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Latex Collar, Orgasm Curse and Fetish Dreams


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Posted
57 minutes ago, alima309 said:

may i ask how to check the log?

Documents\My Games\Fallout4\Logs\Script\User will have a bunch of LCC_xx.log files.

Posted (edited)

I read somewhere that only the missing factions of the NPC are corrected. Not those of the character. How can I tell if my character is also "damaged"? Could this be because a) there is no pacification time after animation in Violate and b) Combat Stalkers are no longer hostile to my character? This is all strange.

 

Wasn't there a patch for SH that made the collars shock immediately? Am I just overlooking it, or has it been removed again?

Edited by deathmorph
Posted
13 hours ago, izzyknows said:

Did you build the Devious Devices outfits in BodySlide?

With morphs box ticked of course.


Not talking about the devious devices. I am talking about vtaw for example, the clothes equip and I can rotate but everytime there's no shoes I am bare feet. Now I wondered if it had to do with them being too low of sakr or being below 99 so I used the ini's from RD_SAKR_Repository but maybe I need to do the patch myself?

Posted
6 hours ago, izzyknows said:

Script\User will have a bunch of LCC_xx.log

I don't have such a thing ... who makes this and how?

.... at least I would know what is causing the not doing anything thing.

Posted (edited)
19 minutes ago, Metro Station said:

I don't have such a thing ... who makes this and how?

.... at least I would know what is causing the not doing anything thing.

It's the default location the game stores the logs and fallout4 ini files and save files....

If you're using MO2 it might be different. Dunno, I don't use it so can't help there.

Just figure out where the Fallout4.ini is and you should find the Logs folder.

 

 

Edited by izzyknows
Posted

Just a request;

Would it be possible to have MCM options to turn off the different attractions. For example, I have creature animations but don't use them, unless a mod specifically calls on one, otherwise I have them disabled.

I like the attractions cause they can happen anywhere at any time. 🍻

Posted
23 hours ago, deathmorph said:

 

Sorry, translation problem. I meant the pacification time after the animation in Violate. I set it to 2 minutes. However, there are no more at all. My character is killed immediately after the animation.

 

I don't see how LCC can impact that. I did not touch anything linked to violate for ages.

Posted
17 hours ago, izzyknows said:

Just had a thought.

During a dream...

If the original NPC of a clone had been killed, the clone would have their alpha set to something like 70% to make them look like a ghost that has come back to haunt your nightmares.

In which case you'd get extra sex points.

What ya think?

 

Thank you for idea. Technically not difficult to implement first part. Extra sex points - need extra flag to return, but not too hard. From gameplay perspective: dead people mostly alive during dreams, but appear as ghost in real life :) So this may be good for nested dreams when player is not yet aware she is dreaming. But for nested dreams i don't use clones much, mostly those who are around.

Posted
12 hours ago, deathmorph said:

I read somewhere that only the missing factions of the NPC are corrected. Not those of the character. How can I tell if my character is also "damaged"? Could this be because a) there is no pacification time after animation in Violate and b) Combat Stalkers are no longer hostile to my character? This is all strange.

 

Wasn't there a patch for SH that made the collars shock immediately? Am I just overlooking it, or has it been removed again?

 

Yes I can't fix player if step 1 is not done. So if player was missing factions she will continue missing factions. Best way to check if player is healthy: check factions like these

 

Player Faction=1c21c
Brotherhood of Steel=5de41
Cabot House=47ebd
RailroadFaction=994f6
FarmFactionSlog=3f227
Minutemen=68043

 

So if you are with Railroad, run this: player.getinfaction 994f6. Return should be 1. Check 1c21c too!

 

Posted
4 hours ago, izzyknows said:

Just a request;

Would it be possible to have MCM options to turn off the different attractions. For example, I have creature animations but don't use them, unless a mod specifically calls on one, otherwise I have them disabled.

I like the attractions cause they can happen anywhere at any time. 🍻

 

Yes possible.

