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Latex Collar, Orgasm Curse and Fetish Dreams


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Posted
On 1/17/2025 at 8:53 AM, RileyAP said:

Just a question, does the cursed collar apply the "Bimbo Walk" like the Nuka Ride collar or jewelery?  If so, how does it get applied?  Through a keyword or anything that can be removed from it(by me of course).  Basically I replace all the females in the game with that animation, and I have a cool jetpack flying animation, but I find that if I equip the bimbo jewelery from NR, it breaks the flying animation, I take it off and it's fine.  When I get the collar, I get the same broken animation when flying, it turns it back into a standard jump so it breaks the same way, so it made me wonder if the cursed collar here applies that same bimbo walk.

 

Great mod, I finally started getting SAKR outfits on this new game after rebuilding a ton of my shit, I like them more than I thought I would!!

 

 

There is a command you can use to disable this mod application of Bimbo walk:

 

cqf LCC_Main enableDisableBimboAnimation false

 

Posted (edited)
On 1/19/2025 at 10:16 PM, awesomeSPAS said:

cqf LCC_Main enableDisableBimboAnimation false

Thanks, that 100% fixed it!!

Edited by RileyAP
  • 3 weeks later...
Posted

I think i will release 1.30 some time soon. Nothing major but here release notes of things that are under test

 

1.30 Release Notes (coming soon)

 

- Public Sex Detection is completely reworked. Previous one was semi-borrowed from SH, but i found a lot of issues with this. New version will provide some additional hints if player is in public place, being watched, and spectators will be detected not at the end of scene but during entire duration of AAF scene. So if someone passed by, saw player sex and then walked away he will still qualify as valid spectator. This will help with unequipping devices that require public sex or orgasm
- Collar will not get equipped while player is wearing Angeli TechSuit and its plugs (both plugs must be equipped)
- if Collar is equipped Sex Harassment approaches will be blocked except Collar Approach, Devious Approach and Molester Approach. This change can be disabled in MCM (to keep 1.29 behavior).
- If KFT Beta 3 installed AAF scenes (during stuck in dreams) will try to wait (up to 15 seconds) for player struggling-out-of-devices end. Also, Attraction scenes will wait indefinitely for struggle to end
- All previous patched are merged in

Posted (edited)

a couple of things...

 

had the requirement of a dream set  high ~90. Had a dream at 30

 

still have to manually remove collars after 48 "ingame hours" as currently a "gameday 24hr " rarely reduces the collar lock by a few hours

 

 

had a attract npcs for the first time.  bit surprised as I escorting a group of commonwealth captives to a settlement..

 

still wish there were more toggles for dream actors so after an scene with super mutant, feral dogs ...etc  the user could specify the next dream event. 

 

ie. encounter with mutant hound, the next dream would be mutant hounds....

 

 

~cheers

 

 

also had the weapon gitch once. lost a few hours.  anyway great mod 

Edited by Joe_Oni
too much blank space at the end of post
Posted

1.30 Release Notes

 

- NEW FEATURE: Boston Devious Helper Slut Walk Integration

 

Adds hundreds of additional Slutwalk outfits / variations, based on SAKR mods you have installed. Generation is supporting all levels of Player's BDH Slutiness. 

In addition, Mistress is taking LCC Cursed outfit from Player if one is found, before sending Player on SlutWalk. 

Added [BDH] tag to all Outfit Items for easy sorting. 

Also mistress is now really taking outfits from Player, even if you put them in a container.

New MCM Options!

 

MCM Options:
 - SlutWalk Outfits Randomizer. Default: On
 - SlutWalk Outfit Protection. Mistress protects Player from equipping LCC cursed outfit, if on slutwalk. Default: On
 - SlutWalk Outfit Enforcement: Player can't equip any other cloth (with SAKR tags) while on SlutWalk. Plugs will also stay equipped unless DD plug is worn. LCC Devices will NOT get equipped while player is on Slutwalk! Default: On
 - SlutWalk SAKR Naked: Added option to use SAKR to determine if the PC is naked (! It is in BDH MCM Settings Slutwalk Page, pick SAKR !). Btw, if you are wearing complete Slutwalk Outfit BDH decides that you are NOT naked even if outfit is very exposed, this is unchanged.

 

READ THIS:
 - It is important to have SAKR tags on outfit mods, recommended by BDH, such as EasyGirl, TRS etc., since this feature is comparing tags of original outfits to find similar replacement.
 - You can have Cursed Outfits feature Off, but initial Outfits Scanning MUST be complete
 - SAKR tags are not ideal. If you see some BUSY outfits it is likely SAKR tags are wrong. Use BDH hotkey (Switch Outfit) to change outfit, and/or do fix your SAKR tags :)
 - Do not uninstall SAKR on active save, this will break this feature even if you install SAKR back.

