Jump to content

Recommended Posts

Posted
14 hours ago, Talesien said:

按下 Z 键,其他小功能也有效吗?

No, the wheel menu only appears when a flashing punctuation mark is displayed.

Posted
8 hours ago, QianSha said:

No, the wheel menu only appears when a flashing punctuation mark is displayed.

Lost in translation I guess. That wasn't what I'm asking. Do other minor powers work for you? Like the racial power, Battlecry for Nords, voice of the emperor for Imperials, etc. can you trigger them using the Z key?

Posted
16 hours ago, UncontrolledShadowComment said:

Anyone using Unforgiving Devices in tandem with this mod? I'm having issues with Bondage Outfits re-equipping. Causing suspended threads in both Binding and UD and causes outfits/devices to not be removed. If anyone is using them together, have a fix/solution? Have you encountered this before?

 

Will most likely have to disable UD when I'm using Binding and just flip it back on when done. Will do some tinkering later to see if I can find a solution as well. 

Figured out there were some shadow devices equipped/leftover from Trappings of Fate. It does take a little bit to equip devices/update, especially if the custom outfit has a ton of devices. Just need to wait for it to update. 

Posted (edited)
On 4/21/2026 at 11:46 AM, Talesien said:

 

You sure that log contains the Dragon Fight and soul absorbtion? Can't find it there, but then that might well be because your log basically consists of nothing but:

stack:
	[<nullptr form> (00078307)].TrapDweThresher.fireTrap() - "TrapDweThresher.psc" Line 71
	[<nullptr form> (00078307)].TrapDweThresher.OnActivate() - "TrapBase.psc" Line 87
[04/20/2026 - 11:20:30AM] Error: Unable to call PlayAnimation - no native object bound to the script object, or object is of incorrect type
stack:
	[<nullptr form> (00078307)].TrapDweThresher.PlayAnimation() - "<native>" Line ?
	[<nullptr form> (00078307)].TrapDweThresher.fireTrap() - "TrapDweThresher.psc" Line 62
	[<nullptr form> (00078307)].TrapDweThresher.OnActivate() - "TrapBase.psc" Line 87
[04/20/2026 - 11:20:30AM] WARNING: Assigning None to a non-object variable named "::temp5"

Whatever that is from, you should really fix or remove it. That log spam is unbelievable, even if it's begning, which it might be, it eats cpu time and resources and makes the log basically unusable.

After a lot of research I found out this was related to Improvised traps, namely in Raldbthar Deep Market, the first trap after loading the new area. The mod had not been updated in a long time back then but short after I finished setting up my mod arrangement it was and I of course didn't check on that. The fault was known. I removed it, the looped script is gone now. I will restart the Souls form Bones again and maybe then we can see whats going on.

EDIT: no, didn't help

 

EDIT 2: I condensed the awfully long log (10 minutes of play equals about 65MB of data) to some callstacks that seem to be repeating frequently.

 

 

Log_condensed.txt

Edited by postal192
Posted
5 hours ago, Talesien said:

Lost in translation I guess. That wasn't what I'm asking. Do other minor powers work for you? Like the racial power, Battlecry for Nords, voice of the emperor for Imperials, etc. can you trigger them using the Z key?

Yes, everything else works.

The only problem is that when the program requires kneeling before the master, there is no response.

Posted

I'm using v4.44.  I once posted about the 3BBB SMP object being removed during the outfit switching and you fixed this problem.  Now I've identified another situation where your mod strips this object.  If the nudity rule is active the 3BBB object will not be equipped and the message "A nudity rule or outfit block prevents equipping this".  I was curious about which of the two was important and it turned out to be just the nudity rule and not a blocking outfit.

 

Some extra information about CBBE.esp which handles the SMP object.

There are 4 choices for amount of SMP applied and these are implemented by equipping one of 4 different objects to the player inventory.  The objects are Armor Type: clothing and have only the SexlabNoStrip keyword.  The mod's MCM allows choosing the preferred equipment slot from slots 48,50,51 and 60. (I'm using 50 which is the default choice).  The chosen object does appear as "worn" if you check the player inventory in the console but are invisible otherwise.

 

It would be nice if it could be fixed, but not critical since the CBBE.esp mod will drop back to CBP physics if SMP can't be used.