Posted (edited)

I get a crash when making a new game on the mirror screen, i know its this mod because it doesn't occur when its disabled. I have installed the requirements properly as i have used the mod before one of the much older versions months ago then stopped playing after playing around for a bit everything was completely working and fine. I didn't open the game up for months then updated this mod and the various dependencies such as sex attributes, AAF, etc. 

 

Ive tried V1.27+patch 1, V1.26+patch 1, V1.25. Ive tried reverting to the previous versions of each requirement except AAF as i couldn't find the previous versions. 

 

Ive attached 2 crash logs, newest one being on V1.25 and the oldest being V1.27+patch 1.


To summarize
1. Game was working months ago with an older version of Latex
2. Came back now recently saw the newer versions of this mod and everything else and new game crashed on mirror screen
3. Reversed the dependencies to their previous versions that i had excluding AAF

4. Then tried trying couple versions prior to V1.27
5. Still no work (So what do?)

Im going to be still trying after posting but i may end up bald.
 

Edit:
Ive tried V1.15 and that works and i think it was the version i had prior (so more black magic) 

Edit 2:

Ive narrowed it down to it being V1.25 onwards, i tried V1.24 and it was perfectly fine, So ill check my SAKR tags cos that is what i think was added that is causing the issue

 

Edit 3:
Deleted all the tags didnt work, disabled SAKR now i dont crash on startup so i can play sure but no SAKR. ffs
ive also tried SAKR without any tags and it still goes caput

 

crash-2024-10-14-11-15-42.log crash-2024-10-14-10-04-50.log

Edited by Smiley121
new info
Posted (edited)

I've had a crazy similar case where game started crashing after updating a non related mod.

Problem kept coming and going.

In my case the cause was the F4SE Scripts got somehow corrupted and required a re-install.

Edited by Loki15kun
Posted (edited)
12 hours ago, Smiley121 said:

I get a crash when making a new game on the mirror screen, i know its this mod because it doesn't occur when its disabled. I have installed the requirements properly as i have used the mod before one of the much older versions months ago then stopped playing after playing around for a bit everything was completely working and fine. I didn't open the game up for months then updated this mod and the various dependencies such as sex attributes, AAF, etc. 

 

Ive tried V1.27+patch 1, V1.26+patch 1, V1.25. Ive tried reverting to the previous versions of each requirement except AAF as i couldn't find the previous versions. 

 

Ive attached 2 crash logs, newest one being on V1.25 and the oldest being V1.27+patch 1.


To summarize
1. Game was working months ago with an older version of Latex
2. Came back now recently saw the newer versions of this mod and everything else and new game crashed on mirror screen
3. Reversed the dependencies to their previous versions that i had excluding AAF

4. Then tried trying couple versions prior to V1.27
5. Still no work (So what do?)

Im going to be still trying after posting but i may end up bald.
 

Edit:
Ive tried V1.15 and that works and i think it was the version i had prior (so more black magic) 

Edit 2:

Ive narrowed it down to it being V1.25 onwards, i tried V1.24 and it was perfectly fine, So ill check my SAKR tags cos that is what i think was added that is causing the issue

 

Edit 3:
Deleted all the tags didnt work, disabled SAKR now i dont crash on startup so i can play sure but no SAKR. ffs
ive also tried SAKR without any tags and it still goes caput

 

crash-2024-10-14-11-15-42.log 62.85 kB · 0 downloads crash-2024-10-14-10-04-50.log 242.73 kB · 0 downloads

 

Thank you for details and logs, I have few ideas, enable SAKR back on, install this patch and start the game. (it does have some additional checks for errors)

 

If I got it right, then you should stop crashing but LCC SAKR feature will be disabled. Then we can debug what is wrong with the setup.

