awesomeSPAS Posted August 24, 2024 Author Posted August 24, 2024 7 hours ago, deathmorph said: By game hours do you mean time in the game or time playing Good question. This is actually Game time but it ignores sleeping, traveling and waiting, same as all other curse items 7 hours ago, deathmorph said: Hey, your changes in 1.25 were apparently successful, two dreams without my character being attacked Great to hear that. I rewrote this part and I still have no explanation on why it was not working. Script was just not creating actor arrays properly!
awesomeSPAS Posted August 24, 2024 Author Posted August 24, 2024 7 hours ago, deathmorph said: Is it planned, that an update will allow the time for an event in the MCM triggered by the collar to be adjusted? So an event caused by attracting humans, super mutants, etc.? Possible but not currently planned, any reason you want this to adjust? Happens too often or too rare? i think it was 3 or 6 hours cool-down i cant recall. It may be annoying if you got NPC or Creature (but bonuses you get are more powerful), or if you have companions of same race, but this is intended, so you had to decide what to do with situation (stay away from creatures or otherwise go out of town, dismiss companion, get rid of the item, do nothing..).
awesomeSPAS Posted August 24, 2024 Author Posted August 24, 2024 7 hours ago, deathmorph said: I overlooked the setting for the companions in the MCM. Which is it? No settings, it will just happen (companions will stop harassing while you wearing cursed devices)
awesomeSPAS Posted August 24, 2024 Author Posted August 24, 2024 5 hours ago, Esdrik said: Do I understand this correctly now? It doesn't matter what item I pick up to get the outfit? Correct. If you played DCW trigger works exactly the same
awesomeSPAS Posted August 24, 2024 Author Posted August 24, 2024 4 hours ago, ezusoppp said: Quick question about what body mod your using in those 1.25 pictures? i would like to play around with the same set up has you. ty Starting point is here: https://www.nexusmods.com/fallout4/mods/62590 Exact will be tricky to replicate since there are in-game morphs, but its close enough
awesomeSPAS Posted August 24, 2024 Author Posted August 24, 2024 3 hours ago, angrykiwi said: Wonder if the pacification logic got changed again, at this moment i just get npc's from the different factions that get spawned to fight each other, also all of the hostiles at the location of the dream are fighting as well, aside from the mosquitos in the sewer. Edit: looks like the captive faction does not get applied Did you try more than one dream. If yes then its a problem, if you can please share LCC_AM log found in user folder. Documents\My Games\Fallout4\Logs\Script\User
deathmorph Posted August 24, 2024 Posted August 24, 2024 9 minutes ago, awesomeSPAS said: No settings, it will just happen (companions will stop harassing while you wearing cursed devices) That's a pity. I'm currently playing with the DD harassment option switched off in SH (where it asks: do you need my help, I have the keys) and I'm getting along well. It's also logical, why should every NPC be equipped with the right keys? That would be a big request to you, to reactivate the companions' speeches even with equipped collars or at least make them optional
deathmorph Posted August 24, 2024 Posted August 24, 2024 15 minutes ago, awesomeSPAS said: Possible but not currently planned, any reason you want this to adjust? Happens too often or too rare? i think it was 3 or 6 hours cool-down i cant recall. It may be annoying if you got NPC or Creature (but bonuses you get are more powerful), or if you have companions of same race, but this is intended, so you had to decide what to do with situation (stay away from creatures or otherwise go out of town, dismiss companion, get rid of the item, do nothing..). Sorry, I meant the length of the sex, which I set to 55 seconds in the dream and which only lasts 30 seconds in the events triggered by the collar. I must have said it wrong.
awesomeSPAS Posted August 24, 2024 Author Posted August 24, 2024 2 hours ago, guliguliradish said: Because I have been searching for a feature that allows characters to automatically switch to the "nsfw version of costume A" at specific times by wearing costume A I think it is possible to implement but you likely want it with KFT that is always using slot 33 so those outfits will need to be specially designed...
