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Latex Collar, Orgasm Curse and Fetish Dreams


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Posted

Keep getting CTD when I try to load a save with this mod. When I first enabled this mod, things were fine but, when I try loading a save after the mod has been enabled, it crashes once I am in-game (about 5-10 seconds, during which other mods seem to be loading/updating themselves). CLASSIC suspects the issue to be a script crash, though I've made sure that there are no orphans script causing issues. The LCC_AbductionManager is the most detected (named) record. It looks to be trying to access some None array after loading furnitures? Or maybe I am just running too many scripts?

Disabling the mod fixes my issues, but I'd rather not be forced to pass on such an interesting mod. Would anyone be able to shed some light on what's causing the crash or how to fix it?

crash-2024-09-03-03-12-11.log

Posted

Would it be possible to make this work with Rogg no-strip? It doesn't obey it in the slightest.

 

And I've had several times where I got cursed outfits equipped on me when the trigger was turned off in the mod menu.

 

And had it trigger on me going into Pip-Boy and even the main/mod menu.

 

Also, when you have mods that undress and redress you like CWSS and mods that do combat strip type things, you're often getting stuck into being in cursed state because the addon seems to think you're wearing things it doesn't want you to.

Posted
On 9/3/2024 at 11:37 AM, TiredGamer said:

Hi!

 

I have some problems.

Almost every clothes are "very uncomfortable" - even those equipped by this mod.

 

When I want to see the status, I can't.

LCC-1.jpg

LCC-2.jpg

LCC-3.jpg

LCC-4.jpg

You need: Confirm Boxes If you have some issues with information/skills notification window. it's great UI mod, has no dependencies, no esp, no scripts, save to install/uninstall any time

Posted (edited)
On 9/1/2024 at 4:28 AM, awesomeSPAS said:

If outfits don't work its likely SAKR quest did not start properly. Or something happened during initial scan that don't suppose to happen in theory. I am yet to replicate this issue. Try this command:

 

cqf LCC_SAKRManager loadAllArmorForms true

 

wait in console, you should start seeing this:

Screenshot 2024-08-31 192719.jpg

 

...

 

2024-09-0615_12_37-Fallout4.png.f6f2b4f1b6e92aec3338c222a384e3c9.png

 

I had overlooked your answer. Here... unfortunately nothing happens in the console after entering anything.
The only indication came in a new game when creating the character or shortly afterwards. The scan would have started then.

 

Another question: what exactly is the difference between the settings easy, normal, challenge, etc.?

 

edit

 

With the pacification, not everything is in the clear. There is always shooting, although not at my character, but she still died as collateral damage. The actors almost never fully survive.
And on the last one there was a ctd.
Logs are attached.

 

Regarding SAKR, unfortunately nothing is happening for me.

 

LCC_AM.0.logLCC_AM.1.logLCC_SAKR.0.logLCC_SAKR.1.log

 

edit

 

It's not entirely clear to me why my character gets fetish dreams even though she took an anti-lust stick before sleeping and isn't wearing a collar. Did I miss something?

 

LCC_AM.0.log

 

edit

 

Dreams without a collar are still active after every sleep, even if the character is not aroused and I have already raised the threshold to 80.


Dream within a dream is now always present, even though I have set the frequency to occasionally. Sometimes a lot of time passes before the dream within a dream becomes active. In my opinion, too much time.


Pacification was okay in 3 dreams, in the last one 2 dogs came (probably SKK stalker) and my character died.

 

LCC_AM.0.log

 

Oh yeah, there is no change in clothing. And with full scan there is no feedback other than the one with the plugins that I posted earlier.

 

LCC_SAKR.0.log

 

edit

I have now deactivated Dream in a Dream, Nora died four times, once not because the super mutant was killed first.
Arousal threshold now set to 100 and there was the first sleep without a dream.