 

- OTHER CHANGES:

 

- ADDITION: LCC Devices will not get equipped while player is wearing Angeli TechSuit and its BOTH plugs, OR DD\CDER Parasite
- IMPROVEMENT: Public Sex Detection is completely reworked. Previous one was semi-borrowed from SH, but I found a lot of issues with this. New version will provide some additional hints if player is in public place, being watched, and spectators will be detected not at the end of scene but during entire duration of AAF scene. So if someone passed by, saw player sex and then walked away he will still qualify as valid spectator. This will help with un-equipping devices that require public sex or orgasm
- IMPROVEMENT: Cleaner Outfits. Additional Checks are added, also Reduced amount of Accessories for each Cursed Outfit to 4 + sometimes Glasses.
- CHANGE: if Collar is equipped Sex Harassment approaches will be blocked except Shock Collar Approach, Devious Approach and Molester Approach. Can be disabled in MCM (to keep 1.29 behavior).
- IMPROVEMENT: If KFT Beta 3 installed AAF scenes (during stuck in dreams) will try to wait (up to 30 seconds) for player struggling-out-of-devices end. Also, Attraction scenes will not trigger while player is struggling

- All previous patched are merged in

Posted (edited)

Overwrite BDH files when asked. Make sure you have latest version of BDH. Safe to install midsave. It was pretty surgical in regards to BDH, all BDH changes are minimized, and if you turn all features OFF BDH will be in original form. But bugs are possible as always, I had to spend significantly more time testing this than i thought i would :)

 

Use new tactical options to stay away from LCC collar and its devices, such as Angeli suit or BDH slutwalk outfits. Bimbo collar also protects from LCC Collar. LCC Collar somewhat protects from Sex Harassment.

 

If you don't want LCC features but love BDH, you can install LCC and turn all features off, just keep Outfit Section Settings on, and you get bunch of new outfits for BDH, and some new experience such as outfit reinforcement. Yes you cant just drop that butt plug anymore, have to run with it :)

Edited by awesomeSPAS
Posted (edited)

If you want to test what outfits you get - go to BDH settings and set hotkey (it say Dress\UnDress outfit). Use it to rotate slutwalk outfits. But you will see only outfits for your slutiness. At low slutiness they are pretty normal, at lvl 7 of slutiness they are ... well... could be pretty exposed. Make sure your SAKR scan is complete and SAKR tags are in good state.

Edited by awesomeSPAS
Posted
5 hours ago, awesomeSPAS said:

- IMPROVEMENT: If KFT Beta 3 installed AAF scenes (during stuck in dreams) will try to wait (up to 30 seconds) for player struggling-out-of-devices end. Also, Attraction scenes will not trigger while player is struggling

Awesome as always! Will give it a run later.

The improvement, is greatly appreciated!!

Posted (edited)
On 2/17/2025 at 3:05 AM, awesomeSPAS said:

SlutWalk Outfit Protection

This has an issue with dreams and KFT restraints.

Just a suggestion, when a dream kicks off, completely shut off BDH effects and dialogue. The dialogue really messes with the dream, and the rapid equip, unequip of the KFT devices are really concerning. That has caused 1 total mess that required loading an earlier save.

It'd be nice IF the disable BDH kotkey actually disabled the "active/current" dialogue.

 

BTW, the update was applied to a current run.

Edited by izzyknows
Posted (edited)
 

This has an issue with dreams and KFT restraints.

Just a suggestion, when a dream kicks off, completely shut off BDH effects and dialogue. The dialogue really messes with the dream, and the rapid equip, unequip of the KFT devices are really concerning. That has caused 1 total mess that required loading an earlier save.

It'd be nice IF the disable BDH kotkey actually disabled the "active/current" dialogue.

 

BTW, the update was applied to a current run.

 

Hm.., dreams were not changed, so what you see should be happening on 1.29 too then. Can you explain what exactly happened? You got approached by BDH mistress during a dream?

 

Also what is "rapid equip, unequip of the KFT devices" - nothing changed in that code. When and what happened?

 

This will disable BDH dialogues using BDH dialogue blocker (same effect as if you pressed BDH dialogue blocker hotkey before the dream and enabled back after dream):

 

 

Latex CC 1.30 disable BDH Dialogue In Dreams.7z

Edited by awesomeSPAS
Posted (edited)
2 hours ago, awesomeSPAS said:

Hm.., dreams were not changed, so what you see should be happening on 1.29 too then

Good grief! Thought I posted the "cause"! 🤦‍♂️

Anywho... Sorry about that!

 

It's the LCC BDH outfit protection and or enforcement script that is interfering with KFT restraints being equipped just before being teleported into the dream location.

They equip then un equipped in very rapid succession. This causes the restrained effect to get stuck on the player. Normally, you can manually equip the frogtie, for example, then manually get out out if it to clear the effect. Just like when Devious Devices gets stuck.

But, since turning off the LCC BDH outfit protection does nothing for the currently worn items, you can't equip the KFT restrains to clear the issue.

 

The odd thing is, the Bimbo Currier  will un-equip several items and equip the plug without the LCC BDH outfit protection even noticing.

 

As for the BDH dialogue, Yes, your mistress will constantly approach trying to start a dialogue. Disabling BDH, only effects future approaches, not currently active approaches.

This is very noticeable if you're reach max affinity and your companion/s sleep with you.

 

I'll give the patch a try and see how it does.

 

Personally, I'd be fine with tossing any companions/followers in a holding cell until after the dream is over. Violate does that for Bound in Public. Or get really fancy and make clones of them for use in Dreams.

