awesomeSPAS Posted September 27, 2024 Author Posted September 27, 2024 (edited) 53 minutes ago, izzyknows said: After loading the dream cell, and starting to "gather" the actors it would fade out and end the dream with the input enable layers still active or CTD. This is unlikely DD/KFT related. So if you arrived at dream cell but then dream did not happen and you fade out it is likely AAF failed (starting to "gather" the actors it means AAF is called. May be some invalid actors since I have 100s of them and did not test them all or something else...). I am trying to recover in those cases but it does not always work. Hopefully it is rare occasion. Going trough LCC_AM.log will be useful to discover bad actors (or furniture or other potential issues) Edited September 27, 2024 by awesomeSPAS
MrCruelJohn Posted September 27, 2024 Posted September 27, 2024 3 hours ago, awesomeSPAS said: This is unlikely DD/KFT related. So if you arrived at dream cell but then dream did not happen and you fade out it is likely AAF failed (starting to "gather" the actors it means AAF is called. May be some invalid actors since I have 100s of them and did not test them all or something else...). I am trying to recover in those cases but it does not always work. Hopefully it is rare occasion. Going trough LCC_AM.log will be useful to discover bad actors (or furniture or other potential issues) I also had a stuck in dream - gathered - then back to my bed without action. Something is interrupting the continuance. John PS - I like the additional choices and immersion factor @awesomeSPAS 1
deathmorph Posted September 27, 2024 Posted September 27, 2024 (edited) I have a collar so far and everything is running smoothly. I haven't had a dream within a dream yet. Is there a possibility that the display of the devices when putting them on will become optional? Personally, I would prefer that my character finds out for himself what the devices and collars can do and prefer. Will the variable number of dreams come and duration of the "encounters" with the preferred species of the devicesin one of the later updates? Edited September 27, 2024 by deathmorph 1
izzyknows Posted September 28, 2024 Posted September 28, 2024 (edited) 5 hours ago, MrCruelJohn said: I also had a stuck in dream - gathered - then back to my bed without action. Something is interrupting the continuance. John Is that with the patch above or not? I tried it 3 times with the patch all failed, put back the original LCC_AbductionManager.pex and it works fine. Haven't had the random gag thing on this run... yet. LOL Going to log the patch and see what it says. @awesomeSPAS Is there a way to make a test patch so that the violators in the Dream are picked in order instead of randomly? That would make finding any bad actors a lot easier. We'd just have to make note of the last ones that worked, then the a fail would be easy to find the bad actor. Should show in the log too, but still doesn't hurt to confirm. For me the fails must be human as the others are turned off. And I'm still running fine with the patch... damnit! LOL Edited September 28, 2024 by izzyknows
MrCruelJohn Posted September 28, 2024 Posted September 28, 2024 7 hours ago, izzyknows said: Is that with the patch above or not? I tried it 3 times with the patch all failed, put back the original LCC_AbductionManager.pex and it works fine. Haven't had the random gag thing on this run... yet. LOL Going to log the patch and see what it says. @awesomeSPAS Is there a way to make a test patch so that the violators in the Dream are picked in order instead of randomly? That would make finding any bad actors a lot easier. We'd just have to make note of the last ones that worked, then the a fail would be easy to find the bad actor. Should show in the log too, but still doesn't hurt to confirm. For me the fails must be human as the others are turned off. And I'm still running fine with the patch... damnit! LOL Yes with the LCC 1.26 patch 1 1