awesomeSPAS Posted August 24, 2024 Author Posted August 24, 2024 2 hours ago, deathmorph said: What doesn't make sense to me logically: why does the character lose reputation (SH) in the dreams? It's just a dream Can you check again. During the dream yes you may see the change but when you wake up reputation should be same as BEFORE
awesomeSPAS Posted August 24, 2024 Author Posted August 24, 2024 (edited) 2 hours ago, deathmorph said: PPS: Okay, verified here too. The mod turns these two settings off in SH, but not back on. I was testing this exact feature yesterday and it WAS changing back on when ALL your Cursed devices removed. There maybe 3 or so seconds delay though. Can you check again? As for BLTC i think it can get lost, yes, i'll check. Edited August 24, 2024 by awesomeSPAS
awesomeSPAS Posted August 24, 2024 Author Posted August 24, 2024 (edited) 1 hour ago, angrykiwi said: Not sure if it'd help but for the events, instead of going through the complicated method or giving everyone a captive faction or pacifying turrets, why not just disable combat AI globally through the TCAI console command? I would love to, are there any mods that do it this way? It will be great, i can check their code Edited August 24, 2024 by awesomeSPAS
guliguliradish Posted August 24, 2024 Posted August 24, 2024 (edited) 21 minutes ago, awesomeSPAS said: I think it is possible to implement but you likely want it with KFT that is always using slot 33 so those outfits will need to be specially designed... I have already made a large number of meshes for the "KFT version" of VTaw clothing. But due to copyright issues, I cannot publicly release them because respecting the original author is necessary. If you are interested, I can send them to you. In addition, due to copyright restrictions, I had no choice but to make sets of three clothes myself, and I am also making their "KFT versions". However, the workload is too heavy and has not been completed yet, so they have not been released yet... I did the same thing in Skyrim a long time ago. Edited August 24, 2024 by guliguliradish 1
angrykiwi Posted August 24, 2024 Posted August 24, 2024 6 minutes ago, awesomeSPAS said: I would love to, are there any mods that do it this way? It will be great, i can check their code Not sure if Violate performs the same feature, but their "stop all combat" function works approximately the same, even if there are some scavengers fighting ghouls somewhere in the render distance, they will stop all combat once PC gets downed 1
angrykiwi Posted August 24, 2024 Posted August 24, 2024 34 minutes ago, awesomeSPAS said: Did you try more than one dream. If yes then its a problem, if you can please share LCC_AM log found in user folder. Documents\My Games\Fallout4\Logs\Script\User this time it behaved differently, but there were some fighting with the dog at the start and then it all calmed down LCC.0.log
awesomeSPAS Posted August 24, 2024 Author Posted August 24, 2024 2 hours ago, Vladel said: The issue i have with this is needing the skimpy armor keyword resource because if you aren't willing to make all the adjustments manually, the mod just sees you naked the whole time so that kinda kills this mod for me. If you don't want to deal with SAKR i see no problem to install it just as dependency and forget about it. LCC is not penalizing for being naked as far as i recall. Other mods either don't know about SAKR at all or you need to turn SAKR processing ON (like in SH). May be i don't understand your concern. My personal opinion is SAKR at minimum is harmless and in reality its pretty awesome and MUST have, Its annoying me more when you are only wearing shoes and non-sakr mods think its ok However if you are not using modular outfits like VTAW etc then agree sakr is not needed. But VTaw outfits so cool :)))
awesomeSPAS Posted August 24, 2024 Author Posted August 24, 2024 Just now, angrykiwi said: this time it behaved differently, but there were some fighting with the dog at the start and then it all calmed down LCC.0.log 3.73 kB · 0 downloads thank you, its other log, i am looking for LCC_AM. But yes unfortunately there may be a second or so of a combat at the start of a dream if scripts get sluggish. For those cases mod just listens for combat and immediately pacifies all combatants. If some other enemies happen to walk in to the area they will try to start the fight and if scripts are sluggish you can notice it but then again i pacify all combatants. Player is ghost during dreams so you should get no damage.
