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Latex Collar, Orgasm Curse and Fetish Dreams


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Posted (edited)
2 hours ago, ezusoppp said:

turned it off but the pop-ups keeps going. what happen from what i see is that the first pop-up but it takes a while for my nora too undress and receive the new gears. then the second,3,4 pop-up. after the 4th or 5th nora undress and the gears seems to try to fight for supremacy "some literally drop out of my inventory lol" which trigger even more pop-up... 

 

Well, feels like papyrus got to some race conditions, even though I dont see how. You will need to reload to latest save before pop-ups and turn feature off. This should solve...

If you happen to have LCC.log and LCC_SAKR.log it may help to understand the state things end up in.

 

PS: I just added additional safety checks to 1.27 to prevent race conditions like this, even though i don't understand who is generating all those OnMenuOpenCloseEvents since its the only place where equip is called from.

Edited by awesomeSPAS
Posted

Hello, I've been trying out the mod mostly for the dreams feature but I haven't been able to get one to trigger yet. I've done some digging and can't quite figure out the issue myself. I have dreams set to activate 100% of the time, with 0 arousal, and no need for the collar to be equipped. I have tried sleeping with and without the collar, removing all items via debug, sleeping, then re-adding via debug. Unfortunately, no dice. To clarify I have tested a couple of other AAF mods so the AAF install should be good (following The Fucking Manual was a hassle though). I've attached my Papyrus log (logging enabled for LCC in MCM) and my mod list. I went over the log prior but wasn't able to make sense of it (though I do see quite a few warnings that look to be DLC related). I am rather new to modding so it is entirely possible I'm just being stupid. In addition to general insight; is there a specific console command to force a dream start? I figure it might help with debugging to see if the issue is with triggering the dreams in the first place. Thanks in advance!

ModList.txt Papyrus.0.log

Posted
1 hour ago, Morninggale1 said:

Hello, I've been trying out the mod mostly for the dreams feature but I haven't been able to get one to trigger yet. I've done some digging and can't quite figure out the issue myself. I have dreams set to activate 100% of the time, with 0 arousal, and no need for the collar to be equipped. I have tried sleeping with and without the collar, removing all items via debug, sleeping, then re-adding via debug. Unfortunately, no dice. To clarify I have tested a couple of other AAF mods so the AAF install should be good (following The Fucking Manual was a hassle though). I've attached my Papyrus log (logging enabled for LCC in MCM) and my mod list. I went over the log prior but wasn't able to make sense of it (though I do see quite a few warnings that look to be DLC related). I am rather new to modding so it is entirely possible I'm just being stupid. In addition to general insight; is there a specific console command to force a dream start? I figure it might help with debugging to see if the issue is with triggering the dreams in the first place. Thanks in advance!

ModList.txt 6.7 kB · 1 download Papyrus.0.log 192.39 kB · 0 downloads

 

Please upload LCC.log and LCC_AM log from user folder, i'll take a look

Posted
10 hours ago, awesomeSPAS said:

No much explanation from me, only advice try to unequip ALL devices, wait for 15 seconds, then test with new devices. Everything should work

 

I tried several times now to get the collar with the affine NPCs (via MCM), unfortunately only Mirelurks, Bugs, etc.
I guess I'll have to wait and see

Posted
1 hour ago, freakpanda said:

Is there any way to start the dreams without starting a fresh save?

Get aroused as a hell and sleep for 8 hours.

If you don't currently have collar then adjust the MCM settings to allow for dreams without a collar.

Posted
17 hours ago, awesomeSPAS said:

 

Please upload LCC.log and LCC_AM log from user folder, i'll take a look

I knew I was forgetting/missing something. But looking in /user I actually don't see LLC.log or LCC_AM.log, just LLC_SAKR.log and AAF.log (which I've attached just in case but I'm guessing won't be helpful). I do have verbose logging enabled in the debug options. Is the lack of those logs indicative of anything?

AAFLog.0.log LCC_SAKR.0.log

Posted
13 minutes ago, Morninggale1 said:

Is the lack of those logs indicative of anything?

Yeper.
You should have logs that look like this.

Spoiler

DesktopScreenshot2024_10.05-22_03_19_65.png.978a030d127184c9e017c405c183abf0.png

 

If you don't, the mod isn't working correctly.

Buuut.... a quick peek at your Papyrus log, you have a bad save.

