SamBooka Posted November 30, 2024 Posted November 30, 2024 thx for the mod the fuckbox worked fine. But after that i went to the dancebox and now i am sorta stuck there dancing my ass off but nothing happens after (but i do seem to get the ocasional client that wanna fuck me) Keep it up i like it
rypley Posted December 1, 2024 Posted December 1, 2024 On 10/4/2024 at 6:23 PM, zaira said: Mod translation tools are not yet in place as far as I know, so you need patience or you need to learn German 😉 As in the past: I do modding for my self and give it to the public - and I am a Kraut... Hello and thank you very much for coming to spice up Starfield for us a bit. I understand the translation problem. Could you give us an etext file with the dialogue lines, if you have it) it would allow us to translate them and, while waiting for a translated mod, to play Enslaved and looking at the translations.
Katkit777 Posted December 4, 2024 Posted December 4, 2024 cant seem to figure out the hot keys for the animations im new to this so i have little idea on how to edit the required files or whatever it is
Temmerian Posted December 5, 2024 Posted December 5, 2024 (edited) Hi @Rypley, I used XTranslator app you can find on nexus works with a few of the different bethesda games. It will translate all the labels this mod has and it will translate the dialogue too, so it really helped me understand those initials scenes so much better. I remembered some of my German from school but not well enough and some of those words we didn't learn in school. Lol. You can even import the changes it makes straight to the esp file if you like, I did that and saved it as ESM mid in the creation kit so it would be the preferred ESM format and it would load after the Neon Descent mod that is that type of master as well. It possibly might be eligible to be a light master too You can just read the labels in the dialogue table it provides too if you don't want to mess with things too much. Something to note is they are machine translated so things may be lost in translation as it was for me on occasion and I had to make edits in those cases. That program gives you the option to change them yourself though, so it's easy to do. I put some procedure instructions down in my previous post if you need to know how to go about this, or just PM me and I might be able to answer any questions you might have. Katkit: Where are you having trouble, turning on the hotkey feature itself or knowing where to put the macros, etc. Edited December 5, 2024 by Temmerian
Katkit777 Posted December 5, 2024 Posted December 5, 2024 49 minutes ago, Temmerian said: Katkit: Where are you having trouble, turning on the hotkey feature itself or knowing where to put the macros, etc. im stuck on implementing them and where to put the macros. im new to this stuff so its all rather confusing;-; 1
joyloverz Posted December 10, 2024 Posted December 10, 2024 Okay decied to test things quick out. I assume this is the brothel location, however it's all empty and keybind console commands also not working. Tried to start quest manually and it giving error can't resolve enslave quest. Any idea how to fix this?
MetZwerg Posted December 13, 2024 Posted December 13, 2024 any chance, to make this to use the animationpack ? and what i really would like would be, that if you´re anywhere in a breathable city or station, that the "prostitution" hotkey would be randomly activated.... anyway keep up the great work...
zaira Posted December 14, 2024 Author Posted December 14, 2024 One problem is that crowd NPCs are a special race - they don't have a body, they consists more or less only of clothes and a head - I can't use them because when I strip their clothes away, they have a very weird standard body with a standard face. Thats why random NPC encounters will never work in Starfield. Next problem is that I can't query the clothes of NPCs to re-requip them after a job. There is a papyrus extender that provides this information, but in this early stage I fear to add additional dependencies to my mod. Thats another reason why I have to create johns on demand - I know their outfit because I defined it. There should be random triggers in the restroom scenery but they somehow fail. Anyway, I can't continue until the Neon Descent is updated - and there is no reliable documentation how to add sound effects. The fragments I found did all fail. Sex scenes without sound are off-putting.
looping Posted December 14, 2024 Posted December 14, 2024 for the sound in the scenes I found a trick I installed a radio mod and downloaded mp3 sound files once the animation is launched I put the sound with a key on the keyboard 😉 1
Juffo78 Posted December 28, 2024 Posted December 28, 2024 It is an awesome plan! Is it planned (on long term), that the PC is send to this mod by the "Auction house"? I think, this would fit the theme. Animations start to get rolling with "NAF".
mdc4211 Posted December 29, 2024 Posted December 29, 2024 On 12/14/2024 at 10:33 AM, zaira said: One problem is that crowd NPCs are a special race - they don't have a body, they consists more or less only of clothes and a head - I can't use them because when I strip their clothes away, they have a very weird standard body with a standard face. Thats why random NPC encounters will never work in Starfield. I suspect BGS did this to make randomization easier. The "Better Crowd Citizens" mod gets around this by basically replacing the HumanCrowdRace with a copy of HumanRace, and then revamping all of the heads. It loses a bit of the randomization, but doesn't slow things down (noticably) on a potato, so I think it points the way forward. I copied that for a little mod I through together, and managed to let crowd actors use the same actor body as normal NPCs and the PC, but I ran into a problem matching the randomized head and body skin tones. I think it's a problem with how the game templates interact, but haven't had time to understand "what overrides what".
sen4mi Posted December 31, 2024 Posted December 31, 2024 I imagine someone, eventually, could make a mod replacing all of the random NPCs.
