spicydoritos Posted August 20, 2024 Posted August 20, 2024 3 hours ago, awesomeSPAS said: This is great advice. You know if it has effect if changed on running script? It shouldn't have any detrimental effect, although I've been surprised by Bethesda bugs before. Old data will probably persist in save file but engine should favor new data from the plugin. Doesn't seem to have remedied the problem, though. 😕 Just taking a shot in the dark, but does stopping and re-starting the main quest resolve the empty array issue? 1
awesomeSPAS Posted August 20, 2024 Author Posted August 20, 2024 (edited) 6 hours ago, Rimworld Traveller said: I've started lots of new games (I play permadeath) and have never been given an injector. Until now; I just killed Kellogg and one entered my inventory with a pop-up. I was able to use the skill tree for the first time! Yes killing Kellogg is giving injector. But it should not replace initial injector, need to understand how is it possible to miss it.... But you also can use skill tree once you get enough sexperience trough unequipping cursed devices. Edited August 20, 2024 by awesomeSPAS
awesomeSPAS Posted August 20, 2024 Author Posted August 20, 2024 (edited) Ok, this is patch 2 for those who experience issues with dreams. This is tested just for one hour, so consider it alpha. I changed the way actors selected for dreams. Up side = I've added almost 100 additional possible actors This will be part of official 1.25 but you can try it now. Patch 2 includes patch 1 so you need only one. Latex Collar Curse 1.24 patch 2.7z Edited August 20, 2024 by awesomeSPAS 2
awesomeSPAS Posted August 20, 2024 Author Posted August 20, 2024 (edited) Announcement: NEW feature is coming to this mod for SAKR users. Cursed Outfits. You will get to use all those sexy cloth mods you downloaded. More details soon Edited August 20, 2024 by awesomeSPAS 4
izzyknows Posted August 20, 2024 Posted August 20, 2024 5 hours ago, awesomeSPAS said: Ok, this is patch 2 for those who experience issues with dreams. I got a warning that the engine didn't fill the alias and dreams wouldn't work.. probably because I didn't have all the required mods installed, which I do. This patch apparently fixed it, as shortly after loading the save a dream kicked off. So... for "me" it works!! 🍻 1
orthus333 Posted August 20, 2024 Posted August 20, 2024 7 hours ago, awesomeSPAS said: Ok, this is patch 2 for those who experience issues with dreams. This is tested just for one hour, so consider it alpha. I changed the way actors selected for dreams. Up side = I've added almost 100 additional possible actors This will be part of official 1.25 but you can try it now. Patch 2 includes patch 1 so you need only one. Latex Collar Curse 1.24 patch 2.7z 38.47 kB · 1 download Hi just to let you know works fine first time i tried with just the new patch but ctdt so i use first patch and this one and dreams work fine Thanks 1
deathmorph Posted August 20, 2024 Posted August 20, 2024 (edited) 10 hours ago, awesomeSPAS said: Ok, this is patch 2 for those who experience issues with dreams. This is tested just for one hour, so consider it alpha. I changed the way actors selected for dreams. Up side = I've added almost 100 additional possible actors This will be part of official 1.25 but you can try it now. Patch 2 includes patch 1 so you need only one. It worked for me too, thank you very much! The first dream in black and white and the music to go with it, very nice I'm already looking forward to version 1.25 And now I want to know, I've switched to challenge. Are there different collars or just the bulky collars like in my picture on the previous page? Edited August 20, 2024 by deathmorph 1
awesomeSPAS Posted August 20, 2024 Author Posted August 20, 2024 51 minutes ago, deathmorph said: Are there different collars or just the bulky collars like in my picture on the previous page? For now its just one collar. I can integrate different collars but it's kind of taste thing so had to stick with one everyone has. So if anyone wants to contribute .nif for suitable collar i am interested
deathmorph Posted August 20, 2024 Posted August 20, 2024 1 hour ago, awesomeSPAS said: For now its just one collar. I can integrate different collars but it's kind of taste thing so had to stick with one everyone has. So if anyone wants to contribute .nif for suitable collar i am interested You're right, some people find these voluminous collars attractive. Personally, I prefer something more subtle. I can't contribute a nif, that's beyond my capabilities, but I do have an idea. Would the slave collars made of Violate or SH be suitable? If you could perhaps use them in a different color or without a light... What do you think?
