spicydoritos Posted June 20, 2025 Posted June 20, 2025 On 6/19/2025 at 1:16 AM, deathmorph said: I discussed the sperm issue with @GrimGrim31. Please check out the post here. Thanks in advance! @awesomeSPAS I did a little digging and this is a simple fix. Somewhere in your applyFacialCum function you need to also set the player's CMkz_AVRecentlyCleared actorvalue to zero. CM uses that value to prevent repeated (and expensive) calls to the cleaning function if the actor has been cleaned and not re-cummed. So if the player has only received the facials from LCC since their last shower, CM thinks the player is still clean and the ClearAllCumFromActor function gets skipped. CM's debug cleaning function should still work because it forces that AV to zero. 2
Johnnyone Posted June 20, 2025 Posted June 20, 2025 At the start of my playthrough this mod worked, but I never tested it again afterwards. Now I have like 2 days of playtime and it is not working anymore. I used the equip command to start, but sometimes the "equip/unequip" commands don't even work. If it works I don't get dreams. Then I realised that I have the "Dream even without collar" option on, so it never worked for quite a while. If I somehow manage to get the cursed collar equipped through the MCM command, then I don't get dreams either. For my log file the MCM commands didn't worked. At 06:48 I startet the game. At 06:50 I loaded the exit save. Takes like 30-35 seconds to load the game. At 06:52 I tried to use the command to equip the collar. Didn't worked, so I closed the game. I actually don't use SAKR because its not working on NG (don't wanna use an unstable robco patch) but I installed it anyways and turned it off. I also have trouble with INVB_Overlays, so don't wonder if this will appear alot in my log file. Thanks for any help in advance! This mod looks very nice (atleast in the provided pictures^^) LCC_SAKR.0.log Papyrus.0.log
Johnnyone Posted June 22, 2025 Posted June 22, 2025 On 12/25/2024 at 7:49 PM, awesomeSPAS said: Also curious, do you have "pervert" mod installed? Some users report some magical conflict between LCC and pervert (that will result in this message) which is bizarre since i wrote scripts for both After a bit of tinkering with my problem above, I think pervert was also the problem for me here. After a few uninstalls/installs LCC would sometimes load and sometimes not (like any MCM function wouldn't work and not even a log was created in these cases), I uninstalled pervert and the problems are gone.
awesomeSPAS Posted June 23, 2025 Author Posted June 23, 2025 (edited) On 6/20/2025 at 10:09 AM, spicydoritos said: @awesomeSPAS I did a little digging and this is a simple fix. Somewhere in your applyFacialCum function you need to also set the player's CMkz_AVRecentlyCleared actorvalue to zero. CM uses that value to prevent repeated (and expensive) calls to the cleaning function if the actor has been cleaned and not re-cummed. So if the player has only received the facials from LCC since their last shower, CM thinks the player is still clean and the ClearAllCumFromActor function gets skipped. CM's debug cleaning function should still work because it forces that AV to zero. Thank you, i did not test it but added this line at the end: PlayerREF.SetValue(cmkz_script.CMkz_AVRecentlyCleared,0) If someone want this now this is compiled: LCC_Main.7z Since not sure when i do official patch Edited June 23, 2025 by awesomeSPAS
awesomeSPAS Posted June 23, 2025 Author Posted June 23, 2025 On 6/22/2025 at 3:24 AM, Johnnyone said: After a bit of tinkering with my problem above, I think pervert was also the problem for me here. After a few uninstalls/installs LCC would sometimes load and sometimes not (like any MCM function wouldn't work and not even a log was created in these cases), I uninstalled pervert and the problems are gone. Yes, i have no idea how pervert is conflicting with LCC, but somehow it may.
