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Latex Collar, Orgasm Curse and Fetish Dreams


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Posted (edited)
10 hours ago, deathmorph said:

 

Yes, it's this one, I think.

 

2024-08-2209_30_39-Fallout4.png.e399422f382468cf6d338407811a0cf8.png

 

Companion speeches can also be activated in SH. This makes sense, as each run is different and you can't always take the same preferred companions with you.

 

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I see, i never using companions as approachers, What i can do is auto-disable companions approaches if you wearing LCC devices. But i would rather recommend to disable this period, otherwise you will get too many approaches regardless of LCC

Edited by awesomeSPAS
Posted

Just added this small feature to 1.25, hope it makes sense:

 

- If player is wearing any cursed devices companion cannot do any Harassment approach.

Posted (edited)

In this dream in a subway station, the raiders and the gun turret fired immediately. After the first scene, the raiders were peaceful for a short time in the second, but then started shooting from about halfway through. During the scene, my character apparently went into god mode. After the second scene, my character was shot and the dream ended.

 

PS: I think I now know why Toxic Shock Syndrome is not cured in AN2. After the dream, there is no longer a message that the character has slept enough, no matter how long you set the sleep time.

fyi: Toxic Shock Syndrome is cured with special antibiotics and water. After that, the character must sleep at least until he has slept enough (8-10 hours). Then it is healed. Otherwise, it causes periodic damage analogous to the infection.

 

LCC_AM.0.log

Edited by deathmorph
Posted (edited)
On 8/22/2024 at 9:00 PM, awesomeSPAS said:

Just added this small feature to 1.25, hope it makes sense:

- If player is wearing any cursed devices companion cannot do any Harassment approach.

 

It would be ideal for the companions to forego the DD speech and carry out the remaining speeches when latex collars are worn. However, I have a feeling that this cannot be implemented technically without considerable effort.

 

However, I think the two existing options, namely deactivating the DD harassment or the new function you have introduced, should be enough for unhindered gaming pleasure.

 

PS: A side question: my character is currently wearing arm DD that has an attraction for people. However, this only seems to apply to other NPCs; my two companions have never been affected.
Have you excluded companions from these additional experiences?

 

2024-08-2321_30_59-Fallout4.png.00dce20e9cce405f6d853849210c9366.png

Edited by deathmorph
Posted
16 hours ago, deathmorph said:

In this dream in a subway station, the raiders and the gun turret fired immediately. After the first scene, the raiders were peaceful for a short time in the second, but then started shooting from about halfway through. During the scene, my character apparently went into god mode. After the second scene, my character was shot and the dream ended.

 

PS: I think I now know why Toxic Shock Syndrome is not cured in AN2. After the dream, there is no longer a message that the character has slept enough, no matter how long you set the sleep time.

fyi: Toxic Shock Syndrome is cured with special antibiotics and water. After that, the character must sleep at least until he has slept enough (8-10 hours). Then it is healed. Otherwise, it causes periodic damage analogous to the infection.

 

LCC_AM.0.log 8.47 kB · 0 downloads

 

Pacification is never on in your setup and i am out of ideas how to fix it... this looks like script or engine problem, unless i rewrite the entire pacification approach but for this I need to get more reports like this to consider this a common issue

Posted
16 minutes ago, awesomeSPAS said:

Pacification is never on in your setup and i am out of ideas how to fix it... this looks like script or engine problem, unless i rewrite the entire pacification approach but for this I need to get more reports like this to consider this a common issue

 

Okay. Would you like to have more logs? I'm just starting to feel guilty about causing so much extra work. Because apparently I'm the only one with the problem. So something must be different from the others.
Should I post you my plugin list? If you find something there that could be responsible - then I could test whether it also occurs without the plugin.

-------------

Apparently the mod always changes a setting in BLTC, from on to off. Here is the screenshot from the MCM.

 

2024-08-2323_51_04-Fallout4.png.6bb046ae30d35c137308acdbad1c50d9.png

Posted
2 hours ago, deathmorph said:

Would you like to have more logs?

Sure guess i can browse trough your main papyrous log, something is very strange doing on, like if you run out of memory e.g.. have no clue though

 

2 hours ago, deathmorph said:

Apparently the mod always changes a setting in BLTC, from on to off. Here is the screenshot from the MCM.