awesomeSPAS Posted September 28, 2024 Author Posted September 28, 2024 19 hours ago, deathmorph said: Is there a possibility that the display of the devices when putting them on will become optional? Personally, I would prefer that my character finds out for himself what the devices and collars can do and prefer. Will the variable number of dreams come and duration of the "encounters" with the preferred species of the devicesin one of the later updates? Yes i can add to next version 1. Add an option to hide devices perks (?) or you want to hide removal conditions too? 2. Add MCM to configure number of scenes in regular dreams 2. Add MCM option to configure duration of "attraction encounters" 1
Joe_Oni Posted September 28, 2024 Posted September 28, 2024 (edited) Is the time adjustment working for everyone? I set time to the minimum but it always sets the time to 48 hours to 96 (I think, the the minimum is always 48) and once all my companions were high lighted in yellow...can't remember what happened but removing the collar fixed it. Edited September 28, 2024 by Joe_Oni
awesomeSPAS Posted September 28, 2024 Author Posted September 28, 2024 (edited) 19 hours ago, izzyknows said: Is that with the patch above or not? I tried it 3 times with the patch all failed, put back the original LCC_AbductionManager.pex and it works fine. Haven't had the random gag thing on this run... yet. LOL Going to log the patch and see what it says. @awesomeSPAS Is there a way to make a test patch so that the violators in the Dream are picked in order instead of randomly? That would make finding any bad actors a lot easier. We'd just have to make note of the last ones that worked, then the a fail would be easy to find the bad actor. Should show in the log too, but still doesn't hurt to confirm. For me the fails must be human as the others are turned off. And I'm still running fine with the patch... damnit! LOL LCC 1.26 Patch 1 (official) should be completely safe. It is calling KFT lib with false instead of true for overwrite devices so its not a suspect, suggest to run with patch. Without patch you can end up in weird (rare but bad) situation where KFT device will try to equip itself and not much you can do to fix it. Any LCC_AM logs when dream is interrupting prematurely can help, more I have easier to find pattern. But its pretty complex, since it can be combination of who are actors, how many of them, what is location, any furniture etc.. I also will continue testing and will check code more. Overall dreams are heavily logged so it should be clear by looking at them when and what was happening. Edited September 28, 2024 by awesomeSPAS 1
awesomeSPAS Posted September 28, 2024 Author Posted September 28, 2024 (edited) 11 minutes ago, Joe_Oni said: Is the time adjustment working for everyone? I set time to the minimum but it always sets the time to 48 hours to 96 (I think, the the minimum is always 48) Time adjustment for what? For collar it is fixed based on complexity: No Orgasm Hours = 36 / 48 / 60 / 72 Max Hours: 72 / 96 / 120 / 144 For body suit: some special logic For others: Max Hours: Random(fMCM_minDeviceDuration, fMCM_maxDeviceDuration) Edited September 28, 2024 by awesomeSPAS 1
Joe_Oni Posted September 28, 2024 Posted September 28, 2024 " Time adjustment for what? For collar it is fixed based on complexity: 72 / 96 / 120 / 144" Ok, I thought the duration was for any collar. 1
izzyknows Posted September 28, 2024 Posted September 28, 2024 (edited) 3 hours ago, awesomeSPAS said: Any LCC_AM logs when dream is interrupting prematurely can help, more I have easier to find pattern. Had my first "logged" Dream fail. I packed al the logs for easy transport. 😜 Edit: Forgot the Papyrus log. Didn't think of it until I fired the game back up, so it's Papyrus.1.log Edit2: Normal dream played out fine, got stuck with KFT bound effects on return. KFT items were removed but not the effects. Logs in Fail_2 Spoiler LCC_Logs_Dream_Fail.7z LCC_Logs_Dream Fail_2.7z Edited September 28, 2024 by izzyknows 2
awesomeSPAS Posted September 28, 2024 Author Posted September 28, 2024 2 hours ago, izzyknows said: Had my first "logged" Dream fail. I packed al the logs for easy transport. 😜 Edit: Forgot the Papyrus log. Didn't think of it until I fired the game back up, so it's Papyrus.1.log Edit2: Normal dream played out fine, got stuck with KFT bound effects on return. KFT items were removed but not the effects. Logs in Fail_2 Reveal hidden contents LCC_Logs_Dream_Fail.7z 9.49 kB · 0 downloads LCC_Logs_Dream Fail_2.7z 19.21 kB · 0 downloads This is very useful. Did you ever met Sturges on this pass?
