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[Missions] The Auction House


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Posted (edited)

The Auction House

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Welcome to The Auction House!

SimpleSlavery Plus Plus 12 years later and on steroids!

 

What does this mod do?

This mod creates 3 quests for the player to be enslaved; the Auction House Neon, The Auction House Akila and The Loan Shark. You can also sell your companion to AuctionHouse agents located at: StoneRootInn (Akila), Euphorika (Neon), MadameSauvage (Neon), AstralLounge (Neon). (NOTE: Your follower needs to be in the Companion faction to sell, normal mods, like Non-Lethal Framework, will NOT work since they only have a follow AI package).

- This is supposed to serve as a half-way point between defeat mods, etc. and slavery mods but does have 3 integrated quests currently (AH Apartment, The Pet, Generic Ownership) until other modders push out mods and I find a way to link them.

- This mod will prompt you to start "AuctionHouse Neon" and "AuctionHouse Akila"
- AuctionHouse Neon is the main mod with more support and things to do.
- AuctionHouse Akila is a side project but doesn't have as much work put into it. (You'll need to use a button to go to the Auction)
- The Apartment is the default quest/outcome that you'll be ported to after the Auction.
    *A buyer decides to purchase you and bring you to his apartment. He has you clean his house, do his chores then humiliates you for his friends' enjoyment. You can either choose to play along or try to find a means of escape early.
- The Pet is my second quest that's a possible outcome for you to be ported to after the Auction.
    *A dominatrix woman purchases you and wants you to play as her pet for her amusement.

- Generic Ownership is a simplistic option that ports you outside the AuctionHouse and assigns a follower to follow you. They have 30+ comments that will repeat. If they die, the mission is complete and can be restarted next time you enter the AuctionHouse. This option is very lightweight and shouldn't cause any issues with other mods. It's also not too restrictive to the Player (you can continue what you're doing in game without following a specific quest).
- If 'Enslaved' is installed, this mod will detect it and make that as a possible outcome as well. (I posted an English subtitle translation version to the Support section of Enslaved)
https://www.loverslab.com/topic/237533-missions-enslaved/page/3/#findComment-6929812

Assault: If the Player character consumes 5 or more drinks at bars/pubs, there's a chance that one of the two will happen: The Player may be assaulted by a patron or The Player may be drugged/blackout and awaken in a new location.

*Recognized bars/pubs (named by their 'coc' location):

CityNeonEuphorika
CityNeonTradeTowerAstralLounge
CityAkilaCityTheRock
SettleHopeTownPitStop

 

Requirements:

Neon Descent (Loverslab):
https://www.loverslab.com/files/file/34608-neon-descent-preview/

KZ Aggregation of Scraps (Nexus):
https://www.nexusmods.com/starfield/mods/11471

    User Animation Pack (Loverslab):
   https://www.loverslab.com/files/file/37440-user-animation-pack/

    Native Animation Framework SF (NAFSF) (Loverslab):
   https://www.nexusmods.com/starfield/mods/7360

Gray Animations:

https://www.loverslab.com/files/file/32332-gray-animations-mod-development-examples/

Moods of Andromas: (Some people get errors with this .esp/.esm with this mod. The Auction House mod just requires the ".glb" files from this mod to be placed in your Starfield\Data\NAF folder. It does not require the .esp/.esm)

https://www.nexusmods.com/starfield/mods/9784

    Address Library for SFSE Plugins:

https://www.nexusmods.com/starfield/mods/3256


Suggestions:

Starqueen - For nude females
https://www.nexusmods.com/starfield/mods/6293

Slim Fit Body - For nude males:
https://www.nexusmods.com/starfield/mods/8020

enslaved:
https://www.loverslab.com/files/file/36543-enslaved/

NAF Surrender - For being sent to the AH after surrender (download: NAF_Surrender_Patch.zip):

https://www.loverslab.com/files/file/38336-naf-surrender/

*If "NAF Surrender" is installed, download the NAF_Surrender_Patch.zip and let it overwrite the files. This will make it so that the player gets sent to the AuctionHouse after defeat. This should work for (NAF Surrender 0.1) no guarantees for future updates.