Anytime you see "Errors occurred while loading the Papyrus save game data" that is very bad and pretty much time to start a new run.

All the errors in the log are probably caused by the root issue of removing scripted mods mid run (that's generally the cause) or file corruption, which can and does happen.

Also, if you're running the Bugthesda's Next Gen patch, don't expect things to run correctly, unless you downgrade.

 

I'd start a new run (not load a save) and see how things go.

If the root issue was a mod removal, a new run should be good to go.

Posted
9 hours ago, izzyknows said:

Get aroused as a hell and sleep for 8 hours.

If you don't currently have collar then adjust the MCM settings to allow for dreams without a collar.

I have the collar on (set it to be equiped 100% with violate surrender) as well as have put the dreams without collar as well (as well as arousal needed for 0) both for some reason they refuse to work. Tried it with bed in sanctuary as well as bed in diamond city but neither seemed to work

Posted
2 hours ago, freakpanda said:

I have the collar on (set it to be equiped 100% with violate surrender) as well as have put the dreams without collar as well (as well as arousal needed for 0) both for some reason they refuse to work. Tried it with bed in sanctuary as well as bed in diamond city but neither seemed to work

Set the arousal to something like 10 or so. 0 "might" actually disable it. I mean, it's worth a try. LOL

Posted
16 hours ago, freakpanda said:

Is there any way to start the dreams without starting a fresh save?

 

15 hours ago, izzyknows said:

Get aroused as a hell and sleep for 8 hours.

 

I activated the psychosex in Provocative Perks, after a massacre the aunt really goes wild :lol:

Posted
On 10/4/2024 at 11:29 PM, awesomeSPAS said:

This I don't control, its AAF

 

Is it possible that it is related to this option?

 

2024-10-0620_26_48-Fallout4.png.b31a347a2803693e821ff584b3a0ca11.png

 

Since these scenes in hover only occurred in conjunction with the collar's affinity encounters. Other scenes above SH were completely normal on the ground.
I have now started a new run and disabled the option. Let's see ...

 

I set the exclusion of companions in xedit to false. Nevertheless, the mod keeps turning off the companions in SH. What else do I need to change so that this doesn't happen again?

 

2024-10-0620_27_25-Fallout4.png.b89209d9cba3ef13b77e7c889993b35a.png

 

My character has low intelligence this time, the options in the notification window when putting on the collar are hidden. This works well, thank you very much for that. :beer:

Posted (edited)

Hey, me again. Confirmed the trespass bug can be caused by the self-cest dream, it pulled 30 factions off my character somehow (I was an idiot and delete the save, sadly). I also suspect it's why Dr Sun isn't talking to me either, but can't swear to it...I'll see about faction checking him too.

 

I'm again considering the reasonable likelihood it's Unlimited Companion Framework, since when I had just one follower they didn't show up in the dream, but Dogmeat seems to take the follower slot and anyone else shows up in the AAF menu under the "Player Stats" tab, and they all show up in dreams. Also probably under the UCF banner is the failed pacification in the rail station under the Boston Public Library. 


ETA: Yeah, bit early on that UCF explanation, the dog is stuck in a following-not-follower state and showed up in a dream when it was him and a Depravity follower. Rolled back about 48 hours of save and found Dr Sun had indeed been stripped of about 5 factions, had a look at Crocker and he'd had a similar treatment. I also forgot to mention, the dream stole my equipped harness when it ended, it was locked on by a Violate scene and I'd left it on.
 

Edit 2: I also forgot to mention the amputation animation pack has stayed on at least twice, based on the controls I think it's probably a stuck/semi-failed "stuck in a dream" so maybe script lag. Mildly amusing seeing the PC scoot across the floor like a dog with worms at least, less amusing stuck as a humanoid worm. I also seem to have to keep sleeping twice in a row, looks like it removes one stack of AN76 fatigue instead of all 3 for a successful 6 hours nap.

Edited by JemappelleRedacted
Posted
25 minutes ago, JemappelleRedacted said:

I'm again considering the reasonable likelihood it's Unlimited Companion Framework

I just had the factions removed from my PC after a dream. Something like 5 left and player faction was removed too. Which will cause NPC's dialogue not to work correctly.

The next time it happens run player.AddToFaction 0001c21c 1 and that will at least put you back into the player faction. The save will still be broke as far as the lost factions go, but you can still muck around.

 

And I don't run UCF.

