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Latex Collar, Orgasm Curse and Fetish Dreams


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Posted
On 7/5/2025 at 4:01 PM, sen4mi said:

But you had never seen that message.

 

Which means that you are also missing out on that part of the mod.

 

 

Worst case You only missing one skill potion, that's it.

Posted
On 7/11/2025 at 8:58 AM, Sir_Duck said:

Hi!
 

I'm curious, how the triggering of the SAKR outfit works and its chances are calculated and applied?
Because it feels like triggering extremly often, even on the lowest setting...

 

Every time player is taking an item from container SAKR outfit is rolled and checking "fMCM_SAKROutfitChancePerContainer:OutfitManager")

 

So get this MCM option lower to have these events less often

Posted
On 7/8/2025 at 4:17 PM, Nivea said:

My PC keeps getting pregnant no mater what I do, the settings is just to put it on easy right? Nothing else correct?

 

It should not be every time, but the pregnancy chance is regulated by other mods so if those settings are high there then guess there is no other option

Posted
On 6/25/2025 at 1:05 PM, Krazyone said:

Orgasm in the mod Question...

 

3. Orgasm Control and Sex Skill Tree. Player will have difficult time to orgasm during consensual sex. There is skill tree you have to develop to overcome this.

 

 

Am I needing a mod for Orgasm, as I can't see it doing anything.

 

People and animals have sex with the player, sex animations end. That's all that happens...

 

It would be nice if the lack of orgasm, messes with your focus. Leading to inability to use VATS, and maybe light shakes when aiming.

 

Well if player does not orgasm she gets SA penalty, which is pretty severe, -6 INT -6 PER e.g. Plus she cant resist some SH events, so being "desperate for sex" is severe enough

Posted
On 7/9/2025 at 9:58 AM, sen4mi said:

Does anyone know if the dreams from this mod work if Go to Sleep is installed?

 

(With this mod overriding any conflicted files, of course... but I am concerned that Go to Sleep intercepts the sleep ui event earlier than than this mod and then does not engage the mechanism which this mod requires. Or, anyways, I have been playing for a while with no dreams)

 

I don't remember it testing with that mod. Only support for FallUISleepAndWait is added. So yes there may be conflict

Posted
On 7/12/2025 at 9:38 AM, Krazyone said:

Feature Request... MCM Carryweight 500 Option on the SAKR Outfits section

 

Currently... it goes Carryweight 200 max

 

Typo on it as well... ourfit instead of outfit ... there's an r in it, in Out part

 

 

Carryweight 500 Option, would be handy for Heavy Gunners in Late Game...

 

Noted but likely will not add. 200 is already crazy boost imho

Posted
On 7/12/2025 at 12:32 PM, sen4mi said:

I've run into an "infinite loading screen", starting a dream sequence.

 

Looking in my Papyrus.0.log, here's the final entries:

 

[07/12/2025 - 03:15:40PM] error: Failed to call member function isPlayerDoingBDHSlutWalk on [BDH:BDH_ClothingLib <BDH_LibQuest (5001E7C1)>] - function name likely invalid, or object incorrect type
stack:
        [LCC_Main (FE023800)].LCC:LCC_Main.isPlayerDoingBDHSlutWalk() - "X:\SteamLibrary\steamapps\common\Fallout 4\Data\Scripts\Source\User\LCC\LCC_Main.psc" Line 4419
        [LCC_Main (FE023800)].LCC:LCC_Main.hasBlackListConflicts() - "X:\SteamLibrary\steamapps\common\Fallout 4\Data\Scripts\Source\User\LCC\LCC_Main.psc" Line
 1991
        [LCC_Main (FE023800)].LCC:LCC_Main.RemoveConflictingGenericDevice() - "X:\SteamLibrary\steamapps\common\Fallout 4\Data\Scripts\Source\User\LCC\LCC_Main.psc" Line 3137
        [LCC_Main (FE023800)].LCC:LCC_Main.healthCheckEDConditions() - "X:\SteamLibrary\steamapps\common\Fallout 4\Data\Scripts\Source\User\LCC\LCC_Main.psc" Line 1736
        [LCC_Main (FE023800)].LCC:LCC_Main.OnTimer() - "X:\SteamLibrary\steamapps\common\Fallout 4\Data\Scripts\Source\User\LCC\LCC_Main.psc" Line 1018
[07/12/2025 - 03:15:41PM] [DD]: IsNonGenericDevice received non DD argument.
[07/12/2025 - 03:15:41PM] [DD]: IsNonGenericDevice received non DD argument.
[07/12/2025 - 03:15:42PM]
[07/12/2025 - 03:15:42PM] [DD]: Function: ForceEquip - Actor: Iris. Armor: * Boots of Timed Orgasm and CUM *. Reason: equipping inventorydevice.
[07/12/2025 - 03:15:42PM] [DD]: Event: OnEquipped - Actor: Iris. Armor: * Boots of Timed Orgasm and CUM *. Reason: triger exit from event, variable ve
[07/12/2025 - 03:15:42PM] [DD]: Function: OnItemEquipped - Actor: Iris. Armor: * Boots of Timed Orgasm and CUM *. Reason: running
[07/12/2025 - 03:15:42PM] [DD]: Function: ApplyEffects - Actor: Iris. Armor: * Boots of Timed Orgasm and CUM *. Reason: apply spell: Trip over restraints
[07/12/2025 - 03:15:42PM]
[07/12/2025 - 03:15:42PM] [DD]: 1 entries in database.
[07/12/2025 - 03:15:42PM]