awesomeSPAS Posted June 23, 2025 Author Posted June 23, 2025 On 6/17/2025 at 3:52 AM, AyseYenilmaz said: Hi there, I'm back. Had to start a new game cause all my animations got messed up und out of scale somehow ... Anyways, with the new game, the collar finally works! Everything fine, love it so far. Just two things: Is there anything related to the collar, that stops me from running? Every once in a while I can only walk. Last time, before I was able to run again, I got the message that "I didn't know why I wanted to wear a certain item anymore, so I took it off and destroyed it" Right after, running was possible again. Secondly: Everytime (I guess) a dream is about to start, the screen goes black. I do see the green pulsating circle in the right corner, suggesting that something is loading - but nothing happens. Any ideas? Yes it is cursed outfit feature. When player finds cursed outfit (its a set of 3-5 items) she suppose to wear it, and nothing else, if she is wearing something else she cant run. This feature can be disabled in MCM
awesomeSPAS Posted June 23, 2025 Author Posted June 23, 2025 On 6/17/2025 at 3:52 AM, AyseYenilmaz said: Secondly: Everytime (I guess) a dream is about to start, the screen goes black. I do see the green pulsating circle in the right corner, suggesting that something is loading - but nothing happens. Any ideas? No idea, may be something is conflicting. Try without pervert if installed. Don't remember this being reported, so likely unique for your setup.
Krazyone Posted June 25, 2025 Posted June 25, 2025 Orgasm in the mod Question... 3. Orgasm Control and Sex Skill Tree. Player will have difficult time to orgasm during consensual sex. There is skill tree you have to develop to overcome this. Am I needing a mod for Orgasm, as I can't see it doing anything. People and animals have sex with the player, sex animations end. That's all that happens... It would be nice if the lack of orgasm, messes with your focus. Leading to inability to use VATS, and maybe light shakes when aiming.
sen4mi Posted July 5, 2025 Posted July 5, 2025 I tried installing this mod, but in a new game it is giving telling me about my experiences in the vault before I have assigned any SPECIAL points. Has anyone else seen this? How am I supposed to delay that until I am leaving the cyropod?
izzyknows Posted July 5, 2025 Posted July 5, 2025 1 hour ago, sen4mi said: I tried installing this mod, but in a new game it is giving telling me about my experiences in the vault before I have assigned any SPECIAL points. Has anyone else seen this? How am I supposed to delay that until I am leaving the cyropod? Are you talking about the attributes options from SexAttributes if so, that has nothing to do with special points. But, I don't recall anything saying something about experiences in the vault.
sen4mi Posted July 5, 2025 Posted July 5, 2025 4 hours ago, izzyknows said: Are you talking about the attributes options from SexAttributes if so, that has nothing to do with special points. But, I don't recall anything saying something about experiences in the vault. When I start a new game, when character customization starts, I get this message: Quote Coming out of cryo chamber you found strange injector on the floor. It has a label on it: "Med-X Orgasm Control Injector. For subjects that lost ability to orgasm. Limited Production. Experimental. And, opening the console, player.inv tells me that I am carrying an LCC_OrgasmSkillPotion (which vanishes from my inventory by the time I get my pipboy).
izzyknows Posted July 5, 2025 Posted July 5, 2025 4 hours ago, sen4mi said: And, opening the console, player.inv tells me that I am carrying an LCC_OrgasmSkillPotion Don't think I've seen that one, but then again I speed run the prewar part and don't pay attention to the notifications. LOL I know you'll get one/some when killing Kellogg, and again after talking to father. Yeah, anything put in your inventory is removed upon entering the cryo pod.. either way all you get is a vault suit and wedding ring. Some mods add a things right after equipping the Pip-Boy. If I remember right, that's as soon as items will actually stay in your inventory.
