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Latex Collar, Orgasm Curse and Fetish Dreams


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Posted (edited)
14 hours ago, JemappelleRedacted said:

2. instructions unclear: I have 13 broken npcs (including multiple companions) and as mentioned, at least one has been broken for over 48 game hours so Step1 is unavalable. I tried Step 2, saved, and they all rebroke on load. Does this mean this playthrough is unrecoverable? Or do I have to run this at the start of each session?

 

This should not be happening. How "rebroke" looks like? If you run command, it did reported FIXEd in console, you saved and loaded this newly saved game it should say Healthy after the check. If it does report missing factions again we have a situation :) But on old saves it will still show missing factions obviously

Edited by awesomeSPAS
Posted
5 hours ago, deathmorph said:

 

Phew, that's reassuring. I had interpreted it to mean that I had to go to a save that didn't give an error message. Which would be problematic, because even the saves fresh from the vault show this message.


So I can take my current save with the 18 errors, enter the command and that's it? That would be nice.

 

PS: I did it once. A save and load afterwards no longer shows a warning message or query. Is that okay now?

Correction, now comes the message "healthy" :)

 

Yes if you see missing factions message IDEALLY you want to find a save that will say HEALTHY after check. Then you run STEP1. What it does it COPIES all factions INCLUDING Player, then Step 2 on other save will restore exactly same factions for all.

 

IF you CANT find healthy save STEP 2 will restore to how factions should look at the beginning of the game. Which is in 99% cases will not be too different. The only thing that Step 2 cant fix if Player itself is missing some factions.

 

Once you Run step 2 for a save, you don't need to do it anymore and it always should say "healthy" from now on.

Posted (edited)
4 hours ago, izzyknows said:

Edit: Logs added.

Loaded waited for re-equip & notifications, slept.... dream fail, exit

 

Log was useful. What happened in this case is dream was racing with initiating attraction scene. Attraction scene had a priority, so dream got canceled. So this is by current design. I may need to rethink this a little, but for now that was easiest solution since i think this should be rare - it should be just perfect timing to get this. Assume B&W did not clear? I've added additional check to clear B&W when dream did not start.

 

This is unofficial mini-patch that fix both attraction and "stuck in B&W" issues. Safe to overwrite (2 lines of code)

EDIT: + eliminated need to run any commands on new game start

 

Latex Collar Curse 1.27 MiniPatch1.7z

 

Edited by awesomeSPAS
Posted
4 hours ago, Vladel said:

It's a shame that RC9 s required for this because i'm having issues with RC9 Fusion girl conversion and morphs not working. Great mod though.

 

Which DD version is working for you? If its Rc8 you may be still fine, you will be missing transparent suit and mod will be giving you warning on load, but chances are rest will be ok. untested though :)

Posted (edited)

The attraction patch fixes the floating animations - very nice, I'm happy. Thank you very much. :beer:
The time span is now up after about 30 seconds, even though I set it to 60 seconds. Unfortunately, that still doesn't work.
The biggest problem, however, seems to be that the actors then look like this.

 

2024-10-1201_29_45-Fallout4.png.7743fac511f4d10dcd8890f733c206f2.png2024-10-1202_26_23-Fallout4.png.2e67732f3ae3d0002d5d8d2b3270393e.png

 

The DD arm gloves are activated in the animation, but this was announced beforehand by the collar. If that matters.

 

edit//

Minipatch tested:
it is verified. The affinity scene starts normally, but if another DD is created in the scene (because the number of orgasms has been reached), then the actors turn red or yellow. Exactly at the time when the notification comes.

Edited by deathmorph
Posted (edited)
52 minutes ago, deathmorph said:

The attraction patch fixes the floating animations - very nice, I'm happy. Thank you very much. :beer:
The time span is now up after about 30 seconds, even though I set it to 60 seconds. Unfortunately, that still doesn't work.
The biggest problem, however, seems to be that the actors then look like this.

 

2024-10-1201_29_45-Fallout4.png.7743fac511f4d10dcd8890f733c206f2.png2024-10-1202_26_23-Fallout4.png.2e67732f3ae3d0002d5d8d2b3270393e.png

 

The DD arm gloves are activated in the animation, but this was announced beforehand by the collar. If that matters.

 

edit//

Minipatch tested:
it is verified. The affinity scene starts normally, but if another DD is created in the scene (because the number of orgasms has been reached), then the actors turn red or yellow. Exactly at the time when the notification comes.