 

 

How to start:

*AuctionHouse Neon: Talk to Velia at the Neon City Core by the entrance of the Mining League (coc CityNeonCore) 

*AuctionHouse Akila: Talk to Tessa at the Akila Consulate (coc CityAkilaCityConsulate). Both will lead you to separate AuctionHouses that both have the same result of sending you to the AH Apartment, The Pet, Generic Ownership or Enslaved (if installed).

*AuctionHouse CodyHill: You must either coc the location or have a mod like NAF Surrender (with the patch) to port you there. This is a lightweight option that has no quests attached to it, making it better suited for repeatability.

 

For modders:
I'm leaving this as a .esp file, so anything can be modified how you see fit. I don't see myself going through and making a lot of changes or requests, so I'm leaving it open source for anyone to figure out how it works and modify as they please.

If you'd like to port your mod to the new location 'AuctionHouseCodyHill', you should just simply be able to add a script to your mod with something like:

 

Scriptname MovePlayerDynamic extends Quest

 

Function MovePlayerToCell(String CellName)
    Debug.ExecuteConsole("coc AuctionHouseCodyHill")
EndFunction

 

(This should use the console commands as a 'coc' keeping your mod clean and not requiring this as a dependency)

 

Credits:
KryoZet - KZ Aggregation of Scraps
Gray User - NAF Seduce & User Animation Pack
ag12 - Neon Descent
zaira - enslaved; also for a lot of pointers and advise

Permissions:

I don't care at all what you do with the mod. Have fun, learn from it, use its resources, whatever. No need to notify me; I'm here to make Starfield a better game and give it that Adult themed atmosphere it should have always been to begin with.


 

Edited by Wolfe6900
Posted

Unless Bethesda has fixed the CK, it has a bug where all medium masters are effectively corrupted on saving. And unless the xEdit folks have updated their utility, it also doesn't have the ability to even properly read medium masters yet. AFAIK everyone is using regular "large" masters or "light" masters. You probably already know this, but the current standard is to leave everything as a .esm and simply flag as which kind of master it is. No .esp or .esl files anymore.

 

Seems like 1 step forward, two steps back in some ways, but I'm hoping that after the dust settles we'll have even more capability for mods moving forward.

Posted (edited)
10 minutes ago, VenomousOuroboros said:

If you were willing to switch the theme of the environment, this would be a perfect cell to link to @ag12's Neon Descent expansion.  Regardless, I'm looking forward to this!  You, sir, are recovering one of the most essential mods that we skipped with Fallout 4!

I actually started working the Fallout 4 version a few months back. As a new modder, I didn't get into the scripting side of the house until the release of the Starfield Creation Kit. Since Starfield seems to run faster/better for me to jump in and out of testing, I switched focus over to it until I can fix this and I'll push further updates to the Fallout 4 version after.

 

As for the Neon Descent portion, I'm trying to keep the mod as independent/easy running as I can working on a pizza box modding device. The dependancies will most likely come into a later version once the small details are refined.

Edited by Wolfe6900
Posted
15 minutes ago, MysticDaedra said:

Unless Bethesda has fixed the CK, it has a bug where all medium masters are effectively corrupted on saving. And unless the xEdit folks have updated their utility, it also doesn't have the ability to even properly read medium masters yet. AFAIK everyone is using regular "large" masters or "light" masters. You probably already know this, but the current standard is to leave everything as a .esm and simply flag as which kind of master it is. No .esp or .esl files anymore.

 

Seems like 1 step forward, two steps back in some ways, but I'm hoping that after the dust settles we'll have even more capability for mods moving forward.

It's seeming like the Large or Full master file is doing the same issue. I appreciate the heads up though! I'm pretty new to modding so these small details help guide it through. Hopefully they'll fix the CK to have a smooth running experience. It seems like it works fine through my PC as an .esp, but something messes up in the conversion side.