 

 

Yes I turn it of during dreams, since i don't want those effects during dreams (you may end up too drugged and see nothing in the dark). But after dream it should get back to original

 

 

 

Posted (edited)

1.25 Preview (Coming Today or Tomorrow, doing sanity test of dreams)

 

NEW: 100 + Potential Actors for Dreams.
- FIX: should eliminate or reduce cases where dreams don't start when actors array is not initialized by game engine
- ADDED: MCM setting to allow to ban scenes with dogs, robots or mutants during dreams. @lostaz

 

NEW: Sexy Outfits (not-devious). Alpha version
- When you pick an item from a container or dead body you have a chance to pick up and equip an Outfit (Working similar to Cursed Wasteland). Outfits are cursed in a way. You can easily unequip any piece of outfit, however if you equip something else that occupies same armor slot you will not be able to Run. Unequip non-outfit items and you can run again. Outfit cannot be dropped and will stay with you for fixed duration (MCM default is 72 game hours). However wearing both plugs for some time distract you enough so you can clear the curse (default is 18 hours).

 

- If you are a Slut (Sexual Attributes) you will see exposed outfits more often.

- SAKR is required, as well as SAKR tags for cloth modes.
- On first run mod will be scanning ALL your installed mods creating a DB of SAKR items. It may take a WHILE, you can play normally while it is scanning. Eventually once DB will be created the feature will become operational so be patient.
- If you adding/changing SAKR mods you will have an option in MCM to trigger DB update.
- While scanning it will report some progress update in your console
- It is impossible to test all variations, and generated outfits may overlap, you can just unequip some of items to look good
- If SAKR tags are wrong you can see some overlapping items, just unequip some, unequipping is not penalized
- You also may see some strange things ("invisible body" or "double feet") with some outfits. Just unequip those items and add them to banned list (ask me how)

 

- @Kimy Big thanks to author of excellent DCW. I've reused fraction of logic and containers formlist
- @tzenrick Some of this is inspired by Outfit Shuffler mod. Even though no code was reused, but I did study his overall concept
- @egobalistic 's KFT code helped me with handling of persistent outfit instances

 

My favorite outfit mods (but you can use any as long as they have SAKR tags):

 

VtawUtility Pack1, VtawWardrobe 4, 6, 7, 8, 9
Clothes Packs by DonEb14n (all of them)
IceStormsShoes
Clothes Pack Mega Treasure Hunt
CP5_TeddyTreasuresHunt_KP
Jinga Closet 2
Nora's Secret/Noras Secrets Shoe Hunt_KP
Obi's Kinky Collection
HN66Fo4_TRS
HN66Fo4_EasyGirl_BS
Nuka Ride
HighHeels
DX_FetishFashion_Part1

 

SAKR Tags:

 

 

 

Misc:

- CHANGED: If you got a key it should open the device even if it was jut put on you recently (this will work only for newly equipped devices, cursed device instances that still equipped before upgrading to 1.25 will keep DD vanilla unlock\cooldown timers) @Devi3ntM1nd

- COMPATIBILITY: If player is wearing any cursed devices companion cannot do any Sexual Harassment approach. @deathmorph

- COMPATIBILITY: Milking Human Kindness: if player is "stretched" Collar triggered Orgasm will be instant (no animation). If player is numbed Collar will not be able to force orgasm on player. @RileyAP
- COMPATIBILITY: FallUISleepAndWait: supporting this mod fast Sleep option. Previously if used dreams were not happening @Devi3ntM1nd
- COMPATIBILITY: Added mod integrity check, it will be checking if all dependencies are installed and if all properties are initialized properly, will be showing error otherwise.

 

Fix (was in 1.24 patch 1):

- FIXED: when people upgraded to 1.24 before seeing at least one dream it may happen that dream locations do not load properly, so dreams will never start. @MrCruelJohn
- FIXED: Added more post-dream safety check to eliminate very rare cases when pacification was still active

Edited by awesomeSPAS
Posted
1 hour ago, awesomeSPAS said:

Since outfits are randomly generated its thousands of variations! Some Examples:

  Reveal hidden contents

 

 

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I didn't understand its meaning, does this mean that if I put on "clothing A", I will automatically receive the "nsfw version of clothing A" in my dream?

Posted
1 hour ago, awesomeSPAS said:

Potential Actors for Dreams.

That reminds me... the color slider doesn't seem to work for me, no matter the setting, dreams are always black & white. Which is fine! But sometimes color would be nice.

