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NudeShy X (X5 BETA #10.4)


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Posted

You don't need breakundies for ceadb.

 

nudejail works with or without SM Bounty, but it's easier for the effects to come into play if you do have it, unless you don't plan on resisting arrest.

 

Shia' date=' if you have spare time soon, would it be possible to put the tips.dds usage as a toggle in the ini? It is causing a few odd behavious with other mods now, and the animation seems awfully long at times (upwards of three seconds at times).

 

I would modify it myself only I am not exactly sure how to, and not have to redo it every release.

[/quote']

 

eh, maybe I'll make it sometime tonight. I dunno.

Posted

it seems to work anywhere in the load order for me. There was a time where it had to be before (or after. I forget now) lovers with pk, but since then the function that was for, the sexchecker, has been taken out.

Posted

Have been testing this out, notice something pretty odd, don't know if it is just me.

When a 0 durability top, bottom or full body armor is knocked off and fell into the ground their durability go back to full after getting pick up.

Posted

It's an engine bug, unfortunately. It just doesn't record their health stats when drop is called from a script. I've been thinking of ways to maybe work around that, but it is pretty annoying. :(

Posted

I had a random thought, how is Disintegrate armour working with this mod now? I don't know if the % damage does anything to Disintegrate armour, but if not I think it would be cool if you could increase the "damage"... Because right now I could set your ini to insteant break armor if I wanted, but disintergrate would be pretty weak compared to that... (Just saying, then I could set the ini minimum damage lower, then use a disintergrate weapon to feel more like vanilla, or some other things.)

 

BTW, would it be POSSIBLE (you don't have to do this, just curious) to make dead NPC's "unequip" thier armor? Because sometimes I 1-shot certain NPC's with a well placed sneak attack, and when I loot thier bodies they have 0% durability armors on... This also happens at times without sneak attacks or 1shot hits, like when I get a critical hit just as I land the killing blow.

Just interested if that behaviour is forced by the game?

Posted

I had a random thought' date=' how is Disintegrate armour working with this mod now? I don't know if the % damage does anything to Disintegrate armour, but if not I think it would be cool if you could increase the "damage"... Because right now I could set your ini to insteant break armor if I wanted, but disintergrate would be pretty weak compared to that... (Just saying, then I could set the ini minimum damage lower, then use a disintergrate weapon to feel more like vanilla, or some other things.)[/quote']

 

hmm... Well, the point of the ecchi combat system was to render disinegrating weapons obsolete for the purpose of fun ecchi armor breaking scenarios as now you can pick up any weapon or use any damaging spell to damage and destroy armor instead of being tethered to certain weapons or spells for that same effect. Before I made this system, I'd always use the clothing slicer swords (an old mod I never released), but the thing was, I never got to use anything else because nothing else broke armor.

 

Of course, it'd be easy enough (I think) to multiply that effect and add it to what's already there if you want me to add it, but I was a little surprised to hear this request. o_o

 

I guess it is true, though, with this mod in its current state, there isn't any point to having disintegrate armor spells or weapons built into the game.

 

 

BTW, would it be POSSIBLE (you don't have to do this, just curious) to make dead NPC's "unequip" thier armor? Because sometimes I 1-shot certain NPC's with a well placed sneak attack, and when I loot thier bodies they have 0% durability armors on... This also happens at times without sneak attacks or 1shot hits, like when I get a critical hit just as I land the killing blow.

Just interested if that behaviour is forced by the game?

 

Heh, actually that'd be very easy to add. This shouldn't be a problem.

Posted

Sorry if it was an odd request, but I only started to care about breaking OTHER peoples armors with your mod, so I never needed to use those spells at all. Now I have a chance to destroy thier armor realistically, have it unequip, and leave them defenceless... Male or female doesn't matter, it never seemed worth it until I got your mod.

 

And while I could simply increase the minimum % to 1.0 (100% damage in a single hit) I want to keep some realism in my game, meaning my bow and swords don't instantly destroy armor, or spells, but a spell made just for destroying armor? That makes sense to do 30-50% damage per cast. (A few good casts and bam, no defence.)

 

I might be just too picky hahaha!

Posted

This mod is great! It fits right in my version of oblivion ;)

 

But i have one question:

I don't want broken BU armor to be unequipped! There is a parameter in the ini which makes BU armor stay on but if unequipped, it can't be requipped. But this doesn't seem to work since my companion looses her clothes as soon as it's completely broken...

 

Can anyone tell me how i can turn the auto-unequip of broken armor off?

Posted

The ini file has an option for non-bu broken armor to be unequipped. It's enabled by default.

 

It is the second option in the ecchi combat section.

 

edit: oh, I misread!

 

your companion actually shouldn't lose her BU armor as soon as it is broken. What may be happening is that it is falling off.

 

Another scenario in which your companion would have on her broken BU armor is that sometimes, companions would rather go naked than wear armor that has 0 health left. That usually happens when you move from one place into another and your companion is reloaded.

Posted

The ini file has an option for non-bu broken armor to be unequipped. It's enabled by default.

 

It is the second option in the ecchi combat section.

 

hmmm... this option is off (set to 0) but broken armor is still unequipped...

there's also an extra option for BU armor which is also off and the option to keep broken BU armor on which is on in my ini file.

