bigbasi Posted March 23 Posted March 23 20 hours ago, Lazy Palm said: Just updated it to do a one time event register when it resets the crowd and some character prompts. Â Will get this out in my test release today. Â Thanks for letting me know! Cant wait, it worked good so far... well too good, hope this will do the trick
agatharchides Posted March 24 Posted March 24 I've noticed I can't access the z menu when I'm gagged, I'm guessing as part of it being a shout? A bit problematic when I'm supposed to kneel to talk though, since I only can through the menu. Is anyone else having that issue or did I install something wrong/have something conflict?
Lazy Palm Posted March 24 Author Posted March 24 2 hours ago, agatharchides said: I've noticed I can't access the z menu when I'm gagged, I'm guessing as part of it being a shout? A bit problematic when I'm supposed to kneel to talk though, since I only can through the menu. Is anyone else having that issue or did I install something wrong/have something conflict? Yeah, that seems problematic. I usually use a hotkey and didn’t notice.  Will see if I can figure a work around for that.  Know if other spell powers get blocked with bound hands?
bigbasi Posted March 26 Posted March 26 On 3/22/2026 at 2:39 PM, Lazy Palm said: Just updated it to do a one time event register when it resets the crowd and some character prompts. Â Will get this out in my test release today. Â Thanks for letting me know! Where can I find this TestRelease?
Lazy Palm Posted March 26 Author Posted March 26 5 hours ago, bigbasi said: Where can I find this TestRelease? Still working on it. I am trying to tighten up a bunch of Skyrim net issues 🤣
bigbasi Posted March 26 Posted March 26 (edited) 34 minutes ago, Lazy Palm said: Still working on it. I am trying to tighten up a bunch of Skyrim net issues 🤣 No worries... I am fighting skyrimnet atm myself, somehow orgasms are triggering 3 narration in a row, and I dont know where that comes from.... 😉 I am using your last version here from the chat and I muts say it work very well for me! Thanks for implementing almost everything I asked for!! And I just realised, that for bound slepp... master goes around and closes the doors! Very nice touch Sir! 😄  Oh... and may I give you an Idea? since you have the MME Integration, what would you think about having an evening inspection with the summarized Output for they Day? That would be amazing! And another Question, I have seen, that at some point Master will sell the Milk, but it never triggers. When is this suposed to happen Edited March 26 by bigbasi
Talesien Posted March 26 Posted March 26 59 minutes ago, DonQuiWho said:  Will the update do anything about the problems that seem to arise when there may be a clash with Defeat type mods?   If you're not sure what I mean, I mentioned them in an upstram post a few days ago, with relevant logs, and also referencing an older post that had highlighted those some time ago  TIA for any idea on this. I've stopped playing my latest game until I have some idea of whether or not it can be progressed/is recoverable as is, before I decide what to do next  DQW  You never mentioned if you tested it with pre-slavery events disabled.
DonQuiWho Posted March 26 Posted March 26 (edited) On 3/26/2026 at 4:52 PM, Talesien said: You never mentioned if you tested it with pre-slavery events disabled.  I'm not certain what you mean, about -pre-slavery events   Edited April 1 by DonQuiWho
Lazy Palm Posted March 26 Author Posted March 26 0.4.42 - preview  * skyrimnet prompt adjustments * skyrimnet crowd changes * crosshair empty reference fix Binding 0.4.42.7z 2
Lazy Palm Posted March 27 Author Posted March 27 13 hours ago, bigbasi said: No worries... I am fighting skyrimnet atm myself, somehow orgasms are triggering 3 narration in a row, and I dont know where that comes from.... 😉 I am using your last version here from the chat and I muts say it work very well for me! Thanks for implementing almost everything I asked for!! And I just realised, that for bound slepp... master goes around and closes the doors! Very nice touch Sir! 😄  I need to disable the door to get a "locked" effect on it. Random NPCs seem to burst in every now and then. Glad you like it!!  13 hours ago, bigbasi said: Oh... and may I give you an Idea? since you have the MME Integration, what would you think about having an evening inspection with the summarized Output for they Day? That would be amazing!  I could probably make that happen. Quest that goes off after (x) time of day in safe areas, inspect the breasts and talk about production. That is a fun idea!  13 hours ago, bigbasi said: And another Question, I have seen, that at some point Master will sell the Milk, but it never triggers. When is this suposed to happen  It should go off when you walk into a store. I will take a peek and see if anything looks wrong with it. Â
Lazy Palm Posted March 27 Author Posted March 27 (edited) 1 hour ago, Ortez said: I can't figure out how to get on my knees? Â Action key ( \ key by default ) will do it. You can change the key mapping in the MCM. Also, a spell power gets added that can trigger the action key. Let me know if you have any trouble finding either! Â Oh, and ZAP 8 needs to be working. It uses an animation from ZAP for kneeling. Can be updated in the MCM also. Edited March 27 by Lazy Palm
Lazy Palm Posted March 27 Author Posted March 27 10 hours ago, DonQuiWho said: Will the update do anything about the problems that seem to arise when there may be a clash with Defeat type mods?   The new version I posed 0.4.42 should fix that null pointer run away issue you are having (at least as far as binding goes). Let me know if not! 1
Talesien Posted March 27 Posted March 27 (edited) 17 hours ago, DonQuiWho said:  I'm not certain what you mean, about -pre-slavery events Be default it is unchecked, if the problem persists with the new version LP posted, make sure it's unchecked for you as well (though I imagine you might notice if not, unless you never get into fights).  Spoiler  Edited March 27 by Talesien
DonQuiWho Posted March 27 Posted March 27 28 minutes ago, Talesien said: Be default it is unchecked, if the problem persists with the new version LP posted, make sure it's unchecked for you as well (though I imagine you might notice if not, unless you never get into fights).   Hide contents   Thanks for the clarification!  I'm busy right now, but I'll download the latest version and try it out ASAP  DQW
Lazy Palm Posted March 27 Author Posted March 27 On 3/26/2026 at 8:14 AM, bigbasi said: And another Question, I have seen, that at some point Master will sell the Milk, but it never triggers. When is this suposed to happen  OK, think I know the problem. The store needs a DDC furniture device to trigger this quest. Maybe try adding one or go to Belathor's in Whiterun. I think I added one on a wall in there.  I will make it a little less hidden in my next update.
