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Latex Collar, Orgasm Curse and Fetish Dreams


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Posted
5 hours ago, deathmorph said:

My character has the "no orgasm" collar on and doesn't have much air from the counter. A freely adjustable minimum starting at 1 would spice up the tension a little. Don't you want to think about it some more? :D

Are you talking about MCM setting? If yes which one?

Posted (edited)
5 hours ago, deathmorph said:

Is it possible for my character to be stuck in a dream within a dream? Like in Inception?

Well you can check LCC log, look for "Dream not rolled" in the LCC.0 log. What does it say? Also if player arousal is low then dreamw will trigger if Trauma is 

Spoiler

4 or 5

 

and sleeptime is above

Spoiler

4

 

 

Also if LCC_AM log has this line at the begining it means everything should be in order:

 

Cleared AAF_API.AAF_ActorLocked flag from Player

Edited by awesomeSPAS
Posted

to 1: Entry “dream” is not available

to 2: entry is available

 

The lcc.0.log contains items of equipment that my character no longer wears. She is currently only using the armbands and collar. I hope that's okay?

 

2024-08-2902_22_31-Fallout4.png.c31794ba89482463cb95e20a96cb552a.png  LCC.0.log

Posted
1 hour ago, awesomeSPAS said:

Are you talking about MCM setting? If yes which one?

 

The MCM setting you want to implement. The number of dreams, which are currently set to 3.

Posted
7 hours ago, awesomeSPAS said:

 

Random outfit should get equipped pretty quick. Turn logs on, set probability to 100% and loot some containers. Open pip boy and close pip-boy. If no outfit please send me your papyrous log, LCC_SAKR log (so i can check outfits actually loaded) and LCC log. i can check whats going in


Here ya go. Hope you can find somehting :)

Papyrus.0.log LCC_SAKR.0.log LCC.0.log

Posted
13 hours ago, awesomeSPAS said:

Random in what sence? Different order or? If order i decided to keep it this way on purpose, so player get punished progressively for ignoring collar demands. So think i will not mess with order for stability reasons. But i understand where you coming from (i think)

in the sense that we can have other color or shape variations if possible

 

Posted

Hallo.

 

Some reports from dreaming(v1.25 without any patch)

 

If in first act is agresive NPC (SupMut, AtackDog...) after end of scene it will become hostile(shooting, biteing, growling)

Sometime it cause surrender from AAFViolate(in worst scenario Robery retrieval and stolen things are gone after wakeup)

Sometime it went to second act and my character is invincible. When second act ends, hostile actor calm...

MY SOLUTION - console and TCAI

 

In areas with natural enemies(not spawned by dream) they are agresive too. For example synths in "The Switch" location. 

SAME SOLUTION - console and TCAI

 

Virgil(SupMut) - if spawned like actor, he did not take of clothes, so he have not dick...

 

Dream in dream - I dreamed indoor all ok, after wake up I went outside building. Started second dream... all ok, BUT second's dream music played simultanously with "standard" music. (playing NukaRide - it has own music, so maybe some intolerance between eachother)

 

Dream in Vault111Cryochamber - I play alternative start (StartMeUp mod) so I never was in Vault111. If dream brings me there, game open initial SPECIAL window, where I am forced to decrease my stats to continue (negative level points) If I am lucky enough and dream finish, SPECIAL stats remain decreased.

- Working on investigation: Went to (coc Vault111Ext) explore to cryo chamber by foot and out... Quest about vault investigate done. (coc back where I was before) Goes sleep and luckily first dream in cryochamber. No SPECIAL window apeared  BUT no act happend and dream finished. In other attempts not so lucky and it was everywhere but not Cryo... Is there a way to force dream in specific location?

 

 

I like this mod so much, so take this only as report, not complaining...

 

If there is no solution (or incompability issue) with agressors, I will make hotkey to TCAI and problem solved 😉

Posted
22 hours ago, deathmorph said:

to 1: Entry “dream” is not available

to 2: entry is available

 

The lcc.0.log contains items of equipment that my character no longer wears. She is currently only using the armbands and collar. I hope that's okay?

 

2024-08-2902_22_31-Fallout4.png.c31794ba89482463cb95e20a96cb552a.png   LCC.0.log 3.17 kB · 0 downloads

 

You should find "Dream" in logs after any attempt to sleep. If you don't something is blocking OnPlayerSleepStart event, so you are not actually sleeping, may be installed some mod? As for log yes it lists rolled outfit, not equipped one. Those are items that will be equipped by collar till collar removed

Posted (edited)
16 hours ago, Emil98 said:

 

Regarding Cursed Latex: logs say you have collar equipped, but it is in wrong state. Not sure the reason but try to do following: go to MCM\Debug and equip cursed item. You may do it couple times. You should get something equipped. Then use unequip all command from mcm. Hopefully it will get you to right state.