But that's just me. 😜

Edited by izzyknows
Posted (edited)

I found an issue with 1.30, problem is I forgot that KFT items and some DD are using slot 33 (!) I added KFT on exception BUT I also check slot 33

 

I'll be working on emergency patch

 

 

Edited by awesomeSPAS
Posted
1 hour ago, izzyknows said:

As for the BDH dialogue, Yes, your mistress will constantly approach trying to start a dialogue. Disabling BDH, only effects future approaches, not currently active approaches.

This is very noticeable if you're reach max affinity and your companion/s sleep with you.

 

I think that patch will work because it turns off BDH dialogue when you go sleep. But wait till i fix this KFT issue

Posted
1 hour ago, izzyknows said:

Personally, I'd be fine with tossing any companions/followers in a holding cell until after the dream is over. Violate does that for Bound in Public. Or get really fancy and make clones of them for use in Dreams.

But that's just me. 😜

 

Yes may be its how i would do it if start over, but i will keep what we have since we kind of stable so don't want to mess it up

Posted
21 minutes ago, awesomeSPAS said:

Patch 1 released. Thank you @izzyknows for early testing!

Kool!

BTW, The BDH shut the fuck up patch you posted earlier worked great!!

That was genius to turn it off when "going" to sleep. 👌 Prevents any waking up issues!

 

The only issue I have with companions/followers in Dreams is when they join a sex scene, they get stuck in place afterwards. Then you have to wait for them to randomly show up at some later point. Then you have to have them in a sex scene, solo or otherwise, to get the actor locked, I think it is, to clear so they can move again. Or use the console.

Other than that, they actually work just fine.

Posted (edited)
2 hours ago, izzyknows said:

The only issue I have with companions/followers in Dreams is when they join a sex scene, they get stuck in place afterwards.

 

I'll take a look into this. Normal Dreams usually do not have followers participating, but Nested dreams are quite likely to use followers.

 

EDIT: please keep an eye on it, i see I have this fix in 1.30, likely it was one of patches before 1.30:

 

"1.30 added this check to prevent companions and real NPCs from getting restrained"

Edited by awesomeSPAS
Posted
30 minutes ago, awesomeSPAS said:

EDIT: please keep an eye on it, i see I have this fix in 1.30, likely it was one of patches before 1.30:

Will do. Just added the official patch. ;)

 

Posted
17 hours ago, awesomeSPAS said:

I'll take a look into this. Normal Dreams usually do not have followers participating, but Nested dreams are quite likely to use followers.

Just had Curie as the sole assailant for all 3 scenes in a normal dream. Never had that before, there's always been clones.

Anyway,

She got stuck in place doing the 2 step dance. But, she did teleport back with the player. That's an improvement!! Made it much easier to get her moving again.

Posted (edited)
59 minutes ago, izzyknows said:

Just had Curie as the sole assailant for all 3 scenes in a normal dream. Never had that before, there's always been clones.

Anyway,

She got stuck in place doing the 2 step dance. But, she did teleport back with the player. That's an improvement!! Made it much easier to get her moving again.

 

Thanks, I've added one more explicit check to prevent restraining. This should be very safe patch. It is 1 line of code that "restrain actors post scene ONLY if they are clones we generated". Previous code was doing "restrain actors after scene if clones are generated", but this means if somehow you have clones generated but randomizer still picked a companion or real npc instead of clones you have behavior you described. Never happens to me but i guess i was jut lucky with randomized. To all" Install above 1.30, do NOT use on any version below 1.30. This is optional but safe so why not

 

Latex Collar Curse 1.30 unofficial patch 2.7z

 

A lot of complexity and problem with this mod is because of legacy approach I used, I do clones first and then teleport them, and sometimes npc.moveto player fails. When such basic commands do not work you start getting into this weird workarounds, since i dont want to rewrite things just to discover that something else got broken :)

Edited by awesomeSPAS
Posted

Had a bug where I was stuck in the crawling glitch from the amputation dream. Managed to resolve it by using the Chem bench to craft a Kzittd key and a frogtie harness item (I used rope). I equipped the rope, then used the key to unlock it it. This reset my character back to normal walking.

Posted (edited)
2 hours ago, Swagmeister. said:

Any reason why you included BDH scripts if its not a required main mod? This might cause trouble after a while.

 

Please let me know how it can be an issue? I assume if BDH is not installed those scripts will never start since there is no quest they attached to

Edited by awesomeSPAS
Posted (edited)
14 hours ago, 008zulu said:

Had a bug where I was stuck in the crawling glitch from the amputation dream. Managed to resolve it by using the Chem bench to craft a Kzittd key and a frogtie harness item (I used rope). I equipped the rope, then used the key to unlock it it. This reset my character back to normal walking.

 

Yes i did not experience this for a while, at the beginning it was happening pretty much ALWAYS, i did a lot of fine tuning and played with delays in code, so now its very rare. Usually a sign of slow PC (?) Hopefully it is not happening too often for you, not much I can do here, it is likely KFT limitation, because i just use their APIs

Edited by awesomeSPAS

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