awesomeSPAS Posted September 29, 2024 Author Posted September 29, 2024 2 hours ago, izzyknows said: Had my first "logged" Dream fail. I packed al the logs for easy transport. 😜 Edit: Forgot the Papyrus log. Didn't think of it until I fired the game back up, so it's Papyrus.1.log Edit2: Normal dream played out fine, got stuck with KFT bound effects on return. KFT items were removed but not the effects. Logs in Fail_2 Reveal hidden contents LCC_Logs_Dream_Fail.7z 9.49 kB · 1 download LCC_Logs_Dream Fail_2.7z 19.21 kB · 1 download Both logs were useful. I made some small changes. Uploading unofficial 1.27 version with fixes 1
awesomeSPAS Posted September 29, 2024 Author Posted September 29, 2024 1.27 Preview 1 Release Notes. This is NOT production release but safe to upgrade for those who want to help to test and/or inpatient folks - NEW MCM Option: Max number of scenes in Dreams (find in "Dreams (Misc)" settings). Actual number will be random between 3 and this Number. Default: 3 @deathmorph - NEW MCM Option: Duration of Attraction Sex Encounters (find in "Global" settings). Default: 30 seconds @deathmorph - NEW FEATURE: "Unequip Details" MCM Option (find in "Devices Unequip" settings). This will define how much info you can see when devices are on. Options: "Show Everything", "Hide Perks", "Hide Unequip Progress", "Hide Perks and Progress", "Based on Intelligence", "Hide Everything". Default: Based on Intelligence. If your intelligence is 3 and above you will see everything as in previous versions. If your intelligence is 2 you will not see Perks and Progress, but will be able to see how to unequip each device. If it's 1 you will not see info at all... Change to "Show Everything" to roll back to see all info. Inspired by @deathmorph - FIX (TEST): Minor change in handling KFT unequip after dreams, to try to address rare situations when KFT effects are not cleared @izzyknows - FIX (TEST): Addressed rare case when dreams may end without any scene playing @izzyknows @MrCruelJohn I hope, LOL, testing continues - FIX: 1.26 patch 1 included. Prevent possible conflicts between DD and KFT devices during "Stuck in Dreams" @izzyknows Latex Collar Curse 1.27 Preview 1.7z 3
deathmorph Posted September 29, 2024 Posted September 29, 2024 6 hours ago, awesomeSPAS said: 1. Add an option to hide devices perks (?) or you want to hide removal conditions too? 2. Add MCM to configure number of scenes in regular dreams 2. Add MCM option to configure duration of "attraction encounters" You already included points 2 and 3 in 1.27, thank you very much for that! Regarding 1, I'm not sure whether and how which variant is better in practice. Maybe optional to try out?
awesomeSPAS Posted September 29, 2024 Author Posted September 29, 2024 1 hour ago, deathmorph said: Regarding 1, I'm not sure whether and how which variant is better in practice. Maybe optional to try out? already included - NEW FEATURE: "Unequip Details" MCM Option (find in "Devices Unequip" settings). This will define how much info you can see when devices are on. Options: "Show Everything", "Hide Perks", "Hide Unequip Progress", "Hide Perks and Progress", "Based on Intelligence", "Hide Everything". Default: Based on Intelligence. 1
izzyknows Posted September 29, 2024 Posted September 29, 2024 4 hours ago, awesomeSPAS said: This is very useful. Did you ever met Sturges on this pass? Yes, in the museum, but in Dreams... I really don't know. If I did, I know it was never 5 clones. aka all 5 violators being Sturges, which that was. I'll fire up a new run in a little bit for 1.27 "Preview" testing. 1
deathmorph Posted September 29, 2024 Posted September 29, 2024 11 hours ago, awesomeSPAS said: already included - NEW FEATURE: "Unequip Details" MCM Option (find in "Devices Unequip" settings). This will define how much info you can see when devices are on. Options: "Show Everything", "Hide Perks", "Hide Unequip Progress", "Hide Perks and Progress", "Based on Intelligence", "Hide Everything". Default: Based on Intelligence. Very good, I had overlooked that. Based on intelligence is a good idea. That brings another variable into play. Very nice. Can you please say something more about that? Is the information hidden linearly with the level of intelligence? And does it end with hiding everything at level 1? 1
awesomeSPAS Posted September 29, 2024 Author Posted September 29, 2024 5 hours ago, deathmorph said: Very good, I had overlooked that. Based on intelligence is a good idea. That brings another variable into play. Very nice. Can you please say something more about that? Is the information hidden linearly with the level of intelligence? And does it end with hiding everything at level 1? Just try it When your INT 3+ you will see no difference from previous version. If your intelligence is 2 you will not see what Perks devices have. You also will not be able to see your progress towards unequipping devices. If your intelligence is 1 you will not be able to see even how to unequip devices. Basically you cant read or count well and you don't even care So if player is slut, desperate for sex its -7 intelligence so should be pretty fun 1
ezusoppp Posted September 30, 2024 Posted September 30, 2024 i'm not new to modding but i cannot for the life of me make any male body "Dick" work with the author previously recommanded to me female body "3BBB Physics (CBBE - TWB) - True Wasteland Body (TWB) 3BBB Body". bug in question the old breast getting stretch while crouching. The best guess my sleep depraved brain can make is that the ZeX-ExtendedSkeletonV5 mod needed for just about every male body mods has some conflict. Thank you for any pointer, im liking that body and would like to make it work.