 

edit
dream again, without arousal at threshold 100%, I'm now testing the setting dream without collar "no"  (edit: its okay)

Edited by deathmorph
Posted

suggestion 
make some arm tied devices to chose via MCM (like metal from KFT)
becouse armbinder from DD gives some problem > or funktion to use only KFT armbinders (metal or leather)(i know it conflit with other dd equip but for me i rather pick nice hand tied device than boots )

 

 

Posted

I want to ask how exactly this mod is played. From what I understand, he dresses you up with devices that give you tasks and different clothes as well. The second are dreams, and the third I saw some skills.
Personally, I hate perverted devices as they get in the way of gameplay. Now I see changing into clothes that are not cursed. That sounds better...but. One of the things I like about the game is how the heroine gets stronger, with better armor, with better legendary properties, upgrades and so on. I'm afraid that with this change it all goes to hell and I'll be in tattered clothes all the time that I can't improve. I definitely don't like that.
Dreams ok, a few aaf scenes won't affect the game.
I didn't understand about the skills, when do they work? From the picture I saw, they will increase the chance of orgasm. What if you wear a slave collar?

Posted

If you have a collar, the arousal system runs as per normal for Attributes. If you don't, there's some kind of roll against those skills that determine if you can orgasm, and after a certain amount of time it'll put a collar on you that wants you not to orgasm for 48 hours, but makes it easier to do so and attracts/occasionally forces sex acts. If you orgasm too much, it adds more devices that have unlock requirements and time limits to achieve them, and extends the time the collar stays on.

 

Dreams occur if you sleep with a collar and/or too much arousal, You wake up, move slowly, then teleport to a new location for 3 rounds of sex that are supposed to be imaginary but I at least get bugs, glitches, tatts, and pregnancies occasionally. I haven't had the loot trap outfits trigger yet, but as I understand it you're stuck with them for a set amount of time.

 

TLDR: it sounds like it's not for you, and it's definitely rolled a few crippling combos for me. I've also got some no fast travel effect from somewhere that may or may not be related. The dreams in particular cause problems on crash/reload with AAF load times, nested dreams, and the disabled control effect.

Posted

I'm getting consistent crashes whenever dreams are concluded, just after getting a console update of +x Sexperience.

 

I'm running on a downgraded FO4 and have buffout working for me. Am I missing some file? I see Audio Managers and have the Perkier Perks Mod which changes some sounds.  Could that be the culprit?

 

 

This is the exception.

Unhandled exception "EXCEPTION_ACCESS_VIOLATION" at 0x7FF6339F3509 Fallout4.exe+1B03509    mov eax, [rcx] |  `anonymous_namespace'::ParseChunk(A0xaf8f09f7::RiffChunkHeader&,uchar*,uint,uint,RiffFile::RiffMetaData&)_1B03509)

 

 

PROBABLE CALL STACK:
    [0] 0x7FF6339F3509 Fallout4.exe+1B03509    mov eax, [rcx] |  `anonymous_namespace'::ParseChunk(A0xaf8f09f7::RiffChunkHeader&,uchar*,uint,uint,RiffFile::RiffMetaData&)_1B03509 -> 914808+0x9    mov eax, [rcx]
    [1] 0x7FF6339F325E Fallout4.exe+1B0325E    add edi, [rbx+0x04] |  RiffFile::ScanRiff(void*,uint,uint,RiffFile::RiffMetaData&,uint&)_1B0325E -> 956148+0xBE    add edi, [rbx+0x04]
    [2] 0x7FF6339E6664 Fallout4.exe+1AF6664    mov rcx, [rbx+0x10] |  BSXAudio2DataSrc::DoTestAsyncOpenReady(void)_1AF6664 -> 1079185+0xF4    mov rcx, [rbx+0x10]
    [3] 0x7FF6339EB142 Fallout4.exe+1AFB142    test al, al |  BSXAudio2GameSound::TestAsyncOpenReady(void)_1AFB142 -> 1208121+0x12    test al, al
    [4] 0x7FF6339C0C39 Fallout4.exe+1AD0C39    test al, al |  BSAudioManager::ProcessSoundUpdates(void)_1AD0C39 -> 620180+0x119    test al, al
    [5] 0x7FF6339C4135 Fallout4.exe+1AD4135    mov rax, [0x00007FF6379FD208] |  BSAudioManagerThread::ThreadProc(void)_1AD4135 -> 225971+0x45    mov rax, [0x00007FF6379FD208]
    [6] 0x7FF633A0CFED Fallout4.exe+1B1CFED    mov rcx, [0x00007FF637A4BD38] |  BSThread::CallThreadProc(void)_1B1CFED -> 1079791+0x3D    mov rcx, [0x00007FF637A4BD38]
    [7] 0x7FF8D75B7374 KERNEL32.DLL+0017374
    [8] 0x7FF8D853CC91    ntdll.dll+004CC91

Posted

Just started a new game.  Received a wonderfully put-together outfit (surely not RNG, you designed these?  Very impressed).  Things were going fine until i took a shower with CWSS.  Now I can't run even after putting everything back on. 

