MetZwerg Posted December 31, 2024 Posted December 31, 2024 On 12/26/2024 at 12:15 AM, Gstar12 said: I'm sure the mod author is aware, but this mod is non-functional. Mod Manager or Manual install. Saved game or New Game. No mission appears. There is no auction houses in Neon City or Akila. Coc takes you nowhere. Seems that after the Nov 20 update that rendered this mod inop. Just wondering if there will be an update to get it back up and running? it always gets disabled, because of the problem i stated earlier...
zaira Posted January 2, 2025 Posted January 2, 2025 (edited) I think packaging of v4 is broken - a lot of files are packaged that are not related to the mod like Activator.psc or _SeduceManagerScript.pex, MoodsOfAndromas.pex, CassiopeiaPapyrusExtender.pex... This leads to instant crash in my setup BTW: even when I remove non related files manually it crashes instantly during startup. Edited January 2, 2025 by zaira
Gstar12 Posted January 3, 2025 Posted January 3, 2025 11 hours ago, zaira said: I think packaging of v4 is broken - a lot of files are packaged that are not related to the mod like Activator.psc or _SeduceManagerScript.pex, MoodsOfAndromas.pex, CassiopeiaPapyrusExtender.pex... This leads to instant crash in my setup BTW: even when I remove non related files manually it crashes instantly during startup. You have to disable NAFSeduce, the two mods have 39 conflicting files and cannot work together and it doesn't matter which is loaded first. Also back to my original post. I don't see any fix here. There still is NO mission for Akila or Neon. So what nonsense is this??
Wolfe6900 Posted January 3, 2025 Author Posted January 3, 2025 On 12/26/2024 at 12:15 AM, Gstar12 said: I'm sure the mod author is aware, but this mod is non-functional. Mod Manager or Manual install. Saved game or New Game. No mission appears. There is no auction houses in Neon City or Akila. Coc takes you nowhere. Seems that after the Nov 20 update that rendered this mod inop. Just wondering if there will be an update to get it back up and running? This should be fixed with the new update. Let me know if it still doesn't work or any issues with it.
Wolfe6900 Posted January 3, 2025 Author Posted January 3, 2025 7 hours ago, Gstar12 said: You have to disable NAFSeduce, the two mods have 39 conflicting files and cannot work together and it doesn't matter which is loaded first. Also back to my original post. I don't see any fix here. There still is NO mission for Akila or Neon. So what nonsense is this?? It should run without Seduce now, however, you'll still need the animation packs Seduce requires.
Wolfe6900 Posted January 3, 2025 Author Posted January 3, 2025 19 hours ago, zaira said: I think packaging of v4 is broken - a lot of files are packaged that are not related to the mod like Activator.psc or _SeduceManagerScript.pex, MoodsOfAndromas.pex, CassiopeiaPapyrusExtender.pex... This leads to instant crash in my setup BTW: even when I remove non related files manually it crashes instantly during startup. I ran some papyrus logs in the newest version and tried doing some cleaning up of unused scripts that were still running for some reason. Hopefully it should run now without Seduce loaded. The newest version of Seduce seems to break it so I duplicated the script so I could still run the old version.
zaira Posted January 3, 2025 Posted January 3, 2025 Mission will come, but there is no point distributing files unrelated to the mod. It is obvious that this conflicts with almost anything.
zaira Posted January 3, 2025 Posted January 3, 2025 21 minutes ago, Wolfe6900 said: I duplicated the script so I could still run the old version I think it is better to clearly state the version dependencies than to distribute foreign scripts, because this will damage peoples mod setup if they don‘t use an intelligent mod manager
MetZwerg Posted January 3, 2025 Posted January 3, 2025 big question: so to use this, i need to kick Seduce ?
looping Posted January 3, 2025 Posted January 3, 2025 when i install this mod my game crashes while loading and it doesn't work without NAFseduce, this mod has NAFseduce as master 🙁
zaira Posted January 3, 2025 Posted January 3, 2025 1 hour ago, looping said: when i install this mod my game crashes while loading and it doesn't work without NAFseduce This is what I meant - in the current state the package is broken and will damage the game. It's a classic "it works on my machine" problem. 1
Gstar12 Posted January 4, 2025 Posted January 4, 2025 (edited) "Talk to Velia at the Neon City Core by the entrance of the Mining League (coc CityNeonCore) OR talk to Tessa at the Akila Consulate. Both will lead you to separate AuctionHouses that both have the same result of sending you to the AH Apartment" There is no Velia, there is no Tessa, and there sure as hell is no Akila Consulate and never has been, so what are you drugged up on? If you mean the EMBASSY in New Atlantis then say that and there isn't anyone in that lobby either. If you mean The Rock in Akila then say that, and there is no Tessa there either. Edited January 6, 2025 by Gstar12 The mod author is nuts.