 

Posted
14 minutes ago, rjn said:

I'm using v4.44.  I once posted about the 3BBB SMP object being removed during the outfit switching and you fixed this problem.  Now I've identified another situation where your mod strips this object.  If the nudity rule is active the 3BBB object will not be equipped and the message "A nudity rule or outfit block prevents equipping this".  I was curious about which of the two was important and it turned out to be just the nudity rule and not a blocking outfit.

 

Some extra information about CBBE.esp which handles the SMP object.

There are 4 choices for amount of SMP applied and these are implemented by equipping one of 4 different objects to the player inventory.  The objects are Armor Type: clothing and have only the SexlabNoStrip keyword.  The mod's MCM allows choosing the preferred equipment slot from slots 48,50,51 and 60. (I'm using 50 which is the default choice).  The chosen object does appear as "worn" if you check the player inventory in the console but are invisible otherwise.

 

It would be nice if it could be fixed, but not critical since the CBBE.esp mod will drop back to CBP physics if SMP can't be used.

 

You are aware of course that slot 50 is also used by DD's vaginal piercings?

Posted
48 minutes ago, QianSha said:

Yes, everything else works.

The only problem is that when the program requires kneeling before the master, there is no response.

Neither the power nor the hotkey working, but other minor powers do work, that's pretty odd. Which other minor power did you test? Something Vanilla or something also mod added?
Did you try if it works on a new game perhaps?

Posted
18 minutes ago, Talesien said:

You are aware of course that slot 50 is also used by DD's vaginal piercings?

I think it's also the decapitation slot.  In the CBBE.esp MCM you can choose your slot they show slot 60 as being "DD compatible" that's the slot I normally use, but certainly most users will be going with the default.

Posted
4 hours ago, rjn said:

I'm using v4.44.  I once posted about the 3BBB SMP object being removed during the outfit switching and you fixed this problem.  Now I've identified another situation where your mod strips this object.  If the nudity rule is active the 3BBB object will not be equipped and the message "A nudity rule or outfit block prevents equipping this".  I was curious about which of the two was important and it turned out to be just the nudity rule and not a blocking outfit.

 

Some extra information about CBBE.esp which handles the SMP object.

There are 4 choices for amount of SMP applied and these are implemented by equipping one of 4 different objects to the player inventory.  The objects are Armor Type: clothing and have only the SexlabNoStrip keyword.  The mod's MCM allows choosing the preferred equipment slot from slots 48,50,51 and 60. (I'm using 50 which is the default choice).  The chosen object does appear as "worn" if you check the player inventory in the console but are invisible otherwise.

 

It would be nice if it could be fixed, but not critical since the CBBE.esp mod will drop back to CBP physics if SMP can't be used.

 

 

I just added an isplayable check on that unequip routine.  Thanks for letting me know!

Posted
4 hours ago, QianSha said:

Yes, everything else works.

The only problem is that when the program requires kneeling before the master, there is no response.

 

Kneeling only brings the dom npc closer to you, you still have to start dialogue with them. I didn't set it up as a forcegreet. That not working either?

Posted
5 hours ago, UncontrolledShadowComment said:

Figured out there were some shadow devices equipped/leftover from Trappings of Fate. It does take a little bit to equip devices/update, especially if the custom outfit has a ton of devices. Just need to wait for it to update. 

 

Yeah, unfortunately not sure DD will ever improve speed wise. I have to call back out to the papyrus code from skse to do the equip (that inventory and rendered item thing).  Try making a zap bondage item set for fun and you can see the difference.

 

Glad there was not an unquip issue happening though. I thought I had the leaving other mods DD items alone working-ish 🙂

Posted
4 hours ago, postal192 said:

After a lot of research I found out this was related to Improvised traps, namely in Raldbthar Deep Market, the first trap after loading the new area. The mod had not been updated in a long time back then but short after I finished setting up my mod arrangement it was and I of course didn't check on that. The fault was known. I removed it, the looped script is gone now. I will restart the Souls form Bones again and maybe then we can see whats going on.

EDIT: no, didn't help

 

EDIT 2: I condensed the awfully long log (10 minutes of play equals about 65MB of data) to some callstacks that seem to be repeating frequently.

 

 

Log_condensed.txt 30.72 kB · 0 downloads

 

Will take a look!  Same problem as before? You click on the dead dragon (to loot), the quest is started, and no dialogue?