bigbasi Posted March 27 Posted March 27 (edited) 17 hours ago, Lazy Palm said: 0.4.42 - preview  * skyrimnet prompt adjustments * skyrimnet crowd changes * crosshair empty reference fix Binding 0.4.42.7z 6.98 MB · 1 download looking good so far to me ... runs like a charm! skyrimnet is way less chatty, but recognizes everthing what happens *thumbs up*  1 hour ago, Lazy Palm said: OK, think I know the problem. The store needs a DDC furniture device to trigger this quest. Maybe try adding one or go to Belathor's in Whiterun. I think I added one on a wall in there.  I'll give it a try, ahh maybe it collides with the attention standing thingy?  Edited March 27 by bigbasi
bigbasi Posted March 27 Posted March 27 (edited) Ok I got the event triggering after I disabled the Attention standing rule. But then the questmarker pointed to somebody, and I had no Dialogue Options, in Belethors Shop it pointed to Maoron, and in the Bannered Mare it pointed to Carlotta, for reasons whatsoever.  Edit: I have the Economy disabled in MME, might that be the reason? Edited March 28 by bigbasi
Lazy Palm Posted March 29 Author Posted March 29 On 3/27/2026 at 2:12 PM, bigbasi said: Ok I got the event triggering after I disabled the Attention standing rule. But then the questmarker pointed to somebody, and I had no Dialogue Options, in Belethors Shop it pointed to Maoron, and in the Bannered Mare it pointed to Carlotta, for reasons whatsoever.  Edit: I have the Economy disabled in MME, might that be the reason?  Those detections would make sense, it is looking indoors and for the closest people in merchant factions. I will see if i can get some location checks on it to limit that a bit.  Not sure about the economy disabled in MME (the bottles should still be able to pull a zero gold value). I am going to take a peek at it today. Thanks for confirming the attention rule overrides it, I will need to adjust that also. Â
verel Posted March 30 Posted March 30 Is the Word Wall Event fixed? I am using 0.4.42 and cant get it to Trigger. I was in Bleak Falls Sanctum and nothing happend. I did enable the event before entering in the MCM.Â
Talesien Posted March 30 Posted March 30 4 hours ago, verel said: Is the Word Wall Event fixed? I am using 0.4.42 and cant get it to Trigger. I was in Bleak Falls Sanctum and nothing happend. I did enable the event before entering in the MCM. Can't check right now, will try later today or perhaps tomorrow. Bleak Fall Barrows is a special case though, as "reading" the word wall triggers the boss, so that had to be guarded against. Can you try another word wall and see if that works for you please?
GTAVC16 Posted March 30 Posted March 30 I got a couple of thoughts: 1. Is there a way to force the mod to check the equipment rules and adjust? Like when the player changes a rule in the MCM and then nothing happens?  2. I've seen you have added magic changing of equipment on location change some pages back. How about adding an option of having to approach a guard to trigger a check? Might be more immersive when the master isn't a follower.
Lazy Palm Posted March 30 Author Posted March 30 0.4.43 - skyrimnet adjustments  * fixed the class on the milk market from food to pawnbroker or apothecary, to keep it from firing off entering inns * adjusted prompts to calculate milk correctly * added dairy related actions (that can trigger the dairy quest)   Binding 0.4.43.7z
Lazy Palm Posted March 30 Author Posted March 30 1 hour ago, GTAVC16 said: I got a couple of thoughts: 1. Is there a way to force the mod to check the equipment rules and adjust? Like when the player changes a rule in the MCM and then nothing happens?  2. I've seen you have added magic changing of equipment on location change some pages back. How about adding an option of having to approach a guard to trigger a check? Might be more immersive when the master isn't a follower.  It should update when you change rules. I will see what is up with that.  Option to have guards do updates is on my to-do. Somebody else requested it recently and it seemed a good idea.
verel Posted March 31 Posted March 31 On 3/30/2026 at 10:45 AM, Talesien said: Can't check right now, will try later today or perhaps tomorrow. Bleak Fall Barrows is a special case though, as "reading" the word wall triggers the boss, so that had to be guarded against. Can you try another word wall and see if that works for you please? I tried it at Sunderstone Gorge, Anvilsund and the Wordwall next to Meridia Statue with no success.
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