 

This is ok. It is dog vision effect. It means you got equipped with dogs attraction device

 

Time has to work!  :) Try to change it to 55 e.g. to refresh.. But first you may need to unequip all devices, wait 10 seconds, try again. Since this setting is read on magiceffect onStartEffect which happens only once when device is equipped

Edited by awesomeSPAS
Posted (edited)
3 hours ago, awesomeSPAS said:

 

What version of AAF you have? I will send a quick patch, i just relied on AAF to turn screen on which it does on 166

171

It turns on, it just doesn't turn off. LOL

 

Now that a read through the rest of the thread, I'll go test the last mini patch posted according to instructions.

Edited by izzyknows
Posted

@awesomeSPAS
Dreams are working very well so far. I did have the first one after the patch take around 2 minutes on the return to finish & give me the XP. The other 3 or so were normal.

The attractions are also working fine. I didn't test the time.

Which reminds me, I have the fadeout_during_lock =false  aaf_settings.ini. Would that effect your fade out?

Several folks had an issue with Nuka Ride's fade out, same thing of getting stuck, and JB. changed it a little. I just wonder if that setting had anything to do with it.

 

 

Posted
9 hours ago, awesomeSPAS said:

 

This should not be happening. How "rebroke" looks like? If you run command, it did reported FIXEd in console, you saved and loaded this newly saved game it should say Healthy after the check. If it does report missing factions again we have a situation :) But on old saves it will still show missing factions obviously

 

Okay, so shower thought hit that the instructions probably meant "Load your earliest save to make a benchmark for it to fix your current broken save with" (as I said, instructions unclear but eventually I got there😅 ). What I ended up doing was reloading the broken save, running cqf lcc_main rfd , saving, then reloading this new save. Which provided another substantial list of missing factions, so I called it a night.

 

That said, I just loaded my first save out of the vault after setting MCM up...and it already has 15 NPCS missing factions. Including companions, so that doesn't bode well for the "if PC and Companions are good skip to step 2" note either. I'll have a closer look tomorrow, calling it a night again lol.

Posted (edited)
11 hours ago, awesomeSPAS said:

This is ok. It is dog vision effect. It means you got equipped with dogs attraction device

 

Do you mean the new device? The collar itself reacts to NPCs.

How long does the effect remain active?

 

Regarding animation duration:
I'll test the time. I updated from the pre-release version 1.27 to 1.27. So the collar was on. Then the time could not be re-read. I'll report back with the next collar :)

 

PS: I no longer have a grace period after the animations in Violate. Could it be related to LCC?

Edited by deathmorph
Posted
5 hours ago, deathmorph said:

Do you mean the new device? The collar itself reacts to NPCs.

How long does the effect remain active?

Each device has an attraction that is in effect until removed.

If I get the dog effect on the collar, I remove it & get another one since the collar stays on pretty much forever.

 

What I did after the update was remove all devices "F8" played around for a bit and actually got collared again naturally. Which to me, is a better way of testing, allowing the scripts to fire like the should.

Posted
17 hours ago, awesomeSPAS said:

 

Which DD version is working for you? If its Rc8 you may be still fine, you will be missing transparent suit and mod will be giving you warning on load, but chances are rest will be ok. untested though :)

 

I'm using RC9, as it turns out, i went back to RC8, the mod still works but i was also having issues with devices being messed up in RC8 too so I'm not sure if there are problems with the FG conversions. I've gone back to RC9 now and it's manageable. It was a lot of rebuilding in bodyslide but some things i can't use but luckily are not things this mod uses.

Posted (edited)
32 minutes ago, Vladel said:

 

I'm using RC9, as it turns out, i went back to RC8, the mod still works but i was also having issues with devices being messed up in RC8 too so I'm not sure if there are problems with the FG conversions. I've gone back to RC9 now and it's manageable. It was a lot of rebuilding in bodyslide but some things i can't use but luckily are not things this mod uses.

You have a FG conversion issue. The conversion author should be able to help on that. I guess there's a couple versions.. Vaultbait made one of them I believe, at least she's a guru on that crap anyway.

Don't ask me, I don't use FG.

Edited by izzyknows
Posted
1 hour ago, izzyknows said:

You have a FG conversion issue. The conversion author should be able to help on that. I guess there's a couple versions.. Vaultbait made one of them I believe, at least she's a guru on that crap anyway.

Don't ask me, I don't use FG.

Yes at the time i made that post i was hoping but reluctantly wanting to test whether RC8 was any better so yea i think there's some issues with the conversions. I did post a few bits but thankfully most of them do not affect this great mod.

Posted (edited)

I am I missing something but I don't get any boots or heels equipped? Is this intended?
This is for the outfit curse.