Posted
2 hours ago, Lazy Palm said:

 

Will take a look!  Same problem as before? You click on the dead dragon (to loot), the quest is started, and no dialogue?

Dialogue comes up but after the brief conversation, the prompt tells me over and over again to talk to dom and apart from replaying the dialogue nothing happens. Use Diverse, Splendor & Deadly Dragons. But I don't think that is the problem as these are all combat related mods. Also the quest triggered the first time and I could finish it.

 

I should mention I also never had the Word Wall quest. I did not do so many word walls yet but so far it didn't happen to me.

Posted

Also another question: when saved sets get applied it almost always happens that two or three random items are missing. How is the mod applying devices? Does it follow any logic order in a way that I can influence it (e.g. putting piercings first in the list and THEN chastity gear) or is it just random?

Furthermore it seems that not every configuration works. For example creating and assigning a camping "outfit" does not get called when the event takes place. Events outfits in general don't seem to work yet, so far only location-based. And I noticed that a lot newer devices from the NG range are missing. They were available in an older version but at some point they were missing.

Posted
On 4/22/2026 at 5:43 PM, postal192 said:

Also another question: when saved sets get applied it almost always happens that two or three random items are missing. How is the mod applying devices? Does it follow any logic order in a way that I can influence it (e.g. putting piercings first in the list and THEN chastity gear) or is it just random?

Furthermore it seems that not every configuration works. For example creating and assigning a camping "outfit" does not get called when the event takes place. Events outfits in general don't seem to work yet, so far only location-based. And I noticed that a lot newer devices from the NG range are missing. They were available in an older version but at some point they were missing.

 

I need to check on the layering. At one point it had a specific application order, but I am not sure if I migrated that to the skse dll equipping.

 

Event outfits should be working, do you have the enabled flag set on them?  I will test this also.

 

NG stuff is not going to be in the lists since I don't have it as a hard requirement. Was thinking of doing that in the 0.5.x version. That said, if you wear one of them and use the learning functions, it should not have any problem adding them to outfits.

 

Posted
5 hours ago, Lazy Palm said:

 

I need to check on the layering. At one point it had a specific application order, but I am not sure if I migrated that to the skse dll equipping.

 

Event outfits should be working, do you have the enabled flag set on them?  I will test this also.

 

NG stuff is not going to be in the lists since I don't have it as a hard requirement. Was thinking of doing that in the 0.5.x version. That said, if you wear one of them and use the learning functions, it should not have any problem adding them to outfits.

 

 

Great to hear. I BTW found out that when e.g. I ask the dom to go to sleep instead of just kneeling deep, the outfit gets applied. I have to reproduce this still a couple of times but I will give you feedback when I can confirm it. If the script triggers via the dom, it will however not get applied. Also good to know about the NG stuff. I will try that, though I might want to add that by using the SMP nipple piercings you have at least one NG item already in your equip list ;)  I also found a small bug that now every dom is called mistress, regardless of being male or female :D no biggy, just saying

Another thing is still that your mod does this weird thing with a bazillion of call stacks since I installed the current version:

image.png.9778eca0b235df21fd141ac823fbcd38.png

 

This is also a major chunk in the log file, which can by now easily get 1,5 GB in size after me playing 3 hours because I seem to have multiple other problems I still have to fix. It seems to be related to the crowd gathering around you which is a thing that does not work for me anymore since this version. Between every version update, I always used save cleaning. Since ReSaver cannot find any undefined refs etc. and I can simply not remove the ghost script executions from the save game, my next attempt will be to remove the mod completely, send the dom NPC home, check if the log still explodes and then reinstall it.

Posted
2 hours ago, postal192 said:

 

Great to hear. I BTW found out that when e.g. I ask the dom to go to sleep instead of just kneeling deep, the outfit gets applied. I have to reproduce this still a couple of times but I will give you feedback when I can confirm it. If the script triggers via the dom, it will however not get applied. Also good to know about the NG stuff. I will try that, though I might want to add that by using the SMP nipple piercings you have at least one NG item already in your equip list ;)  I also found a small bug that now every dom is called mistress, regardless of being male or female :D no biggy, just saying

Another thing is still that your mod does this weird thing with a bazillion of call stacks since I installed the current version:

image.png.9778eca0b235df21fd141ac823fbcd38.png

 

This is also a major chunk in the log file, which can by now easily get 1,5 GB in size after me playing 3 hours because I seem to have multiple other problems I still have to fix. It seems to be related to the crowd gathering around you which is a thing that does not work for me anymore since this version. Between every version update, I always used save cleaning. Since ReSaver cannot find any undefined refs etc. and I can simply not remove the ghost script executions from the save game, my next attempt will be to remove the mod completely, send the dom NPC home, check if the log still explodes and then reinstall it.