 

Could you tell me which script controlls the unequip behaviour?

Posted

...

 

edit: oh' date=' I misread!

 

your companion actually shouldn't lose her BU armor as soon as it is broken. What may be happening is that it is falling off.

 

Another scenario in which your companion would have on her broken BU armor is that sometimes, companions would rather go naked than wear armor that has 0 health left. That usually happens when you move from one place into another and your companion is reloaded.

[/quote']

 

That could actually be the problem! Everytime i reload the game her broken armor (if she has any on) is gone. Even though she has an exact copy of the armor at full health in her inventory...

 

I'm using CMCompanions. Is there an easy way to fix that?

Posted

Unfortunately, none that I can think of right now other than to fight with them about it, since they seem to have a mind of their own.

 

I gave my companion a pair of panties and a bra to wear when she's run out of wearable armor, but she still doesn't seem to see the point, since the maker of these undergarments made them have 0 clothing value. D:

 

I still fight with her about it. :|

Posted

Damn ^^

 

Seems like i might have to poke around my companions mind and see if i can "convince" her to do what I want ;)

 

If i come across anything i'll post it somewhere around here.

 

Thanks anyways!

Posted

I also see this behaviour in my game with my companions... Could you not make some changes to the way BU armor works? Make it fully broken at 1% and never let it go below 1% damage? Then they never have a reason to unequip it, and for the people that want the dropping and unequipping change that number to 1% instead of 0?

 

Hope that makes sense XD if not, heres an example. Companion has armor broken to 1% and it wont drop lower. The visual shows the 100% broken version of the armor.

Depending on the ini options it could either fall off, be unequipped or whatever at 1%, but can be set to always be on even if fully broken (1% =p).

 

No conflicts with thier AI, and normal armor can be placed at 0% so it can be unequipped normally.

Posted

Hello! I'm not sure which version of the mod I have, but I felt the need to report my issues, as requested. First though, thanks for the mod's premise! Second, I don't have "Break Undies", but I do have these mods: One that allows you to request females to flash their breasts for you. One that has people recognize that you're nude, with the guards even trying to fine you a minor fine. But they don't recognize scantily clad though. I don't know if those mods cause conflicts or not, albeit they don't seem to do so. However, this mod does seem to conflict with mannequin mods. Mannequins shouldn't worry about their state of undress! Plus, mannequin menu screens tend to freeze up, probably because they are trying to animate being shy. Or they strobe, as if they can't fully reappear after menu exits. Or they hover in the air, after several leaping motions and then they stay up there forever! Plus, the mannequins can be killed! Now onto another issue. Males look silly when they behave just like females do when trying to be shy! Plus, when I try to click on the option to make my PC girls not shy, it won't work. The clicking always reverts back to the default setting about shyness. I don't want my character to be the shy one, but to be like a Nudist. (Or hey, here's an afterthought idea. Since I have a prostitution mod too, how about my PC has the ability to charge others for peep shows?)

Posted

I also see this behaviour in my game with my companions... Could you not make some changes to the way BU armor works? Make it fully broken at 1% and never let it go below 1% damage? Then they never have a reason to unequip it' date=' and for the people that want the dropping and unequipping change that number to 1% instead of 0?

 

Hope that makes sense XD if not, heres an example. Companion has armor broken to 1% and it wont drop lower. The visual shows the 100% broken version of the armor.

Depending on the ini options it could either fall off, be unequipped or whatever at 1%, but can be set to always be on even if fully broken (1% =p).

 

No conflicts with thier AI, and normal armor can be placed at 0% so it can be unequipped normally.

[/quote']

 

I had the same idea last night ^^

This shouldn't be to difficult to figure out but i'm afraid that the problem is that the AI prefers being naked over having armor with 0 armor value on. So if your armor has 0 armor value at 1% then she might also unequip it...

 

I'll look into that too and post my results.

Posted

I also see this behaviour in my game with my companions... Could you not make some changes to the way BU armor works? Make it fully broken at 1% and never let it go below 1% damage? Then they never have a reason to unequip it' date=' and for the people that want the dropping and unequipping change that number to 1% instead of 0?

 

Hope that makes sense XD if not, heres an example. Companion has armor broken to 1% and it wont drop lower. The visual shows the 100% broken version of the armor.

Depending on the ini options it could either fall off, be unequipped or whatever at 1%, but can be set to always be on even if fully broken (1% =p).

 

No conflicts with thier AI, and normal armor can be placed at 0% so it can be unequipped normally.

[/quote']

 

I had the same idea last night ^^

This shouldn't be to difficult to figure out but i'm afraid that the problem is that the AI prefers being naked over having armor with 0 armor value on. So if your armor has 0 armor value at 1% then she might also unequip it...

 

I'll look into that too and post my results.

 

I dreamed it for month! It would be amazing! :D

Posted

@cygarn - It should, unless they added some kind of animation to that mod that would try to apply at the same time as Nudeshy tried to apply its animation...

Posted

Yes, it will work.

 

I made it with the attempt to make it as versatile as possible, so if a girl is missing only pants, she'll cover herself only there. If she's missing only her top, she'll cover that part only. If she's missing both, she'll cover both.

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