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Latex Collar, Orgasm Curse and Fetish Dreams


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Posted
On 1/4/2025 at 3:15 AM, DickChapman said:

Have the latest version of the mod and the patches, but I still encountered two issues.
First is that I used Rubber Duck's SAKR tool to give some outfits Skimpy ratings, but even though SAKR itself reports that my outfit has a rating of 100, this mod still acts like the outfit is "not sexy" and won't let me run.
Second is during dreams, my character gets sorrounded by a bunch of Hancocks who teleport around me, possibly trying to do a sex scene with my char, but every time the game shows a message on the top-left corner of the screen, saying something like "SEU SceneInit Status [1]" and then nothing happens.
It's highly possible that this is something I messed up, but I can't figure out why these happen.

 

Sexy Outfits: SAKR rating is irrelevant, you need to wear outfit items you collected (they start with A and B in inventory)

Scenes: this is not LCC, some mod conflicts

Posted
21 hours ago, dfgetytvdv said:

I just installed the mod and none of the new versions work (from 1.26 onwards) as it seemed strange to me to have everything and nothing happened even when activating the collar with the MCM but nothing happened, I uninstalled and installed version 1.25 and it worked while the most recent ones didn't work for me. I don't know what the reason is.image.png.1f963f41ec6d2c69e1d4d4be2bb8b63e.png

 

I can look at your logs, potentially its an issue with version of your LL_FourPlay and your setup. Otherwise no idea

Posted

@awesomeSPAS: The problem with the Skimpy Outfits is that I get the textbox saying that I found some outfits, but there's nothing new in my inventory. That's why I tried to manually add one myself, but that didn't work.

Posted (edited)
6 hours ago, DickChapman said:

@awesomeSPAS: The problem with the Skimpy Outfits is that I get the textbox saying that I found some outfits, but there's nothing new in my inventory. That's why I tried to manually add one myself, but that didn't work.

 

Could you please send me LCC.log and LCC_SAKR.log. If you don't see anything added to inventory we have a problem.

You also can debug if things work by going to MCM LCC Debug and turn on default keys, then press "9" to equip outfits. Collect logs and share with me please.

Edited by awesomeSPAS
Posted
14 hours ago, awesomeSPAS said:

Are you using 1.29? Dog vision is only for enemies and dogs there

i am, but it was applying to friendly supermutants and animals as well?
i like having dogs around, but interacting with them isn't as aesthetically pleasing when they're hidden behind an intense yellow glow.
(though, perhaps another mods visual effects were making it more intense. better living through cumistry maybe?)
it certainly didn't only apply to *hostiles* at least

Posted
2 hours ago, awesomeSPAS said:

 

Could you please send me LCC.log and LCC_SAKR.log. If you don't see anything added to inventory we have a problem.

You also can debug if things work by going to MCM LCC Debug and turn on default keys, then press "9" to equip outfits. Collect logs and share with me please.

Sorry for ultimately wasting your time, but I found out why the game wasn't detecting my outfits.
I accidentally had a "Data" (note the capital D) folder inside the game's "data" folder where the keyword files for the outfits were, after moving them out of there, the game finally recognized them as Skimpy.
But still, thank you for trying to help. :)

Posted
4 hours ago, violethornyonmain said:

i am, but it was applying to friendly supermutants and animals as well?
i like having dogs around, but interacting with them isn't as aesthetically pleasing when they're hidden behind an intense yellow glow.
(though, perhaps another mods visual effects were making it more intense. better living through cumistry maybe?)
it certainly didn't only apply to *hostiles* at least

 

Yes thats right, i was trying to make it performance friendly so some creatures will be highlighted too..

 

Try to do this in console to disable:

 

set LCC_AE_Block_DogVision to 1

 

Once you get dog attraction next time there should be no vision

Posted
3 hours ago, DickChapman said:

Sorry for ultimately wasting your time, but I found out why the game wasn't detecting my outfits.
I accidentally had a "Data" (note the capital D) folder inside the game's "data" folder where the keyword files for the outfits were, after moving them out of there, the game finally recognized them as Skimpy.
But still, thank you for trying to help. :)

Great, no worries

Posted
13 hours ago, awesomeSPAS said:

 

Yes thats right, i was trying to make it performance friendly so some creatures will be highlighted too..