zaira Posted January 4, 2025 Posted January 4, 2025 It still contains non related files like CassiopeiaPapyrusExtender.pex - which will cause damage to the mod setup - especially CassiopeiaPapyrusExtender.pex is critical because it is a SFSE interface script, if the referred DLL does not match to the interface script (eg. due to version update), it will shoot your game. 1
MetZwerg Posted January 15, 2025 Posted January 15, 2025 On 1/4/2025 at 2:17 AM, Gstar12 said: "Talk to Velia at the Neon City Core by the entrance of the Mining League (coc CityNeonCore) OR talk to Tessa at the Akila Consulate. Both will lead you to separate AuctionHouses that both have the same result of sending you to the AH Apartment" There is no Velia, there is no Tessa, and there sure as hell is no Akila Consulate and never has been, so what are you drugged up on? If you mean the EMBASSY in New Atlantis then say that and there isn't anyone in that lobby either. If you mean The Rock in Akila then say that, and there is no Tessa there either. then why did i meet tessa in said consulate on one of the last versions.... and she led me to the story... sounds like Gstar12 used his age in his name... or was it his birthyear ? so the mod does not work for YOU, no need to annoy the mod creator, he does that in his free time, so we can have fun with it when it´s done... so wait 4-5 months and come back then.. if you can´t handle a mod in developement.... 2
Wolfe6900 Posted January 15, 2025 Author Posted January 15, 2025 On 1/4/2025 at 2:17 AM, Gstar12 said: "Talk to Velia at the Neon City Core by the entrance of the Mining League (coc CityNeonCore) OR talk to Tessa at the Akila Consulate. Both will lead you to separate AuctionHouses that both have the same result of sending you to the AH Apartment" There is no Velia, there is no Tessa, and there sure as hell is no Akila Consulate and never has been, so what are you drugged up on? If you mean the EMBASSY in New Atlantis then say that and there isn't anyone in that lobby either. If you mean The Rock in Akila then say that, and there is no Tessa there either. It should "coc CityAkilaCityConsulate" for the console command to talk to Tessa. The Neon should be "coc CityNeonCore" (i believe) to port you next to Velia. If it's not working for you, verify you have all the dependancies, make sure you've prepped starfield for modding (SFSE install, edit the Starfield.ini file, etc.). I haven't tested this is a Mod Manager so I suppose that could be the problem too. You may need to do it manually.
Wolfe6900 Posted January 15, 2025 Author Posted January 15, 2025 16 hours ago, MetZwerg said: then why did i meet tessa in said consulate on one of the last versions.... and she led me to the story... sounds like Gstar12 used his age in his name... or was it his birthyear ? so the mod does not work for YOU, no need to annoy the mod creator, he does that in his free time, so we can have fun with it when it´s done... so wait 4-5 months and come back then.. if you can´t handle a mod in developement.... Yeah man, I appreciate it. I've got a full time job that has nothing to do with scripting/software so it's quite a leap for me lol.
Wolfe6900 Posted January 15, 2025 Author Posted January 15, 2025 On 1/4/2025 at 3:50 AM, zaira said: It still contains non related files like CassiopeiaPapyrusExtender.pex - which will cause damage to the mod setup - especially CassiopeiaPapyrusExtender.pex is critical because it is a SFSE interface script, if the referred DLL does not match to the interface script (eg. due to version update), it will shoot your game. I've noticed Cassiopeia doesn't seem to be providing the functions the mod page states it should. Figured I may have had something wrong on my end, but I tried testing it to 'showlooksmenu' in one of the stages. It just seemed to make the screen flash as if it were trying but I thought I could have had something conflicting with it.