Posted
On 8/26/2024 at 4:36 PM, awesomeSPAS said:

 

Rubber Duck's SAKR/RCP Gen has them and they work for me, if they dont i can share what i have. Some of SAKR patches for some reason were wrong so i had to manually fix them, but not sure if DX\Obi were one of those that were broken

I'm currently running in to similar issues as SlutForHugs. If its an issue with RubberDuck's SAKR patches I can take it up with that thread but figured I would mention it here just in case.

Here are the outfit packs I was concerned with, I THINK the Vtaw packs are working with the exception of Activewear but I'm not entirely sure, figured I'd list them just in case. 

 

VtawOnyx -> 5 sakr items, 0 accessories
VtawBunny -> 4 sakr items, 3 accessories
VtawActivewear -> 1 sakr items, 0 accessories
DX_PornstarFashion -> 0 sakr items, 0 accessories
DX_FetishFashion1 -> 0 sakr items, 14 accessories
DX_FetishFashion2 -> 0 sakr items, 21 accessories
DX_NaughtySecretary -> 0 sakr items, 0 accessories 
VtawUtilityPack1 -> 1 sakr item, 33 accessories
DX_Leotard_Collection -> 0 sakr items, 0 accessories

 

Thanks for the mod otherwise, I've been enjoying it!

Posted
On 9/12/2024 at 10:14 AM, niwik said:

I'm currently running in to similar issues as SlutForHugs. If its an issue with RubberDuck's SAKR patches I can take it up with that thread but figured I would mention it here just in case.

Here are the outfit packs I was concerned with, I THINK the Vtaw packs are working with the exception of Activewear but I'm not entirely sure, figured I'd list them just in case. 

 

VtawOnyx -> 5 sakr items, 0 accessories
VtawBunny -> 4 sakr items, 3 accessories
VtawActivewear -> 1 sakr items, 0 accessories
DX_PornstarFashion -> 0 sakr items, 0 accessories
DX_FetishFashion1 -> 0 sakr items, 14 accessories
DX_FetishFashion2 -> 0 sakr items, 21 accessories
DX_NaughtySecretary -> 0 sakr items, 0 accessories 
VtawUtilityPack1 -> 1 sakr item, 33 accessories
DX_Leotard_Collection -> 0 sakr items, 0 accessories

 

Thanks for the mod otherwise, I've been enjoying it!

 

To be honest some of those SAKR patches did not work for me either so I had to redo few of them but I don't remember which, attached is what worked for DX_fetish_1_2 and Obi

DX_Obi_SAKR_tags.7z

Posted
On 9/11/2024 at 11:03 PM, Rimworld Traveller said:

Things were going fine until i took a shower with CWSS.  Now I can't run even after putting everything back on. 

 

That's unfortunate... i am not using CWSS but I know many do. I need to check what is it they are doing there. In theory there should not be problem, since outfits are are just normal items, can equip unequip easy. The only thing that is different about them is that they can not be dropped or sold since they are quest items. Any chance you can check old save and see if showering always break things?

Posted
On 9/11/2024 at 8:31 PM, serui said:

I'm getting consistent crashes whenever dreams are concluded, just after getting a console update of +x Sexperience.

 

I'm running on a downgraded FO4 and have buffout working for me. Am I missing some file? I see Audio Managers and have the Perkier Perks Mod which changes some sounds.  Could that be the culprit?

 

 

This is the exception.

