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6 Screenshots

About This File

 

This is a collection of loose animations for proof of concept and for mod developers to have for use to make mods. 
**It is not meant for end users, it is not yet feature enough to be like Sexlab or AAF animations**

 

To test use, can copy into NAF directory and play using NAF (console command 'NAF play file/glb'). 
Requires NAF to be working, or in the future another animation player that reads glbs. 

Probably you cannot position these using console commands for screenshots, because the actor will reset position as soon as the next animation frame comes. 

 

Contents:

1 actor animations
graysolo00.glb - a standing horny animation
grayhogtie00.glb - a low movement hogtie idle
grayhogtie01.glb - hogtie struggle animation

 

2 actor animations (These are very not great, just proof of concept. The original plan was for these to be the first speed, with a faster set of each. I cannot test alignment in game without a working 2 person framework, and there are export problems with the COM bone that make blender positioning unreliable)
graymission00_bot.glb - bottom position for the first stage of a missionary scene
graymission00_top.glb - top position for the first stage of a missionary scene 
graydoggy00_bot.glb - bottom position for the first stage of a doggy style scene
graydoggy00_top.glb - top position for the first stage of a doggy style scene *The positioning of this one is more broken. Cannot get z axis translation to show in game. 

 

Screenshots
screenshot of each animation (in game, they are animations, not stills). 
screenshot of Blender export options used. Last set (animations) is most important.

 

Plans/Trouble
When mods start being made that need more animations, I will make more/better animations. Probably, after the mod support is released there will be physics, new skeleton, all those things. Because of that I am not planning to put a lot of work into these, when all of it will need to be redone from beginning on a new skeleton. 

 

You can make animations using the NAF tutorial scene on Nexus (what I used) and the export options shown in the screenshots. For 2 person animations I have not made a good solution (my 2 person blender files have issue with COM bone, leads to problems like in graydoggy00_top even after remaking everything in euler rather than quats). 

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