zaira Posted January 1, 2025 Author Posted January 1, 2025 It would be enough to replace the crowd npc by a real npc for the sex scene only. Anyway - I stuck with audio due to lack of documentation
Wolfe6900 Posted January 20, 2025 Posted January 20, 2025 Enslaved_English.zipPlayed around with making Auction House port the player to enslaved. Basically there's an option to choose 'enslaved' if the mod detects 'enslaved.esp' is installed prior to the Auction Scene beginning. When the Player is sent to the Auction and the game detects 'enslaved.esp' is installed, a message is prompted to the player asking if they want to use enslaved or the default route or 50/50 chance. If enslaved is chosen, it spits the player out by the brothel where Bill is located allowing that questline to start. Was trying to keep it independent of enslaved since (hopefully in the future) a lot of mods will be attached to this and I don't want it all to crash if a modder becomes inactive at one point. Here's the English version of enslaved that I used google translate to change since you mentioned xEdit is out of the picture for now. Was trying to find a good spot to port the player but since we'll be reworking the mods in the future, I wasn't going to go too in-depth with it for now. 6
Juffo78 Posted February 9, 2025 Posted February 9, 2025 On 12/4/2024 at 10:12 PM, Katkit777 said: cant seem to figure out the hot keys for the animations im new to this so i have little idea on how to edit the required files or whatever it is I tried the mod, today and have the same issue. I found the StarfieldCustom.ini (documents/mygames/Starfield), but there is no [Menu] section. Just adding UseConsoleHotkeys=1 does not help. What do I do wrong?
looping Posted February 10, 2025 Posted February 10, 2025 did you also download the StarfieldConsole.ini and place it in the same place as the StarfieldCustom.ini on my pc for it to work: in starfieldcustom.ini it should be like this [Menu] bUseConsoleHotkeys=1 sConsoleINI=StarfieldConsole.ini 2
Juffo78 Posted February 12, 2025 Posted February 12, 2025 The StarfieldConsole.ini was in place. The lines you provided for the starfieldcustom.ini were the key. Thanks for your help. I tried the fuckbox, first. Oddly, no NAF animation was played. It did work in the mod NAF surrender. Was that intentional, or is something off?
jc321 Posted March 12, 2025 Posted March 12, 2025 On 2/12/2025 at 3:54 PM, Juffo78 said: The StarfieldConsole.ini was in place. The lines you provided for the starfieldcustom.ini were the key. Thanks for your help. I tried the fuckbox, first. Oddly, no NAF animation was played. It did work in the mod NAF surrender. Was that intentional, or is something off? That was my experience too, although only tried BJ scene. Also noticed declined a John in the cleaning bathroom scene and never received another approach. Mod looks promising though!
mdc4211 Posted March 16, 2025 Posted March 16, 2025 Really like the concepts and quests. I speak almost zero German, so that added a cool flavor (I'm sure it's unintended, but the "I don't understand" disorientation is almost perfect sometimes). Dumping the PC at the Key means this has serious possibilities as a NG+ game starter. The biggest block for me is that I usually use a controller for SF, so I need to figuring out how to have a "wheel" menu or something similar for the StarfieldConsole controls. 👍
nIn nIn nIn Posted March 26, 2025 Posted March 26, 2025 MO 2.5.3 dev 2 fixes those issues. Get it from the MO2 discord (invite link is on the MO2 nexus page) in the Dev-builds channel. No idea why they have not released 2.5.3 on Nexus yet. Dev 2 has been available since 3rd October 2024.
JTG150 Posted April 7, 2025 Posted April 7, 2025 mode is not activated ''This Creation depends on files that are not available on the device it cannot be activated for.'' where should I not transfer files ?
MetZwerg Posted April 12, 2025 Posted April 12, 2025 On 4/7/2025 at 11:03 AM, JTG150 said: mode is not activated ''This Creation depends on files that are not available on the device it cannot be activated for.'' where should I not transfer files ? do you have all the requirements installed `?
OldTimer91 Posted April 14, 2025 Posted April 14, 2025 Had the animations for kneel1, dance1, etc working. Now those animation files are missing Question: Which mod provides the dance1, dance2, kneel1, kneel2 animations so I can track these down? Thanks in advance
OldTimer91 Posted April 15, 2025 Posted April 15, 2025 (edited) Had the animations for kneel1, dance1, etc working. Now those animation files are missing Question: Which mod provides the dance1, dance2, kneel1, kneel2 animations so I can track these down? 1 hour ago, MetZwerg said: enslaved ? maybe? Opening the enslaved-0.0.7.7z file it shows no NAF folder, no animations. The missing animations also do not show up in: UserAnimationPack_0_4.zip Gray Animations (Mod Development Examples) 1.0.0 Native Animation Framework SF (NAFSF)-7360-1-2-3-1734739343.7z AuctionHouse_V13.2.zip NAFSurrender_0_3.zip NeonDescent 240626.rar At one point I was able to use the console to get any of these working: cgf "enslaved_pose_manager.reset_pose" "kneel1|kneel2|dance1|dance2|dance3|dance4|arrested|injured|pray|surrender1|surrender2|sit1|sit2|sit3|sleep|masturbate" A different question that might help resolved this What specific filename(s) do "kneel1" or "dance" or any of the above map to? NAF console commands work to play or stop animations just fine Console commands work for: cgf "enslaved_neon_brothel.perform_quickstart" - jumps right into the mid of the neon brothel quest cgf "enslaved_whore_job_quest.run" - spawns a new john nearby who will approach you and asks for sex But do not work for any of the enslaved animations thus my question where or what filename are the animations that need to be present? Edited April 15, 2025 by OldTimer91
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