 

Check version of your LL_FourPlay:

 

X:\SteamLibrary\steamapps\common\Fallout 4\Data\F4SE\Plugins\LL_fourPlay_1_10_163.dll, It has to be same or older than  9/13/2021

 

Check that LCC is installed correctly and those 2 files are present:

 

X:\SteamLibrary\steamapps\common\Fallout 4\Data\F4SE\Plugins\lcc_sakr_default.ini

X:\SteamLibrary\steamapps\common\Fallout 4\Data\F4SE\Plugins\lcc_sakr_exclude_default.ini

 

If one of those files is missing you will be crashing (without the patch below) if SAKR is installed.

 

Also please collect and share LCC_SAKR.log from user folder

 

Latex Collar Curse 1.27 SAKR Test Patch.7z

Edited by awesomeSPAS
Posted
On 10/13/2024 at 12:51 PM, izzyknows said:

Just a request;

Would it be possible to have MCM options to turn off the different attractions. For example, I have creature animations but don't use them, unless a mod specifically calls on one, otherwise I have them disabled.

I like the attractions cause they can happen anywhere at any time. 🍻

 

This in interim, if there will be more requests like this I can add MCM option. For now those are commands you can use with this patch:

 

To Enable: cqf lcc_main enableDisableAttractionPerk EFFECTNAME true

To Disable: cqf lcc_main enableDisableAttractionPerk EFFECTNAME false

 

EFFECTNAMES:

 

LCC_AttractingDogs

LCC_AttractingSynths

LCC_AttractingGhouls

LCC_AttractingSuperMutants

LCC_AttractingBugs

LCC_AttractingNPCs

LCC_AttractingCreatures

LCC_AttractingMirelurks

 

EXAMPLE:

 

This command will make sure Cursed Devices will NOT have Dog Attraction Effect:

 

cqf lcc_main enableDisableAttractionPerk LCC_AttractingDogs false

 

Currently Equipped devices will not be affected, only new ones

 

Latex Collar Curse 1.27 Disable Attraction Effects Command.7z

Posted (edited)

Thank you for the reply, I appreciate the help.

On 10/15/2024 at 12:52 AM, awesomeSPAS said:

Check version of your LL_FourPlay:

 

X:\SteamLibrary\steamapps\common\Fallout 4\Data\F4SE\Plugins\LL_fourPlay_1_10_163.dll, It has to be same or older than  9/13/2021

I checked this and I had two versions of Four play, 163 and 984. I deleted 984 still caused the crash this was before applying the patch.
 

 

On 10/15/2024 at 12:52 AM, awesomeSPAS said:

Check that LCC is installed correctly and those 2 files are present:

 

X:\SteamLibrary\steamapps\common\Fallout 4\Data\F4SE\Plugins\lcc_sakr_default.ini

X:\SteamLibrary\steamapps\common\Fallout 4\Data\F4SE\Plugins\lcc_sakr_exclude_default.ini

These two were present in the plugin folder

 

Then I applied the patch and launched the game, created a new game, instead of crashing before the sex attributes dialog boxes it now crashes after or when the character creation UI pops up, this is with and without 984 four play along side the 163 and still doesn't work.


I am not sure as to where the user folder is located if you were referring to the Fallout 4 folder in My Games then there is no LCC_SAKR.log to be found.

 

The 46-42 log is with the patch you provided with only 163 four play

Then i disabled SAKR + Repo and i still had a crash at the same point, which is the 12-31 log

Then i disabled LCC and enabled SAKR + Repo no crash

Then I reinstalled LCC and the patch 1 and patch test again thinking this isnt going to work and now it works, even though im sure i installed it correctly the first time round (wtf)

 

Still no LCC_SAKR.log in the F4SE folder in My Games/Fallout 4. All i am doing is starting a new game and seeing if it crashes the one time it didnt crash i just went to the cryo pod after selecting an alternate start so only a really short time, so if i need to play longer for generate that could be the reason as to why i am not seeing any log

 

I just put those crash logs cos at this point all this trouble shooting im doing isnt making sense to me now

 

Also i thank you again for your time and help

Edit: Got logging to work but i dont have an LCC_SAKR only the papyurs log

crash-2024-10-15-10-46-42.log crash-2024-10-15-11-12-31.log

 

Papyrus.0.log

Edited by Smiley121
Posted (edited)
2 hours ago, Smiley121 said:

I checked this and I had two versions of Four play, 163

You need V46 (LLFP-v46-20230716.7z) you have V52

Might grab AAF 161 off of Nexus, it works just fine, might even find 171 floating around.