Unhandled exception "EXCEPTION_ACCESS_VIOLATION" at 0x7FF6339F3509 Fallout4.exe+1B03509    mov eax, [rcx] |  `anonymous_namespace'::ParseChunk(A0xaf8f09f7::RiffChunkHeader&,uchar*,uint,uint,RiffFile::RiffMetaData&)_1B03509)

 

 

PROBABLE CALL STACK:
    [0] 0x7FF6339F3509 Fallout4.exe+1B03509    mov eax, [rcx] |  `anonymous_namespace'::ParseChunk(A0xaf8f09f7::RiffChunkHeader&,uchar*,uint,uint,RiffFile::RiffMetaData&)_1B03509 -> 914808+0x9    mov eax, [rcx]
    [1] 0x7FF6339F325E Fallout4.exe+1B0325E    add edi, [rbx+0x04] |  RiffFile::ScanRiff(void*,uint,uint,RiffFile::RiffMetaData&,uint&)_1B0325E -> 956148+0xBE    add edi, [rbx+0x04]
    [2] 0x7FF6339E6664 Fallout4.exe+1AF6664    mov rcx, [rbx+0x10] |  BSXAudio2DataSrc::DoTestAsyncOpenReady(void)_1AF6664 -> 1079185+0xF4    mov rcx, [rbx+0x10]
    [3] 0x7FF6339EB142 Fallout4.exe+1AFB142    test al, al |  BSXAudio2GameSound::TestAsyncOpenReady(void)_1AFB142 -> 1208121+0x12    test al, al
    [4] 0x7FF6339C0C39 Fallout4.exe+1AD0C39    test al, al |  BSAudioManager::ProcessSoundUpdates(void)_1AD0C39 -> 620180+0x119    test al, al
    [5] 0x7FF6339C4135 Fallout4.exe+1AD4135    mov rax, [0x00007FF6379FD208] |  BSAudioManagerThread::ThreadProc(void)_1AD4135 -> 225971+0x45    mov rax, [0x00007FF6379FD208]
    [6] 0x7FF633A0CFED Fallout4.exe+1B1CFED    mov rcx, [0x00007FF637A4BD38] |  BSThread::CallThreadProc(void)_1B1CFED -> 1079791+0x3D    mov rcx, [0x00007FF637A4BD38]
    [7] 0x7FF8D75B7374 KERNEL32.DLL+0017374
    [8] 0x7FF8D853CC91    ntdll.dll+004CC91

 

Not sure if i can help with that. The sound that is playing after dreams is in FX\LCC\Dreams folder. There should be two files. Check if they play. This is heavy breathing. If you don't hear it and crash something is wrong, but it is on your end. Try to delete those two files or replace them with something that you sure works and see if it helps...

Posted
On 9/11/2024 at 8:30 PM, JemappelleRedacted said:

The dreams in particular cause problems on crash/reload with AAF load times, nested dreams, and the disabled control effect.

 

One thing that works for me when controls are disabled after a dream (or any AAF scene honestly) is to start new AAF scene manually. This is not great but at least it clears controls. Not sure what triggers this issue, for me it sometimes happens when i quit AAF scenes rapidly (usually when testing) without waiting them to end.

Posted
On 9/10/2024 at 7:39 AM, kazeha9 said:

suggestion 
make some arm tied devices to chose via MCM (like metal from KFT)
becouse armbinder from DD gives some problem > or funktion to use only KFT armbinders (metal or leather)(i know it conflit with other dd equip but for me i rather pick nice hand tied device than boots )

 

 

 

Unfortunately I have to use DD Arm-binder, i know it could be glitchy, but KFT arm-binders use slot 33. Since armbinder is equipped last and its just regular i decided to keep as is. More incentive to not to ignore cursed items that long :)

Posted
On 9/8/2024 at 12:59 PM, Vladel said:

Are you aware of sometimes all NPC's glowing yellow like a targeting mod when the collar is activated?

 

Yes this is dog vision effect that you get with some cursed devices. This actually useful in the dark.

Posted (edited)
On 9/6/2024 at 7:35 AM, deathmorph said:

With the pacification, not everything is in the clear. There is always shooting, although not at my character, but she still died as collateral damage. The actors almost never fully survive.
And on the last one there was a ctd.
Logs are attached.

 

Logs look pretty healthy. If there is fighting it should be pretty far. For performance reasons i am pacifying in area of 5000, and as soon as anyone attacks from outside 5000 they also get pacified. I'll think to increase 5000 to may be 10000

Edited by awesomeSPAS

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