August 1, 2024 (edited) 35 minutes ago, Gristle said: You mean give Tirwin comments on the fact that the PC is having sex with a dog, during such animations? Yes, that makes sense, although they would have to change in character a bit over the course of the quest. I mean that she doesn't comment on PC sex with a dog after finished a quest with a dog. Edited August 1, 2024 by AthenaTheLover
Gristle Posted August 2, 2024 Author Posted August 2, 2024 4 hours ago, KentuckyExpat said: I'm curious about a few of things. 1 - Given that Tirwin seems to have had some VERY pleasurable experiences with all three of the animals, at least based on her comments about same, what's the likelihood that she or the PC will have the same experiences with random animals over time? Random animals approaching the PC and Tirwin requires a lot more programming overhead - to detect the animals and deal with the fact they might be aggressive, etc. I think this is best left to mods like Aroused Creatures. However, Tirwin can certainly be given comments about such encounters by the PC. As for PC and Tirwin approaching animals, after reading the books, Tirwin and the PC have learned how to approach the relevant creatures, so creatures could be given dialogue to allow sex. The only problem is this only works with animals/creatures can have dialogue, and they don't have it unless give special dialogue scripts. In the vanilla game, that pretty much means just dogs. Non-ridable horses added by mods also have dialogue. Perhaps the PC could learn a spell that puts a non-aggressive target animal into an alias that has this dialogue script? 4 hours ago, KentuckyExpat said: 2 - Tirwin seems to bump into the PC on an almost regular basis and, when she does, she makes comments like "Are trying to feel my ass?" Is this part of her becoming closer to the PC? The bumping is just normal following behavior. The "bump" comments are programmed, of course. And, yes, the comments do change in character as she becomes closer to the PC (i.e., as the quest progresses). 4 hours ago, KentuckyExpat said: 3 - Although my PC and Tirwin are still together adventuring, is the mod still running, i.e. can we expect more things happening outside of normal gameplay or do we need to wait for the next installment? The mod is still running. For example, Tirwin still has random idle and bump comments. Also, the PC can have repeat sex with Ragnar. But there's no more quests until the next version, so you can dismiss Tirwin (and with her, Ragnar) to the Bannered Mare if you want and pick them up again when the next version is posted. In the next version, just ask her about the next book to continue.
Gristle Posted August 2, 2024 Author Posted August 2, 2024 4 hours ago, AthenaTheLover said: I mean that she doesn't comment on PC sex with a dog after finished a quest with a dog. Got it. That can be added.
eflat01 Posted August 2, 2024 Posted August 2, 2024 (edited) On 7/29/2024 at 10:36 PM, Gristle said: Actually, it may be possible to go back to a single actor. Killer905's idea of using an equipable "wig" should work. Is that why she disappeared once when I fast traveled away? I think she was there but think invisible? Dunno... anyway I had figured you were using some code similar to Let Your Hair Down... https://www.nexusmods.com/skyrimspecialedition/mods/81444 ? Anyway you do really nice work, One thing I can say is "don't pick up the key before going to the cage." (not sure why order would matter). Edited August 2, 2024 by eflat01
eflat01 Posted August 2, 2024 Posted August 2, 2024 (edited) On 7/31/2024 at 7:08 AM, killer905 said: It seems that this is not possible. Because adding hair in CK, and later in NPC creation selecting that hair causes CK to crash. Somehow I managed to get around this, but the NPC has only one type and that is the one in the head. Hide contents Oh, I see what this mod's doing, Tirwin is two npc's, that's a bit of extra condition in quests. I think the NPC has to be marked to allow apply facegen's in the ck. Over on Fo4 I set racemenu presets for followers like Cait, Currie all the time, they just morph - body, face hair and all - rather than using an esl or esp on the npc - I think it's doable because of that flag. I did not look at the code in Skyrim's mod "Let Your Hair Down" but that may lend a clue or a hint on how. I was looking and found some docs on forcing a face gen and how to use racemenu on a npc here on skyrim. Edited August 2, 2024 by eflat01
killer905 Posted August 2, 2024 Posted August 2, 2024 1 hour ago, eflat01 said: Is that why she disappeared once when I fast traveled away? I think she was there but think invisible? Dunno... anyway I had figured you were using some code similar to Let Your Hair Down... https://www.nexusmods.com/skyrimspecialedition/mods/81444 ? Anyway you do really nice work, One thing I can say is "don't pick up the key before going to the cage." (not sure why order would matter). Hmm, I checked this mod, but it begs the question whether it would work, also on NPCs. 53 minutes ago, eflat01 said: I think the NPC has to be marked to allow apply facegen's in the ck. Over on Fo4 I set racemenu presets for followers like Cait, Currie all the time, they just morph - body, face hair and all - rather than using an esl or esp on the npc - I think it's doable because of that flag. I was looking and found some docs on forcing a face gen. I did not look at the code in Skyrim's mod "Let Your Hair Down" but that may lend a clue or a hint on how. You mean "Is CharGen Face Preset" in NPC editor? I am convinced that this applies to PC. <think>
eflat01 Posted August 2, 2024 Posted August 2, 2024 (edited) 1 hour ago, killer905 said: Hmm, I checked this mod, but it begs the question whether it would work, also on NPCs. You mean "Is CharGen Face Preset" in NPC editor? I am convinced that this applies to PC. <think> I just found this: So it could possibly be doable thru racemenu preset if we knew how to invoke racemenu on the fly? In the console I just tested player.skee save-preset TestPreset then targeted Iona (because I'm in Honeyside atm) and hit her with skee load-preset TestPreset and she gen'd on the fly. (of course she's a DB body double now so I won't save it) I don't know what the .psc statement would look like to hand that off in the mod but I think the mod would have to have a dependency on racemenu then. The mod would need dependency on the KS hair too - which I think it does? Edited August 2, 2024 by eflat01
killer905 Posted August 2, 2024 Posted August 2, 2024 1 hour ago, eflat01 said: I just found this: So it could possibly be doable thru racemenu preset if we knew how to invoke racemenu on the fly? In the console I just tested player.skee save-preset TestPreset then targeted Iona (because I'm in Honeyside atm) and hit her with skee load-preset TestPreset and she gen'd on the fly. (of course she's a DB body double now so I won't save it) I don't know what the .psc statement would look like to hand that off in the mod but I think the mod would have to have a dependency on racemenu then. The mod would need dependency on the KS hair too - which I think it does? Honestly, @Gristle must comment on this, but in my opinion already "wig" is possible as other options. But this is my opinion, and how it will be, it will not be up to me to decide.
Gristle Posted August 2, 2024 Author Posted August 2, 2024 3 hours ago, killer905 said: Honestly, @Gristle must comment on this, but in my opinion already "wig" is possible as other options. But this is my opinion, and how it will be, it will not be up to me to decide. Unfortunately, this is an area of modding I have no experience with. I'm happy to look into the options, but can't make any promises. Of course, if someone wants to provide a solution or teach me, that would be fine. Otherwise, I think I'll look into the Rigmor approach, as I have that mod and can study it easily.
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