Posted

It's wonderful that you added the "Stuck in dreams" in1.26. This brings the dream to another level. The player now has some limited freedom to move and act in the dream. Here's some ideas to allow the player to be able to engage more freely and have consequences from the encounters.

 

Ideas for "Stuck in dreams"

 

. Raider Camp
You're trapped in a raider camp. The raider boss tells you that you can't leave until you have served everyone in the camp. So you approach each member in the camp. Some just straight up violate you. Some demand you to beg them to let you (1) suck them, (2) be their anal whore, (3) be taken from behind like a bitch in heat . Some require you to be taken by their dog while you pleasure them with your mouth. Basically they all require you to degrade yourself to serve them. These acts may increase your submissive level, and/or sex level. And the consecutive actions may lead to mind break and perversion (sex attributes).

 

. Super Mutant Base
The base is a linear passage and each supermutant or hound is placed separately and their agro zones don't overlap. You're placed at the innermost area and you need to go all the way to reach the exit at the other end. Along the way, you will agro one or two super mutants or hounds at a time. When detected, they will sexually violate you and leave you alone once they're satisfied. So slowly, you encounter each and everyone and eventually reach the exit to wake up. These incidents may also trigger mind break and perversion.

 

And similar scenarios with different actor types basically the player needs to interact with all the actors before being allowed to wake up.

Posted
On 10/5/2024 at 11:46 PM, freakpanda said:

I have the collar on (set it to be equiped 100% with violate surrender) as well as have put the dreams without collar as well (as well as arousal needed for 0) both for some reason they refuse to work. Tried it with bed in sanctuary as well as bed in diamond city but neither seemed to work

 

When verbose logging is ON, LCC.log always has one of two lines after sleep:

 

Dream not rolled

or
Dream Rolled

 

Which one o you have? If you have any of those it means you are not really sleep per Fallout (some mods hijacking the sleep). or LCC does not work (did not start, installed wrongly etc..)

 

If you have one of those its a good sign then. Please let me know what yours log has or better attach LCC.log and LCC_Am logs, usually its pretty clear from logs whats going on

Posted (edited)
On 10/6/2024 at 11:55 AM, deathmorph said:

Since these scenes in hover only occurred in conjunction with the collar's affinity encounters. Other scenes above SH were completely normal on the ground.
I have now started a new run and disabled the option. Let's see ...

 

No, i don't think so. I'm using old AAF and never saw "flying sex" :) Unless you get a bloodbuged :)

 

 

Edited by awesomeSPAS
Posted
On 10/6/2024 at 11:55 AM, deathmorph said:

I set the exclusion of companions in xedit to false. Nevertheless, the mod keeps turning off the companions in SH. What else do I need to change so that this doesn't happen again?

 

Those are NOT for SH, those for attraction sex using/mot using companions. If you edited what i suggested.

 

Funny thing: turning off the companions in SH is done per you request, now you asking me to turn it off? :) I don't want to break things on accident, adding it in was pretty surgical change. May be I can make it as a setting later, but i don't promise.

 

What you can do for now: EVERY time any Cursed device equipped (or on first load, since health-check reequips them) run this command:

 

FPSH_Setting_EligEnableCompanion.SetValue 1

 

So you don't need to go to MCM. LCC only changes that on EQUIP of cursed device. Once collar unequipped LCC sets it back to what it was before the collar.

 

 

Posted
15 hours ago, Devi3ntM1nd said:

It's wonderful that you added the "Stuck in dreams" in1.26. This brings the dream to another level. The player now has some limited freedom to move and act in the dream. Here's some ideas to allow the player to be able to engage more freely and have consequences from the encounters.

 

Ideas for "Stuck in dreams"

 

. Raider Camp
You're trapped in a raider camp. The raider boss tells you that you can't leave until you have served everyone in the camp. So you approach each member in the camp. Some just straight up violate you. Some demand you to beg them to let you (1) suck them, (2) be their anal whore, (3) be taken from behind like a bitch in heat . Some require you to be taken by their dog while you pleasure them with your mouth. Basically they all require you to degrade yourself to serve them. These acts may increase your submissive level, and/or sex level. And the consecutive actions may lead to mind break and perversion (sex attributes).