 

Try to do this in console to disable:

 

set LCC_AE_Block_DogVision to 1

 

Once you get dog attraction next time there should be no vision

oh, thank you. ^_^ i'll do that next time it rolls

Posted (edited)
4 hours ago, violethornyonmain said:

oh, thank you. ^_^ i'll do that next time it rolls

 

You actually need to do it BEFORE it rolls. Just do it now and save, while you don't have active effect

Edited by awesomeSPAS
Posted

Is Skimpy Armor Keyword Resource - SAKR truly truly necessary and a requirement for the mod to run seamlessly? I was reading up on that mod and it's just an absurd amount of effort to get it set up and working and its genuinely complicated. I don't really care much for outfits or a rating system and I really don't care for my character having to wear clothes or skimpy outfits for certain bondage devices.

Can I just run this mod without any issues or will I 100% have to install SAKR and an outfit that detects a 99 rating?

Posted
On 1/6/2025 at 1:59 AM, awesomeSPAS said:

 

I can look at your logs, potentially its an issue with version of your LL_FourPlay and your setup. Otherwise no idea

How can i see the log?

Posted
13 hours ago, muhavaux33 said:

Is Skimpy Armor Keyword Resource - SAKR truly truly necessary and a requirement for the mod to run seamlessly? I was reading up on that mod and it's just an absurd amount of effort to get it set up and working and its genuinely complicated. I don't really care much for outfits or a rating system and I really don't care for my character having to wear clothes or skimpy outfits for certain bondage devices.

Can I just run this mod without any issues or will I 100% have to install SAKR and an outfit that detects a 99 rating?

Just turn the outfits off in the MCM.

Also, SAKR is actually easy IF you use the linked keyword mods on the first page. But still, I generally just have them turned off as the mix n match can really get wonky. LOL

Posted
4 hours ago, dfgetytvdv said:

How can i see the log?

Logs are found in \Documents\My Games\Fallout4\F4SE

You also need to turn on Papyrus Logging, if you haven't yet.

Fallout4.ini

[Papyrus]

fPostLoadUpdateTimeMS=500.0

bEnableLogging=1

bEnableTrace=1

bLoadDebugInformation=1

Posted

I believe I set up the mod correctly and it even showed up in the MCM, but I cannot get dreams to toggle even after setting the minimum required arousal to 0, keeping the default option of being able to dream without the collar and sleeping for 8 hours straight.

I also enabled the debug setting in the mod's mcm but I didnt see any logs created in my documents fallout F4SE folder, possibly because the mod never toggled in the first place?

Posted
On 1/8/2025 at 7:42 PM, muhavaux33 said:

Is Skimpy Armor Keyword Resource - SAKR truly truly necessary and a requirement for the mod to run seamlessly? I was reading up on that mod and it's just an absurd amount of effort to get it set up and working and its genuinely complicated. I don't really care much for outfits or a rating system and I really don't care for my character having to wear clothes or skimpy outfits for certain bondage devices.

Can I just run this mod without any issues or will I 100% have to install SAKR and an outfit that detects a 99 rating?

 

Well if its too much time you always can skip the mod.

You don't need to setup anything to be honest, just install all dependencies and you are good to go.

If you want to make it custom experience you have plenty of options but this is only if you want to play as you want, not as I designed it.

SAKR must be installed, but you always can just turn Outfits OFF.

 

Posted (edited)
11 hours ago, muhavaux33 said:

I believe I set up the mod correctly and it even showed up in the MCM, but I cannot get dreams to toggle even after setting the minimum required arousal to 0, keeping the default option of being able to dream without the collar and sleeping for 8 hours straight.

I also enabled the debug setting in the mod's mcm but I didnt see any logs created in my documents fallout F4SE folder, possibly because the mod never toggled in the first place?

 

Are you wearing the collar? Or set "Dreams without collar"

 

For logs

 

You also need to turn on Papyrus Logging, if you haven't yet.