 

 

Note, especially, that there's no hint of which cell I would have been loading into.

 

Unlikely i cant find a cause, could be anything. Thank you for the log. Only guess is it may happen if BDH is overwriting LCC

Posted (edited)
On 7/13/2025 at 12:27 PM, sen4mi said:

Also, is there any way of preventing this mod from equipping a hood? Disabling the KFT hoods and disabling hoods in Rogg's DD Items Manager still gets me a hood.

 

Edit: I have updated my copy of the .esp such that the render model for the hood is a harness gag (and I changed its hood keyword to a gag keyword). I do not yet know if this will work - I hope it does not crash the game, but I am testing it with a fresh character.

 

Further edit: the consequence of this .esp edit seems to be that nothing visible gets equipped, but my hair gets removed. Which was not what I wanted to happen. Oh well...

 

 

 

Yes it is cursed after all :) if you are adventurous enough you may try to edit those form lists in esp but it will likely require new save

 

    FormList property LCC_Outfit_1
    FormList property LCC_Outfit_2

 

Hood is equipped close to last so just do not get it so far

 

Last resort - use MCM option to unequip hood when equipped...

Edited by awesomeSPAS
Posted
On 7/14/2025 at 4:17 AM, Krazyone said:

Another mod that works with Latex Collar Curse... for random SAKR Outfits.

 

I've been testing Latex Collar Curse, with my own mod, just released yesterday on the Nexus, which I have an SAKR Patch for here at Lovers Lab, and it seems to be working well. Not wanting to blow my own horn, but I'm getting some crazy clothing combinations. Just info for another possible SAKR enabled mod, with 496 hand placed clothing items.

 

Vtaw9 Mega Treasure Hunt

SAKR Patch

 

Great. Yes combining LCC with mods from Krazyone worked really well for me.

Posted
45 minutes ago, awesomeSPAS said:

 

Great. Yes combining LCC with mods from Krazyone worked really well for me.

 

You get some crazy combinations...

Posted
1 hour ago, awesomeSPAS said:

 

Well if player does not orgasm she gets SA penalty, which is pretty severe, -6 INT -6 PER e.g. Plus she cant resist some SH events, so being "desperate for sex" is severe enough

 

-6 Perception, Nora couldn't hit a Barn Door, if she was standing in front of it.

 

Looks like it's Iron Sights, when Nora's desperate for sex...

 

Plus... it sounds like Nora becomes the settlement slut, when she's desperate for a shag. Her Brain melting, with -6 Intelligence.

 

 

Thanks for the info... 🙂

Posted
On 8/5/2025 at 6:46 PM, awesomeSPAS said:

 

Unlikely i cant find a cause, could be anything. Thank you for the log. Only guess is it may happen if BDH is overwriting LCC

 

That could very well be. I have just now redone things so LCC files now overwrite BDH files. I am also tempted to remove BDH from my next playthrough.

 

I guess I do not feel too bad about making this mistake because I do not see anything on the file page for this mod saying that it needs to overwrite BDH.

 

(Also, it occurs to me that you could detect this issue and announce it in the MCM page: Create a setting or something with a name like LCC_Trumps_BDH which defaults to 0 and set it to 1 in one of the BDH_*.pex files you supply. Then if it's zero, your mod has not yet taken effect on BDH.)

Posted

I've got impression that fetish dreams from this mod break SH timer.

I.e. after fetish dream happens SH event stop happening. They do work if triggered manually via debug, but the timer seems to become broken somehow.

Posted
43 minutes ago, kurotatsu said:

I've got impression that fetish dreams from this mod break SH timer.

I.e. after fetish dream happens SH event stop happening. They do work if triggered manually via debug, but the timer seems to become broken somehow.

Do you have the "disable sh approaches" on or off in this mod's mcm options?

Posted
13 hours ago, kurotatsu said:

 

It was set to off.

Oops, I think it's actually "enable SH approaches"?

 

Anyways, I think it needs to be on if you want SH to work consistently with this mod.=

Posted
8 hours ago, sen4mi said:

Oops, I think it's actually "enable SH approaches"?

