About This File
Current release will probably be last release for SAF Surrender unless someone else pick up project.
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For me SAF mostly do not work. Animation do not play (except in camera mod) and NPC just stutter in place. This happen even when triggering SAF animation just with console and have tried many hours and reinstalls of troubleshooting but still SAF is broken. This means it is very hard to troubleshoot or develop this mod.Â
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For some user, this do not seem to be problem. Do not know why SAF work for some user and not for other. It is very annoying. Hopefully system to make vanilla animation will become reliable enough to use and I will switch to no framework version. Until then, or until SAF works better, this mod will not work well for many user. I am sorry. Wish I could fix this.
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Use only one version
NAF Surrender (v0.3 uploaded 04/09/2025)
SAF Surrender (v1.2 uploaded 05/28/2026)
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Notes for SAF Test Version:
This require working version of SAF (not NAF). No longer needs user animation pack (animation are included with this mod)
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VERY IMPORTANT:
Must remove old NAF versions, must remove ESP versions. Please remove all other version, open game, wait 3 day in game, save game. Then try to enable new versions.
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If you have two version running (like old esp and new esm) will have CTD and other bad things.Â
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I have trouble with SAF, only work some of time (otherwise animation flicker but not hold). Think this is just my install (so many times rolling game to different version back and forth and recompiling scripts and loading). Maybe it will work for you.
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Summary:
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This is a mod that triggers 2 person sexual NAF animations in response to defeat in combat.
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Credits/Thanks:
Mielu91m (SAF, Technical help), DjLegends and ScriptedMind (Technical Help), Ashal (Sounds), Hiroshi (friend who does translation help)
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Requires:Â
Starfield Animation Framework
This mod must be installed and working for Surrender to work. They handle the animations and if they are not installed actors will just stand and do nothing.Â
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Features (status)
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Defeat Sex Scene
Triggers sex scene when PC is hit in combat, PC hit points drop below threshold (configurable, default is 30%), and attacker is valid race (only humans right now).Â
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Bad End Outcomes
These trigger after sex scene. They run on player (combat does not start again until after bad end scene). They are optional (turn on or off with debug terminal)
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Robbery (beta testing)
After sex, player have option to pay ransom. If not paid, player is robbed and quest starts (player items held in chest in debug cell). For first day, objective is to kill enemy from sex scene (items will place inside enemy corpse). After 1 day, objective is to kill enemy boss (might be in same place or different place, items will add to corpse). You can turn on/off, change ransom, and stop quest using debug terminal (and can take items from chest in debug room if needed).Â
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Capture (beta testing)
If ransom not paid, there is also chance of capture end instead of robbery. This will move player to random enemy base, take all items and put in boss chest in base, and start quest and start spell timer (Captor's Mercy). As long as spell timer is running, enemies probably will not attack (but AI is buggy). To reset timer, you must talk to enemies and start sex scenes. If you draw a weapon, or talk to enemies when you have digipicks or weapons or armor in player inventory, they will attack. Also, if you get into boss chest to get items back, enemies will become hostile.
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Debug/QA Terminal and Room
If you coc 'aaSurrenderCell' you go to a debug room with a terminal. This terminal will let you set most mod options like health threshold and animation length and turn on or off stripping and combat stopping options.Â
You can also use the terminal to change parameters (actor stripping, how many times each sex stage loops, turn affinity and anger changes on/off or change the amount of affinity increase) and also use it to force the mod to stop/restart the quest that has the dialogue stages and animations, in case of problems.Â
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Sounds/Facial Expressions
Player should have voice and face expressions during sex and bad end. Lip sync sort of works, sort of not.Â
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Ecstacy Implant (beta testing)
Neuroamp in QA room that triggers masturbation animation at random times. Two version, normal version and trapped version that alert nearby enemies when done vibrating.Â
PLEASE DO NOT EQUIP/UNEQUIP QUICKLY. Each time implant is equipped it start timer (can set times in debug terminal). If you remove, wear, remove, wear, will end up with many timers and CTD. If you take implant off, wait 15 minutes game time before putting on again (there is message that print in corner of screen when it is ok).Â
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Creature Outcomes (beta testing)
Have a bad end where player has barnacle spike insertion. This trigger when player is defeated by creature (can turn on/off in debug terminal). Having problem with collision detect, so player sometimes moved off of insertion.
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Combat Stopping:
None of good ways to do this (stopcombat script function, adding to captive faction, using stop combat spell) worked. This version uses the tcai function in console. This should work very well, but because it is toggle (not on option/off option), if it is interrupted it might not turn combat AI back on at the end.Â
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Actor Stripping:
This version has 2 methods for stripping actors: (Default is to strip and register both actors, but only to re equip clothings and armors for the NPC)
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Method 1 Strip/Register method(default): The script will unequip items from slots 3 (body) and 35 (spacesuit) and saves those item IDs to a variable in the script, after the sex scene, it will requip them based on their IDs. Internal testing is that this works good, but we will see how it works for users.Â
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Method 2 Force Unequip: This is a backup method. If enabled, it will run the unequip() function on all item slots. This method does not re equip after sex. You can tell companions to re equip clothing, but for others you will need to use 'resetinventory' command in console (or maybe after a long time their AI package will tell them to put clothes back on?)
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Version detector and updator
This should compare the script version against the version in your save, and if they are different it should restart the main animation handling script.
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Companions
Right now, this should cause up to 4 companions to adopt a 'hands up' animation and to not do anything until sex scene is over.
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Haptic Support
Send debug messages to script log that can be picked up and used to trigger bluetooth haptics. You must have working version of GIFT that is set up for Starfield.Â
Warnings/Problems:
You may need to turn godmode off or enemy ai back on. These are console commands tgm and tcai.Â
Creature outcome and ecstacy implant are very much test features and may not work well.Â
This mod should go at or near the end of your mod list.Â
Please install the required mods listed above before posting that the mod does not work. It will not work without required mods to handle the animations.Â
Future Features (status):
Improving sounds and timings
Creature support
More animations/bad ends
More detailed furnitures for bad ends
More Devices that trigger events or conditions
Strap-on option, other extras (low priority)
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Probably I will not add options to include companions or multiple NPC enemies in sex scenes (because I do not think I can do that and keep script reliable)
Probably I will not add option to trigger sex with defeated NPCs (because I think that will cause game bloat and lag, and I have other mod things to do first)
If someone wants these, they can use this mod as example and make own mod that does them.Â
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Installation:
Copy the contents of this mod to your Starfield directory (the contents of the 'data' folder should go into your 'data' folder). You must enable NAFSurrender.
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Uninstallation:
The files in this mod can be deleted without any special precautions. It should not alter any vanilla records or change/add to any vanilla quests or things.Â
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Usage/Permissions:
You may use this files as base for your own mods, but you may not charge for anything that uses these files. Donations is fine as long as it is totally optional and users get the same functionality without giving money. Please do not repost these files elsewhere (unless LL is shut down and I am unable to put them back up on whatever replaces it). Please do not post mods that use these files to Nexus or Creations. That amount of publicity is bad for adult modding.Â
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Edited by Gray User
What's New in Version 1.2
Released
Made changes to capture quest and robbery system to try and make more stable. Changed input toggles to use enable/disable control rather than tfc console command.Â