sen4mi Posted July 5, 2025 Posted July 5, 2025 (edited) 5 hours ago, izzyknows said: Don't think I've seen that one, ... It looks like this message comes from Scripts\Source\User\LCC\LCC_Main.psc function showOrgasmSkillsTutorialIfNecessary() where the condition is: if !gaveFirstSkillInjector && (PlayerRef.GetCurrentLocation() != Vault111Location) This function is called from (same file) healthCheckOrgasmSkillsEffect() which is called from a variety of locations. I think this needs additional guards - perhaps something based on Bethesda's Scripts\Source\Base\MQ030QuestScript where there's an OnAnimationEvent(ObjectReference akSource, string asEventName) where the condition is: If (akSource == Game.GetPlayer()) && (asEventName == "CameraOverrideStop") && (CryopodDONE == False) and CryopodDONE is just a boolean property of that quest script which is set to true in this event handler, once it has completed its work. (It might make sense here to have a quest which advances in OnCellChange events when the player enters the postwar vault?) That said, I haven't tested this. But I think the mod is currently broken for people creating new characters. Edited July 5, 2025 by sen4mi
izzyknows Posted July 5, 2025 Posted July 5, 2025 2 hours ago, sen4mi said: But I think the mod is currently broken for people creating new characters. It's not... at least for me. I make around 3 maybe 4 new runs a week and it always works fine. That being said, it seems Sexual Harassment has more to do with orgasms than LCC does. But the collar and it's events always work fine.
sen4mi Posted July 5, 2025 Posted July 5, 2025 (edited) 47 minutes ago, izzyknows said: It's not... at least for me. I make around 3 maybe 4 new runs a week and it always works fine. That being said, it seems Sexual Harassment has more to do with orgasms than LCC does. But the collar and it's events always work fine. But you had never seen that message. Which means that you are also missing out on that part of the mod. Edited July 5, 2025 by sen4mi 1
izzyknows Posted July 6, 2025 Posted July 6, 2025 11 hours ago, sen4mi said: But you had never seen that message. Which means that you are also missing out on that part of the mod. Correct. Guess I should have said it mostly works fine. LOL
tinkerbelle Posted July 8, 2025 Posted July 8, 2025 On 7/6/2025 at 5:53 AM, izzyknows said: Correct. Guess I should have said it mostly works fine. LOL I guess you'll need to change your moniker to "Izzymostlyknows". Which is far better than "Izzydidn'tknow". I've found your comments to be spot for the most part, so maybe "Izzyprobablyknows" would work. Sincerely (tongue firmly in cheek), Tink 1
Nivea Posted July 8, 2025 Posted July 8, 2025 My PC keeps getting pregnant no mater what I do, the settings is just to put it on easy right? Nothing else correct?
sen4mi Posted July 9, 2025 Posted July 9, 2025 Does anyone know if the dreams from this mod work if Go to Sleep is installed? (With this mod overriding any conflicted files, of course... but I am concerned that Go to Sleep intercepts the sleep ui event earlier than than this mod and then does not engage the mechanism which this mod requires. Or, anyways, I have been playing for a while with no dreams)
izzyknows Posted July 9, 2025 Posted July 9, 2025 On 7/8/2025 at 1:02 PM, tinkerbelle said: I guess you'll need to change your moniker to "Izzymostlyknows". Which is far better than "Izzydidn'tknow". I've found your comments to be spot for the most part, so maybe "Izzyprobablyknows" would work. Sincerely (tongue firmly in cheek), Tink Well in actuality, mine isn't broke as I don't see the message and shouldn't see it at that point of the game. It's all in how you look at it. LOL There are a couple places (that I can remember) that the injectors are added, after killing Kellogg and after talking to Father. LCC does block the Sex Attributes Sex Level for a long time, for me, then suddenly it'll start climbing. Kinda weird having Slut at 100% & Sex at 0%.
Sir_Duck Posted July 11, 2025 Posted July 11, 2025 Hi! I'm curious, how the triggering of the SAKR outfit works and its chances are calculated and applied? Because it feels like triggering extremly often, even on the lowest setting...