 

Anyways, I think it needs to be on if you want SH to work consistently with this mod.=

 

It's written as "Disable SH approaches while collar is worn". It shouldn't be tied to the dreams anyways.

Posted (edited)
On 8/12/2025 at 5:03 AM, kurotatsu said:

 

It's written as "Disable SH approaches while collar is worn". It shouldn't be tied to the dreams anyways.

Yes, if you don't have the collar equipped it should not matter.

 

Then again, it might not be this mod that's the actual problem. Or, specifically, this quest might be triggering a problem in SH. (The SH quest aliases will grab a disabled actor if its handy. But then the quest cannot progress because disabled actors cannot do anything.) And, I get the impression that this quest's dreams would tend to result in disabled actors. And if those actors are close to the player then SH would be likely to pick them up when starting an approach quest.

 

You could try updating the quest aliases in fo4edit, so they do not accept disabled actors, and see if that fixes it for you?

 

Edit: in other words, start up fo4edit, and make sure you select FP_SexualHarassment.esp. (I like to first deselect everything  and then select the plugin, because it starts faster that way. But its usually ok to go in with everything selected. Maybe get a glass of water while waiting for it to load everything if you do that.)

 

Then, expand the Quest forms in the left panel.

 

Then, for each quest, look to see if it has an Alias section in the right hand panel. (FPSH_MAttacker is a good example.) If it has an alias, find the FNAM subsection and look for "Allow Disabled" - deselect that (and let fo4edit know that you really want to make the change). Rinse and repeat until you have gone through all of the quests. You can close the VMAD and DNAM sections in the right panel to get them out of the way.

 

To remove the flag you can right click on "Allow Disabled" and select "Remove".

 

Note that if you reinstall the mod that would wipe out all of these changes. But it only takes maybe 10 minutes or so of editing.

 

Make sure to confirm that you want to save the changes when you finish.

 

(When I look at the SH scripts I do not see anything in there where it would enable a disabled actor. So I think this is the right thing to do.)

 

Quests to look at are probably FPSH_Harasser, FPSH_Dom, FPSH_Fan, FPSH_Hypno, FPSH_Blackmail, FPSH_Devious, FPSH_CollarRepeat,FPSH_CollarNew, FPSH_HypnoDiamondSlaveEvent, and FPSH_MAttacker. (I say "probably" because I did not take great notes when I did this. So I am not sure about FPSH_Harasser.)  

 

Edit: after playing with this, I have encountered the same issue or a similar issue. I do not know if there's some quirk which "Allow Disabled" sometimes bypasses, or if LCC sometimes fails to re-enable SH when the cursed collar gets removed.

 

Further edit: When LCC turns off various individual SH approaches, it just turns them off. You would have to turn them back on manually.

Edited by sen4mi
Posted
On 8/6/2025 at 8:36 AM, awesomeSPAS said:

 

Well if player does not orgasm she gets SA penalty, which is pretty severe, -6 INT -6 PER e.g. Plus she cant resist some SH events, so being "desperate for sex" is severe enough

This reminds me, before I started running with MSMA, I was thinking (after a lot of random walking orgasms) that I wished we had an option to burn Will to resist the thing, vaguely inspired by Commonwealth Slavers' system that can force or deny an orgasm depending on the other participant's mood (but allows you to choose to resist or beg, at least).

 

Sadly, feels like cheating running this with MSMA, so for the sake of cleaner logs I've had to disable LCC for the time being 😕

Posted
On 5/25/2024 at 11:37 AM, awesomeSPAS said:

Sexy Killer Lvl 6 is giving permanent dog vision so this is for those who love to see enemies far away, e.g. in the dark without wearing any googles. Convenience skill so may easily skip it in favor of O-Chances

 

What is "dog vision"?

Posted

I only play with the dreams (simple version). Collars and cursed clothing are disabled for me.
At Trauma levels 4 and 5, they inevitably happen. Is there a way for you to take the alcohol factor into account? Like, if Nora drinks herself into a coma, she wouldn’t have any dreams? That would be an interesting additional tactical element.

Posted (edited)

This mod should probably not be finding outfits in my pipboy.

 

I imagine this mod uses the OnOpen event and is ignoring the camera state event? But maybe even simpler than registering for the camera state event would be checking if the opened item is a container?

 

Edited by sen4mi
typo
  • 2 weeks later...
Posted

Just curious if Real Handcuffs should be classified as regular clothing as far as cursed outfits go? Any time I get handcuffs with an outfit I'm getting the uncomfortable message and move super slow.

  • 2 weeks later...
Posted (edited)

dreams dont work anymore, dunno why.

after sleeping 8+ hours the sleep will be interrut

screen fade short to grey and get back to normal again

then i can play as befor...

Edited by roflmaones

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