That means you got stack dumps. This can be tied to this mod, but in the majority of cases the mod(s) whose stacks get dumped are the victims, not the source of the problem. The source would be another process that hogs all the papyrus time making other processes not getting any CPU time and having their stacks dumped.
Given that no one else reported this problem and that I can't see any out of the ordinary papyrus load from Binding my guess would be you got another mod causing this. It's of course possible it's a specific function from Binding that I don't use, but the crowdquest and bind_controller functions are normal enough that I should've noticed something if it were just Binding causing this.

I'm sure LazyPalm will take a look, but perhaps post a full papyrus log so we can have a proper look.

Posted

I get the same problem with stack and frame counts.  Also having the same problem as the person who does not have player controls after using the wheel (looks like a suspend occurs for some reason quite often).   For the stack and frame counts I just untick the mod; unfortunately I have to do that quite often as the number of suspended stacks gets really high in a short period of time.  The lack of player controls I solve with enableplayercontrols. - so that is only a minor inconvenience.  It would be nice to know if we can simply make a quick patch to get rid of the crowd script completely so it is not a problem for those of us having it.  I just have not modded Bethesda games in years and was not planning on it.  However if it will fix that papyrus problem that would great because you have an awesome mod here.

Posted
17 hours ago, viscaro said:

I get the same problem with stack and frame counts.  Also having the same problem as the person who does not have player controls after using the wheel (looks like a suspend occurs for some reason quite often).   For the stack and frame counts I just untick the mod; unfortunately I have to do that quite often as the number of suspended stacks gets really high in a short period of time.  The lack of player controls I solve with enableplayercontrols. - so that is only a minor inconvenience.  It would be nice to know if we can simply make a quick patch to get rid of the crowd script completely so it is not a problem for those of us having it.  I just have not modded Bethesda games in years and was not planning on it.  However if it will fix that papyrus problem that would great because you have an awesome mod here.

 

Thanks for letting me know. I revamped the crowd quest to just use factions and misc dialogue and be a bit more passive (with some mcm frequency controls). I will post in the next few days.

 

I will take a bit more of a look on how the action key is firing off. You using the keyboard or a controller?

Posted

Quick question for the crowd. Is there anybody left that is not using Devious Devices NG?  I am trying to figure out the impact it would have if I made it a requirement so I could update the internal lists with NG items.

Posted

I have a question with custom bondage outfits and amor equipping.

 

After using the dressing room quest to set up custom bondage outfit, I can't use other armor/clothing. Every time I equip something on top of the defined bondage outfit, it gets unequipped and a notification says "a nudity rule or bondage rule prevents you from...". I have the nudity/PF armor rules set on blocked in the MCM.

I was wondering, is this intentional or am I missing something in the configuration of the mod?

Posted

Played TTOF recently and found the restraints equip scene to be stellar, have you considered adding something like that in Binding?

Posted
2 hours ago, lovalter said:

Played TTOF recently and found the restraints equip scene to be stellar, have you considered adding something like that in Binding?

Might be something to replace the Dressing Room quest or something along the line. Perhaps optionally for Harsh Bondage or something similar. It would be impractical for "everyday use" and the novelty would quickly wane turning it into a time-wasting annoyance.

Posted
On 5/1/2026 at 6:30 AM, NTWY said:

I have a question with custom bondage outfits and amor equipping.

 

After using the dressing room quest to set up custom bondage outfit, I can't use other armor/clothing. Every time I equip something on top of the defined bondage outfit, it gets unequipped and a notification says "a nudity rule or bondage rule prevents you from...". I have the nudity/PF armor rules set on blocked in the MCM.

I was wondering, is this intentional or am I missing something in the configuration of the mod?


Are all of the slot level blocks checked off in the outfits(s) you are testing?

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...