Fallout4.ini

[Papyrus]

bEnableLogging=1

bEnableTrace=1

bLoadDebugInformation=1

Edited by awesomeSPAS
Posted
6 hours ago, awesomeSPAS said:

 

Are you wearing the collar? Or set "Dreams without collar"

 

For logs

 

You also need to turn on Papyrus Logging, if you haven't yet.

Fallout4.ini

[Papyrus]

bEnableLogging=1

bEnableTrace=1

bLoadDebugInformation=1

I already have papyrus enabled. I went to sleep and woke up normally but no logs were created

Posted (edited)
2 hours ago, muhavaux33 said:

I already have papyrus enabled. I went to sleep and woke up normally but no logs were created

 

Do you have ANY logs in C:\Users\username\Documents\My Games\Fallout4\Logs\Script\User?

 

You can try to use debug command to equip and unequip collar. You also can check stage of the quest:

sqs LCC_Main, it must be 20

Edited by awesomeSPAS
Posted (edited)
3 hours ago, awesomeSPAS said:

 

Do you have ANY logs in C:\Users\username\Documents\My Games\Fallout4\Logs\Script\User?

Hi. Yes I do. Sorry I was checking the wrong folder. I thought it was inside F4SE folder.

 

3 hours ago, awesomeSPAS said:

You can try to use debug command to equip and unequip collar. You also can check stage of the quest:

sqs LCC_Main, it must be 20

I checked the stage of the quest and it was 10 so I manually set the stage to 20 but it still didn't work. I also tried using the debug command to equip and unequip collar but nothing really happened.. I'm using a mod that might maybe be conflicting but I doubt it. Its called Start me Up redux. I tried running the mod after starting the mod both from inside the vault and exiting and also through choosing a different life being outside the vault but none option worked.

Im running Pre NG version of fallout 4.

LCC_SAKR.3.log

Edited by muhavaux33
Posted (edited)
On 1/10/2025 at 2:45 PM, muhavaux33 said:

Hi. Yes I do. Sorry I was checking the wrong folder. I thought it was inside F4SE folder.

 

I checked the stage of the quest and it was 10 so I manually set the stage to 20 but it still didn't work. I also tried using the debug command to equip and unequip collar but nothing really happened.. I'm using a mod that might maybe be conflicting but I doubt it. Its called Start me Up redux. I tried running the mod after starting the mod both from inside the vault and exiting and also through choosing a different life being outside the vault but none option worked.

Im running Pre NG version of fallout 4.

LCC_SAKR.3.log 401 B · 1 download

 

If quest is in stage 10 it means it did not start properly, this is usually a sign of bad setup in general (it is not specific to LCC, likely some other mods may also be not working properly) or missing dependency. Do you have ComMoisturizer_v1_05. installed?

 

Yes it was not tested with StartMeUp but it should not be a problem if you start outside of vault.

 

As for SAKR log - it looks healthy. But if LCC_Main is in stage 10 nothing will work since this is controller script

Edited by awesomeSPAS
Posted

I did not have much time to develop this further, so far those changes are added to 1.30 (to be released)

 

- Collar will not get equipped while player is wearing Angeli TechSuit.

This will add a tactical option for player to somewhat escape the collar

 

- if Collar is equipped Sex Harassment approached will be blocked except Collar Approach and Molester Approach. This change can be disabled in MCM (to keep 1.29 behavior).

This should calm things down a little for player in terms of "acts", if she is not totally naked and already has a master

 

- All previous patched will be included

 

 

Posted

Just a question, does the cursed collar apply the "Bimbo Walk" like the Nuka Ride collar or jewelery?  If so, how does it get applied?  Through a keyword or anything that can be removed from it(by me of course).  Basically I replace all the females in the game with that animation, and I have a cool jetpack flying animation, but I find that if I equip the bimbo jewelery from NR, it breaks the flying animation, I take it off and it's fine.  When I get the collar, I get the same broken animation when flying, it turns it back into a standard jump so it breaks the same way, so it made me wonder if the cursed collar here applies that same bimbo walk.

 

Great mod, I finally started getting SAKR outfits on this new game after rebuilding a ton of my shit, I like them more than I thought I would!!

 

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