Wolfe6900 Posted January 15, 2025 Author Posted January 15, 2025 On 1/3/2025 at 6:17 PM, looping said: when i install this mod my game crashes while loading and it doesn't work without NAFseduce, this mod has NAFseduce as master 🙁 The new version should work without NAFSeduce. After the update, it was causing a lot of crashing on my end too, so once I removed it, it deleted parts I needed to rebuild from scratch. Hopefully they push some tools out to make removing dependancies easier in the future. 1
Wolfe6900 Posted January 15, 2025 Author Posted January 15, 2025 On 1/3/2025 at 3:41 PM, MetZwerg said: big question: so to use this, i need to kick Seduce ? You should be good to go without it now. I developed a new script to start the animations that the previous version was using Seduce for. 1
Gstar12 Posted January 15, 2025 Posted January 15, 2025 (edited) 19 hours ago, MetZwerg said: then why did i meet tessa in said consulate on one of the last versions.... and she led me to the story... sounds like Gstar12 used his age in his name... or was it his birthyear ? so the mod does not work for YOU, no need to annoy the mod creator, he does that in his free time, so we can have fun with it when it´s done... so wait 4-5 months and come back then.. if you can´t handle a mod in developement.... Looks like we have an emotional "Safe space" freak on our hands. Are you the mod creators white knight security guard? Try to argue with logic instead of emotion, you might get further. In Life... It's sad that all you have is personal attacks.. So sad, and pathetic. Take Wolfe's response, he didn't get all emotional. No he just said, "Hey try this." still though I don't need to coc to Neon, I mean you land go inside turn left and it's right there and there is nobody named Velia outside of the Miners League. As for the Akila Consulate, you can visit every site in Akila city and there is no such place. So being more specific would help. But I'll give the coc a try. Also I'd like to add that on your requirements page Wolfe for me at least it isn't Seduce that is causing crashes anymore like previous versions. If I install CassiopeiaPapyrusExtender.pex, and *Moods of Andromas* Especially this. You can't load any save. You can fresh start but if you save then try to load it again. it crashes. Plus Vortex keeps graying out SFSE startup with Moods of A installed. Gotta close it out and it's a one off start up-crash. Seems to really hate that mod with both the Mod Manager and the game. Hope that gives some help as I'd love for this to work. The mod idea is great, just doesn't seem to want to work. Update, Thanks for the help Wolfe, found the Consulate even though it's not shown as a location on the map. (Another Bethesda F up) However the mod is not working because it doesn't get passed "Put on an outfit" in either the auction house or the Apartment, I think this may be because of Kz's Agg of scraps. I'll uninstall that and give it another go. Or it may be because I'm using SFF body. Either is possible. I'll figure it out. And if I have to go back to ZBB and starqueen that looks good as well. But thanks for the extremely hidden consulate location that I've never come across in Akila city though I've probably spent a good 20 plus hours on foot running around that place. Ok so removing Kz disables the mod altogether. Lets see how ZBB does with it. Edited January 15, 2025 by Gstar12 Metaloserzwerg Is a Troll, Wolfe thanks for the assist.
looping Posted January 16, 2025 Posted January 16, 2025 (edited) 23 hours ago, Wolfe6900 said: The new version should work without NAFSeduce. After the update, it was causing a lot of crashing on my end too, so once I removed it, it deleted parts I needed to rebuild from scratch. Hopefully they push some tools out to make removing dependancies easier in the future. with v7 1.0.2 my game starts and the quests start automatically i will test more in depth thanks for the update 🙂 Edited January 16, 2025 by looping
Wolfe6900 Posted January 16, 2025 Author Posted January 16, 2025 On 1/15/2025 at 8:50 PM, Gstar12 said: Looks like we have an emotional "Safe space" freak on our hands. Are you the mod creators white knight security guard? Try to argue with logic instead of emotion, you might get further. In Life... It's sad that all you have is personal attacks.. So sad, and pathetic. Take Wolfe's response, he didn't get all emotional. No he just said, "Hey try this." still though I don't need to coc to Neon, I mean you land go inside turn left and it's right there and there is nobody named Velia outside of the Miners League. As for the Akila Consulate, you can visit every site in Akila city and there is no such place. So being more specific would help. But I'll give the coc a try. Also I'd like to add that on your requirements page Wolfe for me at least it isn't Seduce that is causing crashes anymore like previous versions. If I install CassiopeiaPapyrusExtender.pex, and *Moods of Andromas* Especially this. You