Krazyone Posted July 12, 2025 Posted July 12, 2025 Feature Request... MCM Carryweight 500 Option on the SAKR Outfits section Currently... it goes Carryweight 200 max Typo on it as well... ourfit instead of outfit ... there's an r in it, in Out part Carryweight 500 Option, would be handy for Heavy Gunners in Late Game...
sen4mi Posted July 12, 2025 Posted July 12, 2025 I've run into an "infinite loading screen", starting a dream sequence. Looking in my Papyrus.0.log, here's the final entries: [07/12/2025 - 03:15:40PM] error: Failed to call member function isPlayerDoingBDHSlutWalk on [BDH:BDH_ClothingLib <BDH_LibQuest (5001E7C1)>] - function name likely invalid, or object incorrect type stack: [LCC_Main (FE023800)].LCC:LCC_Main.isPlayerDoingBDHSlutWalk() - "X:\SteamLibrary\steamapps\common\Fallout 4\Data\Scripts\Source\User\LCC\LCC_Main.psc" Line 4419 [LCC_Main (FE023800)].LCC:LCC_Main.hasBlackListConflicts() - "X:\SteamLibrary\steamapps\common\Fallout 4\Data\Scripts\Source\User\LCC\LCC_Main.psc" Line 1991 [LCC_Main (FE023800)].LCC:LCC_Main.RemoveConflictingGenericDevice() - "X:\SteamLibrary\steamapps\common\Fallout 4\Data\Scripts\Source\User\LCC\LCC_Main.psc" Line 3137 [LCC_Main (FE023800)].LCC:LCC_Main.healthCheckEDConditions() - "X:\SteamLibrary\steamapps\common\Fallout 4\Data\Scripts\Source\User\LCC\LCC_Main.psc" Line 1736 [LCC_Main (FE023800)].LCC:LCC_Main.OnTimer() - "X:\SteamLibrary\steamapps\common\Fallout 4\Data\Scripts\Source\User\LCC\LCC_Main.psc" Line 1018 [07/12/2025 - 03:15:41PM] [DD]: IsNonGenericDevice received non DD argument. [07/12/2025 - 03:15:41PM] [DD]: IsNonGenericDevice received non DD argument. [07/12/2025 - 03:15:42PM] [07/12/2025 - 03:15:42PM] [DD]: Function: ForceEquip - Actor: Iris. Armor: * Boots of Timed Orgasm and CUM *. Reason: equipping inventorydevice. [07/12/2025 - 03:15:42PM] [DD]: Event: OnEquipped - Actor: Iris. Armor: * Boots of Timed Orgasm and CUM *. Reason: triger exit from event, variable ve [07/12/2025 - 03:15:42PM] [DD]: Function: OnItemEquipped - Actor: Iris. Armor: * Boots of Timed Orgasm and CUM *. Reason: running [07/12/2025 - 03:15:42PM] [DD]: Function: ApplyEffects - Actor: Iris. Armor: * Boots of Timed Orgasm and CUM *. Reason: apply spell: Trip over restraints [07/12/2025 - 03:15:42PM] [07/12/2025 - 03:15:42PM] [DD]: 1 entries in database. [07/12/2025 - 03:15:42PM] Note, especially, that there's no hint of which cell I would have been loading into.
sen4mi Posted July 13, 2025 Posted July 13, 2025 (edited) Also, is there any way of preventing this mod from equipping a hood? Disabling the KFT hoods and disabling hoods in Rogg's DD Items Manager still gets me a hood. Edit: I have updated my copy of the .esp such that the render model for the hood is a harness gag (and I changed its hood keyword to a gag keyword). I do not yet know if this will work - I hope it does not crash the game, but I am testing it with a fresh character. Further edit: the consequence of this .esp edit seems to be that nothing visible gets equipped, but my hair gets removed. Which was not what I wanted to happen. Oh well... Edited July 27, 2025 by sen4mi
Krazyone Posted July 14, 2025 Posted July 14, 2025 Another mod that works with Latex Collar Curse... for random SAKR Outfits. I've been testing Latex Collar Curse, with my own mod, just released yesterday on the Nexus, which I have an SAKR Patch for here at Lovers Lab, and it seems to be working well. Not wanting to blow my own horn, but I'm getting some crazy clothing combinations. Just info for another possible SAKR enabled mod, with 496 hand placed clothing items. Vtaw9 Mega Treasure Hunt SAKR Patch 1
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