stas2503 Posted August 24, 2024 Posted August 24, 2024 I have a problem. When updating, the mod requires you to update Devious Devices, although I have the latest version installed. I looked in the script and for some reason the mod is looking for a transparent jumpsuit. Spoiler 1
awesomeSPAS Posted August 24, 2024 Author Posted August 24, 2024 21 minutes ago, angrykiwi said: Not sure if Violate performs the same feature, but their "stop all combat" function works approximately the same, even if there are some scavengers fighting ghouls somewhere in the render distance, they will stop all combat once PC gets downed Yes i was studding violate and bip, and using somewhat similar approach especially starting 1.25. In 1.25 i had to switch to RefColAlias because manually storing actors in array[] was somehow ill. However Violate pacification is still more sophisticated to be honest, because he is overwriting NPCs AI with non-Combat AI, its more work
awesomeSPAS Posted August 24, 2024 Author Posted August 24, 2024 7 minutes ago, stas2503 said: I have a problem. When updating, the mod requires you to update Devious Devices, although I have the latest version installed. I looked in the script and for some reason the mod is looking for a transparent jumpsuit. Reveal hidden contents Correct. You can ignore the warning, and it will work OK. But if it cant find transparent suit it means you don't have DD RC2. You may be on DD RC1 or traditional DD. So you will be missing transparent Suit visually, i think it will equip but you will just don't see it
stas2503 Posted August 24, 2024 Posted August 24, 2024 1 minute ago, awesomeSPAS said: Correct. You can ignore the warning, and it will work OK. But if it cant find transparent suit it means you don't have DD RC2. You may be on DD RC1 or traditional DD. So you will be missing transparent Suit visually, i think it will equip but you will just don't see it I have RC9 beta 2 Hotfix with script fix DD_PlayerRefScript.pex
awesomeSPAS Posted August 24, 2024 Author Posted August 24, 2024 (edited) 7 minutes ago, stas2503 said: I have RC9 beta 2 Hotfix with script fix DD_PlayerRefScript.pex hmm, so ignore the message you will be ok then, and i'll go check the code Do you see this message if you just load the game for second time (start game, load game then load game)? I checked the code and it looks good: if Game.GetFormFromFile(0x002DE23D, "Devious Devices.esm") as armor == none msg += "Devious Devices RC9 Beta 2 needs to be installed. Mod may not work. \n" endif So if this call returns none but you do have it it just shows that even basic papyrous functions may just not work, may be things are loading too slow for you, no idea. Edited August 24, 2024 by awesomeSPAS
ezusoppp Posted August 24, 2024 Posted August 24, 2024 1 hour ago, awesomeSPAS said: Starting point is here: https://www.nexusmods.com/fallout4/mods/62590 Exact will be tricky to replicate since there are in-game morphs, but its close enough Thank you! your mod is shaping up to be a must 🙂 1
stas2503 Posted August 24, 2024 Posted August 24, 2024 (edited) 17 minutes ago, awesomeSPAS said: hmm, so ignore the message you will be ok then, and i'll go check the code Do you see this message if you just load the game for second time (start game, load game then load game)? Yes. I see the message in all cases. Judging by the code if Game.GetFormFromFile(0x002DE23D, "Devious Devices.esm") as armor == none msg += "Devious Devices RC9 Beta 2 needs to be installed. Mod may not work. \n" endif The mod is looking for a catsuit, and if it finds it, the msg message will appear. It seems to me that the opposite should happen. As I understand it, this is how it should be correctly. armor tcs = Game.GetFormFromFile(0x002DE23D, "Devious Devices.esm") as armor If !tcs msg += "Devious Devices RC9 Beta 2 needs to be installed. Mod may not work. \n" endif Edited August 24, 2024 by stas2503
awesomeSPAS Posted August 24, 2024 Author Posted August 24, 2024 (edited) 21 minutes ago, stas2503 said: Yes. I see the message in all cases. Judging by the code if Game.GetFormFromFile(0x002DE23D, "Devious Devices.esm") as armor == none msg += "Devious Devices RC9 Beta 2 needs to be installed. Mod may not work. \n" endif The mod is looking for a catsuit, and if it finds it, the msg message will appear. It seems to me that the opposite should happen. As I understand it, this is how it should be correctly. armor tcs = Game.GetFormFromFile(0x002DE23D, "Devious Devices.esm") as armor If !tcs msg += "Devious Devices RC9 Beta 2 needs to be installed. Mod may not work. \n" endif Not Sure there is difference because I don't see this error on my setup. But i can make this change, hope it works Latex Collar Curse 1.25 patch 0.7z Edited August 24, 2024 by awesomeSPAS 1
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