 

As far as SAKR outfits the only guess is scanning was not complete...

Run this command in console:

 

sqv LCC_Main

 

look for isSMReady = True. If its not true, its a problem. Do next:

 

sqv LCC_SAKRManager

 

look for iAmEnabled = True or iAmEnabled = false. If it is false it means somehow it is disabled. Go To MCM LCC SAKR setting and turn Outfits Off and back On

 

you can also check what is initialScanningCompleted, it should be true

 

Right state:

 

sqv LCC_SAKRManager :

isSMReady = True

 

sqv LCC_SAKRManager :

iAmEnabled = True

initialScanningCompleted = True

 

Edited by awesomeSPAS
Posted
10 hours ago, chaussure69 said:

in the sense that we can have other color or shape variations if possible

 

Colors you have. White Black and Red are supported. But they always will be same color till you unequip the collar. Then game will roll for color again.

As for different shape, well if someone has good assets to offer there is a possibility to add them. Right now I am just using whatever DD has to offer.

Posted
41 minutes ago, awesomeSPAS said:

You should find "Dream" in logs after any attempt to sleep. If you don't something is blocking OnPlayerSleepStart event, so you are not actually sleeping, may be installed some mod? As for log yes it lists rolled outfit, not equipped one. Those are items that will be equipped by collar till collar removed

 

I have not installed any other mods that would prevent sleep (that I know of that do this). As a precaution, I'll include my loading order.
My character is now collarless, the running time is over. I will continue to monitor it when she has a collar again.
The affinity scenes, however, work perfectly (30 s are really too short), only there were no more dreams. With a collar and 100% setting.

 

plugins.txt

Posted
2 hours ago, lostaz said:

Hallo.

 

Some reports from dreaming(v1.25 without any patch)

 

If in first act is agresive NPC (SupMut, AtackDog...) after end of scene it will become hostile(shooting, biteing, growling)

Sometime it cause surrender from AAFViolate(in worst scenario Robery retrieval and stolen things are gone after wakeup)

Sometime it went to second act and my character is invincible. When second act ends, hostile actor calm...

MY SOLUTION - console and TCAI

 

Please send me LCC.0 and LCC_AM.0 logs after experiencing hostile dreams. None of this should be happening and i can blame lag since this issue was fixed (I thought). But want to check logs to get a feeling on whats going on in your setup

 

In areas with natural enemies(not spawned by dream) they are agresive too. For example synths in "The Switch" location. 

SAME SOLUTION - console and TCAI

 

Virgil(SupMut) - if spawned like actor, he did not take of clothes, so he have not dick...

 

Yes I know... But its his problem, probably mutation . :) On Serious note:  yes i saw that, i can exclude him from actors but decided to keep him, considering its part of weirdness of dreams

 

Dream in dream - I dreamed indoor all ok, after wake up I went outside building. Started second dream... all ok, BUT second's dream music played simultanously with "standard" music. (playing NukaRide - it has own music, so maybe some intolerance between eachother)

 

Thanks for reporting... Guess we have to live with this since I don't know easy way to understand if NR music is on...

 

Dream in Vault111Cryochamber - I play alternative start (StartMeUp mod) so I never was in Vault111. If dream brings me there, game open initial SPECIAL window, where I am forced to decrease my stats to continue (negative level points) If I am lucky enough and dream finish, SPECIAL stats remain decreased.

- Working on investigation: Went to (coc Vault111Ext) explore to cryo chamber by foot and out... Quest about vault investigate done. (coc back where I was before) Goes sleep and luckily first dream in cryochamber. No SPECIAL window apeared  BUT no act happend and dream finished. In other attempts not so lucky and it was everywhere but not Cryo... Is there a way to force dream in specific location?

 

What is esp name of StartMeUp mod? I can disable 111 location from dreams if StartMeUp is present, this is easiest

 

 

I like this mod so much, so take this only as report, not complaining...

 

If there is no solution (or incompability issue) with agressors, I will make hotkey to TCAI and problem solved 😉

 

Thanks a lot for reports. see above

Posted
7 hours ago, awesomeSPAS said:

 

Regarding Cursed Latex: logs say you have collar equipped, but it is in wrong state. Not sure the reason but try to do following: go to MCM\Debug and equip cursed item. You may do it couple times. You should get something equipped. Then use unequip all command from mcm. Hopefully it will get you to right state.