 

. Super Mutant Base
The base is a linear passage and each supermutant or hound is placed separately and their agro zones don't overlap. You're placed at the innermost area and you need to go all the way to reach the exit at the other end. Along the way, you will agro one or two super mutants or hounds at a time. When detected, they will sexually violate you and leave you alone once they're satisfied. So slowly, you encounter each and everyone and eventually reach the exit to wake up. These incidents may also trigger mind break and perversion.

 

And similar scenarios with different actor types basically the player needs to interact with all the actors before being allowed to wake up.

 

Thank you, I'll think about it. I don't want to compete with Raider Pet, or similar mods, there is Mutants Breeder mod as well, and also so far LCC philosophy was to minimize prescriptive path and randomize everything. So re-playabilty is big focus for LCC since I want it to be not a QUEST but ENVIRONMENT. What you suggest seems interesting, but somewhat contradicts the idea. But may be I can pivot from this somehow, will think. All ideas are welcome!!

Posted
17 hours ago, izzyknows said:

I just had the factions removed from my PC after a dream. Something like 5 left and player faction was removed too. Which will cause NPC's dialogue not to work correctly.

The next time it happens run player.AddToFaction 0001c21c 1 and that will at least put you back into the player faction. The save will still be broke as far as the lost factions go, but you can still muck around.

 

This is pretty crazy, I am now thinking to add safety check on factions, at least for player.

Posted
18 hours ago, JemappelleRedacted said:

Yeah, bit early on that UCF explanation, the dog is stuck in a following-not-follower state and showed up in a dream when it was him and a Depravity follower. Rolled back about 48 hours of save and found Dr Sun had indeed been stripped of about 5 factions, had a look at Crocker and he'd had a similar treatment

 

Thank you for reporting, this is pretty crazy. I have one idea in mind, will work on some sort of a patch.

Posted (edited)
19 hours ago, awesomeSPAS said:

Funny thing: turning off the companions in SH is done per you request, now you asking me to turn it off? :) I don't want to break things on accident, adding it in was pretty surgical change. May be I can make it as a setting later, but i don't promise.

 

Oh, maybe there was a translation error on my part, I never asked for the companions to be turned off, but always that the speeches about SH and the companion affinity of the collars should be retained.


I have to go to the MCM anyway, because I have to turn on the console there first. I've also gotten into the habit of always checking to see if anything has changed. It's become routine now. :)


As I said, I made the change in xedit as instructed and saved it. I was hoping that another change there would prevent SH from being deactivated for the companions.

 

PS: The pacification in the dreams is going well except for synths. Especially under the diner, they shoot immediately and my character never survives.

Edited by deathmorph
Posted
On 10/8/2024 at 2:35 AM, awesomeSPAS said:

 

When verbose logging is ON, LCC.log always has one of two lines after sleep:

 

Dream not rolled

or
Dream Rolled

 

Which one o you have? If you have any of those it means you are not really sleep per Fallout (some mods hijacking the sleep). or LCC does not work (did not start, installed wrongly etc..)

 

If you have one of those its a good sign then. Please let me know what yours log has or better attach LCC.log and LCC_Am logs, usually its pretty clear from logs whats going on

Ah the not (properly) sleeping was indeed the case! I had downloaded dangerous nights mod as well which was hijacking the sleep. Loaded a save where I hadn't installed it yet and that seemed to make the dreams function. Lessons learned, don't download too many mods at the same time

Posted (edited)

Back to the hover animations. Really strange. My character is wearing a collar again, which is NPC-affine. And immediately the floating animation occurs, which I didn't have before from level 1 to level 20.

 

2024-10-0923_14_50-Fallout4.png.93240908953836c8f950bf2b485f6ca7.png


The "normal" dreams and dreams in dreams show correct animations. When the collar becomes a slave collar, then there are correct animations. SH and Violate also show correct animations. Only the animations triggered by the collar affinity show the hover animations already posted without exception. There must be a connection. I don't mean to say that the cause lies exclusively with LCC, I suspect a faulty interaction with AAF. I use version 1.1.1

 

LCC.0.logLCC_AE.0.logLCC_AM.0.logLCC_KFT.0.logLCC_OH.0.logLCC_SAKR.0.log


Oh, I haven't been able to test it with other races, so far I've only had "successful" encounters with NPC affinity.

 

Which AAF version are you using?

 

PS: The timer set to 60 s unfortunately didn't work either, I had to end the scene manually again via AAF/POS1. 
In the dreams the timer works perfectly.

 

PPS: Even when set to 30 s, the scene does not end.

Edited by deathmorph

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