awesomeSPAS Posted August 20, 2024 Author Posted August 20, 2024 1 hour ago, deathmorph said: You're right, some people find these voluminous collars attractive. Personally, I prefer something more subtle. I can't contribute a nif, that's beyond my capabilities, but I do have an idea. Would the slave collars made of Violate or SH be suitable? If you could perhaps use them in a different color or without a light... What do you think? They just use shock collar from RH as far as I recall, just too common so people may get little confused. 1
deathmorph Posted August 20, 2024 Posted August 20, 2024 (edited) It might make sense to give the character god mode during the dream phase. It happened in Pickmans, my character was ambushed and shot by the raiders there during sex. Or even better something like a friendly bubble like in Bound in Public, so that those involved in the dream are not constantly fighting each other but can concentrate on the character. PS: 5x dream, 5x died after a few seconds. Is there a setting in the mod that I missed? Edited August 20, 2024 by deathmorph
awesomeSPAS Posted August 21, 2024 Author Posted August 21, 2024 (edited) 8 hours ago, deathmorph said: It might make sense to give the character god mode during the dream phase. It happened in Pickmans, my character was ambushed and shot by the raiders there during sex. Or even better something like a friendly bubble like in Bound in Public, so that those involved in the dream are not constantly fighting each other but can concentrate on the character. PS: 5x dream, 5x died after a few seconds. Is there a setting in the mod that I missed? This should not be happening, pacification is on, and player also a ghost. Something is pretty wrong. Any other weird stuff you noticed? Can check logs, especially LCC_AM. If you see combat during dreams log should have "was in combat" lines. If you see combat but nothing is in the log something is pretty wrong with the setup. Also player cant get damaged in dreams, as a Ghost, if she does it means something else is also wrong (Ghosted actors do not register OnHit events and are unaffected by Weapon, Spell, Explosion, Ingredient, Potion, or Enchantment.) However if there is big lag it may be that game just have no time to create pacification after teleportation. That's my best guess. But even then player is set to ghost before the teleport... Edited August 21, 2024 by awesomeSPAS
awesomeSPAS Posted August 21, 2024 Author Posted August 21, 2024 1.25 Preview (Coming Soon!) NEW: 100 + Potential Actors for Dreams. - FIX: should eliminate or reduce cases where dreams don't start when actors array is not initialized by game engine - ADDED: MCM setting to allow to ban scenes with dogs, robots or mutants during dreams. @lostaz NEW: Sexy Outfits (not-devious). Alpha version - When you pick an item from a container or dead body you have a chance to pick up and equip an Outfit (Working similar to Cursed Wasteland). Outfits are cursed in a way. You can easily unequip any piece of outfit, however if you equip something else that occupies same armor slot you will not be able to Run. Unequip non-outfit items and you can run again. Outfit cannot be dropped and will stay with you for fixed duration (MCM default is 72 game hours). However wearing both plugs for some time distract you enough so you can clear the curse (default is 18 hours). - If you are a Slut (Sexual Attributes) you will see exposed outfits more often. - SAKR is required, as well as SAKR tags for cloth modes. - On first run mod will be scanning ALL your installed mods creating a DB of SAKR items. It may take a WHILE, you can play normally while it is scanning. Eventually once DB will be created the feature will become operational so be patient. - If you adding/changing SAKR mods you will have an option in MCM to trigger DB update. - While scanning it will report some progress update in your console - It is impossible to test all variations, and generated outfits may overlap, you can just unequip some of items to look good - If SAKR tags are wrong you can see some overlapping items, just unequip some, unequipping is not penalized - You also may see some strange things ("invisible body" or "double feet") with some outfits. Just unequip those items and add them to banned list (ask me how) - @Kimy Big thanks to author of excellent DCW. I've reused fraction of logic and containers formlist - @tzenrick Some of this is inspired by Outfit Shuffler mod. Even though no code was reused, but I did study his overall concept - @egobalistic 's KFT code helped me with handling of persistent outfit instances My favorite outfit mods (but you can use any as long as they have SAKR tags): VtawUtility Pack1, VtawWardrobe 4, 6, 7, 8, 9 Clothes Packs by DonEb14n (all of them) IceStormsShoes Clothes Pack Mega Treasure Hunt CP5_TeddyTreasuresHunt_KP Jinga Closet 2 Nora's