awesomeSPAS Posted September 30, 2024 Author Posted September 30, 2024 1 hour ago, ezusoppp said: i'm not new to modding but i cannot for the life of me make any male body "Dick" work with the author previously recommanded to me female body "3BBB Physics (CBBE - TWB) - True Wasteland Body (TWB) 3BBB Body". bug in question the old breast getting stretch while crouching. The best guess my sleep depraved brain can make is that the ZeX-ExtendedSkeletonV5 mod needed for just about every male body mods has some conflict. Thank you for any pointer, im liking that body and would like to make it work. Not sure if it is best place to discuss body setup. likely tones of discussions in other forums. I have very easy setup: ZeX - ZaZ Extended Skeleton-36702-6-0-1687293851 TBOS-BT3-July2022-R2 for men Caliente's Beautiful Bodies Enhancer - v2.6.3-15-2-6-3-1587299180 for female CBP Physics for F4-39088-v0-2-2-1631372567 (Important! CBBE Physics never worked good enough for me). Other CBP are also questionable, so i stick to CBP AnimationsAddonsAndFixes11.0 overwriting 1387286231_UAPv2.6.64-1 is working for me for animation, dicks are fine most of the time but not always. There are other possible setups. For KFT I had to install Fusion Body with presets and created preset very similar to my CBBE and built all KFT devices with this "clone" preset. Uninstalled Fusion body. So you have KFt working with CBBE body more or less (except morphs)
ezusoppp Posted September 30, 2024 Posted September 30, 2024 omg, I love/hate asking question on loverslab forums. every time i do the next thing i change to my mod list fix it all!?!?! LOL anyway thank for the responce. 1
deathmorph Posted October 1, 2024 Posted October 1, 2024 (edited) 1st dream: Unfortunately I forgot to turn on logging, so I only have a screenshot. The synths started shooting immediately, the whole time. However, Nora didn't die because God mode worked. Spoiler Compared to previous versions, the tattoo chances seem to have increased. My character was covered in tattoos all over his body. The probability is set to 5% in the tattoo mod. Or chance? Is there a possibility that tattoos can be chosen optionally according to the dreams? Edited October 1, 2024 by deathmorph 1
awesomeSPAS Posted October 1, 2024 Author Posted October 1, 2024 5 hours ago, deathmorph said: Compared to previous versions, the tattoo chances seem to have increased. My character was covered in tattoos all over his body. The probability is set to 5% in the tattoo mod. Or chance? Is there a possibility that tattoos can be chosen optionally according to the dreams? No changes for tattoos, I don't control probability. However on easy mode tatoo is turned off
deathmorph Posted October 1, 2024 Posted October 1, 2024 (edited) Where can I deactivate amputations? I can't see it right now ... And is there a possibility that shock elements can be added to the shock collars as well? It's weird when the NPC says "I'll shock you to death" and nothing happens. Edited October 1, 2024 by deathmorph
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