can't load any save. You can fresh start but if you save then try to load it again. it crashes. Plus Vortex keeps graying out SFSE startup with Moods of A installed. Gotta close it out and it's a one off start up-crash. Seems to really hate that mod with both the Mod Manager and the game. Hope that gives some help as I'd love for this to work. The mod idea is great, just doesn't seem to want to work. Update, Thanks for the help Wolfe, found the Consulate even though it's not shown as a location on the map. (Another Bethesda F up) However the mod is not working because it doesn't get passed "Put on an outfit" in either the auction house or the Apartment, I think this may be because of Kz's Agg of scraps. I'll uninstall that and give it another go. Or it may be because I'm using SFF body. Either is possible. I'll figure it out. And if I have to go back to ZBB and starqueen that looks good as well. But thanks for the extremely hidden consulate location that I've never come across in Akila city though I've probably spent a good 20 plus hours on foot running around that place. Ok so removing Kz disables the mod altogether. Lets see how ZBB does with it. Moods shouldn't be an issue since it just uses 'Blender' (an animating software) to create .glb files or animations. Seduce uses the same .glb files and mine has animations that were produced through it as well without any issues. If Vortex is giving you a problem, you may just be able to extract the .zip for Moods manually and put the 'glb' files into your 'Data' > 'NAF' folder manually. Right now, the big issue I'm stuck on is anything that tracks something like the "put on outfit" in Starfield's scripting environment. It seems to work on my end if one quest is focused on, but when swapping to another (like AH_Neon goes to AH_Apartment) the tracking scripts seem to start malfunctioning. A few workarounds I'm thinking for this is making breaking 2 quests into 3 or maybe designating a quest that just handles tracking scripts to see if Starfield will accept that. As for Casseopia, you may be able to uninstall it. Some of the scripts mention it, but like zaira mentioned in another comment, it's just another script extender like SFSE.
Gstar12 Posted January 17, 2025 Posted January 17, 2025 Hey Wolfe I got this to work once with the coc to consulate with no moods installed. But like I said it was bugged with the clothing. Did the switches in body skins and removed sraps, AH stopped working. Restored everything (Loaded previous save and coc'd again. No Tessa in Consulate.) Never seen anyone in Neon. I'm thinking maybe the quest needs a reset but I'd need the qust ID and Console doesn't want to help me with that. No matter what I search it can't find your QUST name or ID.
Wolfe6900 Posted January 17, 2025 Author Posted January 17, 2025 11 hours ago, Gstar12 said: Hey Wolfe I got this to work once with the coc to consulate with no moods installed. But like I said it was bugged with the clothing. Did the switches in body skins and removed sraps, AH stopped working. Restored everything (Loaded previous save and coc'd again. No Tessa in Consulate.) Never seen anyone in Neon. I'm thinking maybe the quest needs a reset but I'd need the qust ID and Console doesn't want to help me with that. No matter what I search it can't find your QUST name or ID. Do you have the newest version of KZ after Bethesda updated Starfield? It was having a lot of issues until the author pushed out a newer version, but after he/she updated it, it seemed to start working fine again. I don't have ZBB, only running STARQUEEN on my end so I'm not sure if the author made it compatible with ZBB. There's a little bit of clipping with the girls in the house, but nothing crazy. The whole .zip contains everything though, so some small edits you should be able to load it into CK and modify it how you'd like. I didn't port it to a plugin like most Bethesda games would do since Bethesda hasn't found out a way to get their plugin exports to work yet for Starfield. Here should be the form ID's for how the Quests are labelled in the CK: AuctionHouse_Akila: 0200210C AuctionHouse_Neon: 02013897 AH_Apartment_01: 020116D7 I haven't had much success with manipulating them through console commands, though Moods should just impact a scene in AH_Apartment where there's a photoshoot scene; I'm not sure how it would respond without it installed, it may just skip over those fragments and move to the next. There's another route you can go though that will work around it by your dialogue options (non-compliance with Jenson's demands)
looping Posted January 17, 2025 Posted January 17, 2025 the beginning of the mod starts well but once in the auction house I remain stuck in the closed room... I am asked to put on an outfit I go to the furniture I take the outfit I equip it but the quest pointer remains on the furniture and I have no dialogue option with the person in front of the door
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