Secret/Noras Secrets Shoe Hunt_KP Obi's Kinky Collection HN66Fo4_TRS HN66Fo4_EasyGirl_BS Nuka Ride HighHeels DX_FetishFashion_Part1 Misc: - CHANGED: If you got a key it should open the device even if it was jut put on you recently (this will work only for newly equipped devices, cursed device instances that still equipped before upgrading to 1.25 will keep DD vanilla unlock\cooldown timers) @Devi3ntM1nd - COMPATIBILITY: Milking Human Kindness: if player is "stretched" Collar triggered Orgasm will be instant (no animation). If player is numbed Collar will not be able to force orgasm on player. @RileyAP - COMPATIBILITY: FallUISleepAndWait: supporting this mod fast Sleep option. Previously if used dreams were not happening @Devi3ntM1nd - COMPATIBILITY: Added mod integrity check, it will be checking if all dependencies are installed and if all properties are initialized properly, will be showing error otherwise. Fix (was in 1.24 patch 1): - FIXED: when people upgraded to 1.24 before seeing at least one dream it may happen that dream locations do not load properly, so dreams will never start. @MrCruelJohn - FIXED: Added more post-dream safety check to eliminate very rare cases when pacification was still active 3
deathmorph Posted August 21, 2024 Posted August 21, 2024 1 hour ago, awesomeSPAS said: This should not be happening, pacification is on, and player also a ghost. ... I tested it again with active logging. My character survived, but at the end of the scene there was another firefight. It was on the Prydwyn. This time those involved got along, but then a few BoS came along and started firing. Luckily for my character, the dream was over by then. A report said there was a break, but the report was gone too quickly. I hope you find something in the log, otherwise I'll keep an eye on it and post another log in the next dream. LCC_AM.0.log
awesomeSPAS Posted August 21, 2024 Author Posted August 21, 2024 (edited) 23 minutes ago, deathmorph said: I tested it again with active logging. My character survived, but at the end of the scene there was another firefight. It was on the Prydwyn. This time those involved got along, but then a few BoS came along and started firing. Luckily for my character, the dream was over by then. A report said there was a break, but the report was gone too quickly. I hope you find something in the log, otherwise I'll keep an eye on it and post another log in the next dream. LCC_AM.0.log 15.19 kB · 0 downloads yes this: Pacification Called when dream is not active, cancel pacification now i need to understand why May be some crazy race conditions... try this one (overwrite all). no guarantee, i start pacification little earlier in this one Latex Collar Curse 1.24 patch 2.zip Edited August 21, 2024 by awesomeSPAS
deathmorph Posted August 21, 2024 Posted August 21, 2024 9 hours ago, awesomeSPAS said: yes this: Pacification Called ... Unfortunately negative, unfortunately there is shooting again. I have the feeling that it's not just my character that's being shot at, the races are also fighting among themselves in the dream. I aborted the dream, but here is the log anyway, maybe it helps. LCC_AM.0.log
awesomeSPAS Posted August 21, 2024 Author Posted August 21, 2024 (edited) 4 hours ago, deathmorph said: Unfortunately negative, unfortunately there is shooting again. I have the feeling that it's not just my character that's being shot at, the races are also fighting among themselves in the dream. I aborted the dream, but here is the log anyway, maybe it helps. LCC_AM.0.log 11.42 kB · 0 downloads Yes of cause they are all fighting, because pacification never started according to your log. But it is impossible according to source code Actor[] pacifiedActorsArray pacifiedActorsArray = new Actor[0] pacifyActor(npc) Function pacifyActor(actor npc) if pacifiedActorsArray == none ; 1.25 DTrace("Pacification Called when dream is not active, cancel pacification") else doPacification ... endif return I know how to fix it (just remove this safety check) but no idea how it is possible, am I blind??? :))) Can you send me papyrus log too? Your script is just broken, there should be more errors in main log. Also try this one, just added irrelevant check but it may work in your case? Latex Collar Curse 1.24 patch test 8_21.7z Edited August 21, 2024 by awesomeSPAS