 

As far as SAKR outfits the only guess is scanning was not complete...

Run this command in console:

 

sqv LCC_Main

 

look for isSMReady = True. If its not true, its a problem. Do next:

 

sqv LCC_SAKRManager

 

look for iAmEnabled = True or iAmEnabled = false. If it is false it means somehow it is disabled. Go To MCM LCC SAKR setting and turn Outfits Off and back On

 

you can also check what is initialScanningCompleted, it should be true

 

Right state:

 

sqv LCC_SAKRManager :

isSMReady = True

 

sqv LCC_SAKRManager :

iAmEnabled = True

initialScanningCompleted = True

 


The cursed Latex fixed itself.

For SAKR Outfits:
'isSMready' and 'initialScanningCompleted' are false.

Posted (edited)

Idea... MCM Setting... Slave to Fashion Perk ( +200 Carry-weight )

 

When you get your enforced outfit, you lose all your Carry-weight from old Clothing and Armour Pieces. Losing Pockets, Deep Pockets, Nano-Pockets, Armour Pieces Deep Pockets.

 

 

Slave to Fashion...

Nora feel empowered in her new outfit, able to lift considerably more weight. +200 Carry-Weight.

 

 

Slave to Fashion Perk...

To offset this, you could have Nora get a Slave to Fashion Perk, whenever she has an enforced outfit to wear. The Perk getting Destroy, when the oufit is Destroyed.

 

For people who like to play the game with or without the Slave to Fashion Perk, you could have it selectable in the MCM, if it's going to be used or not, during enforced Fashionable Clothing wearing.

 

 

Drugged up Nora...

I'm loving the enforced clothing, but am constantly drugged up to the hilt, to boost up my carry-weight, even on minimal load-out's...

I've got my own Treasure Hunt mods loaded, that the Latex Collar Curse is using, and Nora's wearing some clothing combinations that look amazing.

 

 

Current Outfit...

An unbutton Shirt, and Nike Panties, clickety clacking in a pair of high heels... versus 20 Gunners and a very angry Sentry Bot... she's insane... :)

 

 

Nora's a Glass Cannon, very little armour, with heavy hitting weapons. I'm using DRO, so the difficulty is ridiculous, enemies seeing you, and chasing you from Miles away... Lots of fun... no more blind as a Bat enemies.

 

 

I can't upgrade Enforced Fashion Clothing to increase Carry-Weight, as it renames the clothing. A Temporary Slave to Fashion Perk would fix that...

Edited by Krazyone
Posted

Hallo.

 

Good new is that trip to Vault111 fixed problem with "SPECIAL window" in dream in cryo chamber... (that mod have file "StartMeUp.esp") soon I can add stage of quest, if it help.

 

Worse new is that my game don't generate LCC.0.log - in MCM/LCC/verbose on, in ini papyrus loging 1. Only new papyrus.0.log file attached to post.

 

Ask about Bad end: How do You call animations? Randomly or specifically? I don't like pole and noose, but like machine chairs, so I edited and commented anims in _position.xml(attached). Is it ok, or cause problems?

 

Thanks and have a nice day.

Papyrus.0.log BadEnd_PositionData.xml.txt

Posted

hello, since the update, i have a lot of " suddenly, you see a image of you having sex with ..." and i'me getting raped. i'm just unlucky or it's because i change the setting of clothes by slot to sakr ?

 

Posted
19 hours ago, Emil98 said:

isSMready' and 'initialScanningCompleted' are false.

 

Did you try to turn outfits off and on? This should re-trigger scan if its not completed. You also can run "Added SAKR Mod" Scan option. Please make sure you have SAKR installed.

Posted
15 hours ago, Krazyone said:

Idea... MCM Setting... Slave to Fashion Perk ( +200 Carry-weight )

 

When you get your enforced outfit, you lose all your Carry-weight from old Clothing and Armour Pieces. Losing Pockets, Deep Pockets, Nano-Pockets, Armour Pieces Deep Pockets.

 

 

Slave to Fashion...

Nora feel empowered in her new outfit, able to lift considerably more weight. +200 Carry-Weight.

 

 

Slave to Fashion Perk...

To offset this, you could have Nora get a Slave to Fashion Perk, whenever she has an enforced outfit to wear. The Perk getting Destroy, when the oufit is Destroyed.

 

For people who like to play the game with or without the Slave to Fashion Perk, you could have it selectable in the MCM, if it's going to be used or not, during enforced Fashionable Clothing wearing.