Posted
54 minutes ago, Wolfe6900 said:

It's seeming like the Large or Full master file is doing the same issue. I appreciate the heads up though! I'm pretty new to modding so these small details help guide it through. Hopefully they'll fix the CK to have a smooth running experience. It seems like it works fine through my PC as an .esp, but something messes up in the conversion side.

Yep! One thing to keep in mind (probably already aware of this if you are familiar with Skyrim modding), but Medium and Light masters cannot be "masters" (I really hate the redundant terminology...) to a Full master. Likewise, a Light master cannot be a master to either a Medium or Full master. So hopefully we'll see people actually using Light masters for only things like weapons and outfits/armor.

 

Some folks on the xEdit discord are vehemently opposed to the "old" way of terming these master types, but I prefer the acronyms, especially since they are flagged masters:

 

Full: ESM

Medium: ESMFM (ESM Flagged Medium)

Light: ESMFE (ESM Flagged ESL; the original file extension before .esp/.esm flagging was introduced was the .esl file extension. Could call it ESMFL I suppose, but FE already exists in Skyrim and Fallout 4 in the term ESPFE, or ESP Flagged ESL)

 

Think of it: Suppose you have a Full Master master of a Medium Master master of a Light Master. It's dumb, and in the absence of any other terminology I think using the flagged acronyms makes the most sense. Anyhoo, I'll jump off my soapbox, and I'm following and looking forward to using this mod a lot in the future once we get a full "star-sex-lab" mod in the future :)

Posted

Hi Everybody, Hi Wolfe6900 ,

 

I've just download it, and just tried it...

 

Dmitry is there in NewPortView with a chest. 

I've spoke with Dmitry and when I need to follow him ... the guy stay there.

 

I've tried the "coc AuctionHouse" command, the place looks great, all the npcs are there.

 

The idea of the "Skyrim auction house" was already really nice, then with Starfield that's will be crazy.

 

I know it's a work in progress, and I hope You'll find some help, I'm sure...

 

 

 

 

 

 

 

 

 

Posted
6 hours ago, MysticDaedra said:

Unless Bethesda has fixed the CK, it has a bug where all medium masters are effectively corrupted on saving.

Well, that might explain why my ship hab mod keeps spitting back errors.

 

5 hours ago, MysticDaedra said:

Yep! One thing to keep in mind (probably already aware of this if you are familiar with Skyrim modding), but Medium and Light masters cannot be "masters" (I really hate the redundant terminology...) to a Full master. Likewise, a Light master cannot be a master to either a Medium or Full master. So hopefully we'll see people actually using Light masters for only things like weapons and outfits/armor.

The word "master" in this context is probably being used in the same manner as it is in the music industry. I just refer to them as "Full", "Med", and "Light", plug-ins. 

Posted

Ideas for some simple Slavery Outcomes... eventually.

 

Message... deemed not worthy of being a Slave, you are drugged, then dumped unconscious in an unknown location. You've been robbed, and your items hidden in a stash somewhere...

 

1. Add a Non-Respawning Inventory Chest you have to find, for your belongings... Treasure Hunt, various Locations.

2. Dumped naked, with no inventory in various locations that are safe to breathe.

 

 

Just a simple Non-Slavery outcome idea, until someone makes the mods needed. Which could take some time...

  • 4 weeks later...
Posted
On 7/20/2024 at 11:18 PM, Barbituric said:

I've spoke with Dmitry and when I need to follow him ... the guy stay there.

This happened to me too. Wil try the coc command to see for myself.

Meanwhile I've added to following.

 

Look forward to where this goes 

  • 4 weeks later...
Posted
On 8/17/2024 at 9:16 PM, MetZwerg said:

dimitry mot going anywhere...

not finished ?

or is he supposed to really go somewhere?