It also wouldn't hurt to disable SS2 until you get things sorted. It's a hell of a load on the system.

 

You do have Papyrus logging enabled.. right?

Edited by izzyknows
Posted (edited)
27 minutes ago, izzyknows said:

You do have Papyrus logging enabled.. right?

I've turned it on and still no logs, do i have to lave the vault or close the game properly. Cos ive been Alt f4 ing when it works to quickly change stuff.

Also with the test patch first time i opened it worked, opened it again after adding the papyrus logging then it crash, opened it gain no crash. All after creating a new save game each time. I wonder if this is of note but during the part where all the plugins load in and you see the notifications on the top left, Sex attributes said it has updated to 2.7.1 but ive installed 2.7.8 and had 2.7.4 installed prior never installed installed 2.7.1, just adding this if has any meaning. 

Also i still have no log in the folders.

 

Also i had the proper version of Fourplay and a newer version installed i just deleted the newer dll

Edited by Smiley121
Posted (edited)

Now the game is crashing again after again i tried enabling papyrus in the custom ini and the fallout 4 ini, was crashing then disabled it still crashed. Then switched to the nexus version of AAF still crashed. So i have no idea why it worked before a couple times with the patch test.

In the first sets of Crash logs that i have there is no mention of fourplay in the call stack, now there is. 

crash-2024-10-15-14-34-25.log

Edited by Smiley121
Posted (edited)
41 minutes ago, Smiley121 said:

I've turned it on and still no logs, do i have to lave the vault or close the game properly. Cos ive been Alt f4 ing when it works to quickly change stuff.

Also with the test patch first time i opened it worked, opened it again after adding the papyrus logging then it crash, opened it gain no crash. All after creating a new save game each time. I wonder if this is of note but during the part where all the plugins load in and you see the notifications on the top left, Sex attributes said it has updated to 2.7.1 but ive installed 2.7.8 and had 2.7.4 installed prior never installed installed 2.7.1, just adding this if has any meaning. 

Also i still have no log in the folders.

 

Also i had the proper version of Fourplay and a newer version installed i just deleted the newer dll

Did you ever run the vanilla launcher as admin. This gives the game the credentials to write to the needed folders which kinda sounds like an issue.

Before you try that, make SURE you have Skip Next-Gen Update installed... if you don't already.

 

The Papyrus log is written to all the time while playing, from initial load to exit. You should have a log even if it crashes.

And yeah, close the game correctly. Force closing it should only be used on freezes or where you have no choice. ;)

 

You still have the FourPlay issue. What version of F4SE are you running? Not sure what happens when you run the NG version on 163.

Edited by izzyknows
Posted
17 minutes ago, izzyknows said:

You still have the FourPlay issue. What version of F4SE are you running? Not sure what happens when you run the NG version on 163.

I did do the dumbass thing of downloading the newest version of F4SE then deleted the dlls and used the previous version because i forgot about the NG update. When the NG update occured i modified the manifest as well as paused updates for the game. So it could be a source of an issue.

With launching the game launcher in admin no idea if i did. Cos played the game vanilla a while ago. I followed the midnight ride step for step so probably has that covered but ill do it again.

Posted
18 minutes ago, electrod said:

 

 

122 / 5 000
hi tell me the condition for putting on additional devices? except for the collar, nothing else is put on automatically

You have to have sex and orgasm 10 times, adjustable in the MCM, the collar will give you a warning about it and 3 more orgasms, also adjustable in the MCM, & you get another device.

Or

Run around desperate for sex above... 30? Whatever the MCM option is set at.

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