 

 

Drugged up Nora...

I'm loving the enforced clothing, but am constantly drugged up to the hilt, to boost up my carry-weight, even on minimal load-out's...

I've got my own Treasure Hunt mods loaded, that the Latex Collar Curse is using, and Nora's wearing some clothing combinations that look amazing.

 

 

Current Outfit...

An unbutton Shirt, and Nike Panties, clickety clacking in a pair of high heels... versus 20 Gunners and a very angry Sentry Bot... she's insane... :)

 

 

Nora's a Glass Cannon, very little armour, with heavy hitting weapons. I'm using DRO, so the difficulty is ridiculous, enemies seeing you, and chasing you from Miles away... Lots of fun... no more blind as a Bat enemies.

 

 

I can't upgrade Enforced Fashion Clothing to increase Carry-Weight, as it renames the clothing. A Temporary Slave to Fashion Perk would fix that...

 

Easy to add, will add to backlog, and overall this is where we can do so much more. We can do variations of bonuses and penalties, so open to ideas. So far penalty is no running, and no bonus. It is possible to do different combos

Posted
15 hours ago, Krazyone said:

Drugged up Nora...

I'm loving the enforced clothing, but am constantly drugged up to the hilt, to boost up my carry-weight, even on minimal load-out's...

I've got my own Treasure Hunt mods loaded, that the Latex Collar Curse is using, and Nora's wearing some clothing combinations that look amazing.

Yes that's the whole idea :) I'm using your mod too btw, its pretty good! I had to merge most of dependencies in to single mod, otherwise takes too many esp slots.

Posted
14 hours ago, deathmorph said:

Dream including dream within a dream worked. Everything is fine again.
However, my character hasn't found a single piece of cursed clothing yet.

 

Yes I want to understand why. Scanning may take some time, but it does log in LCC_SAKR and also to console when it is scanning. It will not start till scan is complete.

Posted (edited)

 

11 hours ago, lostaz said:

Good new is that trip to Vault111 fixed problem with "SPECIAL window" in dream in cryo chamber... (that mod have file "StartMeUp.esp") soon I can add stage of quest, if it help.

 

Thanks, i just added this check to 1.26. So 11 will be excluded from dreams if Game.IsPluginInstalled("StartMeUp.esp")
 

Worse new is that my game don't generate LCC.0.log - in MCM/LCC/verbose on, in ini papyrus loging 1. Only new papyrus.0.log file attached to post.

 

I dont recall how to fix that. Unfortunately without those logs its hard to troubleshoot.

 

Ask about Bad end: How do You call animations? Randomly or specifically? I don't like pole and noose, but like machine chairs, so I edited and commented anims in _position.xml(attached). Is it ok, or cause problems?

 

Furniture is random, and animation is tied to the spawned furniture. So i assume scene will just fail if no animation and dream will be over

 

Just check one thing - set some actor to captive action and see if he is aggressive when you hit him.

 

In console click on actor, and do two commands:

 

prid

actor.addtofaction captivefaction 1

 

Hit him and see if he become aggressive

 

Just a guess if captivefaction is somehow overwritten by some mod in your setup. But it may be something else...

Edited by awesomeSPAS
Posted (edited)

1.26 Teaser

 

I have something for you guys. I have alpha version of new feature working, and hopefully can be released in few weeks.

 

Stuck in a dream feature

New type of dream. It will be difficult to wake up. You will be able to wonder around in the dream, trying to escape form it and make yourself to wake up. 3 possible ways to escape:

 

1) get them use you till you wake up

2) try to run away

Spoiler

(escape by finding and using bad-end furniture)

3) have enough orgasms during the dream to get out of this trance.

 

KFT devices will be also involved

Edited by awesomeSPAS
Posted (edited)
31 minutes ago, awesomeSPAS said:

1.26 Teaser

 

I have something for you guys. I have alpha version of new feature working, and hopefully can be released in few weeks.

 

Stuck in a dream feature

New type of dream. It will be difficult to wake up. You will be able to wonder around in the dream, trying to escape form it and make yourself to wake up. 3 possible ways to escape:

 

1) get them use you till you wake up

2) try to run away

  Reveal hidden contents

(escape by finding and using bad-end furniture)

3) have enough orgasms during the dream to get out of this trance.

 

KFT devices will be also involved

Now that sounds really kool!!! ❤️👌

 

Speaking of dreams.... I can't collored dreams even with the slider at 100%. Kinda like the B&W dreams better anyway.

Edited by izzyknows

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