Edited by kwando
Posted
1 hour ago, kwando said:

I am I missing something but I don't get any boots or heels equipped? Is this intended?
This is for the outfit curse.

Did you build the Devious Devices outfits in BodySlide?

With morphs box ticked of course.

Posted
14 hours ago, izzyknows said:

Which reminds me, I have the fadeout_during_lock =false  aaf_settings.ini. Would that effect your fade out?

 

Yes but after patch it should not, I forced on AAF SceneInit :)

Posted (edited)
12 hours ago, JemappelleRedacted said:

 

Okay, so shower thought hit that the instructions probably meant "Load your earliest save to make a benchmark for it to fix your current broken save with" (as I said, instructions unclear but eventually I got there😅 ). What I ended up doing was reloading the broken save, running cqf lcc_main rfd , saving, then reloading this new save. Which provided another substantial list of missing factions, so I called it a night.

 

That said, I just loaded my first save out of the vault after setting MCM up...and it already has 15 NPCS missing factions. Including companions, so that doesn't bode well for the "if PC and Companions are good skip to step 2" note either. I'll have a closer look tomorrow, calling it a night again lol.

 

Yes Mini Patch fixed "new game missing factions" message. But "running cqf lcc_main rfd , saving, then reloading this new save. Which provided another substantial list of missing factions" is "not possible" :) If you see "fixed" in console and save all should be working, i can take a look at your LCC_AM log, 1) once you see "missing factions" and run the command and see "fixed" in console. Please send me that log. 2) load this new save and once you see missing factions again - send me that LCC_AM. But I cants see why it will not be working unless "Save game" does not work properly, which will be pretty fucked up :.

Edited by awesomeSPAS
Posted (edited)
10 hours ago, deathmorph said:

 

PS: I no longer have a grace period after the animations in Violate. Could it be related to LCC?

 

What is grace period?

 

"

Do you mean the new device? The collar itself reacts to NPCs.

How long does the effect remain active?"

 

Dog attraction is same as any other attraction effect (e.g. NPC), and removes as soon as that device is removed

Edited by awesomeSPAS
Posted
3 minutes ago, awesomeSPAS said:

 

Yes but after patch it should not, I forced on AAF SceneInit :)

That explains it! 👌

I don't use it because it hides the info for debugging things at the beginning of scenes. Fadeout like yours are not to worry about.

But yours is working very well almost to the point of being violent. In a good way!

When attractions trigger, it's fuck the world you're getting hammered right NOW. Battles can be going on around you... don't care, activate God mode, we be fucking. Love it!! 🍻

 

I don't have a problem with Violates pacification timer. Actually LCC is working very well. And not one broken faction.

Need to test the nested dreams now.

 

Posted
4 minutes ago, izzyknows said:

That explains it! 👌

I don't use it because it hides the info for debugging things at the beginning of scenes. Fadeout like yours are not to worry about.

But yours is working very well almost to the point of being violent. In a good way!

When attractions trigger, it's fuck the world you're getting hammered right NOW. Battles can be going on around you... don't care, activate God mode, we be fucking. Love it!! 🍻

 

I don't have a problem with Violates pacification timer. Actually LCC is working very well. And not one broken faction.

Need to test the nested dreams now.

 

 

That made me smile :)))

Posted
2 hours ago, awesomeSPAS said:

What is grace period?

 

Sorry, translation problem. I meant the pacification time after the animation in Violate. I set it to 2 minutes. However, there are no more at all. My character is killed immediately after the animation.

Posted

Just had a thought.

During a dream...

If the original NPC of a clone had been killed, the clone would have their alpha set to something like 70% to make them look like a ghost that has come back to haunt your nightmares.

In which case you'd get extra sex points.

What ya think?

Posted
11 hours ago, awesomeSPAS said:

 

Yes Mini Patch fixed "new game missing factions" message. But "running cqf lcc_main rfd , saving, then reloading this new save. Which provided another substantial list of missing factions" is "not possible" :) If you see "fixed" in console and save all should be working, i can take a look at your LCC_AM log, 1) once you see "missing factions" and run the command and see "fixed" in console. Please send me that log. 2) load this new save and once you see missing factions again - send me that LCC_AM. But I cants see why it will not be working unless "Save game" does not work properly, which will be pretty fucked up :.

 

Mini patch did indeed fix the "unbroken early save", this time Steps 1 and 2 were possible and it seems to be working per a single save/load cycle. Probably fixed, but can't test further because my cat wants my arm as a pillow lol.

 

Thanks for the assist mate, I'll keep you posted when I can test properly. 

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