Sorry for the late response on this. There's been issues with exporting the files from Starfield. Until this is fixed for the creation kit, the only way around is to import the .pex and .psc files along with the .esp file like you were modding it yourself. It keeps all the scripts and fragments attached, otherwise, a lot of what's supposed to happen just seems 'goofy' or doesn't work at all entirely. I haven't found a way around this and am currently trying to keep things vanilla for now (not using engine fixes and etc.) until the mod is almost complete. 

Posted

so actually it´s correct, that there is NOTHING happening at the moment ?

as it is still like this since the update...

and yes, i followed your installation instructions...

  • 3 weeks later...
Posted

I don't think you've updated the description page in a while, might be a good idea to revisit the red text on top since it's... misleading at best, incorrect at worst. Small, medium, and Large master files are plugin files, just as .esm/.esp/.esl files from Skyrim or FO4 are all plugin files. They just use different formid spaces.

Posted
10 hours ago, MysticDaedra said:

I don't think you've updated the description page in a while, might be a good idea to revisit the red text on top since it's... misleading at best, incorrect at worst. Small, medium, and Large master files are plugin files, just as .esm/.esp/.esl files from Skyrim or FO4 are all plugin files. They just use different formid spaces.

Thanks for the headsup! Made some edits for it. Have you had any success exporting the master files? For me, it hasn't seemed to work very well and/or I haven't tried since the latest update to Starfield.

  • 4 weeks later...
Posted

Hi Wolfe !

Firstable, thanks for your mod.

Have a question : whatever my choice, the scene's auction is ever same. Is it possible to escape or continue after the sale ? I'm lost. Thanks for answer

Posted

Starfield is a weird game, without mods... you are given a job, but do zero work. You are told to touch a rock, then told you have to work for a bunch of rich people for no money, for a cause that you never even heard of.

 

In short, they try to force you into indentured servitude...

 

 

When the adult mods get released, and this mod gets finished. It took a few Years for Skyrim... then the game would be far more interesting, when they Collar you, and actually force you into doing their work. The collar forcing you to do their bidding, by not allowing clothing, unless you do as they say.

 

Something like FO4 Nude Basics for Fallout 4... but that's a long, long way away.

 

Naked...

No cold planets, or airless planets. ... get to work and do some enforced missions, if you want to go visit planets.

No armour. ... you want armour, then do as you are told.

Repercussions for being naked. ... when adult mods are released.

 

 

Like when Skyrim was released, I will be watching and waiting for the good mods for Starfield...

Posted
On 10/29/2024 at 11:56 PM, henrylolo2001 said:

Hi Wolfe !

Firstable, thanks for your mod.

Have a question : whatever my choice, the scene's auction is ever same. Is it possible to escape or continue after the sale ? I'm lost. Thanks for answer

Currently there's no means to escape. The goal is to have it just spit the player out somewhere (Akila, Neon) until we've reached a point where other modders, like Zaira, with the "enslaved" mod is the outcome of the Auction. It's supposed to be something similar to Slavery Plus Plus back in the Skyrim days of modding but it seems like it will still be a long time for Starfield to be at this level (custom UI, MCM menus, updates) for everything to work as it should. I'll continue to edit this mod and provide vanilla outcomes with what I can currently do, but I expect it to be awhile until the LoversLab community has a strong base for Starfield modders. This is also my first time jumping into the mod (and as just a singular modder) community so I'm working a bunch of basic modding issues along with the new Starfield requirements that have little to no resources for learning.

  • 1 month later...
Posted

short info, since NAFseduce got updated, your mod causes CTD, propably because of changed content in seduce, that auction house uses...

anyway, great work so far..

  • 2 weeks later...
Posted

I'm sure the mod author is aware, but this mod is non-functional. Mod Manager or Manual install. Saved game or New Game. No mission appears. There is no auction houses in Neon City or Akila. Coc takes you nowhere. Seems that after the Nov 20 update that rendered this mod inop. Just wondering if there will be an update to get it back up and running?

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