deathmorph Posted August 21, 2024 Posted August 21, 2024 (edited) 1 hour ago, awesomeSPAS said: I know how to fix it (just remove this safety check) but no idea how it is possible, am I blind??? :))) Unfortunately, I have no idea about the code, but I'm happy to test it in the game if you tell me what to do. I tried a few more times and then actually got a round where there were no opponents. Spoiler In the Railroad HQ. My character had sex with himself 6 times, THAT was something different Once I had a similar glitch again, black and white, elevator down, up again and color again. When I restarted everything was OK again and the dream began. I now also know what is meant by the creatures etc. that are mentioned in the collar description. Brilliant idea and something to keep in mind as a tactical element when using my character in the future. PS: As soon as my character wears DD, she is approached by companions and NPCs who want to help. Of course, to no avail, because the keys don't fit. I assume that's intentional, right? PPS: Is it possible that the length of sex in the "I see pictures and have sex" mode can also be set in the MCM? For the dream I chose 55 seconds, for the pictures it seems to be significantly shorter. Edited August 21, 2024 by deathmorph 1
awesomeSPAS Posted August 21, 2024 Author Posted August 21, 2024 (edited) 2 hours ago, deathmorph said: PS: As soon as my character wears DD, she is approached by companions and NPCs who want to help. Of course, to no avail, because the keys don't fit. I assume that's intentional, right? I think it is some other mod that is driving helpers to approach. But they will not be able to help 2 hours ago, deathmorph said: PPS: Is it possible that the length of sex in the "I see pictures and have sex" mode can also be set in the MCM? For the dream I chose 55 seconds, for the pictures it seems to be significantly shorter. Good point, I checked and I don't set scene duration for those, so it should be using default AAF settings I assume Edited August 21, 2024 by awesomeSPAS
awesomeSPAS Posted August 21, 2024 Author Posted August 21, 2024 2 hours ago, deathmorph said: Unfortunately, I have no idea about the code, but I'm happy to test it in the game if you tell me what to do. Thank you just try latest latest patch I provided and see if it helps with pacification problem
deathmorph Posted August 22, 2024 Posted August 22, 2024 (edited) 1 hour ago, awesomeSPAS said: Thank you just try latest latest patch I provided and see if it helps with pacification problem The "invited guests" behave passively. The "residents" of the respective meeting place, however, behave hostilely towards the character. I cannot confirm that the "invited guests" were also shot at in the last attempts. (with patch 8) LCC_AM.0.log 1 hour ago, awesomeSPAS said: I think it is some other mod that is driving helpers to approach. But they will not be able to help The mod that provides the feature is SH. Sorry, I thought you knew that. My question is about whether the SH address is intended when the character is wearing DD. The problem is that your companion constantly asks you about it, making it almost impossible to play normally with SH. Edited August 22, 2024 by deathmorph
valcon767 Posted August 22, 2024 Posted August 22, 2024 8 hours ago, deathmorph said: The mod that provides the feature is SH. Sorry, I thought you knew that. My question is about whether the SH address is intended when the character is wearing DD. The problem is that your companion constantly asks you about it, making it almost impossible to play normally with SH. this is adjustable, heck if you want you can turn this part of SH completely off open MCM - SH - Devious Approaches - adjust to preferences (may have to use trial and error method) or you can turn it totally off. 1
deathmorph Posted August 22, 2024 Posted August 22, 2024 (edited) 1 hour ago, valcon767 said: this is adjustable, heck if you want you can turn this part of SH completely off open MCM - SH - Devious Approaches - adjust to preferences (may have to use trial and error method) or you can turn it totally off. Thanks for the tip - yes, I know that. From my point of view, it would just be nice if I could also use SH to its full extent. If the latex collar mod would suppress these special speeches (and only these) when the DD is applied. At the moment I'm getting by by separating myself from companions when I get a latex collar. The speech should only be suppressed if the character only wears DD from the latex collar mod. I don't know exactly whether additional devices can be put on via SH and Violate, but these could then be removed again via the speech. Edited August 22, 2024 by deathmorph
awesomeSPAS Posted August 22, 2024 Author Posted August 22, 2024 6 hours ago, deathmorph said: The problem is that your companion constantly asks you about it Is it really SH? SH is doing NPCs approach. Some other mod is doing companions approach.
deathmorph Posted August 22, 2024 Posted August 22, 2024 (edited) 53 minutes ago, awesomeSPAS said: Is it really SH? SH is doing NPCs approach. Some other mod is doing companions approach. Yes, it's this one, I think. Companion speeches can also be activated in SH. This makes sense, as each run is different and you can't always take the same preferred companions with you. Edited August 22, 2024 by deathmorph 1
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now