Posted
4 hours ago, guliguliradish said:

I didn't understand its meaning, does this mean that if I put on "clothing A", I will automatically receive the "nsfw version of clothing A" in my dream?

 

First of all outfits have nothing with dreams. Description:

 

When you pick an item from a container or dead body you have a chance to pick up and equip an Outfit (Working similar to Cursed Wasteland). Outfits are cursed in a way. You can easily unequip any piece of outfit, however if you equip something else that occupies same armor slot you will not be able to Run. Unequip non-outfit items and you can run again. Outfit cannot be dropped and will stay with you for fixed duration (MCM default is 72 game hours). However wearing both plugs for some time distract you enough so you can clear the curse (default is 18 hours).

 

If it is not clear I can try to explain better :)

Posted
8 hours ago, deathmorph said:

I'm just starting to feel guilty about causing so much extra work.

 

No worries. And i made some changes in 1.25 that should reduce chances of  this happening. Actors arrays are proven to be unreliable so i changed this to RefColAlias. Once i'll push 1.25 try it if fixed :)

Posted (edited)

Thanks for 1.25, the time information, is that real time? By game hours do you mean time in the game or time playing?

 

Is it planned, that an update will allow the time for an event in the MCM triggered by the collar to be adjusted? So an event caused by attracting humans, super mutants, etc.?

 

I overlooked the setting for the companions in the MCM. Which is it?

 

PS: Hey, your changes in 1.25 were apparently successful, two dreams without my character being attacked :)

Edited by deathmorph
Posted
10 hours ago, awesomeSPAS said:

NEW: Sexy Outfits (not-devious). Alpha version
- When you pick an item from a container or dead body you have a chance to pick up and equip an Outfit (Working similar to Cursed Wasteland).

 

Do I understand this correctly now? It doesn't matter what item I pick up to get the outfit?

Posted (edited)

Wonder if the pacification logic got changed again, at this moment i just get npc's from the different factions that get spawned to fight each other, also all of the hostiles at the location of the dream are fighting as well, aside from the mosquitos in the sewer.

Edit: looks like the captive faction does not get applied

Edited by angrykiwi
Posted (edited)
7 hours ago, awesomeSPAS said:

 

First of all outfits have nothing with dreams. Description:

 

When you pick an item from a container or dead body you have a chance to pick up and equip an Outfit (Working similar to Cursed Wasteland). Outfits are cursed in a way. You can easily unequip any piece of outfit, however if you equip something else that occupies same armor slot you will not be able to Run. Unequip non-outfit items and you can run again. Outfit cannot be dropped and will stay with you for fixed duration (MCM default is 72 game hours). However wearing both plugs for some time distract you enough so you can clear the curse (default is 18 hours).

 

If it is not clear I can try to explain better :)

Your explanation is easy to understand.
My surprise was wrong. Because I have been searching for a feature that allows characters to automatically switch to the "nsfw version of costume A" at specific times by wearing costume A

Edited by guliguliradish
Posted (edited)
2 hours ago, angrykiwi said:

Wonder if the pacification logic got changed again ...

 

Since the update, I haven't had any more dreams where my character is attacked. I'll keep an eye on it...

 

PS: 

I can now finally confirm this. At least for me, there are no more fights. My character had dreams in places where there was still heavy fighting in 1.24. Now there is peace.

What doesn't make sense to me logically: why does the character lose reputation (SH) in the dreams? It's just a dream ^^

 

PPS: Okay, verified here too. The mod turns these two settings off in SH, but not back on.

 

2024-08-2418_44_53-Fallout4.png.5fdfb2a94ee0ac4a914716139b8dc96b.png

Edited by deathmorph
Posted

The issue i have with this is needing the skimpy armor keyword resource because if you aren't willing to make all the adjustments manually, the mod just sees you naked the whole time so that kinda kills this mod for me.

Posted
2 minutes ago, Vladel said:

The issue i have with this is needing the skimpy armor keyword resource because if you aren't willing to make all the adjustments manually, the mod just sees you naked the whole time so that kinda kills this mod for me.

Scroll up and you'll find 3 solutions to the problem. ;)

Or click this.

Posted

Not sure if it'd help but for the events, instead of going through the complicated method or giving everyone a captive faction or pacifying turrets, why not just disable combat AI globally through the TCAI console command?

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